Property:Text When Gained

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This is a property of type Text.

Showing 32 pages using this property.
B
NAME is blinded.  +
NAME is burned.  +
C
NAME is fully charged.  +
NAME is charging power.  +
NAME is confused.  +
D
NAME will keep fighting.  +
E
NAME puts up a flame shield.  +
NAME is enraged.  +
NAME is exhausted.  +
F
NAME is turning ranged attacks back on the attacker.  +
NAME's wounds fester.  +
NAME flinches and may not act.  +
NAME becomes focused.  +
G
NAME is held tight.  +
H
NAME is covered in hard shell.  +
NAME risks injury if it backs away.  +
L
NAME's lifeforce is being leeched.  +
Items will not affect NAME.  +
N
NAME is nodding off to sleep.  +
P
NAME is poisoned.  +
NAME is harmful to make contact with.  +
R
NAME is regenerating.  +
NAME will retaliate on its next attack.  +
When attacked, NAME will take revenge.  +
S
NAME has been overfed.  +
NAME takes aim.  +
NAME's armour softens.  +
NAME begins to sniffle.  +
NAME is stuck in place.  +
T
NAME is worn out.  +
W
NAME is afflicted by a wasting condition.  +
NAME has gone wild.  +