Difference between revisions of "Beyond Episode 1"

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(Novel additions to standard games)
(Field techniques)
 
Line 155: Line 155:
 
* Hide/camouflage to wait until something happens
 
* Hide/camouflage to wait until something happens
 
* Sneak to avoid alarms and trainers
 
* Sneak to avoid alarms and trainers
 +
* Raise the ground to reach higher areas
 
* Tunnel to a new level
 
* Tunnel to a new level
 +
* Freeze lava
 
* Set a trap
 
* Set a trap
* Decode foreign languages
+
* Decode foreign languages and runes
 
* Hold breath to get into an area with poison gas
 
* Hold breath to get into an area with poison gas
 
* Disable traps
 
* Disable traps
Line 164: Line 166:
 
* Roll at a high speed to get over jumps
 
* Roll at a high speed to get over jumps
 
* Surf
 
* Surf
 +
* Enter spirit world
 +
* Phase through objects like a ghost
 +
* Melt ice
 
* Soar
 
* Soar
 
* Put out fires
 
* Put out fires
 
* Destroy walls
 
* Destroy walls
* Open locked doors
+
* Pick locked doors
 
* Mind control people
 
* Mind control people
 +
* Stretch to reach high objects
 
* Telekinesis
 
* Telekinesis
* Exorcism  
+
* Exorcism to fight and then remove a blocking ghost or a ghost possessing a person
 +
* Restore broken objects and buildings
 
* Block - create a stone that blocks the path or fills a hole
 
* Block - create a stone that blocks the path or fills a hole
 
* Bounce to higher ledges
 
* Bounce to higher ledges
Line 176: Line 183:
 
* Teleport - get to any location you have already visited
 
* Teleport - get to any location you have already visited
 
* Dive
 
* Dive
 +
* Short circuit electric doors, CCTV, etc.
 +
* Activate unpowered machinery with electricity
 +
* Fill crevasse
 
* Enter outer space
 
* Enter outer space
 +
* Cut stairs into the rock
 +
* Change the overworld weather
 
* Sonar
 
* Sonar
 
* Item finding
 
* Item finding
* Burn barriers
+
* Burn barriers, e.g. a big tree
 
* Amnesia - forget a technique so another can be learned
 
* Amnesia - forget a technique so another can be learned
 
* Freeze water to slide over
 
* Freeze water to slide over

Latest revision as of 06:57, 26 August 2019

This is a page for ideas for Tuxemon series games, that don't necessarily fit with Episode 1: The Spyder in the Cathedral.

Ideas for The Spyder in the Cathedral Postgame

  • Four legendary tuxemon, based on the animals of the four cardinal directions
  • A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid
  • Reward for "completing" TUXEPEDIA
  • A post-game ISLAND RESORT where you can buy any item, acquire any tuxemon, battle any person, and where you can test out battle tactics, technique sets, teams, etc. at any level.
  • Side story:
Remember back in TIMBER TOWN? Some bazaar dudes shared contacts in there...
One guy (or a girl?) was especially friendly, the player and him/her had contact over the phone more than with others... because, well, s/he is nice and helps out a few times maybe. also checking if the player does any good and maybe even give a little money over the bank sometimes, for a little "I thought you would need a blabla, so here is a little gift! We are friends at all so I figured you would be happy to have a xyz", sometimes randomly calling with a "how are you doing?" and maybe this guy/girl also helped with the hoverboard upgrade...
Now, when you're in the final area... you are not able to call people. Because of the walls or something else, your NU phone has zero connection.
* Something feels odd, and as you get closer your phone rings. It's him/her. And s/he is ready to take you on.
*when calling anybody (other than him/her) "NU PHONE has no connection" - most player's will give up instantly. But if you try out every number, you eventually get "It rings... It rings.. It rings... s/he didn't accept your call", which already gives a hint that this person is somewhere closeby.

TV episode titles

  • Not my Capiti!
  • Vanished without Eglace!
  • Manosting are from Mars
  • Legko of me!
  • Nudimind the bollocks!
  • See you later, AV8R
  • Footloose, Cairfrey
  • Possessuns, Part I
  • Possessuns, Part II
  • Spills, Thrills and Nudikills

Plots/Game premises

Mini Ideas

  • Play through the game as an NPC (limited team, based on the team of any trainer in the game)
  • You are the leftover tuxemon that wasn't picked. Wander around the world getting up to mischief.
  • Escape at the Daycare!
  • You are a human stuck in tuxemon form
  • Take down an evil team from inside, using only your assigned tuxemon

Camp Tuxemon

Play a child sent to a school camp for six weeks. The protagonist can wander the camp grounds during the day, capturing and battling tuxemon and searching for items. Then they return to the campground for the evening, where they battle other campers and are awarded badges for achievements.

Some areas are only available to students with certain badges.

There is a calendar counting the days, so players can measure their progress against an objective measure. Players that are knocked out during the day have to rest through the evening; players knocked out in the evening have to rest through the day - so players must balance exploring a little further or battling another camper against the risk of missing half the day.

Tuxemon Run

Screenshot.png

A shell of a game created by Sanglorian in GDevelop. Inspired by Monster Racers.

Original thread

Tuxemon Gym Simulator

Each gym wants to defend its own Badges and claim Badges from others, so they can send their teams to the next level of the competition.

Take cues from 4X, tower defence, football manager, Dungeon Keeper and sim games.

Tuxemon Darkest

Tuxemon Darkest.png

Inspired by roguelikes and Darkest Dungeons.

Explore dungeons and other routes and recover treasure (Badges, Fossils and Dolls) and captured tuxemon.

Two tuxemon fight at a time, with techniques having different targets (some can reach either rank, some hit both ranks, some can only target one of the ranks) and some only being usable from the front or the back rank.

You can bring any number of tuxemon with you, but each additional one takes up slots that could be used for treasure and items. Recruit from foes you meet on the way - but note that each Capture Device uses one of your precious inventory slots!

Spend your treasure improving the town that you operate out of, building new facilities (gyms, daycares, museums, laboratories) and training your NPCs.

Tuxemon use field moves that they can use out of battle - clearing obstacles, detecting traps, healing allies - as well as regular techniques.

Tuxemon Harvest

Tuxemon harvest.png

Original thread

We already have a bunch of fruit and vegetable and other farm items, and animations for growing plants (many from Catch Challenger)

Simple farming

  • Consumable items are mostly fruit, vegetables, seeds, and so on. For example, instead of an Antidote, we could have an ANTIDOTE APPLE. Instead of Cure Burn, we could have BURNBALM MELON.
  • There are fertile patches scattered around the world, especially in your backyard.
  • When you acquire the HOE item, you can hoe a fertile patch.
  • You can plant a fruit/vegetable/seed, etc., in the hoed patch.
  • After X steps, the seed grows into the next stage. After another X steps, it grows into the next stage, and so on until you reach the final stage.
  • If you have a WATERING CAN, you can water each patch. That halves the number of steps it takes until it grows into the next stage (then it dries out and has to be watered again for the next stage).
  • Then if you have a SCYTHE you can harvest the plant, and get multiple copies of whatever item you planted in the first place. The patch becomes bare, waiting to be hoed again.

Novel additions to standard games

  • Instead of being given a starter, you are sent to a Hunting Ground with some capture devices and bait, and you can attempt to catch whichever one you like.
  • Crawls
  • "I'd also love if you could check the tuxedex while in battle, maybe have an option to scan your opponent at the cost of a turn to get their data without catching them, allowing you to learn their element, average stats at that level, etc., allowing for more strategic use of the tuxedex instead of just being a portable achievement board." (Kelvin)
  • Temporary evolutions. Tuxemon stay cute, and then can evolve in versatile ways as needed.
  • "Taking a tuxemon with you". A Tamagotchi-like experience where you can import a single tuxemon into an app on your phone, and feed it, check up on it, train it, etc., then re-import it into your Tuxemon game and it will have gained XP/learned a new technique/etc. (tamashihoshi)
  • Switching to a side-scrolling platformer for certain parts
  • A journal that tracks your current quests

Other combat actions

Options include "Defend", which would successfully block the opponent's attack but perhaps leave the monster vulnerable next turn, or "Use Dex", which would reveal some information about the enemy monster at the expense of a turn.

Features

Full article

Ways to reduce grind

  • Pressing A should skip dialogue
  • Quickplay/grind mode that just displays what happens, not all the accompanying text
  • Auto-resolve combat while in grind mode

Grind mode

Grind mode would tell you immediately what happened and moves to the next decision that the player needs to make.

  • battle loads* (no need to say the two tuxemon, as that's visible on the screen) *text loads immediately* What will ROCKITTEN do?
  • select*
  • text loads immediately* ROCKITTEN - DEFENSE CURL - ARMOUR UP / EYENEMY - POISON STING - WEAK
  • when player presses A, text loads immediately* What will ROCKITTEN do?
  • repeat*

It could even play the animations while idle on the "What will ROCKITTEN do?" stage, and display the HP lost that round in yellow, but then they would be cut short when a selection is made.

In grind mode, if your first tuxemon has a move that would do enough damage (on average) to knock out the random encounter in one hit, then when the random encounter begins, a screen pops up:

   EYENEMY
   ROCKITTEN to use THUNDER? []
   Or GO TO FULL BATTLE []

If you chose the former, EYENEMY would be knocked out, ROCKITTEN's THUNDER PP would reduce by 1, and XP would be awarded.

If you chose the latter, it would play like normal.

Trainer stats

From tamashihoshi:

  • Speed modifier (use of items etc)
  • Capturing modifier (if we go by the "bind the soul to an object" theme, this could modify the capturing power)
  • Training modifier (modifies the amount of exp your tuxemon gain or the way the exp is distributed among your tuxemon)
  • Negotiation? (items are cheaper)

Field techniques

Techniques that are useful in the overworld, and that don't take up a slot for battle.

  • Magnetism to pull and push metal blocks
  • Swim against the wind
  • Icebreaker - like an icebreaker ship, swimming through ice
  • Enter clouds
  • Shrink to insect size and explore new areas
  • Hide/camouflage to wait until something happens
  • Sneak to avoid alarms and trainers
  • Raise the ground to reach higher areas
  • Tunnel to a new level
  • Freeze lava
  • Set a trap
  • Decode foreign languages and runes
  • Hold breath to get into an area with poison gas
  • Disable traps
  • Spider climb to get up walls
  • Blow away fog
  • Roll at a high speed to get over jumps
  • Surf
  • Enter spirit world
  • Phase through objects like a ghost
  • Melt ice
  • Soar
  • Put out fires
  • Destroy walls
  • Pick locked doors
  • Mind control people
  • Stretch to reach high objects
  • Telekinesis
  • Exorcism to fight and then remove a blocking ghost or a ghost possessing a person
  • Restore broken objects and buildings
  • Block - create a stone that blocks the path or fills a hole
  • Bounce to higher ledges
  • Levitate
  • Teleport - get to any location you have already visited
  • Dive
  • Short circuit electric doors, CCTV, etc.
  • Activate unpowered machinery with electricity
  • Fill crevasse
  • Enter outer space
  • Cut stairs into the rock
  • Change the overworld weather
  • Sonar
  • Item finding
  • Burn barriers, e.g. a big tree
  • Amnesia - forget a technique so another can be learned
  • Freeze water to slide over
  • Use wind to manipulate distant objects

Things in cities and towns

  • Museum
  • Art gallery
  • Cafe
  • Photo exhibit - could collect pixel art from all around
  • Weekend markets
  • Bike shop
  • Car shop
  • Train station
  • Concert hall
  • School
  • University
  • Race track
  • Vineyard
  • Laboratory
  • Mansion
  • Secret society
  • Clubhouse
  • Sporting field
  • Stadium
  • Swimming pool
  • Tavern, pub, inn
  • Library
  • Botanical gardens
  • Arboretum
  • Jail
  • Courthouse
  • Blacksmith
  • Mine
  • Castle
  • Pond
  • Lake
  • Fountain
  • State
  • Church
  • Theatre
  • Jeweller's
  • Bank
  • Barber's
  • Town hall
  • Entrance gate
  • Cemetery
  • Restaurant
  • Customs office
  • Fire department
  • Hospital
  • Temple
  • Arena
  • Game arcade
  • Shopping centre
  • Lighthouse
  • Fishing boat
  • Hot air balloon
  • Airport
  • Zoo
  • Safari
  • Playground
  • Street vendors
  • Bridge
  • Industrial zone
  • Ghetto
  • Mayor's office
  • Parliament house
  • Park
  • Aquarium