Kelvin

From Tuxepedia
Jump to: navigation, search


TXMN Stats
Type(s)
Call
Completed
Body Shape
ID
Blurb
Height/Length (centimetres)
Weight (kilograms)

Set 1Set 2Creature Progress Tracker

Kelvin

Kelvin is a Untyped monster.

bitcraft had the idea for a Kelvin tuxemon that "corrupts the game in amusing ways as long as you are carrying it. This monster would use a kelvin sprite and would only appear in certain conditions and just for amusement."

Kelvin himself made a suggestion:

The glitchiness will be proportional to my level.

  • 8 (start) - Sixth item slot will be negative 1.
  • 16 - Every time a warp is used, the game has a chance of entering/leaving reverse mode, which causes all entities to walk backwards and turn their backs when talking, including the player.
  • 24 - Chance of finding only tuxemon you've caught when entering a new area instead of its assigned encounter list.
  • 32 - All moves have a chance of having their effectiveness randomized.
  • 48 - Main and pause menu items are spelled backwards. Also, player money is randomized every time they open a buy menu.
  • 64 - Player can now walk through walls.
  • 128 - All other tuxemon have level caps raised to 255 permanently.
  • 256 - Tiles are randomized. All warps other than inside your house lead home. Only the player's bedroom is uncorrupted. Placing me in the box does not end corruption. I must be deleted. It is the only way.

Trivia

Name Origin: Kelvin Shadewing

Design Origin

Kelvin Shadewing, glitches

Evolution

Kelvin

Sprites

Tuxemon Standard

64px Missing Missing
Face Sprites Missing Missing
Overland Sprites Missing Missing

Other Standards

48px Missing Missing
56px Missing Missing
80px Missing Missing
Menu Sprites (32px) Missing Missing
Menu Sprites (24px) Missing Missing
Menu Sprites (16px) Missing Missing

Missing


Contributors

First Appeared: [1]

bitcraft, Kelvin Shadewing


Variations

Evolutions

At the moment, this is a double-up, but that will be fixed.


Techniques

,