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== Dual types/Pseudo-types == | == Dual types/Pseudo-types == | ||
While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types". | While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types". For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like Electrical Storm can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground. | ||
* Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. ("Lightning" pseudo-type) | |||
* Earth-Water techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters. ("Frost" pseudo-type) | |||
* Earth-Wood techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters. ("Fungus" or "Toxin" pseudo-type) | |||
* Earth-Metal techniques do half damage to Metal monsters and double damage to Wood monsters. ("Vermin" pseudo-type). | |||
* Fire-Water technqiues do half damage to Earth and Wood monsters and double damage to Fire and Water monsters. ("Cosmic" pseudo-type). | |||
* Fire-Wood techniques do half damage to Fire monsters and double damage to Metal monsters. ("Battle" pseudo-type). | |||
* Fire-Metal techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters. ("Psionic" pseudo-type). | |||
* Water-Wood techniques do half damage to Wood monsters and double damage to Earth monsters | |||
* Water-Metal techniques do half damage to Water monsters and double damage to Fire monsters. ("Darkness" pseudo-type) | |||
* Wood-Metal techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters. ("Heaven" pseudo-type). | |||
=== | === Aether === | ||
= | |||
The Aether type is the type for [[special]] techniques for which an element is irrelevant (since they don't involve damage). | The Aether type is the type for [[special]] techniques for which an element is irrelevant (since they don't involve damage). |