The game bible is intended to be an authoritative, up-to-date record of the community's agreed plan for the project. It is not the documentation for the actual game itself.
To create an open source monster catching, collecting and battling game in Python, to run on Windows, Mac, Linux and Android devices.
Tuxemon is ...
Tuxemon should not breach anyone's copyright, trade marks or patents. It must not use other people's work, including adaptations of other people's work, unless those works in the public domain or are under free and open copyright licences like Creative Commons Attribution, Creative Commons Attribution-ShareAlike, and CC0.
Tuxemon should be easy to modify, so people can create their own creatures, items, techniques, stories, music, etc., and insert them into the game. Within the main story, The Spyder in the Cathedral, there is even the Hunting Grounds that make inserting some of these things easier.
Tuxemon draws inspiration from a number of monster battling games, but it is not a direct clone of any of them.
As a project by the community, for the community, Tuxemon's creation should be directed by the volunteers who have contributed to its development. This means both respecting volunteers who disagree with a proposal, and respecting the volunteers who made the proposal.
Tuxemon has a main story, but it should be easy to create new stories and add them (see "versatile", above).
The main story is The Spyder in the Cathedral. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme.