Category:Variant
Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.
Contents
Genetic
Local variation
For example, a butterfly tuxemon could have different wings based on which route it's captured in.
Eastern Delichick and Herotint are brown in colour and aggressive; western Delichick and Herotint are blue and tricky.
Sub-species
Ignibus' default form is a fiery turtle, but a sea-dwelling subspecies would have a different Type and techniques.
Speciation
The Furnursus and Bursa families may be closely related: both are fiery bears with a meditative/psychic side.
Forthrobo and Arthrobolt; and Minynx and Rockitten are other examples.
Sexual dimorphism
Differences within a species based on the sex (see Wikipedia).
At its most extreme, this could result in different species - like Nudiflot M and Nudiflot F.
Congential
Congenital conditions
From birth, but not necessarily inherited - could include different colouration, sizes or features.
Colour variations exist for some tuxemon, like Sapsnap:
Epigenetic changes
From birth and inherited, but not resulting from DNA (see Wikipedia)
Atavisms
Random variations
Emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
Environmental
Psychological changes
Patheak takes a new form when its confidence increases.
Permanent changes based on environment
Memnomnom's masks take the form of a dead king's face. This could also belong to the tool use category if it turns out that they can change their masks.
Jemuar have different gems based on the rocks found where they were born.
Katacoon evolves based on which technique it knows.
Temporary changes based on environment
Like changing colour from eating berries of a particular colour.
Changing based on a cycle
Like the four seasons (io9; Wikipedia)
Jeluna changes with the phases of the moon.
Brief, cyclical or voluntary
Triggered changes
Like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
Morphs that involve Booster Tech or Badges - like the Botbot, Grintot and Grubble families - are an example of this, since the transformation can be reversed or a new one selected.
Bewhich has a "sealed form":
Tool use
Like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see Wikipedia)
Vyking is normally equipped with weapons and a helmet, but can also be found without them.
Stimulant reaction
Like a dragon becoming ultra-powerful for a period after touching a magical stone
There's art for some monsters that doesn't match their main form (e.g. Moloch and Jemuar). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.
Changing based on a phase or condition
Where the changes only last for the duration - like having different properties while pregnant
Other
- Fusions
- Permanent or indefinite magical or scientific transformations
- Morphing is a form of change
- Changes that occur through maturation, like growing more tails, growing larger, more monsters joining a swarm
- Some Variants could be implemented through Features.
Pages in category "Variant"
The following 9 pages are in this category, out of 9 total.
Media in category "Variant"
The following 72 files are in this category, out of 72 total.