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	<id>https://wiki.tuxemon.org/index.php?action=history&amp;feed=atom&amp;title=Combat_Order</id>
	<title>Combat Order - Revision history</title>
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	<updated>2026-07-22T15:52:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.37.2</generator>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Combat_Order&amp;diff=8305&amp;oldid=prev</id>
		<title>Sanglorian at 04:41, 20 August 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Combat_Order&amp;diff=8305&amp;oldid=prev"/>
		<updated>2017-08-20T04:41:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:41, 20 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://github.com/Tuxemon/Tuxemon/issues/128 Original issue],  [https://forum.tuxemon.org/thread.php?id=135 Discussion thread], [https://forum.tuxemon.org/thread.php?pid=1936#p1936 Discussion thread 2], [https://github.com/Tuxemon/Tuxemon/wiki/Combat-State-Overview Tuxemon Github Wiki article]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat actions are sorted by category (healing, swapping, attacking, etc) and monster [[Speed]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To ensure that multiplayer is compatible, rules can't be things like &quot;Protagonist goes first&quot;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Categories ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Categories ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Item use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Item use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Combat_Order&amp;diff=8304&amp;oldid=prev</id>
		<title>Sanglorian: Created page with &quot;=== Categories === * Item use * Techniques (can be split by effect) * Retreating/attempting to retreat * Switching tuxemon * Status effects * Replacing a knocked-out tuxemon *...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Combat_Order&amp;diff=8304&amp;oldid=prev"/>
		<updated>2017-08-20T04:39:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Categories === * Item use * Techniques (can be split by effect) * Retreating/attempting to retreat * Switching tuxemon * Status effects * Replacing a knocked-out tuxemon *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Categories ===&lt;br /&gt;
* Item use&lt;br /&gt;
* Techniques (can be split by effect)&lt;br /&gt;
* Retreating/attempting to retreat&lt;br /&gt;
* Switching tuxemon&lt;br /&gt;
* Status effects&lt;br /&gt;
* Replacing a knocked-out tuxemon&lt;br /&gt;
* XP allocation&lt;br /&gt;
&lt;br /&gt;
=== Proposals ===&lt;br /&gt;
&lt;br /&gt;
''Tamashihoshi:'' May be more strategic than having items guaranteed to go off.&lt;br /&gt;
&lt;br /&gt;
* Combat techniques&lt;br /&gt;
* Healing techniques and items&lt;br /&gt;
&lt;br /&gt;
''r1g1l:'' Having Capture Devices go first ensures that tuxemon that always run can still be caught.&lt;br /&gt;
&lt;br /&gt;
* Special items ([[Capture Devices]])&lt;br /&gt;
* Run&lt;br /&gt;
* Monster techniques (by monster speed)&lt;br /&gt;
* Regular items&lt;br /&gt;
* Healing&lt;br /&gt;
* Status effects&lt;br /&gt;
&lt;br /&gt;
''Sanglorian:''&lt;br /&gt;
&lt;br /&gt;
* Choosing actions. Each player chooses whether they will: use a technique with their active tuxemon, attempt to retreat, use an item or switch their active tuxemon for a different one on their team.&lt;br /&gt;
* Attempts to retreat. If both attempt to retreat, both automatically retreat.&lt;br /&gt;
* Switching tuxemon. If both attempt to switch tuxemon, it's random who switches first.&lt;br /&gt;
* Using an item. If both attempt to use an item, the relative Speeds of the tuxemon determine which happens first.&lt;br /&gt;
* Fast Techniques. If a technique has the Fast effect, it goes before other techniques. If both attempt to use a Fast technique, the relative Speeds of the tuxemon determine which happens first.&lt;br /&gt;
* Non-Fast Techniques. If both attempt to use a technique, the relative Speeds of the tuxemon determine which happens first. Any of these use up your action for the round - you can only do one. If two tuxemon's Speeds are tied, it's random which goes first.&lt;br /&gt;
* XP Allocation. If a tuxemon was knocked out in a previous part of the round, its XP is allocated now.&lt;br /&gt;
* Replacing a Knocked-Out Tuxemon. If one was knocked out this round. Note, if a tuxemon is knocked out in a round, its replacement does not get to act.&lt;br /&gt;
* Conditions. If you are poisoned, you take damage now. If your condition has a 50% chance of healing each round, this is the time when the game announces whether that has succeeded, etc.&lt;br /&gt;
&lt;br /&gt;
Other options would be:&lt;br /&gt;
&lt;br /&gt;
* Who uses their item first is random instead of being based on tuxemon speed&lt;br /&gt;
* The Fast effect modifies a tuxemon's Speed instead of guaranteeing that they go first&lt;br /&gt;
* Trainers could have their own Speed that would affect some of these operations&lt;br /&gt;
* Items could have their own Speed (benneti: you could have a fast quick injection or a slower full recovery drug)&lt;br /&gt;
* Instead of having different turns for retreating, switching, items and techniques, every action could have its own Speed/Speed modifier. A very fast tuxemon could then get its technique off before an item is used, while a very slow one couldn't (for example).&lt;br /&gt;
&lt;br /&gt;
''Trainer stats (bitcraft, tamashihoshi and others):'' A trainer Speed stat would determine or modify action order, especially for item use. See [[Trainer Stats]] for general proposals for trainer stats. &lt;br /&gt;
&lt;br /&gt;
* Instead of making a fixed &amp;quot;first this then that&amp;quot; order, we could go for something more flexible... For example retreat attempts: 20 + speed modify (trainer/2 + tuxemon) -&amp;gt; some value; tuxemon switch: 30 + speed modify (trainer) -&amp;gt; some value; item use: 40 + speed modify (trainer + tuxemon/2) -&amp;gt; some value&lt;br /&gt;
* A very fast person could use a technique before you can heal your tuxemon. probably even before you can retreat (gotta go fast)....&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
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