Difference between revisions of "Charging"

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{{Condition
{{Condition
|Positive or Negative=Positive
|Positive or Negative=Positive
|Replacement Conditions=Cannot be displaced by a Negative condition; after the user uses their ''next'' technique or item, replace with Charged Up
|Replacement Conditions=Any positive condition. After the user uses their ''next'' technique or item, replace with Charged Up
|Text When Gained=NAME is charging power.
|Text When Gained=NAME is charging power.
|Details=Only role is to delay [[Charged Up]].
|Details=Only role is to delay [[Charged Up]].
|TXMN ID=8
|TXMN ID=8
}}
}}

Revision as of 23:10, 2 December 2019

[[MainImage::7.png|thumb]]

TXMN ID 8
Positive or Negative Positive
Replacement Conditions Any positive condition. After the user uses their next technique or item, replace with Charged Up
Response to Positive Condition
Response to Negative Condition
Response to Technique Use
Response to Item Use
Response to End of Round
Text When Gained NAME is charging power.
End of Round Text
Speed Multiplier
Melee Multiplier
Ranged Multiplier
Armour Multiplier
Dodge Multiplier
Details [[Details::Only role is to delay Charged Up.]]

Alternative sprites7.png, Charging-small.png

In other languages

Language Name Text When Gained End of Round Text
Spanish