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This category uses the form Condition.

 MainImageTXMN IDPositive or NegativeReplacement ConditionsDetails
Charged UpGlowing-large.png9Positive
Charging7.png8PositiveOnly role is to delay Charged Up.
ConfusedConfused.png19NegativeInstead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.png4PositiveAfter used to set HP to 1, removeWhen HP would fall below 1, set it to 1 and remove this condition.
DozingSleep.png7NegativeTechnique is not used.
EliminatedAlert.png99N/AReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.png12PositiveAlso referred to as "Berserk".
FesteringFestering.png20NegativeCannot heal damage.
FocusedEagle eye.png14Positive
GrabbedGrabbed.png5NegativeCannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Hard ShellShield .png1Positive
LifeleechDark-type.png3NegativeAt End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
No ConditionMissing0NeitherThe absence of a condition.
Nodding OffSleep1.png6NegativeOnly role is to delay Dozing.
PoisonedPoison .png2NegativeAt End of Round, lose 1/8 of Max HP
RecoveringVarious15all7.png15PositiveAt the end of the round, heal 1/16 maximum HP.
Spyder BiteSpyder bite.png100N/AIs separate to other conditions - not replaced or replaced by them.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.png18NegativeCannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.

Former proposal

Pages in category "Condition"

The following 23 pages are in this category, out of 23 total.