Property:Details
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This is a property of type Text.
B
For the rest of the combat, increase Armour by the item's power (as a percent). +
For the rest of the combat, increase Dodge by the item's power (as a percent). +
For the rest of the combat, increase Melee by the item's power (as a percent). +
For the rest of the combat, increase Ranged by the item's power (as a percent). +
For the rest of the combat, increase Speed by the item's power (as a percent). +
C
Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time. +
D
When HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition. +
E
Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage. +
Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle +
F
Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage. +
G
Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved. +
H
I
Target is immune to the Dozing condition. +
Target is immune to the Exhausted condition. +
Target is immune to the Fatigued condition. +
Target is immune to the Festering condition. +
Target is immune to the Grabbed condition. +
Target is immune to the Nodding Off condition. +
Target is immune to the Poisoned condition. +
Permanently increase the recipient's Armour by the item's power. +
Permanently increase the recipient's Dodge by the item's power. +
Permanently increase the recipient's HP by the item's power. +
Permanently increase the recipient's Melee by the item's power. +
Permanently increase the recipient's Ranged by the item's power. +
L
N
The absence of a condition. +
It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged. +
P
Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage. +
R
At the end of the round, heal 1/16 maximum HP. +
Track damage the user takes since gaining this condition. Their next attack does that much extra damage. +
If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage. +
S
Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn. +
W
Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition. +