Difference between revisions of "Category:Condition"

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  |?TXMN ID
 
  |?TXMN ID
 
  |?Positive or Negative
 
  |?Positive or Negative
 +
|?Response to Positive Condition
 +
|?Response to Negative Condition
 +
|?Response to Technique Use
 +
|?Response to Item Use
 +
|?Response to End of Round
 
  |?Replacement Conditions
 
  |?Replacement Conditions
 
  |?Text When Gained
 
  |?Text When Gained

Latest revision as of 00:40, 3 December 2019

This category uses the form Condition.

 MainImageTXMN IDPositive or NegativeResponse to Positive ConditionResponse to Negative ConditionResponse to Technique UseResponse to Item UseResponse to End of RoundReplacement ConditionsText When GainedEnd of Round TextSpeed MultiplierMelee MultiplierRanged MultiplierArmour MultiplierDodge MultiplierDetails
No ConditionMissing0NeitherReplaceReplaceThe absence of a condition.
Hard ShellShield .png1PositiveReplaceRemoveNAME is covered in hard shell.1.5
PoisonedPoison .png2NegativeReplaceReplaceNAME is poisoned.NAME takes damage from the poison.At End of Round, lose 1/8 of Max HP
LifeleechDark-type.png3NegativeReplaceReplaceNAME's lifeforce is being leeched.NAME is having their lifeforce stolen.At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
DiehardDiehard 2.png4PositiveReplaceReplaceAfter used to set HP to 1, removeNAME will keep fighting.When HP would fall below 1, set it to 1 and remove this condition.
GrabbedGrabbed.png5NegativeReplaceReplaceNAME is held tight.Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Nodding OffSleep1.png6NegativeReplacedDozingNAME is nodding off to sleep.Only role is to delay Dozing.
DozingSleep.png7NegativeRemoveNAME is asleep.Technique is not used.
Charging7.png8PositiveReplaceCharged UpCharged UpNAME is charging power.Only role is to delay Charged Up.
Charged UpGlowing-large.png9PositiveReplaceExhaustedNAME is fully charged.22222
TiredTired.png10NegativeRemoveReplaceRemoveNAME is worn out.NAME shakes off its tiredness.
ExhaustedExhausted.png11NegativeReplaceTiredNAME is exhausted.0.50.5
EnragedBerserk2.png12PositiveReplaceReplaceRemoveNAME is enraged.20.5Also referred to as "Berserk".
SnipingAim.png13PositiveReplaceReplaceRemoveNAME takes aim.0.52
FocusedEagle eye.png14PositiveReplaceRemoveNAME becomes focused.1.5
RecoveringVarious15all7.png15PositiveReplaceReplaceNAME is regenerating.NAME recovers its lifeforce.At the end of the round, heal 1/16 maximum HP.
SoftenedNausea.png16NegativeReplaceReplaceNAME's armour softens.0.50.5
BlindedBlind.png17NegativeReplaceReplaceNAME is blinded.0.50.5
StuckSlow.png18NegativeReplaceReplaceNAME is stuck in place.Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
ConfusedConfused.png19NegativeReplaceReplaceNAME is confused.Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
FesteringFestering.png20NegativeReplaceNAME's wounds fester.Cannot heal damage.
EliminatedAlert.png99N/AReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
Spyder BiteSpyder bite.png100N/AIs separate to other conditions - not replaced or replaced by them.NAME begins to sniffle.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.


Former proposal

Pages in category "Condition"

The following 23 pages are in this category, out of 23 total.