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Property:Replacement Conditions

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This is a property of type Text.

Pages using the property "Replacement Conditions"

Showing 23 pages using this property.

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B
Blinded +Any condition.  +
C
Charged Up +Cannot be displaced by a Negative condition; after technique use, replace with Exhausted  +
Charging +Cannot be displaced by a Negative condition; after technique use, replace with Charged Up  +
Confused +Any condition.  +
D
Diehard +Any condition. After use, remove  +
Dozing +After technique use, remove  +
E
Eliminated +Replaces every other condition; cannot be replaced by any other condition  +
Enraged +Any condition. After technique use, remove  +
Exhausted +Cannot be displaced by a Positive condition; after technique use, replace with Tired  +
F
Festering +Any negative condition only.  +
Focused +Any positive condition. If you would gain a negative condition, lose this condition but do not gain the negative one.  +
G
Grabbed +Any condition  +
H
Hard Shell +Any positive condition. If you would gain a negative condition, lose this condition but do not gain the new one.  +
L
Lifeleech +Any condition  +
N
No Condition +Any condition.  +
Nodding Off +Cannot be displaced by a Positive condition. After technique use, replace with Dozing.  +
P
Poisoned +Any condition  +
R
Recovering +Any condition.  +
S
Sniping +Any condition. After technique use, remove.  +
Softened +Any condition.  +
Spyder Bite +Is separate to other conditions - not replaced or replaced by them.  +
Stuck +Any condition.  +
T
Tired +End of turn, lose Tired. If you would gain a positive condition, lose this condition but do not gain the new one.  +