Category:Condition

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This category uses the form Condition.

 MainImageTXMN IDPositive or NegativeReplacement ConditionsDetails
BlindedBlind.png17NegativeAny condition.Halve Dodge and Speed Stats
Charged UpGlowing-large.png9PositiveCannot be displaced by a Negative condition; after technique use, replace with ExhaustedDouble all Stats
Charging7.png8PositiveCannot be displaced by a Negative condition; after technique use, replace with Charged Up
ConfusedConfused.png19NegativeAny condition.Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.png4PositiveAny condition. After use, removeWhen HP would fall below 1, set it to 1 and remove this condition.
DozingSleep.png7NegativeAfter technique use, removeMust select “Nothing” for technique choice
EliminatedAlert.png99N/AReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.png12PositiveAny condition. After technique use, removeDouble Melee, halve Ranged
ExhaustedExhausted.png11NegativeCannot be displaced by a Positive condition; after technique use, replace with TiredHalve Melee and Ranged Stats
FesteringFestering.png20NegativeAny negative condition only.Cannot heal damage.
FocusedEagle eye.png14PositiveAny positive condition. If you would gain a negative condition, lose this condition but do not gain the negative one.Dodge increases by 50%.
GrabbedGrabbed.png5NegativeAny conditionCannot Retreat. Cannot use Ranged or Reach techniques.
Hard ShellShield .png1PositiveAny positive condition. If you would gain a negative condition, lose this condition but do not gain the new one.Armour increases by 50%
LifeleechDark-type.png3NegativeAny conditionAt End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
No ConditionMissing0NeitherAny condition.The absence of a condition.
Nodding OffSleep1.png6NegativeCannot be displaced by a Positive condition. After technique use, replace with Dozing.
PoisonedPoison .png2NegativeAny conditionAt End of Round, lose 1/8 of Max HP
RecoveringVarious15all7.png15PositiveAny condition.At the end of the round, heal 1/16 maximum HP.
SnipingAim.png13PositiveAny condition. After technique use, remove.Double Ranged, halve Melee stat.
SoftenedNausea.png16NegativeAny condition.Halve Armour and Speed stats.
Spyder BiteSpyder bite.png100N/AIs separate to other conditions - not replaced or replaced by them.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.png18NegativeAny condition.Cannot Retreat. Cannot use Melee or Touch techniques.
TiredTired.png10NegativeEnd of turn, lose Tired. If you would gain a positive condition, lose this condition but do not gain the new one.


Former proposal

Pages in category "Condition"

The following 23 pages are in this category, out of 23 total.