Difference between revisions of "Recovering"
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{{Condition | {{Condition | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
− | | | + | |Response to Positive Condition=Replace |
+ | |Response to Negative Condition=Replace | ||
|Text When Gained=NAME is regenerating. | |Text When Gained=NAME is regenerating. | ||
|End of Round Text=NAME recovers its lifeforce. | |End of Round Text=NAME recovers its lifeforce. |
Latest revision as of 00:37, 3 December 2019
TXMN ID | 15 |
---|---|
Positive or Negative | Positive |
Replacement Conditions | |
Response to Positive Condition | Replace |
Response to Negative Condition | Replace |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is regenerating. |
End of Round Text | NAME recovers its lifeforce. |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details | At the end of the round, heal 1/16 maximum HP. |
![]() | File:Regen.png |
![]() | File:Various15all7.png |