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This category uses the form Condition.

 MainImageTXMN IDPositive or NegativeReplacement ConditionsDetails
BlindedBlind.png17NegativeHalve Dodge and Speed Stats
Charged UpGlowing-large.png9PositiveCannot be displaced by a Negative condition; after technique use, replace with ExhaustedDouble all Stats
Charging7.png8PositiveCannot be displaced by a Negative condition; after technique use, replace with Charged Up
DiehardDiehard 2.png4PositiveAfter use, removeWhen HP would fall below 1, set it to 1 and remove this condition.
DozingSleep.png7NegativeAfter technique use, removeMust select “Nothing” for technique choice
EliminatedAlert.png0N/AReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.png12PositiveAfter technique use, removeDouble Melee, halve Ranged
ExhaustedExhausted.png11NegativeCannot be displaced by a Positive condition; after technique use, replace with TiredHalve Melee and Ranged Stats
FocusedEagle eye.png14
GrabbedGrabbed.png5NegativeAny conditionCannot Retreat. Cannot use Ranged or Reach techniques.
Hard ShellShield .png1PositiveIf you would gain a negative condition, lose this condition but do not gain the new one.Armour increases by 50%
LifeleechDark-type.png3NegativeAny conditionAt End of Round, lose 1/16 of Max HP
Nodding OffSleep1.png6NegativeCannot be displaced by a Positive condition. After technique use, replace with Dozing.
PoisonedPoison .png2NegativeAny conditionAt End of Round, lose 1/8 of Max HP
Spyder BiteSpyder bite.png100N/AIs separate to other conditions - not replaced or replaced by them.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.

Pages in category "Condition"

The following 20 pages are in this category, out of 20 total.