Difference between revisions of "Charging"

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{{Condition
 
{{Condition
 
|Positive or Negative=Positive
 
|Positive or Negative=Positive
|Replacement Conditions=Any positive condition. After the user uses their ''next'' technique or item, replace with Charged Up
+
|Response to Positive Condition=Replace
 +
|Response to Technique Use=Replace with Charged Up
 +
|Response to Item Use=Replace with Charged Up
 
|Text When Gained=NAME is charging power.
 
|Text When Gained=NAME is charging power.
 
|Details=Only role is to delay [[Charged Up]].
 
|Details=Only role is to delay [[Charged Up]].
 
|TXMN ID=8
 
|TXMN ID=8
 
}}
 
}}

Revision as of 00:41, 3 December 2019

7.png
TXMN ID 8
Positive or Negative Positive
Replacement Conditions
Response to Positive Condition Replace
Response to Negative Condition
Response to Technique Use Replace with Charged Up
Response to Item Use Replace with Charged Up
Response to End of Round
Text When Gained NAME is charging power.
End of Round Text
Speed Multiplier
Melee Multiplier
Ranged Multiplier
Armour Multiplier
Dodge Multiplier
Details [[Details::Only role is to delay Charged Up.]]
Alternative sprites
  
7.pngFile:7.png