<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tuxemon.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sanglorian</id>
	<title>Tuxepedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tuxemon.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sanglorian"/>
	<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/Special:Contributions/Sanglorian"/>
	<updated>2026-08-14T16:09:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.2</generator>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Contacts_App&amp;diff=38212</id>
		<title>Contacts App</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Contacts_App&amp;diff=38212"/>
		<updated>2026-08-14T08:18:30Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Reverted edits by 10.42.0.26 (talk) to last revision by Sanglorian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item	&lt;br /&gt;
|Item Category=Functional Item	&lt;br /&gt;
|TXMN Usable In=world	&lt;br /&gt;
|TXMN Description=Call your friends and battle the people of your choice.	&lt;br /&gt;
|TXMN Key Item=yes	&lt;br /&gt;
|Main Details=Keeps track of everyone you've met, for (a) fame checking, (b) rematches and (c) remembering who and where people with trades, challenges, offers, competitions, move tutoring, etc, were (or maybe the CONTACTS APP was always there for purpose (a) and (c), but now (b) is unlocked too).&lt;br /&gt;
|Sources=Catch Challenger	&lt;br /&gt;
|Source Explanation=A sprite from Catch Challenger (CC BY), art director Jordan Brule. Project developer Herman Brule.	&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Lucky_Penny&amp;diff=38211</id>
		<title>Lucky Penny</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Lucky_Penny&amp;diff=38211"/>
		<updated>2026-08-14T08:06:12Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Created page with &amp;quot;{{Item |Item Category=Held Item, No Current Use |TXMN Target=player |TXMN Usable In=combat |TXMN Description=When a monster holding this lucky coin participates in a trainer battle, your earnings increase dramatically. |Sources=Superpowers Asset Packs |Source Explanation=Sprite by Superpowers Asset Packs }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Held Item, No Current Use&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Usable In=combat&lt;br /&gt;
|TXMN Description=When a monster holding this lucky coin participates in a trainer battle, your earnings increase dramatically.&lt;br /&gt;
|Sources=Superpowers Asset Packs&lt;br /&gt;
|Source Explanation=Sprite by Superpowers Asset Packs&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Coin_.png&amp;diff=38210</id>
		<title>File:Coin .png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Coin_.png&amp;diff=38210"/>
		<updated>2026-08-14T08:01:24Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:24px]]&lt;br /&gt;
[[Category:Main Sprite]]&lt;br /&gt;
[[Category:Superpowers Asset Packs]]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Lucky Penny]]&lt;br /&gt;
[[Category:Sanglorian]]&lt;br /&gt;
&lt;br /&gt;
Adapted by Sanglorian from the Superpowers Asset Packs.&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flairs&amp;diff=38209</id>
		<title>Flairs</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flairs&amp;diff=38209"/>
		<updated>2026-08-14T07:42:43Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stars.png|thumbnail]]'''Flairs''' are cosmetic sprite overlays for monsters.&lt;br /&gt;
&lt;br /&gt;
An individual monster can be given flairs (one per category, with any number of categories able to be defined), or have them removed or replaced, by an event action.&lt;br /&gt;
&lt;br /&gt;
== Flair definitions ==&lt;br /&gt;
&lt;br /&gt;
Each flair is defined in a YAML file (&amp;lt;code&amp;gt;mods/tuxemon/db/flair/*.yaml&amp;lt;/code&amp;gt;), with a corresponding PNG in &amp;lt;code&amp;gt;gfx/sprites/flairs/&amp;lt;sprite_type_override or category&amp;gt;/&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
- slug: stars&lt;br /&gt;
  category: common&lt;br /&gt;
  weight: 1.0&lt;br /&gt;
  layer: 0&lt;br /&gt;
  layer_order: 0&lt;br /&gt;
  x_offset: null&lt;br /&gt;
  y_offset: null&lt;br /&gt;
  sprite_type:&lt;br /&gt;
  - front&lt;br /&gt;
  sprite_type_override: null&lt;br /&gt;
  color: null&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt; — unique name of the flair and its corresponding PNG.&lt;br /&gt;
* &amp;lt;code&amp;gt;category&amp;lt;/code&amp;gt; — grouping, e.g. &amp;lt;code&amp;gt;common&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;rare&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;hat&amp;lt;/code&amp;gt;. Only one flair per category can be active on a monster. Also the default folder name for the PNG.&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; — Not fully functional; set to &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;layer&amp;lt;/code&amp;gt; — Flairs with higher numbers appear on top of flairs with lower numbers.&lt;br /&gt;
* &amp;lt;code&amp;gt;layer_order&amp;lt;/code&amp;gt; — Flairs with lower numbers appear on top of flairs of the same &amp;lt;code&amp;gt;layer&amp;lt;/code&amp;gt; with higher &amp;lt;code&amp;gt;layer_order&amp;lt;/code&amp;gt; numbers.&lt;br /&gt;
* &amp;lt;code&amp;gt;x_offset&amp;lt;/code&amp;gt; — Horizontal offset from the sprite origin. &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; is treated as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;y_offset&amp;lt;/code&amp;gt; — Vertical offset from the sprite origin. &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; is treated as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite_type&amp;lt;/code&amp;gt; — Which views this flair appears on: &amp;lt;code&amp;gt;front&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;menu01&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;menu02&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; means all views (unlikely to work since types vary from 24 × 24 to 64 × 64 pixels).&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite_type_override&amp;lt;/code&amp;gt; — Overrides the folder used in the art path. Use it to share one image across categories, e.g. &amp;lt;code&amp;gt;universal&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;color&amp;lt;/code&amp;gt; — Optional RGBA tint applied to the flair image.&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Stars.png&amp;diff=38208</id>
		<title>File:Stars.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Stars.png&amp;diff=38208"/>
		<updated>2026-08-14T07:42:25Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Category:Main
Category:Flair
Category:64px

From source code; creator unclear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Flair]]&lt;br /&gt;
[[Category:64px]]&lt;br /&gt;
&lt;br /&gt;
From source code; creator unclear.&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Radio_App&amp;diff=38206</id>
		<title>Radio App</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Radio_App&amp;diff=38206"/>
		<updated>2026-08-14T07:32:15Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Functional Item&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Tune in to local broadcasts, quest updates, and ambient chatter from across the region.&lt;br /&gt;
|TXMN Key Item=yes&lt;br /&gt;
|Sources=Jaskrendix, OceansDream&lt;br /&gt;
|Source Explanation=Programming by JaskRendix. Sprite by OceansDream.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Pixel_icons_by_oceansdream33.png&amp;diff=38205</id>
		<title>File:Pixel icons by oceansdream33.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Pixel_icons_by_oceansdream33.png&amp;diff=38205"/>
		<updated>2026-08-14T07:31:53Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:24px]]&lt;br /&gt;
[[Category:Main Sprite]]&lt;br /&gt;
[[Category:OceansDream]]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Radio App]]&lt;br /&gt;
[http://opengameart.org/content/various-inventory-24-pixel-icon-set CC BY 3.0 on OGA, from OceansDream]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flairs&amp;diff=38204</id>
		<title>Flairs</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flairs&amp;diff=38204"/>
		<updated>2026-08-14T07:28:35Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Created page with &amp;quot;'''Flairs''' are cosmetic sprite overlays for monsters.  An individual monster can be given flairs (one per category, with any number of categories able to be defined), or have them removed or replaced, by an event action.  == Flair definitions ==  Each flair is defined in a YAML file (&amp;lt;code&amp;gt;mods/tuxemon/db/flair/*.yaml&amp;lt;/code&amp;gt;), with a corresponding PNG in &amp;lt;code&amp;gt;gfx/sprites/flairs/&amp;lt;sprite_type_override or category&amp;gt;/&amp;lt;/code&amp;gt;.  &amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt; - slug: stars...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Flairs''' are cosmetic sprite overlays for monsters.&lt;br /&gt;
&lt;br /&gt;
An individual monster can be given flairs (one per category, with any number of categories able to be defined), or have them removed or replaced, by an event action.&lt;br /&gt;
&lt;br /&gt;
== Flair definitions ==&lt;br /&gt;
&lt;br /&gt;
Each flair is defined in a YAML file (&amp;lt;code&amp;gt;mods/tuxemon/db/flair/*.yaml&amp;lt;/code&amp;gt;), with a corresponding PNG in &amp;lt;code&amp;gt;gfx/sprites/flairs/&amp;lt;sprite_type_override or category&amp;gt;/&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
- slug: stars&lt;br /&gt;
  category: common&lt;br /&gt;
  weight: 1.0&lt;br /&gt;
  layer: 0&lt;br /&gt;
  layer_order: 0&lt;br /&gt;
  x_offset: null&lt;br /&gt;
  y_offset: null&lt;br /&gt;
  sprite_type:&lt;br /&gt;
  - front&lt;br /&gt;
  sprite_type_override: null&lt;br /&gt;
  color: null&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt; — unique name of the flair and its corresponding PNG.&lt;br /&gt;
* &amp;lt;code&amp;gt;category&amp;lt;/code&amp;gt; — grouping, e.g. &amp;lt;code&amp;gt;common&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;rare&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;hat&amp;lt;/code&amp;gt;. Only one flair per category can be active on a monster. Also the default folder name for the PNG.&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; — Not fully functional; set to &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;layer&amp;lt;/code&amp;gt; — Flairs with higher numbers appear on top of flairs with lower numbers.&lt;br /&gt;
* &amp;lt;code&amp;gt;layer_order&amp;lt;/code&amp;gt; — Flairs with lower numbers appear on top of flairs of the same &amp;lt;code&amp;gt;layer&amp;lt;/code&amp;gt; with higher &amp;lt;code&amp;gt;layer_order&amp;lt;/code&amp;gt; numbers.&lt;br /&gt;
* &amp;lt;code&amp;gt;x_offset&amp;lt;/code&amp;gt; — Horizontal offset from the sprite origin. &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; is treated as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;y_offset&amp;lt;/code&amp;gt; — Vertical offset from the sprite origin. &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; is treated as &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite_type&amp;lt;/code&amp;gt; — Which views this flair appears on: &amp;lt;code&amp;gt;front&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;menu01&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;menu02&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; means all views (unlikely to work since types vary from 24 × 24 to 64 × 64 pixels).&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite_type_override&amp;lt;/code&amp;gt; — Overrides the folder used in the art path. Use it to share one image across categories, e.g. &amp;lt;code&amp;gt;universal&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;color&amp;lt;/code&amp;gt; — Optional RGBA tint applied to the flair image.&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Contacts_App&amp;diff=38202</id>
		<title>Contacts App</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Contacts_App&amp;diff=38202"/>
		<updated>2026-08-14T03:24:22Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Reverted edits by 10.42.0.26 (talk) to last revision by Jaskrendix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item	&lt;br /&gt;
|Item Category=Functional Item	&lt;br /&gt;
|TXMN Usable In=world	&lt;br /&gt;
|TXMN Description=Call your friends and battle the people of your choice.	&lt;br /&gt;
|TXMN Key Item=yes	&lt;br /&gt;
|Main Details=Keeps track of everyone you've met, for (a) fame checking, (b) rematches and (c) remembering who and where people with trades, challenges, offers, competitions, move tutoring, etc, were (or maybe the CONTACTS APP was always there for purpose (a) and (c), but now (b) is unlocked too).&lt;br /&gt;
|Sources=Catch Challenger	&lt;br /&gt;
|Source Explanation=A sprite from Catch Challenger (CC BY), art director Jordan Brule. Project developer Herman Brule.	&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Feedback&amp;diff=38201</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Feedback&amp;diff=38201"/>
		<updated>2026-08-14T03:21:49Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Reverted edits by 10.42.0.26 (talk) to last revision by Sanglorian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Condition&lt;br /&gt;
|Positive or Negative=Positive&lt;br /&gt;
|Response to Positive Condition=Replace&lt;br /&gt;
|Response to Negative Condition=Replace&lt;br /&gt;
|Text When Gained=NAME is turning ranged attacks back on the attacker.&lt;br /&gt;
|Details=Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.&lt;br /&gt;
|TXMN ID=30&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Beyond_Episode_1&amp;diff=38199</id>
		<title>Beyond Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Beyond_Episode_1&amp;diff=38199"/>
		<updated>2026-08-09T13:28:46Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* TV episode titles */ On Radio now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for ideas for Tuxemon series games, that don't necessarily fit with [[The Spyder in the Cathedral]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for The Spyder in the Cathedral Postgame ==&lt;br /&gt;
&lt;br /&gt;
* Four legendary tuxemon, based on the animals of the four cardinal directions ([[Snarlon]] is one)&lt;br /&gt;
* A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid&lt;br /&gt;
* Reward for &amp;quot;completing&amp;quot; TUXEPEDIA&lt;br /&gt;
* A post-game ISLAND RESORT where you can buy any item, acquire any tuxemon, battle any person, and where you can test out battle tactics, technique sets, teams, etc. at any level.&lt;br /&gt;
* Side story:&lt;br /&gt;
: Remember back in TIMBER TOWN? Some bazaar dudes shared contacts in there...&lt;br /&gt;
: One guy (or a girl?) was especially friendly, the player and him/her had contact over the phone more than with others... because, well, s/he is nice and helps out a few times maybe. also checking if the player does any good and maybe even give a little money over the bank sometimes, for a little &amp;quot;I thought you would need a blabla, so here is a little gift! We are friends at all so I figured you would be happy to have a xyz&amp;quot;, sometimes randomly calling with a &amp;quot;how are you doing?&amp;quot; and maybe this guy/girl also helped with the hoverboard upgrade...&lt;br /&gt;
: Now, when you're in the final area... you are not able to call people. Because of the walls or something else, your NU phone has zero connection.&lt;br /&gt;
: * Something feels odd, and as you get closer your phone rings. It's him/her. And s/he is ready to take you on.&lt;br /&gt;
: *when calling anybody (other than him/her) &amp;quot;NU PHONE has no connection&amp;quot; - most player's will give up instantly. But if you try out every number, you eventually get &amp;quot;It rings... It rings.. It rings... s/he didn't accept your call&amp;quot;, which already gives a hint that this person is somewhere close by.&lt;br /&gt;
* [[Walled Garden]] (currently on the map)&lt;br /&gt;
* [[Hunting Grounds]] (not currently on the map)&lt;br /&gt;
&lt;br /&gt;
== Devamps ==&lt;br /&gt;
&lt;br /&gt;
[[Devamp]]ed sprites could be used for an old-school version of Tuxemon.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Chimera and Uroboros ==&lt;br /&gt;
&lt;br /&gt;
[[Tuxemon Chimera and Uroboros]] already have fan art created. &lt;br /&gt;
&lt;br /&gt;
== TV episode titles ==&lt;br /&gt;
&lt;br /&gt;
* Not my Capiti!&lt;br /&gt;
* Vanished without Eglace!&lt;br /&gt;
* Manosting are from Mars&lt;br /&gt;
* Legko of me!&lt;br /&gt;
* Nudimind the bollocks!&lt;br /&gt;
* See you later, AV8R&lt;br /&gt;
* Footloose, Cairfrey&lt;br /&gt;
* Spills, Thrills and Nudikills&lt;br /&gt;
&lt;br /&gt;
== Plots/Game premises ==&lt;br /&gt;
&lt;br /&gt;
=== Mini Ideas ===&lt;br /&gt;
&lt;br /&gt;
* Play through the game as an NPC (limited team, based on the team of any trainer in the game)&lt;br /&gt;
* You are the leftover tuxemon that wasn't picked. Wander around the world getting up to mischief. &lt;br /&gt;
* Escape at the Daycare!&lt;br /&gt;
* You are a human stuck in tuxemon form&lt;br /&gt;
* Take down an evil team from inside, using only your assigned tuxemon&lt;br /&gt;
&lt;br /&gt;
=== Camp Tuxemon ===&lt;br /&gt;
&lt;br /&gt;
Play a child sent to a school camp for six weeks. The protagonist can wander the camp grounds during the day, capturing and battling tuxemon and searching for items. Then they return to the campground for the evening, where they battle other campers and are awarded badges for achievements.&lt;br /&gt;
&lt;br /&gt;
Some areas are only available to students with certain badges.&lt;br /&gt;
&lt;br /&gt;
There is a calendar counting the days, so players can measure their progress against an objective measure. Players that are knocked out during the day have to rest through the evening; players knocked out in the evening have to rest through the day - so players must balance exploring a little further or battling another camper against the risk of missing half the day. &lt;br /&gt;
&lt;br /&gt;
=== Tuxemon Run ===&lt;br /&gt;
[[File:Screenshot.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
A shell of a game created by [[Sanglorian]] in GDevelop. Inspired by [[Monster Racers]]. &lt;br /&gt;
&lt;br /&gt;
[https://forum.tuxemon.org/thread.php?id=241 Original thread]&lt;br /&gt;
&lt;br /&gt;
=== Tuxemon Gym Simulator === &lt;br /&gt;
&lt;br /&gt;
Each gym wants to defend its own Badges and claim Badges from others, so they can send their teams to the next level of the competition.&lt;br /&gt;
&lt;br /&gt;
Take cues from 4X, tower defence, football manager, Dungeon Keeper and sim games.&lt;br /&gt;
&lt;br /&gt;
=== Tuxemon Darkest ===&lt;br /&gt;
[[File:Tuxemon_Darkest.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Inspired by roguelikes and '''Darkest Dungeons'''.&lt;br /&gt;
&lt;br /&gt;
Explore dungeons and other routes and recover treasure (Badges, Fossils and Dolls) and captured tuxemon. &lt;br /&gt;
&lt;br /&gt;
Two tuxemon fight at a time, with techniques having different targets (some can reach either rank, some hit both ranks, some can only target one of the ranks) and some only being usable from the front or the back rank. &lt;br /&gt;
&lt;br /&gt;
You can bring any number of tuxemon with you, but each additional one takes up slots that could be used for treasure and items. Recruit from foes you meet on the way - but note that each Capture Device uses one of your precious inventory slots!&lt;br /&gt;
&lt;br /&gt;
Spend your treasure improving the town that you operate out of, building new facilities (gyms, daycares, museums, laboratories) and training your NPCs. &lt;br /&gt;
&lt;br /&gt;
Tuxemon use field moves that they can use out of battle - clearing obstacles, detecting traps, healing allies - as well as regular techniques.&lt;br /&gt;
&lt;br /&gt;
=== Villainous Teams ===&lt;br /&gt;
What if the villainous organisation in the game is one that the protagonist can join and work their way up the ranks of?&lt;br /&gt;
&lt;br /&gt;
I had a couple of pairings in mind:&lt;br /&gt;
* Team Skull are the bazaar-dwelling copyright-infringing pirates. &lt;br /&gt;
* Team Ark are conservationists who prioritise nurturing and studying TXMN over the political issues.&lt;br /&gt;
&lt;br /&gt;
Or, &lt;br /&gt;
* Team Art and Team Science. One tries to use TXMN to advance humankind culturally and spiritually, while the other is obsessed with using TXMN for technological advancement.&lt;br /&gt;
&lt;br /&gt;
In either case, they would sometimes clash and sometimes collaborate, and they'd both be typically opposed to the Cathedral - although they may form temporary alliances with the Cathedral to serve their own ends.&lt;br /&gt;
&lt;br /&gt;
* Team Abyss and Team Fundament &lt;br /&gt;
* Team Rescue - believe that Pokemon should be liberated, so they fight you themselves - as martial artists, archers, psychics and magicians, with tanks and mecha, etc. &lt;br /&gt;
* Team Myth - worship Tuxemon as spirits and gods, a cult. Where the world doesn't fit the legends they were taught, they try to re-make it so that it does.&lt;br /&gt;
* Team Crypt - want to open up the gates to the underworld and bring back the dead.&lt;br /&gt;
* Team Net - control the internet and electricity. Can track you when you use electronic devices. Want to infect everything with a variety of viruses that they have at their disposal. &lt;br /&gt;
* Team League - the best trainers and champions use their power to run the world, under the guise of organising a big tournament. &lt;br /&gt;
* Team Aegis - attempt to protect the world from a monstrous tuxemon, but they go too far&lt;br /&gt;
* Team Moonshot - trying to reach a new planet with whole new TXMN&lt;br /&gt;
* Team Crown and Team Guillotine - bring back or depose the monarchy&lt;br /&gt;
* Team Carnival - carnies with magical tricks and powers&lt;br /&gt;
* Team Fossil - historical re-enactors, think everything was better in the past, want to bring back dead tuxemon&lt;br /&gt;
* Team Chimera - once upon a time, tuxemon and humans were one and the same. We should live as tuxemon do, and tuxemon should live as we do (could put their tuxemon in uncomfortable clothes, be governed by a genius tuxemon, etc)&lt;br /&gt;
* Team Portal - trying to connect this world with its shadow. In its shadow, the people are Tuxemon and the Tuxemon are people!&lt;br /&gt;
* Team Scout - teach self-reliance, teamwork, service, preparedness. Give badges for achievements, not gym-beating.&lt;br /&gt;
* Team Mongoose and Team Viper - warring street gangs trying to steal tuxemon and money; old-fashioned villains&lt;br /&gt;
&lt;br /&gt;
With regards to Team Portal, the idea is that strange tuxemon would show up that resembled humans (see [[gijinka]]).&lt;br /&gt;
&lt;br /&gt;
=== Tuxemon Harvest ===&lt;br /&gt;
&lt;br /&gt;
[[Farming]]&lt;br /&gt;
&lt;br /&gt;
== Novel additions to standard games ==&lt;br /&gt;
&lt;br /&gt;
* Instead of being given a starter, you are sent to a Hunting Ground with some capture devices and bait, and you can attempt to catch whichever one you like. &lt;br /&gt;
* [[Crawls]]&lt;br /&gt;
* &amp;quot;I'd also love if you could check the tuxedex while in battle, maybe have an option to scan your opponent at the cost of a turn to get their data without catching them, allowing you to learn their element, average stats at that level, etc., allowing for more strategic use of the tuxedex instead of just being a portable achievement board.&amp;quot; (Kelvin)&lt;br /&gt;
* Temporary evolutions. Tuxemon stay cute, and then can evolve in versatile ways as needed. &lt;br /&gt;
* &amp;quot;Taking a tuxemon with you&amp;quot;. A Tamagotchi-like experience where you can import a single tuxemon into an app on your phone, and feed it, check up on it, train it, etc., then re-import it into your Tuxemon game and it will have gained XP/learned a new technique/etc. (tamashihoshi)&lt;br /&gt;
* Switching to a side-scrolling platformer for certain parts&lt;br /&gt;
* A journal that tracks your current quests&lt;br /&gt;
&lt;br /&gt;
=== Other combat actions ===&lt;br /&gt;
&lt;br /&gt;
Options include &amp;quot;Defend&amp;quot;, which would successfully block the opponent's attack but perhaps leave the monster vulnerable next turn, or &amp;quot;Use Dex&amp;quot;, which would reveal some information about the enemy monster at the expense of a turn.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
[[Features|Full article]]&lt;br /&gt;
&lt;br /&gt;
=== Ways to reduce grind ===&lt;br /&gt;
&lt;br /&gt;
* Pressing A should skip dialogue&lt;br /&gt;
* Quickplay/grind mode that just displays what happens, not all the accompanying text&lt;br /&gt;
* Auto-resolve combat while in grind mode&lt;br /&gt;
&lt;br /&gt;
==== Grind mode ====&lt;br /&gt;
&lt;br /&gt;
Grind mode would tell you immediately what happened and moves to the next decision that the player needs to make.&lt;br /&gt;
&lt;br /&gt;
*battle loads* (no need to say the two tuxemon, as that's visible on the screen) *text loads immediately* What will ROCKITTEN do?&lt;br /&gt;
*select*&lt;br /&gt;
*text loads immediately* ROCKITTEN - DEFENSE CURL - ARMOR UP / EYENEMY - POISON STING - WEAK&lt;br /&gt;
*when player presses A, text loads immediately* What will ROCKITTEN do?&lt;br /&gt;
*repeat*&lt;br /&gt;
&lt;br /&gt;
It could even play the animations while idle on the &amp;quot;What will ROCKITTEN do?&amp;quot; stage, and display the HP lost that round in yellow, but then they would be cut short when a selection is made.&lt;br /&gt;
&lt;br /&gt;
In grind mode, if your first tuxemon has a move that would do enough damage (on average) to knock out the random encounter in one hit, then when the random encounter begins, a screen pops up:&lt;br /&gt;
&lt;br /&gt;
    EYENEMY&lt;br /&gt;
    ROCKITTEN to use THUNDER? []&lt;br /&gt;
    Or GO TO FULL BATTLE []&lt;br /&gt;
&lt;br /&gt;
If you chose the former, EYENEMY would be knocked out, ROCKITTEN's THUNDER PP would reduce by 1, and XP would be awarded.&lt;br /&gt;
&lt;br /&gt;
If you chose the latter, it would play like normal.&lt;br /&gt;
&lt;br /&gt;
=== Trainer stats ===&lt;br /&gt;
From [[tamashihoshi]]:&lt;br /&gt;
&lt;br /&gt;
* Speed modifier (use of items etc)&lt;br /&gt;
* Capturing modifier (if we go by the &amp;quot;bind the soul to an object&amp;quot; theme, this could modify the capturing power)&lt;br /&gt;
* Training modifier (modifies the amount of exp your tuxemon gain or the way the exp is distributed among your tuxemon)&lt;br /&gt;
* Negotiation? (items are cheaper)&lt;br /&gt;
&lt;br /&gt;
=== Field techniques ===&lt;br /&gt;
Techniques that are useful in the overworld, and that don't take up a slot for battle. &lt;br /&gt;
&lt;br /&gt;
* Magnetism to pull and push metal blocks&lt;br /&gt;
* Swim against the wind&lt;br /&gt;
* Icebreaker - like an icebreaker ship, swimming through ice&lt;br /&gt;
* Enter clouds&lt;br /&gt;
* Shrink to insect size and explore new areas&lt;br /&gt;
* Hide/camouflage to wait until something happens&lt;br /&gt;
* Sneak to avoid alarms and trainers&lt;br /&gt;
* Raise the ground to reach higher areas&lt;br /&gt;
* Tunnel to a new level&lt;br /&gt;
* Freeze lava&lt;br /&gt;
* Set a trap&lt;br /&gt;
* Decode foreign languages and runes&lt;br /&gt;
* Hold breath to get into an area with poison gas&lt;br /&gt;
* Disable traps&lt;br /&gt;
* Spider climb to get up walls&lt;br /&gt;
* Blow away fog&lt;br /&gt;
* Roll at a high speed to get over jumps&lt;br /&gt;
* Surf&lt;br /&gt;
* Enter spirit world&lt;br /&gt;
* Phase through objects like a ghost&lt;br /&gt;
* Melt ice&lt;br /&gt;
* Soar&lt;br /&gt;
* Put out fires&lt;br /&gt;
* Destroy walls&lt;br /&gt;
* Pick locked doors&lt;br /&gt;
* Mind control people&lt;br /&gt;
* Stretch to reach high objects&lt;br /&gt;
* Telekinesis&lt;br /&gt;
* Exorcism to fight and then remove a blocking ghost or a ghost possessing a person&lt;br /&gt;
* Restore broken objects and buildings&lt;br /&gt;
* Block - create a stone that blocks the path or fills a hole&lt;br /&gt;
* Bounce to higher ledges&lt;br /&gt;
* Levitate&lt;br /&gt;
* Teleport - get to any location you have already visited&lt;br /&gt;
* Dive&lt;br /&gt;
* Short circuit electric doors, CCTV, etc.&lt;br /&gt;
* Activate unpowered machinery with electricity&lt;br /&gt;
* Fill crevasse&lt;br /&gt;
* Enter outer space&lt;br /&gt;
* Cut stairs into the rock&lt;br /&gt;
* Change the overworld weather&lt;br /&gt;
* Sonar&lt;br /&gt;
* Item finding&lt;br /&gt;
* Burn barriers, e.g. a big tree&lt;br /&gt;
* Amnesia - forget a technique so another can be learned&lt;br /&gt;
* Freeze water to slide over&lt;br /&gt;
* Use wind to manipulate distant objects&lt;br /&gt;
&lt;br /&gt;
== Things in cities and towns ==&lt;br /&gt;
&lt;br /&gt;
* Museum &lt;br /&gt;
* Art gallery&lt;br /&gt;
* Cafe&lt;br /&gt;
* Photo exhibit - could collect pixel art from all around&lt;br /&gt;
* Weekend markets&lt;br /&gt;
* Bike shop&lt;br /&gt;
* Car shop&lt;br /&gt;
* Train station&lt;br /&gt;
* Concert hall&lt;br /&gt;
* School&lt;br /&gt;
* University&lt;br /&gt;
* Race track&lt;br /&gt;
* Vineyard&lt;br /&gt;
* Laboratory&lt;br /&gt;
* Mansion&lt;br /&gt;
* Secret society&lt;br /&gt;
* Clubhouse&lt;br /&gt;
* Sporting field&lt;br /&gt;
* Stadium&lt;br /&gt;
* Swimming pool&lt;br /&gt;
* Tavern, pub, inn&lt;br /&gt;
* Library&lt;br /&gt;
* Botanical gardens&lt;br /&gt;
* Arboretum&lt;br /&gt;
* Jail&lt;br /&gt;
* Courthouse&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Mine&lt;br /&gt;
* Castle&lt;br /&gt;
* Pond&lt;br /&gt;
* Lake&lt;br /&gt;
* Fountain&lt;br /&gt;
* State&lt;br /&gt;
* Church&lt;br /&gt;
* Theatre&lt;br /&gt;
* Jeweller's&lt;br /&gt;
* Bank&lt;br /&gt;
* Barber's&lt;br /&gt;
* Town hall&lt;br /&gt;
* Entrance gate&lt;br /&gt;
* Cemetery&lt;br /&gt;
* Restaurant&lt;br /&gt;
* Customs office&lt;br /&gt;
* Fire department&lt;br /&gt;
* Hospital&lt;br /&gt;
* Temple&lt;br /&gt;
* Arena&lt;br /&gt;
* [[Gaming Hall]]&lt;br /&gt;
* [[Pachisi]]&lt;br /&gt;
* Shopping center&lt;br /&gt;
* Lighthouse&lt;br /&gt;
* Fishing boat&lt;br /&gt;
* Hot air balloon&lt;br /&gt;
* Airport&lt;br /&gt;
* Zoo&lt;br /&gt;
* Safari&lt;br /&gt;
* Playground&lt;br /&gt;
* Street vendors&lt;br /&gt;
* Bridge&lt;br /&gt;
* Industrial zone&lt;br /&gt;
* Ghetto&lt;br /&gt;
* Mayor's office&lt;br /&gt;
* Parliament house&lt;br /&gt;
* Park&lt;br /&gt;
* Aquarium&lt;br /&gt;
&lt;br /&gt;
== Healing == &lt;br /&gt;
&lt;br /&gt;
Healing in the Fondent region comes at a cost - initially we were thinking the player would have to sit through an in-game advertisement (for Greenwash Graze-X or Miaownolith Milk or something, not a real product). But another option would be to actually charge the player each time. &lt;br /&gt;
&lt;br /&gt;
The fee might be $1 per HP - or double that if there's a &amp;quot;call out fee&amp;quot; - i.e. if the player blacked out. &lt;br /&gt;
&lt;br /&gt;
Players could also buy private health insurance which might save them money - but it would come with a hefty cost both in terms of the fee and the excess. It would also have a long list of terms and conditions which the player could read - but which would take a while, and they'd keep getting prompted to quit reading. &lt;br /&gt;
&lt;br /&gt;
=== Center dialogue ===&lt;br /&gt;
&lt;br /&gt;
Would you like to heal your monsters?&lt;br /&gt;
&lt;br /&gt;
All done. That will be $x dollars. [Or: Plus a $x call-out fee since we had to send the ambulance to collect you.]&lt;br /&gt;
&lt;br /&gt;
Oh, you can't afford to pay? No problem. We'll add it to your bill, plus 10% interest. [Interest charged on all money owing not just new debt.]&lt;br /&gt;
&lt;br /&gt;
When you win money, we'll take a share [50%] until you've paid us back. Easy peasy!&lt;br /&gt;
&lt;br /&gt;
=== AMBEARANCE COVER - PRIVATE HEALTH INSURANCE OFFERING ===&lt;br /&gt;
&lt;br /&gt;
After every few lines, the dialogue prompts: &amp;quot;There's X more pages. Keep reading? Y/N&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Private health insurance offering for one (1) person (hereafter, the &amp;quot;licence holder&amp;quot;), applying to up to fifty (50) monsters captured, traded, bought, won or otherwise possessed by the licence holder. This offering is only valid between 1 January and 31 March of this year. Ambearance Cover Ltd can withdraw the offering at any time. &lt;br /&gt;
&lt;br /&gt;
Ambearance Cover is available for all persons between 15 and 65 years of age. It pays medical costs for a licence holder's monsters at all approved hospitals, approved allied health facilities and approved vetinerarians and specialists (whether administered in their office or on-site). &lt;br /&gt;
&lt;br /&gt;
For the avoidance of doubt, Ambearance Cover does not apply to:&lt;br /&gt;
&lt;br /&gt;
* Treatment of a licence holder's own injuries, sickness, disease, disability, etc. or any other medical or health procedure relating to any human.&lt;br /&gt;
* Any prescription or non-prescription medicines, pharmaceuticals, prosthetics, crutches, wheelchairs, therapeutic devices, or other items, whether deemed necessary or unnecessary for the treatment of a medical condition otherwise eligible under this policy. &lt;br /&gt;
* Cosmetic or other procedures. &lt;br /&gt;
* Providing any items or support for a monster to morph. &lt;br /&gt;
* Renaming, retraining or otherwise modifying a monster in any way. &lt;br /&gt;
* Breeding, fertilisation, &amp;quot;day care&amp;quot;, fertility treatment or other reproductive services. &lt;br /&gt;
* Incubation, delivery or other birthing services. &lt;br /&gt;
&lt;br /&gt;
Licence holders may not capture, trade, buy, win or otherwise possess other humans for the purpose of them qualifying as &amp;quot;monsters&amp;quot; Humanoid &amp;quot;monsters&amp;quot; are eligible for healing only at Ambearance Cover's discretion. &lt;br /&gt;
&lt;br /&gt;
Ambearance Cover is a progressive scheme that is charged in proportion to a licence holder's ability to pay. Ambearance Cover Ltd will receive the first 5% of all the licence holder's earnings from any source (&amp;quot;licence fee&amp;quot;). Ambearance Cover Ltd reserves the right to unilaterally modify this rate without notice if its deems that the policy has been &amp;quot;abused&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abuse&amp;quot; of the policy includes but is not limited to: &lt;br /&gt;
&lt;br /&gt;
* Trading or otherwise receiving monsters for the exclusive, part or potential purpose of bringing them under the insurance policy of a licence holder. &lt;br /&gt;
* Waiting until multiple monsters need treatment before seeking healing in order to only pay the excess once. &lt;br /&gt;
&lt;br /&gt;
A licence holder that fails to report, fails to accurately report, fails to pay or otherwise withholds any part of Ambearance Cover's licence fee will be liable for three times the amount withheld, plus 10% per month compounding weekly. &lt;br /&gt;
&lt;br /&gt;
Excess is $100 in all cases. The excess can be modified at any time without consultation or the licence holder being informed ante facto or post facto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;br /&gt;
[[Category:Proposed content]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Radio&amp;diff=38198</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Radio&amp;diff=38198"/>
		<updated>2026-08-09T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interacting with a '''radio''' allows you to tune it, and if you land on a station's frequency it plays a short broadcast as dialogue.&lt;br /&gt;
&lt;br /&gt;
What plays can be set based on time of day, location, day of the week, and any other game variable. &lt;br /&gt;
&lt;br /&gt;
=== Tuning ===&lt;br /&gt;
&lt;br /&gt;
The tuner covers the FM band from '''88.0 to 108.0 MHz''' in steps of 0.1 MHz, and shows '''Signal Strength''':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Distance from station !! Signal !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Exactly on 94.7 || Strong (100%) || The broadcast plays&lt;br /&gt;
|-&lt;br /&gt;
| 0.1 MHz off || Moderate (50%) || Static&lt;br /&gt;
|-&lt;br /&gt;
| 0.2 MHz or more || Weak / No Signal || Static&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Radio App]] for the Nu Phone opens a list of the stations available at your current location. &lt;br /&gt;
&lt;br /&gt;
=== [[The Spyder in the Cathedral]] ===&lt;br /&gt;
&lt;br /&gt;
Two radio sets:&lt;br /&gt;
&lt;br /&gt;
* '''[[Paper Town]]''' - the rival's bedroom&lt;br /&gt;
* '''[[Leather Town]]''' - House 1&lt;br /&gt;
&lt;br /&gt;
Both are tuned to '''Route 101 Rhythms''' on '''94.7 MHz''', the only broadcasting station in the game so far. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage of day !! Hours !! Paper Town (rival's bedroom) !! Leather Town (House 1)&lt;br /&gt;
|-&lt;br /&gt;
| Dawn || 04:00&amp;amp;ndash;07:59 || Metal &amp;amp;ndash; ''Dragon's Roar: Percussive Fury'' || Country &amp;amp;ndash; ''Heavyhearted At Losing My Rockat''&lt;br /&gt;
|-&lt;br /&gt;
| Morning || 08:00&amp;amp;ndash;11:59 || Pop &amp;amp;ndash; ''Omni Love: A Journey Through Channels of the Heart'' || R&amp;amp;B &amp;amp;ndash; ''Possessuns, Part I''&lt;br /&gt;
|-&lt;br /&gt;
| Afternoon || 12:00&amp;amp;ndash;15:59 || Rock &amp;amp;ndash; ''Rise to Dominate: The Ultimate Trainer's Anthem'' || R&amp;amp;B &amp;amp;ndash; ''Possessuns, Part II''&lt;br /&gt;
|-&lt;br /&gt;
| Dusk || 16:00&amp;amp;ndash;19:59 || Country &amp;amp;ndash; ''Breaking Chains, Finding Strength: From Fear to Enforcer'' || Electronic &amp;amp;ndash; ''Beats Of BotBot''&lt;br /&gt;
|-&lt;br /&gt;
| Night || 20:00&amp;amp;ndash;03:59 || Techno &amp;amp;ndash; ''Bot Revolution: Rise of the Botbots'' || ''Fondent Tango''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;radio_map_lists.yaml&amp;lt;/code&amp;gt; specifies which stations can be picked up on which map.&lt;br /&gt;
* &amp;lt;code&amp;gt;radio_data.yaml&amp;lt;/code&amp;gt; is each station's frequency, its &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; broadcast, and a list of &amp;lt;code&amp;gt;conditional_broadcasts&amp;lt;/code&amp;gt;. Each conditional broadcast can be limited based on &amp;lt;code&amp;gt;map_slugs&amp;lt;/code&amp;gt; and game &amp;lt;code&amp;gt;variables&amp;lt;/code&amp;gt; (such as &amp;lt;code&amp;gt;stage_of_day&amp;lt;/code&amp;gt;). A conditional broadcast can also &amp;lt;code&amp;gt;set_variables&amp;lt;/code&amp;gt; once the dialogue closes, allowing for one-off broadcasts. &lt;br /&gt;
&lt;br /&gt;
The first conditional broadcast whose conditions all match is the one that plays; if none match, the station falls back to its &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, and a station with no frequency (like the Scrambled Frequency) can never be reached with the dial.&lt;br /&gt;
&lt;br /&gt;
Place a radio event with &amp;lt;code&amp;gt;tune_radio&amp;lt;/code&amp;gt; event action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tune_radio player          # opens the station list&lt;br /&gt;
tune_radio player,94.7     # opens the tuner, already on 94.7 MHz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Radio&amp;diff=38197</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Radio&amp;diff=38197"/>
		<updated>2026-08-09T13:14:36Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Created page with &amp;quot;Interacting with a '''radio''' allows you to tune it, and if you land on a station's frequency it plays a short broadcast as dialogue.  What plays can be set based on time of day, location, day of the week, and any other game variable.   === Tuning ===  The tuner covers the FM band from '''88.0 to 108.0 MHz''' in steps of 0.1 MHz, and shows '''Signal Strength''':  {| class=&amp;quot;wikitable&amp;quot; ! Distance from station !! Signal !! Result |- | Exactly on 94.7 || Strong (100%) || Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interacting with a '''radio''' allows you to tune it, and if you land on a station's frequency it plays a short broadcast as dialogue.&lt;br /&gt;
&lt;br /&gt;
What plays can be set based on time of day, location, day of the week, and any other game variable. &lt;br /&gt;
&lt;br /&gt;
=== Tuning ===&lt;br /&gt;
&lt;br /&gt;
The tuner covers the FM band from '''88.0 to 108.0 MHz''' in steps of 0.1 MHz, and shows '''Signal Strength''':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Distance from station !! Signal !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Exactly on 94.7 || Strong (100%) || The broadcast plays&lt;br /&gt;
|-&lt;br /&gt;
| 0.1 MHz off || Moderate (50%) || Static&lt;br /&gt;
|-&lt;br /&gt;
| 0.2 MHz or more || Weak / No Signal || Static&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Radio App]] for the Nu Phone opens a list of the stations available at your current location. &lt;br /&gt;
&lt;br /&gt;
=== [[The Spyder in the Cathedral]] ===&lt;br /&gt;
&lt;br /&gt;
Two radio sets:&lt;br /&gt;
&lt;br /&gt;
* '''[[Paper Town]]''' - the rival's bedroom&lt;br /&gt;
* '''[[Leather Town]]''' - House 1 (&amp;lt;code&amp;gt;spyder_leather_house1&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Both are tuned to '''Route 101 Rhythms''' on '''94.7 MHz''', the only broadcasting station in the game so far. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage of day !! Hours !! Paper Town (rival's bedroom) !! Leather Town (House 1)&lt;br /&gt;
|-&lt;br /&gt;
| Dawn || 04:00&amp;amp;ndash;07:59 || Metal &amp;amp;ndash; ''Dragon's Roar: Percussive Fury'' || Country &amp;amp;ndash; ''Heavyhearted At Losing My Rockat''&lt;br /&gt;
|-&lt;br /&gt;
| Morning || 08:00&amp;amp;ndash;11:59 || Pop &amp;amp;ndash; ''Omni Love: A Journey Through Channels of the Heart'' || R&amp;amp;B &amp;amp;ndash; ''Possessuns, Part I''&lt;br /&gt;
|-&lt;br /&gt;
| Afternoon || 12:00&amp;amp;ndash;15:59 || Rock &amp;amp;ndash; ''Rise to Dominate: The Ultimate Trainer's Anthem'' || R&amp;amp;B &amp;amp;ndash; ''Possessuns, Part II''&lt;br /&gt;
|-&lt;br /&gt;
| Dusk || 16:00&amp;amp;ndash;19:59 || Country &amp;amp;ndash; ''Breaking Chains, Finding Strength: From Fear to Enforcer'' || Electronic &amp;amp;ndash; ''Beats Of BotBot''&lt;br /&gt;
|-&lt;br /&gt;
| Night || 20:00&amp;amp;ndash;03:59 || Techno &amp;amp;ndash; ''Bot Revolution: Rise of the Botbots'' || ''Fondent Tango''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;radio_map_lists.yaml&amp;lt;/code&amp;gt; specifies which stations can be picked up on which map.&lt;br /&gt;
* &amp;lt;code&amp;gt;radio_data.yaml&amp;lt;/code&amp;gt; is each station's frequency, its &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; broadcast, and a list of &amp;lt;code&amp;gt;conditional_broadcasts&amp;lt;/code&amp;gt;. Each conditional broadcast can be limited based on &amp;lt;code&amp;gt;map_slugs&amp;lt;/code&amp;gt; and game &amp;lt;code&amp;gt;variables&amp;lt;/code&amp;gt; (such as &amp;lt;code&amp;gt;stage_of_day&amp;lt;/code&amp;gt;). A conditional broadcast can also &amp;lt;code&amp;gt;set_variables&amp;lt;/code&amp;gt; once the dialogue closes, allowing for one-off broadcasts. &lt;br /&gt;
&lt;br /&gt;
The first conditional broadcast whose conditions all match is the one that plays; if none match, the station falls back to its &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, and a station with no frequency (like the Scrambled Frequency) can never be reached with the dial.&lt;br /&gt;
&lt;br /&gt;
Place a radio event with &amp;lt;code&amp;gt;tune_radio&amp;lt;/code&amp;gt; event action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tune_radio player          # opens the station list&lt;br /&gt;
tune_radio player,94.7     # opens the tuner, already on 94.7 MHz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Shopping&amp;diff=38196</id>
		<title>Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Shopping&amp;diff=38196"/>
		<updated>2026-08-08T22:06:10Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What shops can buy and sell, and the prices they charge and pay, are set in &amp;quot;economy&amp;quot; files. These are yaml files, which can contain the entries for multiple shops. For example, spyder_scoops.yaml has the inventories of all the [[Scoop Store]]s in [[The Spyder in the Cathedral]] campaign. &lt;br /&gt;
&lt;br /&gt;
== Example store ==&lt;br /&gt;
&lt;br /&gt;
Here is an example store: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- background: gfx/ui/item/item_menu_bg.png&lt;br /&gt;
  items:&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: repellent&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: potion&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: tuxeball&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 200&lt;br /&gt;
    slug: restoration&lt;br /&gt;
    price: 400&lt;br /&gt;
  - cost: 300&lt;br /&gt;
    slug: escape_key&lt;br /&gt;
    price: 600&lt;br /&gt;
  monsters: []&lt;br /&gt;
  resale_multiplier: 0.5&lt;br /&gt;
  slug: spyder_cotton_scoop&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
&lt;br /&gt;
=== For the shop as a whole ===&lt;br /&gt;
&lt;br /&gt;
* '''background''': Is the path to the background sprite. The default is &amp;quot;gfx/ui/item/item_menu_bg.png&amp;quot;&lt;br /&gt;
* '''slug''': Unique identifier for the shop itself (example: &amp;quot;spyder_cotton_scoop&amp;quot;). In map files, this slug is used to assign the economy to an NPC and then open the shop when the player interacts with the NPC. The slug must have a translation entry in base.po with msgid = slug.&lt;br /&gt;
* '''items''': List of items available in this economy&lt;br /&gt;
* '''monsters''': List of monsters available in this economy&lt;br /&gt;
* '''resale_multiplier''': When the player sells an item to the shop, the amount the shop pays is the item's default cost times by this number. For example, if the shop's resale_multiplier is 0.5, then the player only gets $50 for selling an item with a value of $100. &lt;br /&gt;
&lt;br /&gt;
=== For each item ===&lt;br /&gt;
&lt;br /&gt;
* '''slug''': Slug of the item (must exist in the item database)&lt;br /&gt;
* '''price''': How much the player must pay to purchase the item&lt;br /&gt;
* '''cost''': How much the player makes from selling the item to that shopkeeper. This over-rules the shop's generic resale_multiplier, so for example you could have a shop pay 50% of value for most items, but 100% of value for certain rare or sought-after items.&lt;br /&gt;
* '''inventory''': Quantity available (if unspecified or set to -1, unlimited number available)&lt;br /&gt;
* '''variables''': Optional list of GameCondition entries affecting the item (must be non-empty if provided)&lt;br /&gt;
&lt;br /&gt;
Variables can be used to make items available only under certain conditions, for example only during daytime or nighttime, only if the player has completed a certain part of the game, only &lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Shops can also sell monsters, which works similarly to selling items: &lt;br /&gt;
&lt;br /&gt;
* '''slug''': Slug of the monster (must exist in the monster database)&lt;br /&gt;
* '''price''': How much the player must pay to purchase the item&lt;br /&gt;
* '''cost''': How much the player makes from selling the item to that shopkeeper. &lt;br /&gt;
* '''inventory''': Quantity available (if unspecified, only 1 is available)&lt;br /&gt;
* '''level''': Minimum level of the monster (must be greater than 0)&lt;br /&gt;
* '''variables''': Optional list of GameCondition entries affecting the monster (must be non-empty if provided)&lt;br /&gt;
&lt;br /&gt;
== Map Events ==&lt;br /&gt;
When it comes to map events (see also [[Event Reference Action]]), economies are assigned to an NPC and then interactions with that NPC open the shop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  Create Shopkeeper:&lt;br /&gt;
    actions:&lt;br /&gt;
    - create_npc spyder_shopassistant,1,6&lt;br /&gt;
    - char_face spyder_shopassistant,right&lt;br /&gt;
    - set_economy spyder_shopassistant,spyder_flower_scoop&lt;br /&gt;
    conditions:&lt;br /&gt;
    - not char_exists spyder_shopassistant&lt;br /&gt;
    type: event&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  Open Shop 1:&lt;br /&gt;
    actions:&lt;br /&gt;
    - char_face spyder_shopassistant,right&lt;br /&gt;
    - translated_dialog spyder_scoop_welcome&lt;br /&gt;
    - open_shop spyder_shopassistant,both_item&lt;br /&gt;
    conditions:&lt;br /&gt;
    - is char_facing_tile player&lt;br /&gt;
    - is button_pressed INTERACT&lt;br /&gt;
    type: event&lt;br /&gt;
    x: 2&lt;br /&gt;
    y: 6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Shopping&amp;diff=38195</id>
		<title>Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Shopping&amp;diff=38195"/>
		<updated>2026-08-08T22:00:45Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What shops can buy and sell, and the prices they charge and pay, are set in &amp;quot;economy&amp;quot; files. These are yaml files, which can contain the entries for multiple shops. For example, spyder_scoops.yaml has the inventories of all the [[Scoop Store]]s in [[The Spyder in the Cathedral]] campaign. &lt;br /&gt;
&lt;br /&gt;
Here is an example store: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- background: gfx/ui/item/item_menu_bg.png&lt;br /&gt;
  items:&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: repellent&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: potion&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: tuxeball&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 200&lt;br /&gt;
    slug: restoration&lt;br /&gt;
    price: 400&lt;br /&gt;
  - cost: 300&lt;br /&gt;
    slug: escape_key&lt;br /&gt;
    price: 600&lt;br /&gt;
  monsters: []&lt;br /&gt;
  resale_multiplier: 0.5&lt;br /&gt;
  slug: spyder_cotton_scoop&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the shop as a whole:&lt;br /&gt;
&lt;br /&gt;
* '''background''': Is the path to the background sprite. The default is &amp;quot;gfx/ui/item/item_menu_bg.png&amp;quot;&lt;br /&gt;
* '''slug''': Unique identifier for the shop itself (example: &amp;quot;spyder_cotton_scoop&amp;quot;). In map files, this slug is used to assign the economy to an NPC and then open the shop when the player interacts with the NPC. The slug must have a translation entry in base.po with msgid = slug.&lt;br /&gt;
* '''items''': List of items available in this economy&lt;br /&gt;
* '''monsters''': List of monsters available in this economy&lt;br /&gt;
* '''resale_multiplier''': When the player sells an item to the shop, the amount the shop pays is the item's default cost times by this number. For example, if the shop's resale_multiplier is 0.5, then the player only gets $50 for selling an item with a value of $100. &lt;br /&gt;
&lt;br /&gt;
For each item, &lt;br /&gt;
&lt;br /&gt;
* '''slug''': Slug of the item (must exist in the item database)&lt;br /&gt;
* '''price''': How much the player must pay to purchase the item&lt;br /&gt;
* '''cost''': How much the player makes from selling the item to that shopkeeper. This over-rules the shop's generic resale_multiplier, so for example you could have a shop pay 50% of value for most items, but 100% of value for certain rare or sought-after items.&lt;br /&gt;
* '''inventory''': Quantity available (if unspecified or set to -1, unlimited number available)&lt;br /&gt;
* '''variables''': Optional list of GameCondition entries affecting the item (must be non-empty if provided)&lt;br /&gt;
&lt;br /&gt;
Shops can also sell monsters, which works similarly to selling items: &lt;br /&gt;
&lt;br /&gt;
* '''slug''': Slug of the monster (must exist in the monster database)&lt;br /&gt;
* '''price''': How much the player must pay to purchase the item&lt;br /&gt;
* '''cost''': How much the player makes from selling the item to that shopkeeper. &lt;br /&gt;
* '''inventory''': Quantity available (if unspecified, only 1 is available)&lt;br /&gt;
* '''level''': Minimum level of the monster (must be greater than 0)&lt;br /&gt;
* '''variables''': Optional list of GameCondition entries affecting the monster (must be non-empty if provided)&lt;br /&gt;
&lt;br /&gt;
When it comes to map events (see also [[Event Reference Action]]), economies are assigned to an NPC and then interactions with that NPC open the shop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  Create Shopkeeper:&lt;br /&gt;
    actions:&lt;br /&gt;
    - create_npc spyder_shopassistant,1,6&lt;br /&gt;
    - char_face spyder_shopassistant,right&lt;br /&gt;
    - set_economy spyder_shopassistant,spyder_flower_scoop&lt;br /&gt;
    conditions:&lt;br /&gt;
    - not char_exists spyder_shopassistant&lt;br /&gt;
    type: event&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  Open Shop 1:&lt;br /&gt;
    actions:&lt;br /&gt;
    - char_face spyder_shopassistant,right&lt;br /&gt;
    - translated_dialog spyder_scoop_welcome&lt;br /&gt;
    - open_shop spyder_shopassistant,both_item&lt;br /&gt;
    conditions:&lt;br /&gt;
    - is char_facing_tile player&lt;br /&gt;
    - is button_pressed INTERACT&lt;br /&gt;
    type: event&lt;br /&gt;
    x: 2&lt;br /&gt;
    y: 6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Shopping&amp;diff=38194</id>
		<title>Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Shopping&amp;diff=38194"/>
		<updated>2026-08-08T21:59:40Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Created page with &amp;quot;What shops can buy and sell, and the prices they charge and pay, are set in &amp;quot;economy&amp;quot; files. These are yaml files, which can contain the entries for multiple shops. For example, spyder_scoops.yaml has the inventories of all the Scoop Stores in The Spyder in the Cathedral campaign.   Here is an example store:   &amp;lt;pre&amp;gt; - background: gfx/ui/item/item_menu_bg.png   items:   - cost: 50     slug: repellent     price: 100   - cost: 50     slug: potion     price: 100   -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What shops can buy and sell, and the prices they charge and pay, are set in &amp;quot;economy&amp;quot; files. These are yaml files, which can contain the entries for multiple shops. For example, spyder_scoops.yaml has the inventories of all the [[Scoop Store]]s in [[The Spyder in the Cathedral]] campaign. &lt;br /&gt;
&lt;br /&gt;
Here is an example store: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- background: gfx/ui/item/item_menu_bg.png&lt;br /&gt;
  items:&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: repellent&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: potion&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 50&lt;br /&gt;
    slug: tuxeball&lt;br /&gt;
    price: 100&lt;br /&gt;
  - cost: 200&lt;br /&gt;
    slug: restoration&lt;br /&gt;
    price: 400&lt;br /&gt;
  - cost: 300&lt;br /&gt;
    slug: escape_key&lt;br /&gt;
    price: 600&lt;br /&gt;
  monsters: []&lt;br /&gt;
  resale_multiplier: 0.5&lt;br /&gt;
  slug: spyder_cotton_scoop&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the shop as a whole:&lt;br /&gt;
&lt;br /&gt;
* background: Is the path to the background sprite. The default is &amp;quot;gfx/ui/item/item_menu_bg.png&amp;quot;&lt;br /&gt;
* slug: Unique identifier for the shop itself (example: &amp;quot;spyder_cotton_scoop&amp;quot;). In map files, this slug is used to assign the economy to an NPC and then open the shop when the player interacts with the NPC. The slug must have a translation entry in base.po with msgid = slug.&lt;br /&gt;
* items: List of items available in this economy&lt;br /&gt;
* monsters: List of monsters available in this economy&lt;br /&gt;
* resale_multiplier: When the player sells an item to the shop, the amount the shop pays is the item's default cost times by this number. For example, if the shop's resale_multiplier is 0.5, then the player only gets $50 for selling an item with a value of $100. &lt;br /&gt;
&lt;br /&gt;
For each item, &lt;br /&gt;
&lt;br /&gt;
* slug: Slug of the item (must exist in the item database)&lt;br /&gt;
* price: How much the player must pay to purchase the item&lt;br /&gt;
* cost: How much the player makes from selling the item to that shopkeeper. This over-rules the shop's generic resale_multiplier, so for example you could have a shop pay 50% of value for most items, but 100% of value for certain rare or sought-after items.&lt;br /&gt;
* inventory: Quantity available (if unspecified or set to -1, unlimited number available)&lt;br /&gt;
* variables: Optional list of GameCondition entries affecting the item (must be non-empty if provided)&lt;br /&gt;
&lt;br /&gt;
Shops can also sell monsters, which works similarly to selling items: &lt;br /&gt;
&lt;br /&gt;
* slug: Slug of the monster (must exist in the monster database)&lt;br /&gt;
* price: How much the player must pay to purchase the item&lt;br /&gt;
* cost: How much the player makes from selling the item to that shopkeeper. &lt;br /&gt;
* inventory: Quantity available (if unspecified, only 1 is available)&lt;br /&gt;
* level: Minimum level of the monster (must be greater than 0)&lt;br /&gt;
* variables: Optional list of GameCondition entries affecting the monster (must be non-empty if provided)&lt;br /&gt;
&lt;br /&gt;
When it comes to map events (see also [[Event Reference Action]]), economies are assigned to an NPC and then interactions with that NPC open the shop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  Create Shopkeeper:&lt;br /&gt;
    actions:&lt;br /&gt;
    - create_npc spyder_shopassistant,1,6&lt;br /&gt;
    - char_face spyder_shopassistant,right&lt;br /&gt;
    - set_economy spyder_shopassistant,spyder_flower_scoop&lt;br /&gt;
    conditions:&lt;br /&gt;
    - not char_exists spyder_shopassistant&lt;br /&gt;
    type: event&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  Open Shop 1:&lt;br /&gt;
    actions:&lt;br /&gt;
    - char_face spyder_shopassistant,right&lt;br /&gt;
    - translated_dialog spyder_scoop_welcome&lt;br /&gt;
    - open_shop spyder_shopassistant,both_item&lt;br /&gt;
    conditions:&lt;br /&gt;
    - is char_facing_tile player&lt;br /&gt;
    - is button_pressed INTERACT&lt;br /&gt;
    type: event&lt;br /&gt;
    x: 2&lt;br /&gt;
    y: 6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Category:Item&amp;diff=38193</id>
		<title>Category:Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Category:Item&amp;diff=38193"/>
		<updated>2026-08-08T21:35:56Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Adding Shopping advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Item}}&lt;br /&gt;
There are {{#ask:[[Category:Item]]&lt;br /&gt;
| format=count}} so far.&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Main Sprite]], which has sprites that could illustrate items. For how the economy works, see [[Shopping]].&lt;br /&gt;
&lt;br /&gt;
=== Story Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Story Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Functional Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Functional Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploration Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Exploration Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Capture Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morph Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Morph Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Held Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Held Item]] |limit=200&lt;br /&gt;
|?MainImage&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Medicine]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Technique Teaching Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Technique Teaching Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combat Consumable ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Combat Consumable]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Out of Combat Consumable ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Out of Combat Consumable]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Ingredient Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Food / Dishes ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Food Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Components (aka Ingredients for Tools) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Crafting Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools (Analyzer Devices) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:Tool Item]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== No Current Use ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] [[Category:No Current Use]] |limit=200&lt;br /&gt;
|?MainSprite&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Complete List ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;invisitable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{#ask:[[Category:Item]] |limit=200&lt;br /&gt;
|?Item Category&lt;br /&gt;
|?TXMN Cost&lt;br /&gt;
|?TXMN Description&lt;br /&gt;
|?TXMN Effects&lt;br /&gt;
|?TXMN Usable In&lt;br /&gt;
|?TXMN Consumable&lt;br /&gt;
|?TXMN Key Item&lt;br /&gt;
|?Sources&lt;br /&gt;
|?Source Explanation&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Fire_Ball&amp;diff=38192</id>
		<title>Fire Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Fire_Ball&amp;diff=38192"/>
		<updated>2026-08-07T23:16:50Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Oven explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technique&lt;br /&gt;
|TXMN ID=4&lt;br /&gt;
|TXMN Blurb=An orb of scorching fire is flung at the target.&lt;br /&gt;
|TXMN Completed=Complete&lt;br /&gt;
|TXMN Category=Ranged&lt;br /&gt;
|TXMN Type 1=Fire&lt;br /&gt;
|TXMN Sub-Elements=Fire&lt;br /&gt;
|TXMN Family=Basic&lt;br /&gt;
|TXMN Is fast=Normal&lt;br /&gt;
|TXMN Accuracy=90%&lt;br /&gt;
|TXMN Power=1.2&lt;br /&gt;
|TXMN Recharge=1&lt;br /&gt;
|TXMN Animation Target=1&lt;br /&gt;
|Tags=Bomber, Flame&lt;br /&gt;
|Sources=Sanglorian&lt;br /&gt;
|Source Explanation=Technique by Sanglorian. &amp;quot;Fire big dark&amp;quot; animation by Superpowers Asset Packs.&lt;br /&gt;
|Main Details=As well as being a technique in its own right, [[Fire Ball]] is used when a monster returns from [[Oven]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Strike&amp;diff=38191</id>
		<title>Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Strike&amp;diff=38191"/>
		<updated>2026-08-07T23:16:19Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technique&lt;br /&gt;
|TXMN ID=74&lt;br /&gt;
|TXMN Blurb=The user delivers a powerful, focused blow.&lt;br /&gt;
|TXMN Completed=Complete&lt;br /&gt;
|TXMN Category=Reliable&lt;br /&gt;
|TXMN Type 1=Metal&lt;br /&gt;
|TXMN Sub-Elements=Normal&lt;br /&gt;
|TXMN Family=Basic&lt;br /&gt;
|TXMN Is fast=Normal&lt;br /&gt;
|TXMN Accuracy=100%&lt;br /&gt;
|TXMN Power=1.25&lt;br /&gt;
|TXMN Recharge=1&lt;br /&gt;
|TXMN Animation Target=1&lt;br /&gt;
|Tags=Fists&lt;br /&gt;
|Sources=Sanglorian, Tamashihoshi&lt;br /&gt;
|Source Explanation=Technique by Sanglorian. &amp;quot;Slash power&amp;quot; animation by Tamashihoshi.&lt;br /&gt;
|Main Details=As well as being a technique in its own right, [[Strike]] is used when a monster returns from [[Burrow Blast]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=A_Vine_in_Time_Saves_Nine&amp;diff=38190</id>
		<title>A Vine in Time Saves Nine</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=A_Vine_in_Time_Saves_Nine&amp;diff=38190"/>
		<updated>2026-08-07T21:55:34Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Adding webcomic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AVITSN.png|thumbnail]]A short story by Sanglorian. [[Category:Sanglorian]] [[Category:Emmanuel Charles]]&lt;br /&gt;
&lt;br /&gt;
Adapted to a web comic by Emmanuel Charles:&lt;br /&gt;
&lt;br /&gt;
* Hosted on [https://www.webtoons.com/en/canvas/tuxemon-a-vine-in-time-saves-nine/list?title_no=1146967 Webtoon] and [https://tapas.io/series/Tuxemon-A-Vine-in-Time-Saves-Nine/info Tapas]&lt;br /&gt;
* Source on [https://github.com/EmanZreo/A-Vine-in-Time-Saves-Nine-Comic-Adaptation GitHub]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
“Come on, Mum!” Linus kicked the back of his Mum’s car seat.&lt;br /&gt;
&lt;br /&gt;
“Don’t distract me while I’m driving, Linus,” she said. “I’ve got to concentrate.”&lt;br /&gt;
&lt;br /&gt;
“We’ll be ''late''.”&lt;br /&gt;
&lt;br /&gt;
“The Scouts’ initiation isn’t till seven, dear, we’ll have plenty of time.” &lt;br /&gt;
&lt;br /&gt;
“I still have to pack!” Linus pushed his messy fringe back from his eyes and sighed. &lt;br /&gt;
&lt;br /&gt;
“You packed last night, remember?” His mum tapped her fingers on the steering wheel. &lt;br /&gt;
&lt;br /&gt;
“I have to unpack it all to check it against the list.”&lt;br /&gt;
&lt;br /&gt;
“That will take fifteen minutes. It’s barely four o’clock.”&lt;br /&gt;
&lt;br /&gt;
“It would be one o’clock if you’d taken me out of school before lunch like I ''asked. ''And on my ''birthday, ''of all days.” Linus fidgeted with his watch.&lt;br /&gt;
&lt;br /&gt;
“School is important.”&lt;br /&gt;
&lt;br /&gt;
“I don’t need school to be a Scout, mum. Torvald dropped out of school, and he was appointed Ranger before he turned eighteen! Besides, even if …” &lt;br /&gt;
&lt;br /&gt;
“We’re here,” Mum said quickly.&lt;br /&gt;
&lt;br /&gt;
Linus rushed in through the front door of their small brick home and straight into the living room. He threw his school bag on the couch and then dived for his room.&lt;br /&gt;
&lt;br /&gt;
“Not so fast, little man!” Linus’ dad was in the door to the kitchen, holding his hands behind his back. “Aren’t you forgetting it’s your birthday?”&lt;br /&gt;
&lt;br /&gt;
“Daaaaad! Not you too. Mum’s already wasted enough of my time. I’ve got to …” &lt;br /&gt;
&lt;br /&gt;
“Surprise!” &lt;br /&gt;
&lt;br /&gt;
His dad revealed a large chocolate cake with twelve candles.&lt;br /&gt;
&lt;br /&gt;
“Dad! I’m already late for Scouts,” Linus said. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Linus shifted in his seat. The car’s digital clock showed 6:58 pm as his Mum pulled up to the Scout Hall. Over the Hall’s open doors hung a carved oak shield painted with fourteen rectangles of different colours. &lt;br /&gt;
&lt;br /&gt;
“That’s the Tuxemon Scouts crest!” Linus poked his Mum’s headrest.&lt;br /&gt;
&lt;br /&gt;
“Not while I’m driving, Linus,” she said and pulled into the carpark. &lt;br /&gt;
&lt;br /&gt;
“It represents the fourteen types of Tuxemon! Dragon, Polliwog, Leviathan …” &lt;br /&gt;
&lt;br /&gt;
“Okay, okay. Hey, before you go in, I wanted to talk to you about something.”&lt;br /&gt;
&lt;br /&gt;
The digital clock flipped over to 6:59. &lt;br /&gt;
&lt;br /&gt;
“''Muuuuum ''– can’t it wait till Monday?” &lt;br /&gt;
&lt;br /&gt;
“I know you’re excited about this camp, Linus, but you were a bit rude to your Dad. He spent a lot of time baking your birthday cake. You didn’t even have a slice.”&lt;br /&gt;
&lt;br /&gt;
“I can’t eat, Mum, I’m too excited! 7 pm on the dot, got to go!”&lt;br /&gt;
&lt;br /&gt;
Linus grabbed his backpack and bounced out of the car.&lt;br /&gt;
&lt;br /&gt;
“Take care, have fun …” his Mum yelled, but Linus had already run through the Scout Hall’s double doors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A young woman in tight, fashionable camping gear was sitting on the Hall’s stage, her legs dangling off the side. Her long black hair had a single streak of white. &lt;br /&gt;
&lt;br /&gt;
Linus stopped in the doorway at the other side of the Hall. “Arya,” he gasped. “This is amazing!”&lt;br /&gt;
&lt;br /&gt;
Then he winced. He sounded like an excitable fan. How embarrassing! Arya was talking quietly to a boy and a girl. She glanced up.&lt;br /&gt;
&lt;br /&gt;
“Hello! You must be Linus, our third initiate.” She waved him over. &lt;br /&gt;
&lt;br /&gt;
Linus’ legs had somehow stopped working. And for some reason his cheeks were burning. He forced himself to take a step forward, and then another. Each step made the wooden floorboards squeak. The two kids stared as Linus slowly walked towards the stage. Arya rummaged in her backpack for something. &lt;br /&gt;
&lt;br /&gt;
“Ah, there you are,” she said when he finally made it to them. Arya slid down from the edge of the stage and pinned a badge on Linus’ green polo shirt. Linus stared at the circular pin with different patches of colour. &lt;br /&gt;
&lt;br /&gt;
“It’s the Initiates’ Badge,” Arya said with a smile. “Fourteen colours for …” &lt;br /&gt;
&lt;br /&gt;
“For the fourteen types of Tuxemon,” Linus said, still staring at the pin with awe. &lt;br /&gt;
&lt;br /&gt;
“That’s right,” Arya said.&lt;br /&gt;
&lt;br /&gt;
The boy came forward suddenly, hand outstretched. “My name’s Jackson.”&lt;br /&gt;
&lt;br /&gt;
Linus ignored his hand. “Speaking of Tuxemon, is … I mean, is Reaper here?”&lt;br /&gt;
&lt;br /&gt;
Arya jerked her head upwards. There, in the rafters of the hall, was perched a gigantic white and tan bird. Its beady black eyes had a swirl of red feathers around them. It stared at Linus and unfurled one wing. &lt;br /&gt;
&lt;br /&gt;
Linus stepped closer to Arya. “She’s not angry, is she?”&lt;br /&gt;
&lt;br /&gt;
The girl spoke now. “That’s how Elowinds say hello, silly. Anyway, you’re leaving Jackson hanging here.”&lt;br /&gt;
&lt;br /&gt;
Linus gave Reaper a wave, and then looked at Jackson, who still had his hand stretched out. Linus shook his hand quickly. It was soft and a little clammy. Jackson was a tall, serious boy dressed in a neat white shirt with navy blue shorts and a white cap. &lt;br /&gt;
&lt;br /&gt;
“You look like a sailor,” Linus said. &lt;br /&gt;
&lt;br /&gt;
“You’re meant to say ‘nice to meet you’,” the girl said. “I’m Zoe.”&lt;br /&gt;
&lt;br /&gt;
Zoe was wearing long khaki cargo pants and a khaki jacket over a black top. She had pinned her badge to a khaki bucket hat. &lt;br /&gt;
&lt;br /&gt;
“I’m Linus,” Linus said.&lt;br /&gt;
&lt;br /&gt;
“Nice to meet you,” Zoe said and tossed her long blonde hair over her shoulder.&lt;br /&gt;
&lt;br /&gt;
“Yeah,” Linus said and turned to Arya. “Are we going to see more Tuxemon this evening? I like Reaper very much.”&lt;br /&gt;
&lt;br /&gt;
Arya grinned. “I’m very happy to hear that. You’re going to more than see Tuxemon!” &lt;br /&gt;
&lt;br /&gt;
She pulled three boxes from her backpack and handed one each to Jackson, Zoe and Linus. The boxes were made of card, and embossed with the Tuxemon Scout crest. Linus opened his right away. Inside was a set of plastic compartments. Each compartment had a different type of food in it: a white mush, a stack of deep green leaves, a slab of smoked meat. &lt;br /&gt;
&lt;br /&gt;
“Are these snacks?” Linus said, and put a leaf in his mouth.&lt;br /&gt;
&lt;br /&gt;
“Don’t eat that!” Arya said quickly. She laughed when Linus spat it out onto the floorboards. &lt;br /&gt;
&lt;br /&gt;
“That’s Tuxemon food, you dork!” Zoe said.&lt;br /&gt;
&lt;br /&gt;
Linus felt his cheeks go red again.&lt;br /&gt;
&lt;br /&gt;
“Oh I don’t suppose a bite of greyweed will do you any harm,” Arya laughed and patted Linus on the shoulder. “Come out the back, guys.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arya took Linus, Jackson and Zoe behind the Scout Hall. Here, the Scouts had fenced off a large area where the ground was covered in soft, fresh straw. Troughs along the fence overflowed with mint-green hay, smelling like freshly cut grass. In the corners, large plastic bowls overflowed with hard brown pellets. &lt;br /&gt;
&lt;br /&gt;
“Is this a home for Tuxemon?” Jackson poked at the padlock on the gate.&lt;br /&gt;
&lt;br /&gt;
“It’s our nursery,” Arya said. “If a Scout finds a Tuxemon that needs taking care of, they bring it here.”&lt;br /&gt;
&lt;br /&gt;
“Why would a Tuxemon need taking care of?” Zoe asked. “Can’t they take care of themselves?”&lt;br /&gt;
&lt;br /&gt;
“Sometimes a Tuxemon is injured, or lost, or its owner can’t look after it anymore,” Arya said. “But most often, we find baby Tuxemon and look after them here until there’s a Scout who will take responsibility for them.”&lt;br /&gt;
&lt;br /&gt;
A broad grin grew over Linus’ face. “We’re Scouts now, we’ve got the badge!” &lt;br /&gt;
&lt;br /&gt;
Arya saluted him, and then smiled. “You sure are, Scout. That’s why you’ve got the food packs. I want you to introduce yourself to the Tuxemon, and see if any bond with you. If a Tuxemon bonds with you, it can be a companion for life.”&lt;br /&gt;
&lt;br /&gt;
At the end of the fenced area was a row of nesting boxes: wooden boxes with circles cut into the front. The boxes were dark, but from within each box the Scouts could hear rustling and muffled breathing. &lt;br /&gt;
&lt;br /&gt;
Jackson looked nervously at Arya. “What should we do?”&lt;br /&gt;
&lt;br /&gt;
“Say hello. There’s nothing to be afraid of.” &lt;br /&gt;
&lt;br /&gt;
Jackson shuffled one step closer to the boxes.&lt;br /&gt;
&lt;br /&gt;
“Oh, what’s there to be afraid of? They’re all babies.” Zoe said. She walked up to the boxes and then stopped suddenly. “They ''are ''all babies, aren’t they Arya?”&lt;br /&gt;
&lt;br /&gt;
Arya shrugged. “They are all babies.”&lt;br /&gt;
&lt;br /&gt;
Zoe looked back at the nesting boxes and leaped into the air. A furry head was poking out of one of the boxes, just by her knee. Zoe’s food box tumbled out of her hands and a rain of leaves, meat and mush fell all around her. The furry head withdrew into the box just before it was hit by falling meat.&lt;br /&gt;
&lt;br /&gt;
“Oh no,” Zoe clasped her hands to her mouth. “I scared it away.”&lt;br /&gt;
&lt;br /&gt;
“Then lure it back out,” Arya said. &lt;br /&gt;
&lt;br /&gt;
Zoe crouched by the box’s entry hole, waving a pellet.&lt;br /&gt;
&lt;br /&gt;
Linus followed her lead. He picked out a piece of smoked meat – it looked like the tastiest of all the options – and waved it in front of the boxes. Just as he passed one box a little grey ball cannoned out of it. &lt;br /&gt;
&lt;br /&gt;
“Hey, come back!” Linus yelled, but the little grey ball ran straight up to Jackson, who covered his face with his hands and yelled:&lt;br /&gt;
&lt;br /&gt;
“Don’t hurt me!”&lt;br /&gt;
&lt;br /&gt;
Zoe laughed. “Open your eyes, Jackson.”&lt;br /&gt;
&lt;br /&gt;
So he did. At Jackson’s feet a little grey cat with skin as smooth and hard as stone was pulling gently at the cuff of his jeans. &lt;br /&gt;
&lt;br /&gt;
“Go on, feed him,” Zoe said. “Just like this!” &lt;br /&gt;
&lt;br /&gt;
Zoe had a furry, brown-and-cream striped raccoon nestled in one arm. Red flames spurted from its tail, but they didn’t seem to affect Zoe – or her clothes. She picked a pellet out of her pocket and held it over the raccoon’s mouth. Its head darted forward and plucked the pellet out from between her fingers. &lt;br /&gt;
&lt;br /&gt;
“Ooookay,” Jackson said uncertainly. He balanced his box of food on one hand and reached in with the other. He offered some leaves. The stony cat started chewing on his cuff instead. Pellets and the white mash were rejected too. Finally Jackson’s trembling fingers found the jerky. This was swallowed practically whole by the greedy cat.&lt;br /&gt;
&lt;br /&gt;
“Where’s mine?” Linus said loudly, then realised there were tears in his eyes. He looked quickly at the boxes, batting his eyes to push the tears away. &lt;br /&gt;
&lt;br /&gt;
“Patience, Linus,” Arya said softly. She patted him on the shoulder. “Go back to the boxes. You will find a companion too.”&lt;br /&gt;
&lt;br /&gt;
“Yeah, Linus,” Zoe said encouragingly. Her raccoon had already climbed onto her shoulders and was sticking its nose in her ear. &lt;br /&gt;
&lt;br /&gt;
Linus picked a mix of jerky and pellets out of the food box and held it in his hand. He bent over and shuffled between the boxes, waving it enticingly. After three passes, he heard giggling from Zoe and Jackson. He looked up.&lt;br /&gt;
&lt;br /&gt;
A monster had left the boxes while his back was turned and was eating leaves from the box. &lt;br /&gt;
&lt;br /&gt;
And what a monster! It had a brown body like a dog, with three long green leaves for its tail. Its four paws had dark brown patches that looked like socks, and three more green leaves grew from its head. &lt;br /&gt;
&lt;br /&gt;
“Hello,” Linus said tentatively. The monster looked up from the box. A leaf fell from its open, grinning mouth. It bounded up to Linus, barking happily, and rubbed its head on Linus’ leg. Linus patted its head and it looked up at him.&lt;br /&gt;
&lt;br /&gt;
“Oh.” Linus said.&lt;br /&gt;
&lt;br /&gt;
The dog’s head was round and its face was flat. Its eyes were squinty and odd. Its mouth was slack and goofy. &lt;br /&gt;
&lt;br /&gt;
It looked ridiculous.&lt;br /&gt;
&lt;br /&gt;
Linus stopped patting it and looked at his fellow Scouts. Zoe’s elegant, shiny-furred raccoon was twined around her neck. Happy sparks flew from its fiery tail. Jackson’s cute, tough cat slid around his legs, purring happily. &lt;br /&gt;
&lt;br /&gt;
The dog woofed. Its tongue fell out of its panting mouth.&lt;br /&gt;
&lt;br /&gt;
“Congratulations, Linus,” Arya said. “You have a companion.”&lt;br /&gt;
&lt;br /&gt;
“Yeah, uh,” Linus said. “It’s great.”&lt;br /&gt;
&lt;br /&gt;
== II ==&lt;br /&gt;
&lt;br /&gt;
Arya left Zoe, Jackson and Linus to get acquainted with their companions. “But when I’m back, I expect them each to have a name!”&lt;br /&gt;
&lt;br /&gt;
Jackson smiled right away. “I’ve got it!”&lt;br /&gt;
&lt;br /&gt;
“Don’t tell us yet,” Arya said sternly. “The naming of a Tuxemon is one of the most important duties of its companion.”&lt;br /&gt;
&lt;br /&gt;
Zoe and her raccoon spent half an hour running about the grounds around the Scout Hall, playing hide and seek. Linus hadn’t realised how much he disliked Zoe’s piercing giggles until just now.&lt;br /&gt;
&lt;br /&gt;
Jackson and his cat were content to sit together in the yard of the fenced area. Other Tuxemon slowly emerged from the nesting boxes. Each time one poked its head out, Linus looked up. None of them looked as goofy as the dog-plant-thing he had been stuck with. &lt;br /&gt;
&lt;br /&gt;
At first the dog had sat by Linus’ feet, panting as it stared up at him. Eventually it got the hint and wandered off to chase bees, tongue still stuck out of its mouth while it ran and jumped and rolled. &lt;br /&gt;
&lt;br /&gt;
After a half an hour or so, Arya emerged from around the side of the Scout Hall. She clapped her hands.&lt;br /&gt;
&lt;br /&gt;
“Okay, Scouts up!” &lt;br /&gt;
&lt;br /&gt;
Linus leapt to attention. Zoe and Jackson wandered over with their companions.&lt;br /&gt;
&lt;br /&gt;
“Hey, you!” Linus hissed to the dog, which was rolling around in the grass. “Hey!” &lt;br /&gt;
&lt;br /&gt;
His cheeks burning for what felt like the hundredth time that day, Linus ran over to the dog. He grabbed it by the leaves coming out of its head and dragged it back over to Arya. The dog whimpered.&lt;br /&gt;
&lt;br /&gt;
“Right,” Arya said with a slight frown. “Jackson, your companion is a Rockitten. What is her name?”&lt;br /&gt;
&lt;br /&gt;
“Ignatia,” Jackson said without hesitation. He lent down and scratched behind Ignatia’s ears. “Iggy for short.”&lt;br /&gt;
&lt;br /&gt;
Linus realised with panic that he hadn’t thought of a name. &lt;br /&gt;
&lt;br /&gt;
“Zoe, your companion is a Pantern. What is his name?”&lt;br /&gt;
&lt;br /&gt;
“Sparks Hanabi,” she said, and jutted out her chin.&lt;br /&gt;
&lt;br /&gt;
“Sparks?” Arya said. &lt;br /&gt;
&lt;br /&gt;
“Mr Hanabi for short,” Zoe replied. &lt;br /&gt;
&lt;br /&gt;
“Linus, your companion is a Turnipper. What is his name?”&lt;br /&gt;
&lt;br /&gt;
Linus glanced at his companion. The Turnipper looked up at him with its beady, weird eyes.&lt;br /&gt;
&lt;br /&gt;
“Brassi,” Linus said suddenly. “His name’s Brassi.”&lt;br /&gt;
&lt;br /&gt;
Arya smiled. “''Brassi. ''I like that.” &lt;br /&gt;
&lt;br /&gt;
Brassi licked Linus’ bare leg. Linus winced. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arya had been busy while the Scouts were getting acquainted with their Tuxemon. Just around the side of the Scout Hall was a circle of rocks. In the circle was a pyramid of leaves, twigs and rolled-up newspaper. Three logs surrounded the circle, and behind them were little stacks of sawn pieces of wood. &lt;br /&gt;
&lt;br /&gt;
Arya rubbed her hands excitedly. &lt;br /&gt;
&lt;br /&gt;
“So, who knows how to start a fire?”&lt;br /&gt;
&lt;br /&gt;
“I do!” Zoe stuck up her hand.&lt;br /&gt;
&lt;br /&gt;
Arya said, “We’re not in school, Zoe – you can put down your hand. But I’m very glad to hear that. What’s the first step?”&lt;br /&gt;
&lt;br /&gt;
Zoe picked up Sparks Hanabi and pointed his butt to the pyramid of tinder. &lt;br /&gt;
&lt;br /&gt;
Arya laughed.&lt;br /&gt;
&lt;br /&gt;
“No, you have to learn the hard way. What if Sparks was sick, or out on a mission? Then you’d be stuck.”&lt;br /&gt;
&lt;br /&gt;
“I can’t imagine being without Mr Hanabi for even a minute!” Zoe retorted. &lt;br /&gt;
&lt;br /&gt;
“What about you, Jackson?” Arya said softly.&lt;br /&gt;
&lt;br /&gt;
Linus thought Jackson already looked a little queasy, and the question just made worry lines form around Jackson’s eyes.&lt;br /&gt;
&lt;br /&gt;
“I can’t do anything outdoorsy,” he said. “I’ve never even been camping.”&lt;br /&gt;
&lt;br /&gt;
Jackson’s Rockitten rubbed her head against Jackson’s cheek. &lt;br /&gt;
&lt;br /&gt;
Arya smiled softly. “That’s why you’re here – to learn! Everyone starts somewhere.”&lt;br /&gt;
&lt;br /&gt;
“But you were a natural Scout, weren’t you Arya?” Linus said. “I read your Tuxepedia page! By the time you were our age you had already earned your Graduation badge.”&lt;br /&gt;
&lt;br /&gt;
Arya’s smile faded. “I was lucky – my mum was a mad keen bushwalker. She taught me everything I know.”&lt;br /&gt;
&lt;br /&gt;
“Didn’t you rescue her? I thought she needed you to …” &lt;br /&gt;
&lt;br /&gt;
“Linus, can you light the fire?” Arya interrupted. &lt;br /&gt;
&lt;br /&gt;
“I’ve heard about this,” Linus said. “You just rub two sticks together.”&lt;br /&gt;
&lt;br /&gt;
Linus picked two small branches off the ground and tried rubbing them back and forth. The bark rubbed away, exposing their soft fibres. Green sap leaked out, but there was no trace of a spark. &lt;br /&gt;
&lt;br /&gt;
Then Brassi the Turnipper leapt forward and yanked one of the branches out of Linus’ hands. He ran back a couple of metres and then turned around, panting and bouncing from foot to foot.&lt;br /&gt;
&lt;br /&gt;
“Brassi, give it back!” Linus shouted. &lt;br /&gt;
&lt;br /&gt;
There was a spark – in Brassi’s eye. He ran away across the lawns outside the Scout Hall. Linus threw up his hands.&lt;br /&gt;
&lt;br /&gt;
“That Turnipper’s ruined it! Now I’ll never get the fire started.”&lt;br /&gt;
&lt;br /&gt;
“I don’t think that’s the problem,” Jackson said solemnly and pointed to another eucalypt branch on the ground nearby. &lt;br /&gt;
&lt;br /&gt;
Zoe giggled. Linus glared at the pile of tinder. &lt;br /&gt;
&lt;br /&gt;
“You’ve got the right idea, Linus,” Arya said. “Why don’t you bring Brassi back and I’ll teach you all.”&lt;br /&gt;
&lt;br /&gt;
Linus chased Brassi back and forth across the lawn, around the back of the Hall, through the trees, and anywhere else that the bouncing, panting dog could get. Finally he grabbed one of the leaves that made up Brassi’s tail. &lt;br /&gt;
&lt;br /&gt;
Brassi kept running. &lt;br /&gt;
&lt;br /&gt;
Linus held on.&lt;br /&gt;
&lt;br /&gt;
The leaf stretched and stretched. Brassi was metres and metres away, when he looked back at his long tail. He stuck his tongue out to pant a little more, and then he started running again – this time back to Linus.&lt;br /&gt;
&lt;br /&gt;
Linus held on.&lt;br /&gt;
&lt;br /&gt;
Brassi barrelled past Linus and kept running. Then he turned back and ran again, past Linus on the other side this time. &lt;br /&gt;
&lt;br /&gt;
Linus felt the tail tightening around his legs and let go – but it was too late. Brassi had wrapped up Linus’ legs in his tail, and with a jaunty wiggle of his haunches sent Linus crashing to the ground. &lt;br /&gt;
&lt;br /&gt;
Then Brassi’s big wet warm face was stuck right next to his. Brassi gave him a big wet warm lick, right over his face. There was dog drool on Linus’ lips and eyelids. “Oh, gross!” &lt;br /&gt;
&lt;br /&gt;
Linus marched back to the other Scouts. Brassi cheerfully hopped beside him. &lt;br /&gt;
&lt;br /&gt;
“Sorry Linus,” Arya said when he and Brassi appeared. The campfire was burning merrily. “We got hungry. I’ll teach you when we set up the fire again tomorrow night.” &lt;br /&gt;
&lt;br /&gt;
Zoe was spreading butter on cobs of corn, wrapping them in aluminium foil and then placing them by the edge of the fire. Jackson was trying to wrap some dough around the end of a stick without it sticking to his fingers. &lt;br /&gt;
&lt;br /&gt;
“What is he doing?” Linus asked Arya.&lt;br /&gt;
&lt;br /&gt;
“He’s cooking damper,” Arya said. “Grab a stick and join in.”&lt;br /&gt;
&lt;br /&gt;
“We’re going to eat that?” Linus said. &lt;br /&gt;
&lt;br /&gt;
“Fresh, campfire-baked damper? There’s nothing better. Especially with jam.” Arya patted a tray of jars beside her then lifted a saucepan off of the fire. “And there’s sausages.”&lt;br /&gt;
&lt;br /&gt;
Brassi tried to stick his head in the hot saucepan of sausages. Arya held him back. “Not yet, my friend,” she said. Once Brassi stopped pushing, Arya scratched his head just by his head-leaves. “Good boy.”&lt;br /&gt;
&lt;br /&gt;
Linus had to admit that the sausages, the corn on the cob, and even Jackson’s sticky damper tasted better than he could have imagined. Arya kept them entertained with stories of the Tuxemon Scouts – some of her own, and some that had been passed down to her. &lt;br /&gt;
&lt;br /&gt;
“Will we meet Torvald? Or Pir?” Linus asked when Arya finished a story about how the pair of Rangers had rescued the passengers of a sinking ship. &lt;br /&gt;
&lt;br /&gt;
“Am I not enough for you?” Arya teased. “Well, you won’t meet them tonight. Time to get to bed. Our hike starts bright and early tomorrow morning.”&lt;br /&gt;
&lt;br /&gt;
Arya covered the campfire while Zoe, Jackson and Linus walked into the Scout Hall. From a storeroom behind the stage, Arya dragged blue camping mats and a stack of army-green blankets. &lt;br /&gt;
&lt;br /&gt;
“Is this camping?” Jackson said miserably as he unrolled a camping mat only to have it roll straight back up again. But he cheered up when his Rockitten Iggy sat on one end of the camping mat long enough for him to lay down, then drag a couple of blankets over them both. &lt;br /&gt;
&lt;br /&gt;
Linus unrolled one camping mat for himself and a second for Brassi – who promptly rolled over until he was right next to Linus.&lt;br /&gt;
&lt;br /&gt;
“Just this once,” Linus whispered.&lt;br /&gt;
&lt;br /&gt;
Brassi licked Linus’ face. &lt;br /&gt;
&lt;br /&gt;
== III ==&lt;br /&gt;
&lt;br /&gt;
“Rise and shine Scouts!” Arya said. Linus groaned. Each time he had started to drift off to sleep, Brassi had wriggled or snored and woken him up again. Now the Turnipper had leapt to his feet and was excitedly wagging his leaf-tail. But Linus just wanted a few more minutes sleep.&lt;br /&gt;
&lt;br /&gt;
“I need someone to help wrap the trail rations,” Arya said. &lt;br /&gt;
&lt;br /&gt;
“I’ll do it!” Zoe leapt out from beneath her blankets. &lt;br /&gt;
&lt;br /&gt;
“Looks like we’re both morning people,” Arya high-fived Zoe and they slammed the Scout Hall doors loudly behind them. &lt;br /&gt;
&lt;br /&gt;
Linus cracked open his eyes. It looked like Jackson wasn’t a morning person either. He had wrapped his pillow around his head and was curled up beneath at least five blankets. Iggy lay beside him. The stone cat’s snores sounded like sand gently falling. &lt;br /&gt;
&lt;br /&gt;
Linus had just closed his eyes again when something heavy and warm fell on his head. He opened his eyes – just in time for Brassi’s tongue to emerge from his big, grinning flat face and lick Linus from his chin to his forehead. &lt;br /&gt;
&lt;br /&gt;
“Ugh!” &lt;br /&gt;
&lt;br /&gt;
Brassi turned around and waggled his leaf-tail in Linus’ face. &lt;br /&gt;
&lt;br /&gt;
“Fine, I’ll get up.”&lt;br /&gt;
&lt;br /&gt;
Linus stumbled out of the Hall. Arya and Zoe had propped four small packs against the Scout Hall. Each pack had an apple, an orange and sandwiches wrapped in grease paper. &lt;br /&gt;
&lt;br /&gt;
“Ah, you’re awake, Linus! Good morning Brassi,” Arya said as the dog rubbed his nose in her face. “Make yourselves useful by filling the water flasks. &lt;br /&gt;
&lt;br /&gt;
There were four battered aluminium flasks. Linus filled them quickly from a tap by the side of the Scout Hall, and was rewarded with a smile from Arya. &lt;br /&gt;
&lt;br /&gt;
“Thank you – now would you be a dear and get Jackson woken up?” She looked at the sun. “Almost seven a.m. We should get started soon.” &lt;br /&gt;
&lt;br /&gt;
Linus closed the Hall door behind him quickly. Brassi could amuse himself for a few minutes. ''The fresh air will do him good, ''Linus thought to himself.&lt;br /&gt;
&lt;br /&gt;
Jackson was still huddled under his blankets. Linus crouched by his head.&lt;br /&gt;
&lt;br /&gt;
“Hey Jackson, wake up!” &lt;br /&gt;
&lt;br /&gt;
“I’m awake,” Jackson said into his pillow. &lt;br /&gt;
&lt;br /&gt;
“A Scout is always ready for action,” Linus pushed Jackson’s shoulder. &lt;br /&gt;
&lt;br /&gt;
“I’m not a Scout, I’m just a boy.” &lt;br /&gt;
&lt;br /&gt;
Linus caught a glimpse of Jackson’s face before it was buried again in the pillow. His eyes were bloodshot.&lt;br /&gt;
&lt;br /&gt;
“Hey, were you crying?” Linus said. &lt;br /&gt;
&lt;br /&gt;
“No.” Jackson said, but his voice broke halfway through so it sounded more like “No-oh.”&lt;br /&gt;
&lt;br /&gt;
“You were too! Your eyes are super red.” &lt;br /&gt;
&lt;br /&gt;
Jackson looked up at him now. There were dark rings around his eyes.&lt;br /&gt;
&lt;br /&gt;
“I was feeling … a bit teary. But I’m fine now.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong?” Linus said. “Don’t you like your Rockitten?”&lt;br /&gt;
&lt;br /&gt;
Jackson’s jaw dropped. “Don’t like Iggy? I adore her! But … well, I’m scared of hiking.”&lt;br /&gt;
&lt;br /&gt;
Linus laughed. Jackson’s lip quivered.&lt;br /&gt;
&lt;br /&gt;
“Sorry, sorry,” Linus said. “But who’s scared of hiking? It’s just walking, but in nature.”&lt;br /&gt;
&lt;br /&gt;
Jackson shook his head. “I’ve never been hiking. What if I step on a snake and get bitten? Or Iggy wanders off? Or I fall off the edge of a cliff? Or there’s a bushfire? Or …” he bit his lip. “What if I’m so fat that I slow everyone down?” &lt;br /&gt;
&lt;br /&gt;
“Don’t worry about that. If you’re too slow, we’ll just leave you behind. Besides, you’re not ''that ''fat.”&lt;br /&gt;
&lt;br /&gt;
Jackson looked at Linus. His belly shook. &lt;br /&gt;
&lt;br /&gt;
''Oh dear, ''Linus thought. ''That’s really set him off. ''&lt;br /&gt;
&lt;br /&gt;
Then Jackson erupted in a big laugh. &lt;br /&gt;
&lt;br /&gt;
Arya and Zoe came through the door at that moment with Sparks Hanabi and Brassi. “Well, I’m glad you’re having a good time,” Arya smiled. “Here are your lunch packs – put them at the top of your backpacks. Fifteen minutes before the hike begins!” &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scouts set off along a narrow path behind the Scout Hall at 7:15 on the dot. Zoe and Mr Hanabi took the lead. Linus and Brassi were just behind them: Linus wasn’t going to let Zoe pretend to be the only hiker of the group. Jackson and Iggy struggled along behind Brassi, and Arya walked at the back to keep an eye on everyone. &lt;br /&gt;
&lt;br /&gt;
The path was surrounded by light bushland. Every so often, a tree jutted from the tall grass. The path sloped upwards, but only gently. The weather was kind: bright, but with a cool wind from the south. &lt;br /&gt;
&lt;br /&gt;
“Are we headed to those mountains?” Jackson pointed to a distant blue-green mountain range.&lt;br /&gt;
&lt;br /&gt;
“Not quite, Jackson,” Arya said. “We’re headed to Blue Rock. It’s about halfway between us and those mountains.” &lt;br /&gt;
&lt;br /&gt;
Linus remembered a detail he’d read in his ''Scouts Factbook. ''&lt;br /&gt;
&lt;br /&gt;
“Is Blue Rock our destination? Does that make us …” &lt;br /&gt;
&lt;br /&gt;
“The Blue Rock Troop? It does indeed. Good knowledge, Scout.”&lt;br /&gt;
&lt;br /&gt;
Linus grinned.&lt;br /&gt;
&lt;br /&gt;
“We’re a troop now?” Zoe looked back at the three Scouts trailing her. &lt;br /&gt;
&lt;br /&gt;
“Linus can explain, can’t you?” Arya said. &lt;br /&gt;
&lt;br /&gt;
Linus’ grin grew wider.&lt;br /&gt;
&lt;br /&gt;
“An expedition of Scouts is called a Troop,” Linus explained. “Most Troops take their name from their destination – when it is known. Hence, Blue Rock Troop.”&lt;br /&gt;
&lt;br /&gt;
“The ''Scouts Factbook, ''word-for-work,''” ''Arya said. &lt;br /&gt;
&lt;br /&gt;
Linus’ face hurt from all the grinning. &lt;br /&gt;
&lt;br /&gt;
Zoe spoke up a few minutes later. &lt;br /&gt;
&lt;br /&gt;
“Arya, where’s your Elowind? Ah, was her name Reaper?” &lt;br /&gt;
&lt;br /&gt;
“It is, and she’s flying ahead of us to get a sense of the terrain and any threats.”&lt;br /&gt;
&lt;br /&gt;
“Threats?” Jackson stopped so suddenly that Arya almost bumped into the camping mat strapped to his back. &lt;br /&gt;
&lt;br /&gt;
“Not threats, just – things to watch out for,” Arya said. “Say, Jackson – your mum said you’re in the school choir. Know any good marching songs?” &lt;br /&gt;
&lt;br /&gt;
Linus felt like Arya was changing the subject, but Jackson looked so happy singing some old song about saucepans that he didn’t want to interrupt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jackson’s third encore was interrupted by a cry from the bush. &lt;br /&gt;
&lt;br /&gt;
“Was that Reaper?” Zoe stopped. The Scouts clustered around her. &lt;br /&gt;
&lt;br /&gt;
Arya frowned. “No. I’d know her shriek anywhere. It’s … something else.”&lt;br /&gt;
&lt;br /&gt;
Linus put his hands on his hips. “What did you say earlier, about threats?”&lt;br /&gt;
&lt;br /&gt;
Arya rubbed the back of her neck awkwardly. &lt;br /&gt;
&lt;br /&gt;
“It’s really nothing to be worried about,” she said.&lt;br /&gt;
&lt;br /&gt;
“Then you can tell us what it is,” Zoe said logically.&lt;br /&gt;
&lt;br /&gt;
Arya sighed. “Alright, but don’t let it ruin your hike. For the last three months, a ''few ''campers have come back with reports of something unusual around Blue Rock. That’s why the Rangers decided that Reaper and I would head out and see if there was anything out of the ordinary.”&lt;br /&gt;
&lt;br /&gt;
“Why did you bring us?” Jackson asked.&lt;br /&gt;
&lt;br /&gt;
At the same time, Zoe said: “What unusual things have been happening?” &lt;br /&gt;
&lt;br /&gt;
“Answer his question first,” Zoe said. “I want to know that too!” &lt;br /&gt;
&lt;br /&gt;
Arya smiled. “I’ll answer them together. It’s small things: someone sees a dark shadow out of the corner of their eye when they go to relieve themselves in the middle of the night. Someone else wakes up to find their hiking boots ripped apart, and they have to hobble back home in their socks. So when I was booked to take some new Scouts from the area on their first expedition, it seemed like the perfect way to kill two birds with one stone.”&lt;br /&gt;
&lt;br /&gt;
“Reaper is a bird,” Zoe said. &lt;br /&gt;
&lt;br /&gt;
Arya frowned. “It’s really nothing to worry about. There are campfire stories and urban legends about every part of the wilderness.”&lt;br /&gt;
&lt;br /&gt;
Zoe sniffed. “This isn’t very urban.”&lt;br /&gt;
&lt;br /&gt;
“Hiking is bad enough,” Jackson said. “Without hiking right into the lion’s den.”&lt;br /&gt;
&lt;br /&gt;
“Come on guys,” Linus said. “Are we Scouts, or tourists? If Arya says there’s nothing to worry about, there’s nothing to worry about. And if there is something to worry about, then it’s up to the Scouts to deal with it.”&lt;br /&gt;
&lt;br /&gt;
“Here here, Linus,” Arya said and saluted. Brassi barked excitedly and ran up the path, looking back to see if the others were following. &lt;br /&gt;
&lt;br /&gt;
“For once, Brassi has it right. Let’s get hiking,” Linus said. Unfortunately, he was interrupted by another blood-curdling scream. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scouts ate their packed lunches under a tall tree. Each of its branches was thicker than the trunk of any tree they had seen that day. &lt;br /&gt;
&lt;br /&gt;
“We call it the Border-Tree. It marks the end of the bush and the start of scrubland. It’s the last properly big tree between here to Blue Rock, so enjoy it,” Arya said and brushed sandwich crumbs off her chin. Sure enough, as they kept walking along the path most of the trees were replaced with low lying shrub bushes with thin, pointing leaves. &lt;br /&gt;
&lt;br /&gt;
The lack of trees had one benefit: they could clearly see their ultimate destination. Blue Rock was a magnificent stack of grey-blue rocks, each one bigger than the Scout Hall they had left behind that morning. Even though they were several kilometres away, they could still make out the cracks and gaps between the rocks and the thick layer of lichen and moss that grew along its sides. &lt;br /&gt;
&lt;br /&gt;
“Did humans make that?” Jackson said. Zoe laughed, but Linus could see what he meant. The stones fit together so neatly that it really seemed like they had been placed deliberately by giant hands.&lt;br /&gt;
&lt;br /&gt;
“It’s a fascinating natural phenomenon,” Arya said. “Blue Rock is made of granite, just like Iggy there. Granite is created by volcanic activity. Sometimes it gets forced between gaps in the earth at great pressure, forming columns. Because it’s so much harder than the earth around it, these columns survive even when the earth around them is worn away. Thousands of years ago, the earth around Blue Rock wore away, but Blue Rock survived the rain and the wind.”&lt;br /&gt;
&lt;br /&gt;
“But the rocks are stacked together,” Jackson said.&lt;br /&gt;
&lt;br /&gt;
“It’s all the one rock,” Arya explained. “But it’s cracked, and the elements have worn away the rock around those cracks.” &lt;br /&gt;
&lt;br /&gt;
“Wow,” Jackson said and held his Rockitten up to get a closer look. “That’s made of the same stuff as you, Iggy.”&lt;br /&gt;
&lt;br /&gt;
Iggy was more interested in a butterfly that had flown across the path. &lt;br /&gt;
&lt;br /&gt;
By late afternoon, as the sun touched the tips of the blue-green mountains, the Scouts made it to the camping ground. &lt;br /&gt;
&lt;br /&gt;
There were separate clearings for different groups, but only one was already occupied: there were two gaudy blue tents next to a campfire that had burned out long ago.&lt;br /&gt;
&lt;br /&gt;
“Let’s get set up, then we can meet our neighbours,” Arya said. &lt;br /&gt;
&lt;br /&gt;
“We’re not going to Blue Rock today?” Zoe said. &lt;br /&gt;
&lt;br /&gt;
“No – that will be our day trip tomorrow,” Arya said. “Now I wonder whether boys or girls can get their tents set up quicker?”&lt;br /&gt;
&lt;br /&gt;
Jackson was all thumbs when it came to threading supports through the thin canvas of the tent. Nor could he get the tent pegs more than an inch or two into the hard dirt of the camp site. Even zipping the entrance section to the main section seemed beyond him. &lt;br /&gt;
&lt;br /&gt;
Eventually Linus ordered Jackson to hold the tent steady while Linus did everything else. Brassi didn’t help either – the Turnipper kept sticking his head wherever Linus was working, tripping over guide ropes and digging pegs out of the ground and dropping them in Linus’ lap like he’d just done Linus a favour. &lt;br /&gt;
&lt;br /&gt;
“Need a hand?” Zoe said as Linus hammered in his sixth peg. She and Arya had finished putting up their tent. &lt;br /&gt;
&lt;br /&gt;
“No ''thanks,” ''Linus said. &lt;br /&gt;
&lt;br /&gt;
“Boys are too proud,” Zoe said and walked over to investigate the two bright-blue tents on the other side of the campground. &lt;br /&gt;
&lt;br /&gt;
“Helloooooooo, helloooooooo,” Zoe said but there was no response.&lt;br /&gt;
&lt;br /&gt;
“They’re probably not back from Blue Rock yet,” Arya said.&lt;br /&gt;
&lt;br /&gt;
As soon as the boys’ tent was up, Jackson unzipped the entrance and collapsed inside.&lt;br /&gt;
&lt;br /&gt;
“I need a little breather, guys,” Jackson said.&lt;br /&gt;
&lt;br /&gt;
“Zoe?” Arya said. &lt;br /&gt;
&lt;br /&gt;
Linus looked over the tent. &lt;br /&gt;
&lt;br /&gt;
Zoe wasn’t in the campsite. &lt;br /&gt;
&lt;br /&gt;
There was a scream from the bush beyond the blue tents, then a series of barks. &lt;br /&gt;
&lt;br /&gt;
Brassi wasn’t in the campsite either. &lt;br /&gt;
&lt;br /&gt;
Arya and Linus ran into the bush, following the barks. A few moments later they came upon Zoe, beside a gnarled tree. Brassi was barking up at her and nudging her leg – but Zoe was frozen with her hands over her mouth. &lt;br /&gt;
&lt;br /&gt;
Jackson arrived a few moments later.&lt;br /&gt;
&lt;br /&gt;
The Scouts followed Zoe’s gaze upwards. Hanging upside down from the tree were two men, still in their sleeping bags. Around the sleeping bags were wrapped ropes, which were then tied to the branch. Their faces were bright red. One man had wiry red hair in a buzzcut. The other had long, brown hair which hung from his head like a curtain. &lt;br /&gt;
&lt;br /&gt;
“Zoe, we’re here,” Arya said calmly and wrapped Zoe in a hug. “We’ve got you, we’ve got you.”&lt;br /&gt;
&lt;br /&gt;
Zoe defrosted. “I saw Brassi wander off sniffing the ground – I went to fetch him – he ignored me until … I saw … He found … Are they dead? Oh goodness, they’re dead aren’t they?” &lt;br /&gt;
&lt;br /&gt;
Arya pulled on her leather necklace. At the end was a silver whistle, which she blew loudly. It made a sound like no other whistle Linus had ever heard; it was high and almost melodic. &lt;br /&gt;
&lt;br /&gt;
Then they waited. &lt;br /&gt;
&lt;br /&gt;
Linus counted thirty breaths before there was a shriek from above and the sky was briefly blocked by darkness. Then Reaper landed. The Elowind bowed to Arya, who bowed back and then pointed to the two hanging men. &lt;br /&gt;
&lt;br /&gt;
In a flash, Arya was atop Reaper’s back. With mighty strokes of her wings, Reaper hovered just below the branch, allowing Arya to grab a hanging man and cut him loose from the branch. Then Reaper swooped to the ground, and Arya placed the man gently on the dirt before fetching the second.&lt;br /&gt;
&lt;br /&gt;
Once both campers were on the ground, Reaper slashed their bindings with a single stroke of her mighty talons. &lt;br /&gt;
&lt;br /&gt;
Arya checked their breath. “They’re just passed out. Help me move their limbs to get the blood circulating again.” &lt;br /&gt;
&lt;br /&gt;
The Scouts picked up the men’s limp arms and legs and moved them back and forth. There were deep impressions in their skin where the bindings had been. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a few minutes, the man with the long brown hair stirred. Arya dribbled water into his mouth, and over the lips of the red-haired man. &lt;br /&gt;
&lt;br /&gt;
He suddenly sat up. “The Fiend of the Fells!” &lt;br /&gt;
&lt;br /&gt;
Then he collapsed.&lt;br /&gt;
&lt;br /&gt;
“What’s the Fiend of the Fells?” Jackson said. &lt;br /&gt;
&lt;br /&gt;
Arya sighed. “It’s what the campers are calling the mysterious Tuxemon that I told you about. It’s much more dramatic than it needs to be.”&lt;br /&gt;
&lt;br /&gt;
“This seems pretty dramatic!” Zoe pointed at the cut ropes still hanging from the tree branch. &lt;br /&gt;
&lt;br /&gt;
“What … what’s a fiend?” Jackson asked.&lt;br /&gt;
&lt;br /&gt;
“It’s a demon, a devil,” Zoe said. &lt;br /&gt;
&lt;br /&gt;
“They just use it because it rhymes with ‘fells’”, Arya said.&lt;br /&gt;
&lt;br /&gt;
“What are fells?” Zoe asked.&lt;br /&gt;
&lt;br /&gt;
“We’re in them,” Arya said. “Fells are mountains and hills where the acidic soil means that plants don’t grow very high.” &lt;br /&gt;
&lt;br /&gt;
“The Fiend of the Fells,” Jackson repeated, and shuddered.&lt;br /&gt;
&lt;br /&gt;
That name seemed to awake the long-haired man, who licked his lips and opened his eyes a crack. Arya propped up his head and dribbled water into his mouth.&lt;br /&gt;
&lt;br /&gt;
After a minute or two he pushed himself up to a sitting position.&lt;br /&gt;
&lt;br /&gt;
“Thank you,” were his first words.&lt;br /&gt;
&lt;br /&gt;
“Of course,” Arya said. “I’m a Ranger Scout, Arya Arundsen. These are my fellow Scouts: Zoe, Jackson and Linus.”&lt;br /&gt;
&lt;br /&gt;
The man relaxed. “Thank goodness you found me. My name’s Matt. My buddy James and I … James!” he looked around. “James!” He tried to crawl over to James’ prone body. &lt;br /&gt;
&lt;br /&gt;
Arya grabbed his shoulder. “He’s okay. He’s resting.” &lt;br /&gt;
&lt;br /&gt;
Matt took a deep breath.&lt;br /&gt;
&lt;br /&gt;
“What happened here?” she asked.&lt;br /&gt;
&lt;br /&gt;
Matt shuddered. “All through the night we heard shrieks and rustling. Matt and I crawled out; we thought we could see a dark shape moving just outside the light of the campfire. I went back inside to get our torch – then there was a hissing sound and the campfire went out. A moment later I heard James scream.”&lt;br /&gt;
&lt;br /&gt;
Matt blushed and stopped talking.&lt;br /&gt;
&lt;br /&gt;
“And then?” Arya prompted.&lt;br /&gt;
&lt;br /&gt;
“Then I … I zipped up the tent entrance and tried to hide in my sleeping bag. I’m not proud of it, okay. There was a stomping noise, like something walking off into the night. Then silence for five, maybe ten minutes. Then the stomping noise returned and I heard someone – or something – unzipping the tent. Then everything went black. Oh James, oh James, I’m so sorry I abandoned you. Can you ever forgive me?”&lt;br /&gt;
&lt;br /&gt;
James stirred at the sound of his name.&lt;br /&gt;
&lt;br /&gt;
“Matt?” Matt – is that you?” He reached out his hand, and Matt grabbed it. &lt;br /&gt;
&lt;br /&gt;
“I’m so sorry, James.”&lt;br /&gt;
&lt;br /&gt;
Matt squeezed James’ hand. “All good, man,” he said and drifted off into unconsciousness again.&lt;br /&gt;
&lt;br /&gt;
“Any more details you remember?” Arya said. “Suspicious sounds, shapes, traces?”&lt;br /&gt;
&lt;br /&gt;
Matt shrugged. “There were the shrieks of course, all through the day. But we just laughed them off, you know ‘Oh, that’s the Fiend of the Fells those campers have been fretting about.’”&lt;br /&gt;
&lt;br /&gt;
Jackson gave Arya a meaningful look, which she ignored. &lt;br /&gt;
&lt;br /&gt;
“Sorry I can’t be more help,” Matt said. &lt;br /&gt;
&lt;br /&gt;
Arya smiled and squeezed his shoulder. “You’ve already been a great help. We know this Fiend has hands, can use tools. There’s plenty of Tuxemon that could rip open your tent, or trample it, or …” She realised that Matt was looking a little green. “Or, whatever. But as for Tuxemon that can unzip something – well, there aren’t so many of those around.”&lt;br /&gt;
&lt;br /&gt;
Arya helped Matt to his feet. He walked back and forth a few times. Brassi ran alongside him, and nipped at Matt’s calves each time the man paused for a breather.&lt;br /&gt;
&lt;br /&gt;
“This little guy could be a personal trainer,” Matt laughed. &lt;br /&gt;
&lt;br /&gt;
With that, Matt seemed well enough that between him and Arya they could carry James back to the campground. By the time they were there, James was awake as well. &lt;br /&gt;
&lt;br /&gt;
Arya emerged from the girls’ tent looking worried. &lt;br /&gt;
&lt;br /&gt;
“I can’t get phone reception up here to call in a medical team,” she told Matt and James. “But the nearest safe place to land is back near Border-Tree anyway. The terrain here is too steep for a helicopter.” &lt;br /&gt;
&lt;br /&gt;
“It’s almost night,” Matt said.&lt;br /&gt;
&lt;br /&gt;
“We have four head torches. Enough for you, me and James. Not enough to bring the Scouts too.” &lt;br /&gt;
&lt;br /&gt;
Reaper swooped down and nudged Arya. She stroked the bird’s head for a minute, biting her lip. Then she nodded.&lt;br /&gt;
&lt;br /&gt;
“Alright Scouts, here’s what we’re gonna do. I’ll walk Matt and James down to Border-Tree tonight. You three camp here as planned.”&lt;br /&gt;
&lt;br /&gt;
Jackson turned white and needed to sit down. Zoe started to complain.&lt;br /&gt;
&lt;br /&gt;
“I’m leaving you here ''with Reaper''. She’ll take care of you. I’m sorry, but we’ve got to get medical attention for Matt and James.”&lt;br /&gt;
&lt;br /&gt;
Arya took a few minutes to prepare her backpack. Then she touched her head against Reaper’s, saluted Zoe, Jackson and Linus, and started down the path. Matt and James limped behind her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“What a hero your Brassi is, Linus,” Zoe said when they sat around the campfire that evening. “If he hadn’t found Matt and James, who knows what would have happened to them.”&lt;br /&gt;
&lt;br /&gt;
Linus shrugged. “He always sticks his nose in other people’s business. And when he gets excited he never pays attention to what other people want or what he ''should ''be doing.”&lt;br /&gt;
&lt;br /&gt;
Jackson laughed.&lt;br /&gt;
&lt;br /&gt;
“What?”&lt;br /&gt;
&lt;br /&gt;
Jackson looked at his feet. &lt;br /&gt;
&lt;br /&gt;
“What is it, Jackson?” Linus said. &lt;br /&gt;
&lt;br /&gt;
“Well, I’m sorry I laughed, but – doesn’t that description remind you of anyone else?”&lt;br /&gt;
&lt;br /&gt;
Linus narrowed his eyes. “What do you … wait, you think I’m like that?”&lt;br /&gt;
&lt;br /&gt;
“You and Brassi are both excitable and energetic, Linus,” Zoe said. “It’s not a bad thing – it’s one of the reasons we like you, both.”&lt;br /&gt;
&lt;br /&gt;
“You think I’m like that goofy-looking, clumsy, noisy thing?” Linus asked.&lt;br /&gt;
&lt;br /&gt;
Zoe shrugged. “Why do you think you two matched? And he’s not goofy-looking. He’s cute!” &lt;br /&gt;
&lt;br /&gt;
“I’m going to bed,” Linus said suddenly. He marched off from the campfire and lay on his camping mat. When Jackson and Iggy came to bed a half hour later, Linus was still awake.&lt;br /&gt;
&lt;br /&gt;
“Hey Linus,” Jackson whispered. Linus pretended to be asleep while Jackson spent five minutes making sure Iggy was comfortably wrapped in a spare blanket. &lt;br /&gt;
&lt;br /&gt;
== IV ==&lt;br /&gt;
&lt;br /&gt;
Several times in the night Linus reached for his blankets, only to realise that they were already on him. For once he wished Brassi was around – for warmth if nothing else. ''Since Zoe likes him so much, I guess he’s sleeping in her tent tonight. Fine by me, ''he thought. &lt;br /&gt;
&lt;br /&gt;
By the time the weak morning sun shone through the thin orange walls of the tent, Linus decided he wasn’t getting back to sleep. He took a blanket and sat by the campfire across from Reaper, who could have been a statue for all she had moved since the night before. &lt;br /&gt;
&lt;br /&gt;
Linus threw a couple of logs onto the dying embers of the campfire. &lt;br /&gt;
&lt;br /&gt;
An hour or two later, Zoe crawled out of her tent with her Pantern around her neck.&lt;br /&gt;
&lt;br /&gt;
“Just us awake?” she said.&lt;br /&gt;
&lt;br /&gt;
Linus nodded. &lt;br /&gt;
&lt;br /&gt;
“Funny, I would have picked Brassi for an early riser,” she said. &lt;br /&gt;
&lt;br /&gt;
“He still asleep?”&lt;br /&gt;
&lt;br /&gt;
“Well, I guess so.”&lt;br /&gt;
&lt;br /&gt;
“Wait, wasn’t he in there with you?” Linus gestured to girls’ tent.&lt;br /&gt;
&lt;br /&gt;
“Why would he be in my tent? He’s your Tuxemon.”&lt;br /&gt;
&lt;br /&gt;
Linus looked around the campground. &lt;br /&gt;
&lt;br /&gt;
“Maybe he slept outside … Turnippers are a very active Tuxemon …” &lt;br /&gt;
&lt;br /&gt;
Zoe patted Sparks Hanabi. The fiery raccoon nestled against her neck.&lt;br /&gt;
&lt;br /&gt;
Linus poked around the campground. He checked behind logs and in the two tents abandoned by James and Matt. He looked through the scrub surrounding the campground. There was no sign of Brassi. &lt;br /&gt;
&lt;br /&gt;
Zoe had woken Jackson and Iggy. They stood together by the burned out campfire. Perhaps it was Linus’ imagination, but it seemed like Reaper was glaring at him.&lt;br /&gt;
&lt;br /&gt;
“Um, Linus?” Jackson said softly. &lt;br /&gt;
&lt;br /&gt;
Linus nodded, not looking up from his feet. &lt;br /&gt;
&lt;br /&gt;
“You don’t think Brassi heard those things you said about him last night, do you?” Jackson said.&lt;br /&gt;
&lt;br /&gt;
Linus hunched his shoulders. He didn’t want Zoe and Jackson to see him cry. &lt;br /&gt;
&lt;br /&gt;
“That turnip-dog?” Linus said. He meant it to sound jokey and unaffected, but as soon as he said it he regretted it. “We would have noticed him if he was around the place – remember? He’s always making a fuss.”&lt;br /&gt;
&lt;br /&gt;
“He did like being around you – does like it, I mean,” Jackson said. “He could have snuck up while we were by the campfire without anyone noticing.” &lt;br /&gt;
&lt;br /&gt;
“Well anyway,” Linus’ voice wavered. “He wouldn’t understand human talk, even if he was close.” &lt;br /&gt;
&lt;br /&gt;
“All Tuxemon do understand us to some extent, Linus,” Zoe said and held her Pantern up to her face. “Don’t they, Mr Hanabi?” The fiery raccoon touched her nose with his paw.&lt;br /&gt;
&lt;br /&gt;
Linus looked at her suddenly. “They ''all'' do?” &lt;br /&gt;
&lt;br /&gt;
She nodded. &lt;br /&gt;
&lt;br /&gt;
Linus walked up to Reaper. He barely came up to the Elowind’s puffed-out chest. &lt;br /&gt;
&lt;br /&gt;
“Ah, Reaper?” &lt;br /&gt;
&lt;br /&gt;
The giant raptor did not move a muscle.&lt;br /&gt;
&lt;br /&gt;
“Did you see where Brassi went last night? Brassi is … oh, you must know him, he’s my Turnipper!” &lt;br /&gt;
&lt;br /&gt;
Linus trailed off, and Reaper did not respond. Linus sighed and walked away for a few steps. He saw Zoe and Jackson’s eyes widen, and he spun around. &lt;br /&gt;
&lt;br /&gt;
Reaper was pointing with one of her mighty, snow-white wings … pointing straight at Blue Rock! &lt;br /&gt;
&lt;br /&gt;
Linus collected his backpack from the boys’ tent. He zipped it shut and looked up – only to see Zoe and Jackson blocking his way.&lt;br /&gt;
&lt;br /&gt;
“Linus! Just what are you planning to do?” Zoe said.&lt;br /&gt;
&lt;br /&gt;
“I’m going to find Brassi!” &lt;br /&gt;
&lt;br /&gt;
“Uh, I don’t think that’s a good idea,” Jackson said nervously. “Let’s wait till Arya is back and we can do a proper search.”&lt;br /&gt;
&lt;br /&gt;
Linus pushed passed them.&lt;br /&gt;
&lt;br /&gt;
“I’m the reason he ran away – while the Fiend of the Fells is on the loose. If something happened to him, I’d … I’d never forgive myself.”&lt;br /&gt;
&lt;br /&gt;
Zoe looked nervously at Jackson. Jackson nodded. &lt;br /&gt;
&lt;br /&gt;
“In that case, we’re coming with you,” he said.&lt;br /&gt;
&lt;br /&gt;
“No way,” Linus said. “You need to wait here till Arya gets back so you can explain what’s happening.” &lt;br /&gt;
&lt;br /&gt;
“Linus …” &lt;br /&gt;
&lt;br /&gt;
“I need to do this myself.”&lt;br /&gt;
&lt;br /&gt;
And with that, Linus crossed the clearing and started toward Blue Rock without looking back once. &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
The path to Blue Rock was steeper than anything the Scouts had hiked the day before, and within a few minutes Linus was breathing heavily. The hour was still early; the low mint-green grasses and grey-green heather glistened with the morning dew. &lt;br /&gt;
&lt;br /&gt;
The noises of the bush, which had passed unnoticed when he was part of a big, noisy troop of Scouts, were now very audible. Whether it was a cracking twig, a tweeting bird or a gorse bush creaking in the wind, Linus looked around each time, aware that the Fiend of the Fells could be anywhere. Even the absence of sound made Linus twitchy, as he imagined the birds falling silent at the approach of the Fiend. &lt;br /&gt;
&lt;br /&gt;
Linus’ nervous energy kept him moving at a good pace, and it seemed like no time at all had passed before he was standing at the base of Blue Rock. &lt;br /&gt;
&lt;br /&gt;
The Rock was even more magnificent up close. It jutted abruptly out of the dusty yellow earth, a clean, smooth grey-blue stone. ''Like a gravestone, ''Linus thought suddenly. He tried to push that thought out of his mind. &lt;br /&gt;
&lt;br /&gt;
Rusty stairs had been bolted to Blue Rock. A small sign from the Parks Service, in much better condition than the stairs, warned that hikers climbed at their own risk. &lt;br /&gt;
&lt;br /&gt;
“Brassi! Brassi! Are you here? Koo-wee! Koo-wee!” Linus yelled. He paused for a minute, but there was no response. ''It was worth a try, ''he thought and forced himself towards the rusty stairs. &lt;br /&gt;
&lt;br /&gt;
The stair railing was scratchy under his hand. The flaking paint cut at his palm. The steps were made of iron grating to let rainwater drip through; he could see straight through them to the ground far below. &lt;br /&gt;
&lt;br /&gt;
The wind caught at Linus’ clothes, pulling him this way and that. Then it seized the stairs and shook them. &lt;br /&gt;
&lt;br /&gt;
For all that the path to Blue Rock had seemed to take no time at all, the stairs up Blue Rock seemed to take a lifetime. Linus told himself that it was no different to running up to his grandparents’ seventh-story apartment when he visited them in the city – but he couldn’t see the ground through those stairs!&lt;br /&gt;
&lt;br /&gt;
Finally, Linus made it to the top. Blue Rock was remarkably flat and smooth but for the occasional boulder or little pool. Dirt and low plants had filled the cracks between the stones. &lt;br /&gt;
&lt;br /&gt;
Linus worked up the courage to walk closer to the north edge of Blue Rock. The view was magnificent: the scrubs and small trees that seemed green or grey from the ground had purple and white tints when viewed from above, and the winds that had shaken the rusty stairs now created pleasant waves along the grass. &lt;br /&gt;
&lt;br /&gt;
Linus could even make out the campground from this height, and the blue and orange specks that were their tents. He waved, even though he knew that Reaper, Zoe and Jackson couldn’t see him from this distance. &lt;br /&gt;
&lt;br /&gt;
''It’s not them I need to worry about, ''Linus reminded himself. &lt;br /&gt;
&lt;br /&gt;
“Brassi! Brassi!” he yelled.&lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
This time Linus cupped his hands around his mouth and really hollered.&lt;br /&gt;
&lt;br /&gt;
“Braaaaaaaaaaaaaaaaaaasi! I’m sorry! Braaaaaaaaaaaaaaaasi!” &lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
And then – a bark! &lt;br /&gt;
&lt;br /&gt;
“Brassi!” &lt;br /&gt;
&lt;br /&gt;
Another bark!&lt;br /&gt;
&lt;br /&gt;
Linus scanned the fells for any trace of the bouncy dog with leaves for his hair and tail. After five minutes of calling, Linus saw a small brown shape give a happy little bounce. He waved both hands over his head and there was another happy bounce. &lt;br /&gt;
&lt;br /&gt;
Linus was watching the gambolling Turnipper make his way slowly to the Rock when a dark shape caught his eye.&lt;br /&gt;
&lt;br /&gt;
The dark shape was a few hundred metres away. But it was moving quickly, and in a straight line towards Brassi, who was still bouncing along without a care in the world.&lt;br /&gt;
&lt;br /&gt;
''The Fiend of the Fells! ''Linus gasped. “Brassi! Brassi!” &lt;br /&gt;
&lt;br /&gt;
The Turnipper gave another happy bounce.&lt;br /&gt;
&lt;br /&gt;
“No!” Linus said and waved his hands over his head. “Look out! Behind you!” &lt;br /&gt;
&lt;br /&gt;
But the wind caught Linus’ words and blew them far away. All Brassi could hear was his companion’s voice, and he bounced happily at the thought that he would soon be reunited with Linus.&lt;br /&gt;
&lt;br /&gt;
Linus tried pointing, yelling, waving, and even miming a big hulking figure sneaking up on a bouncing dog, but nothing got through to the Turnipper. Meanwhile the dark shape drew ever closer.&lt;br /&gt;
&lt;br /&gt;
Linus took the rusty stairs two at a time, hands never touching the railing. &lt;br /&gt;
&lt;br /&gt;
Barely a minute later, he was on the ground. Linus kept running in the direction he’d last seen Brassi. &lt;br /&gt;
&lt;br /&gt;
The scrub caught at his clothes. After the handle of his backpack got caught on a thick branch, Linus slipped out of it and left it behind. &lt;br /&gt;
&lt;br /&gt;
From the top of Blue Rock, Linus had seen everything. In the scrub, Linus could not see very far at all. But he continued, pushing his way through the scrub and even crawling on his belly under a particularly spikey thicket. From time to time he’d yell for Brassi – and sometimes he’d even hear a bark in response. &lt;br /&gt;
&lt;br /&gt;
There was a sudden grunting and yelling from up ahead. &lt;br /&gt;
&lt;br /&gt;
“Brassi!” Linus yelled and broke forward through the scrub. For a moment, he saw a clearing, and a dark human-like shape walking away from him – and then Linus tripped over a root and fell flat on his face. The wind was knocked from his body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Linus recovered his breath, he pushed himself up off the ground and looked up. &lt;br /&gt;
&lt;br /&gt;
The dark figure was a large goblin with dark green skin dotted with rubies, sapphires and other precious gems. It walked on its gigantic arms – each one as tall as Linus and double his width – while its tiny legs and tail trailed behind. A golden crown sat on its head, between four horns. &lt;br /&gt;
&lt;br /&gt;
Linus had never seen a monster like this in his life – not in person, not in the zoo, nor even in the books of Tuxemon that he used to read every night before bed. This must be the Fiend of the Fells! &lt;br /&gt;
&lt;br /&gt;
And it was walking purposefully towards the other end of the clearing. &lt;br /&gt;
&lt;br /&gt;
Linus froze for a moment. ''If I only stay quiet, I can back away and get out of here, ''he thought – but then he heard the whimper. ''That must be Brassi! ''&lt;br /&gt;
&lt;br /&gt;
As Linus pushed himself to his feet, his hand closed around a rock lying. He took a deep breath, and then lobbed the rock at the Fiend’s head. &lt;br /&gt;
&lt;br /&gt;
It was a perfect hit, right on the monster’s crown. There was a satisfying “clang”, and the crown fell off its head. &lt;br /&gt;
&lt;br /&gt;
“Hey you big brute!” Linus yelled. “Pick on someone your own size!” &lt;br /&gt;
&lt;br /&gt;
The monster stopped. Then it sat down.&lt;br /&gt;
&lt;br /&gt;
Linus thought for a moment that his thrown rock had dazed it. But the monster was just sitting so it could stop using its mighty right arm to walk, and instead raise its hand well above its head, curled in a terrible fist. &lt;br /&gt;
&lt;br /&gt;
As it did, the sapphires embedded in the Fiend’s arm sparkled in the sunlight, giving Linus an idea.&lt;br /&gt;
&lt;br /&gt;
Linus reached into his pockets and drew out a handful of loose change.&lt;br /&gt;
&lt;br /&gt;
He threw the coins at the Fiend. Most fell short, thudding into the dirt. But one clinked off of the monster’s ankle. &lt;br /&gt;
&lt;br /&gt;
The monster turned around. &lt;br /&gt;
&lt;br /&gt;
“Brassi, run!” Linus tried to yell, but the words froze in his throat at the sight of the monster. &lt;br /&gt;
&lt;br /&gt;
The Fiend was even more hideous from the front. Where its eyes should be there was just a spiral symbol pressed into its flesh. Its torso was brown, with a shiny gold band like a treasure chest. Below the gold band, the monster had a second mouth on its stomach. &lt;br /&gt;
&lt;br /&gt;
Both mouths – on its face and on its stomach – opened to produce a double-scream more horrible than anything Linus had ever heard.&lt;br /&gt;
&lt;br /&gt;
Then it looked down. &lt;br /&gt;
&lt;br /&gt;
The goblin’s symbol glowed silver as it saw the coins scattered around the clearing. It picked up the first coin in a flash, and fed it to its stomach-mouth. It leapt to the next coin, and the next, repeating the process each time.&lt;br /&gt;
&lt;br /&gt;
In the momentary interruption, Linus looked past the Fiend to his victim.&lt;br /&gt;
&lt;br /&gt;
“Matt?” Linus said incredulously.&lt;br /&gt;
&lt;br /&gt;
On his bum, backed against a tree, was the camper that Reaper and Arya had rescued the day before. Matt swept his long hair out of his face and winked at Linus.&lt;br /&gt;
&lt;br /&gt;
Then Matt leapt to his feet and grabbed the monster’s crown from where it had fallen.&lt;br /&gt;
&lt;br /&gt;
“Thanks for the help, buddy,” he said and ran off through the thicket. The last Linus saw of him was the morning sun glinting off the crown. &lt;br /&gt;
&lt;br /&gt;
As Matt made his escape, Linus saw the Fiend’s hand close around the last of Linus’ coins. Its face symbol turned red as the monster walked purposefully – right towards Linus. The Scout tried to back up, but he was held in place by the thorny scrub. &lt;br /&gt;
&lt;br /&gt;
Then the Fiend was upon him. Again it sat down in order to raise its right hand high. The fist blocked out most of the sky. Linus flinched and closed his eyes.&lt;br /&gt;
&lt;br /&gt;
The sky remained dark, but the fist never fell. &lt;br /&gt;
&lt;br /&gt;
Linus opened his eyes. &lt;br /&gt;
&lt;br /&gt;
The Fiend was frozen in place, wrapped all around in green vines! Brassi ran excitedly around his catch. &lt;br /&gt;
&lt;br /&gt;
“Brassi!” Linus yelled. “Oh Brassi, you saved me!” &lt;br /&gt;
&lt;br /&gt;
The Turnipper bounced up to Linus and gave his leg a gigantic slobbery lick. Linus fell to his knees and wrapped his arms around Brassi’s neck, grinning as the next gigantic slobbery lick went right up his face.&lt;br /&gt;
&lt;br /&gt;
“Brassi, I’m so sorry. You are the cleverest, most powerful, most loyal Tuxemon that any Scout could wish for.”&lt;br /&gt;
&lt;br /&gt;
Brassi panted happily and Linus wiped away his secret tears on the Turnipper’s soft brown coat. &lt;br /&gt;
&lt;br /&gt;
Then a shadow fell across the clearing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Linus looked up. Hovering above the clearing was Reaper, with Arya on her back. Reaper carried Zoe in one claw and Jackson in the other. Jackson looked green and was holding Iggy tightly; Zoe was grinning from ear to ear and Mr Hanabi’s tail-flame burned a happy blue. &lt;br /&gt;
&lt;br /&gt;
Arya leapt onto the ground and advanced on Linus and Brassi.&lt;br /&gt;
&lt;br /&gt;
“Scout! Why did you leave the camp? Why did you disobey my express order to stay put?”&lt;br /&gt;
&lt;br /&gt;
She stopped as she passed under the Fiend’s raised arm, and seemed to notice it for the first time.&lt;br /&gt;
&lt;br /&gt;
“What … what’s going on here?”&lt;br /&gt;
&lt;br /&gt;
Jackson and Zoe pushed forward to stand between Linus and Arya.&lt;br /&gt;
&lt;br /&gt;
“We tried to explain but there wasn’t time,” Zoe said.&lt;br /&gt;
&lt;br /&gt;
Arya jerked her head for the two Scouts to move. “I’m not going to bite his head off,” she said. They shuffled to the side.&lt;br /&gt;
&lt;br /&gt;
Linus hung his head.&lt;br /&gt;
&lt;br /&gt;
“It’s all my fault, Arya. Last night I said some extremely rude things about my companion. And … and he heard, and he ran off, and when we realised this morning that he was gone I had to go look for him. And I found him, but then the Fiend appeared, and … and then Brassi saved me because he’s the best, finest Tuxemon that any Scout could wish for!” &lt;br /&gt;
&lt;br /&gt;
Arya tilted her head. “I’m going to need that explained to me again, slower.”&lt;br /&gt;
&lt;br /&gt;
“Well, firstly it’s all my fault,” Linus said slowly.&lt;br /&gt;
&lt;br /&gt;
“Not now!” Arya said and turned to examine the Fiend. &lt;br /&gt;
&lt;br /&gt;
“So this is the Fiend of the Fells, is it?”&lt;br /&gt;
&lt;br /&gt;
“Have you ever seen a Tuxemon like it, Arya?” Zoe asked.&lt;br /&gt;
&lt;br /&gt;
“I’ve heard of them,” Arya replied. “It’s a Treasurblin, the Treasure Tuxemon. They live in dark, secret places and keep hoards of treasure stored in their coffer-stomachs.” She tickled its stomach and its stomach-mouth opened. There was a clinking of coins and precious metals. &lt;br /&gt;
&lt;br /&gt;
“It swallowed my loose change,” Linus said.&lt;br /&gt;
&lt;br /&gt;
The stomach-mouth slammed shut.&lt;br /&gt;
&lt;br /&gt;
“I wouldn’t try to get it back,” Arya said drily. &lt;br /&gt;
&lt;br /&gt;
“Are they dangerous and wicked?” Jackson asked.&lt;br /&gt;
&lt;br /&gt;
“Not wicked,” Arya said, “so much as obsessed with treasure. And not normally dangerous – unless you get between them and their gold.”&lt;br /&gt;
&lt;br /&gt;
“But I didn’t –” Linus protested.&lt;br /&gt;
&lt;br /&gt;
“Not you – those two campers we found, Matt and James. I’ll bet anything they stole something from the Treasurblin. It’s been sulking around for the last few months looking for it and frightening perfectly innocent campers – and when Matt and James came back for more the Treasurblin caught them and strung them up to teach them a lesson!” &lt;br /&gt;
&lt;br /&gt;
“Matt was here!” Linus said excitedly.&lt;br /&gt;
&lt;br /&gt;
Arya nodded. “I suspected as much. As I was walking them back to Border-Tree for medical attention, they gave me the slip. They must have doubled back here to retrieve the stolen treasure,”&lt;br /&gt;
&lt;br /&gt;
“What do we do now?” Jackson asked nervously. “Those vines aren’t going to hold the Fiend forever.”&lt;br /&gt;
&lt;br /&gt;
“Those vines are perfect,” Linus said firmly and patted Brassi’s head.&lt;br /&gt;
&lt;br /&gt;
“They are very fine vines, but Jackson is right. The only way we fix this for good is to find Matt and James and make them give the treasure back. But how to find them?”&lt;br /&gt;
&lt;br /&gt;
Brassi slipped out from Linus’ hands and ran towards the patch in the clearing where Matt had lay. He sniffed the ground and then looked back at the Scouts, wagging his tail.&lt;br /&gt;
&lt;br /&gt;
“Of course!” Arya said. “Brassi can follow the scent!”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scouts followed Brassi through the scrub to a thin track through the heath. A few minutes later, the track took them to a shallow overhang. Two men were wrestling a clinking sack out of a freshly-dug hole. It was Matt and James! Matt had stuck the Treasurblin’s crown on his own head as they worked.&lt;br /&gt;
&lt;br /&gt;
Reaper screeched and leapt into the air. They dropped the sack, and before it even hit the ground Reaper had swooped forward and seized it in her claw. She used the other claw to snatch the crown from Matt’s head. &lt;br /&gt;
&lt;br /&gt;
“Reaper will return the treasure and release the Treasurblin from the vines,” Arya said. “I imagine the Fiend of the Fells will be no more after that. Just a regular Treasurblin napping in the tunnels below Blue Rock.” &lt;br /&gt;
&lt;br /&gt;
“Speaking of vines,” Linus said. “Brassi, if you would do the honours?”&lt;br /&gt;
&lt;br /&gt;
Brassi shook his leaf-tail happily and in a flash Matt and James were totally wrapped up. &lt;br /&gt;
&lt;br /&gt;
Arya held her hand out and Zoe, Jackson and Linus put their hands on top. Then Brassi, Iggy and Sparks Hanabi added their paws. &lt;br /&gt;
&lt;br /&gt;
“Blue Rock Troop: mission accomplished!”&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:AVITSN.png&amp;diff=38189</id>
		<title>File:AVITSN.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:AVITSN.png&amp;diff=38189"/>
		<updated>2026-08-07T21:54:43Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Category:Emmanuel Charles
Category:Main
Category:Turnipper
Category:Elowind
Category:Art
Category:Rockitten
Category:Pantern&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Emmanuel Charles]]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Turnipper]]&lt;br /&gt;
[[Category:Elowind]]&lt;br /&gt;
[[Category:Art]]&lt;br /&gt;
[[Category:Rockitten]]&lt;br /&gt;
[[Category:Pantern]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Techniques&amp;diff=38188</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Techniques&amp;diff=38188"/>
		<updated>2026-08-07T09:26:40Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* Power and Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page describes the game mechanics of techniques. [[:Category:Technique]] is the list of techniques that have been designed and [[Creating Techniques]] is the guide to making your own techniques.''&lt;br /&gt;
&lt;br /&gt;
Techniques are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat.&lt;br /&gt;
&lt;br /&gt;
Each tuxemon knows between one and four techniques at any one time, but which techniques they know can change. A monster can also re-learn techniques from earlier levels, by visiting the [[Dojo of the Elements]]. &lt;br /&gt;
&lt;br /&gt;
=== Acquisition ===&lt;br /&gt;
Each tuxemon learns techniques at certain levels according to their species (so all [[Rockitten]] have the opportunity to learn [[Ram]] at level 4 and [[Mudslide]] at level 7, for example.)&lt;br /&gt;
&lt;br /&gt;
A tuxemon can also learn techniques through other ways, most notably by having a technique teaching [[Item]] used on them. &lt;br /&gt;
&lt;br /&gt;
=== Accuracy and Potency ===&lt;br /&gt;
&lt;br /&gt;
Accuracy (0 to 100): Accuracy is the chance of the technique succeeding. &lt;br /&gt;
&lt;br /&gt;
Potency (0 to 100; only for technqiues with a User or Target Condition, or both): Potency is the chance of the conditions being applied.&lt;br /&gt;
&lt;br /&gt;
User Condition: The condition that the user receives (if Potency is successful)&lt;br /&gt;
&lt;br /&gt;
Target Condition: The condition that the target receives (if Potency is successful)&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
&lt;br /&gt;
Each technique has a &amp;quot;Recharge&amp;quot; value, which is how frequently it can be used. A value of 1 means it can be used again the next turn. A value of 2 or more means the user must wait that many turns to use it again. &lt;br /&gt;
&lt;br /&gt;
=== Elements ===&lt;br /&gt;
&lt;br /&gt;
Most techniques have a single [[Type|Types]], drawn from the same types as tuxemon (so there are [[Earth]] tuxemon and [[Earth]] techniques, for example.)&lt;br /&gt;
&lt;br /&gt;
A few rare techniques have two types.  &lt;br /&gt;
&lt;br /&gt;
A technique's type is usually only relevant to affect the damage it does, so while techniques that do not do damage still have types, this is for thematic purposes only. &lt;br /&gt;
&lt;br /&gt;
== Range, Power and Damage ==&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
* '''Special:''' Any technique that does not involve an attack&lt;br /&gt;
* '''Melee:''' Multiply damage by User Melee and divide it by Target Armor&lt;br /&gt;
* '''Ranged:''' Multiply damage by User Ranged and divide it by Target Dodge&lt;br /&gt;
* '''Touch:''' Multiply damage by User Melee and divide it by Target Dodge&lt;br /&gt;
* '''Reach:''' Multiply damage by User Ranged and divide it by Target Armor&lt;br /&gt;
* '''Reliable:''' Multiply damage by 1&lt;br /&gt;
&lt;br /&gt;
=== Power and Damage ===&lt;br /&gt;
&lt;br /&gt;
Multiply damage by the technique's Power. &lt;br /&gt;
&lt;br /&gt;
A damaging technique does damage based on the below formula:&lt;br /&gt;
&lt;br /&gt;
    (User Melee or Ranged/Target Armor or Dodge OR 1 if Reliable) * (7 + User Level) * Technique Power * Weakness or Resistance Multiplier&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
&lt;br /&gt;
A technique can target the user, a single enemy, the user and their ally (in a double battle), both enemies (in a double battle) or all members of either player's team (including those still in their Tuxeball). &lt;br /&gt;
&lt;br /&gt;
An attack targeting both enemies in a double battle has its damage reduced to 75% of what it would be if there were only a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;areas&amp;lt;/code&amp;gt; Do damage to all enemy creatures currently in the battle. In other words, this effect makes no difference in a one-on-one battle but damages both enemies in a two-on-two battle. [[Firestorm]], for example. &lt;br /&gt;
* &amp;lt;code&amp;gt;cooldown x&amp;lt;/code&amp;gt; Increases or decreases the recharge time for x's techniques (with x being own monster, enemy monster or both). Can indicate which types of technique are *not* affected, so for example [[Pouch]] reduces the user's recharge time for non-damaging techniques. Currently [[Pouch]] is unique in using this effect.&lt;br /&gt;
* &amp;lt;code&amp;gt;disappear x&amp;lt;/code&amp;gt; The user disappears for a turn (not able to be targeted by attacks), and then returns to use technique &amp;quot;x&amp;quot;. For example, [[Oven]] causes the user to disappear for a turn and then use [[Fire Ball]] on their return. [[Burrow Blast]] does the same but with [[Strike]]. &amp;lt;code&amp;gt;appear&amp;lt;/code&amp;gt; is the matching effect that ends the disappear effect.&lt;br /&gt;
* &amp;lt;code&amp;gt;empty&amp;lt;/code&amp;gt; The technique does nothing, by design. [[Wiggle]] is the only example so far. &lt;br /&gt;
* &amp;lt;code&amp;gt;foresight x&amp;lt;/code&amp;gt; The technique is reused x turns later, with Power x. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;heal x, y&amp;lt;/code&amp;gt; Heal x by y damage, if y is a number (say, 20 or 50). If y is a fraction, heal x by (y * target's maximum HP). ''(No such examples yet, except among items.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;healing&amp;lt;/code&amp;gt; Heal the user an amount equal to (the technique's &amp;quot;healing power&amp;quot; value * (7 + user's level)). For example, [[Gourmet]] has healing power 3.&lt;br /&gt;
* &amp;lt;code&amp;gt;life_share&amp;lt;/code&amp;gt; Shares the current HP amounts of the two monsters. The direction of the sharing is determined by the `direction` attribute, which can be either &amp;quot;user_to_target&amp;quot; or &amp;quot;target_to_user&amp;quot;. The method of the sharing is determined by the `method` attribute, which can be either &amp;quot;weighted&amp;quot;, &amp;quot;geometric&amp;quot; or &amp;quot;simple&amp;quot;. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;life_swap&amp;lt;/code&amp;gt; Swaps the current HP amounts of the two monsters. The user receives the target's HP (up to the user's max HP), and the target receives the user's HP (up to the target's max HP). ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;money&amp;lt;/code&amp;gt; On a hit, gain dollars equal to the HP damage done. On a miss, user loses HP equal to the damage that would have been done. [[Gold Digger]] is currently the only technique to use this effect. &lt;br /&gt;
* &amp;lt;code&amp;gt;move_type x&amp;lt;/code&amp;gt; The element of the move changes to match the element of x, which is either the user or the target. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;multiattack x&amp;lt;/code&amp;gt; Make a number of attacks equal to x. For example, [[Leaf Barrage]] attempts two hits.&lt;br /&gt;
* &amp;lt;code&amp;gt;photogenesis x, y, z&amp;lt;/code&amp;gt; Heals the user based on time of day. The entry specifies the start hour (x), peak hour (y, when healing is greatest) and end hour (z). Healing is skipped if the user is indoors, the technique misses, or the user is at full health. [[Solar Synthesis]] heals the user via &amp;lt;code&amp;gt;photogenesis 6,12,18&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;prop_damage x, y&amp;lt;/code&amp;gt; Do damage to x, an amount equal to (y * the target's maximum HP). [[Panjandrum]] deals 25% of the target’s max HP. [[Tooth for Tooth]] does proportional damage to both user and target.&lt;br /&gt;
* &amp;lt;code&amp;gt;prop_healing x, y&amp;lt;/code&amp;gt; Heal x an amount equal to (y * the user's maximum HP). [[Blossom]] heals its user for 20% of max HP after damaging the foe.&lt;br /&gt;
* &amp;lt;code&amp;gt;remove x, y&amp;lt;/code&amp;gt; Remove y condition from x (own monster, enemy monster or both). Can indicate a single condition or multiple, or use &amp;quot;positive&amp;quot;, &amp;quot;negative&amp;quot; or &amp;quot;all&amp;quot;. [[Feint]] removes positive conditions from the enemy. &lt;br /&gt;
* &amp;lt;code&amp;gt;reverse x&amp;lt;/code&amp;gt; Change x's element back to its original element after it has been switched. X can be the player's monster, the opponent's monster, both, etc. [[Neutralize]] reverses type changes for every creature on the field, if they have been &amp;lt;code&amp;gt;switch&amp;lt;/code&amp;gt;ed, and is currently the only technique to use the reverse effect. &lt;br /&gt;
* &amp;lt;code&amp;gt;sacrifice x&amp;lt;/code&amp;gt; The user loses all of their HP, and the target takes damage equal to the user's HP loss * x. [[Undertaker]] spends all of the user’s current HP to do that much damage; currently the only technique to use this effect.&lt;br /&gt;
* &amp;lt;code&amp;gt;scope&amp;lt;/code&amp;gt; The opponent's stats are revealed. [[Scope]] is the archetypal (and to date only) example. &lt;br /&gt;
* &amp;lt;code&amp;gt;splash x&amp;lt;/code&amp;gt; If the attack misses, do damage divided by x (always 8 in the conditions implemented so far). [[Surf]] is such an example. &lt;br /&gt;
* &amp;lt;code&amp;gt;step_damage x, y, z&amp;lt;/code&amp;gt; Do damage based on the number of [[Steps]] that the user has taken. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;step_healing x, y, z&amp;lt;/code&amp;gt; Do damage based on the number of [[Steps]] that the user has taken. ''(No such examples yet.)'' &lt;br /&gt;
* &amp;lt;code&amp;gt;switch x, y&amp;lt;/code&amp;gt; Changes x's element to y, which can be a specific element or random. X can be the player's monster, the opponent's monster, both, etc. For example, [[Ants]] changes the opponent's element to Earth while [[Chameleon]] changes the user's element to Wood. If a monster has two elements, both are replaced by the new element.&lt;br /&gt;
* &amp;lt;code&amp;gt;transfer x&amp;lt;/code&amp;gt; If the user has the specified condition (x), the target gets the condition instead. [[Suck Poison]] transfers [[Poisoned]], and is the only technique with this effect so far.&lt;br /&gt;
&lt;br /&gt;
(Damage is technically an effect too, but is omitted from this list since it is discussed above.)&lt;br /&gt;
&lt;br /&gt;
= Related links =&lt;br /&gt;
&lt;br /&gt;
* [[Other technique ideas]]&lt;br /&gt;
* [[Technique design space]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Candy_Town&amp;diff=38187</id>
		<title>Candy Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Candy_Town&amp;diff=38187"/>
		<updated>2026-08-06T10:45:42Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* Scoop Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Candy Town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Slogan: Pushing the bounds of possibility - with biology.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== [[Route 6]] ===&lt;br /&gt;
=== [[Sea Route C]] ===&lt;br /&gt;
=== [[Diamond Hill]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== 1. Confiscation ===&lt;br /&gt;
''When you first land after surfing,'' &lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* Stop right there! We are taking all infected tuxemon to the Hospital to be quarantined until Greenwash develops a cure for the virus. &lt;br /&gt;
* (If none are infected) Wow! I guess you get to keep them all ... Uh ... I mean, good job keeping your tuxemon free from disease. You may go. / (If one or more is infected, they are removed from the party) Ha! I mean, oh dear, your tuxemon are infected and must be quarantined. Hand them over now ... &lt;br /&gt;
* Don't you even think of trying to steal your tuxemon back from the Hospital. The scanners are set up to reject all known tuxemon and human DNA!&lt;br /&gt;
&lt;br /&gt;
(If all tuxemon in the party are infected, then teleport Protagonist to [[Candy Town]] Cafe) &lt;br /&gt;
&lt;br /&gt;
[[Barmaid]]&lt;br /&gt;
* Are you okay? I guess all your tuxemon were infected, so the Enforcers took them to the Hospital! You can use the PC to get out some non-infected tuxemon.&lt;br /&gt;
* (if tuxemon in PC) Hold on, I'll lock the café door for a sec while you access the PC, don't want any unwanted Enforcers crashing the party. Once you've got your tuxemon, I'll let the regulars back in.&lt;br /&gt;
* (If no tuxemon in PC) Oh dear, you're totally out of tuxemon. Well, I have this Nudiflot I don't really want. (Gets level 25 [[Nudiflot M]])&lt;br /&gt;
&lt;br /&gt;
=== 2. Mum's Surfboard ===&lt;br /&gt;
&lt;br /&gt;
''Before you defeat [[Hospital]] and recover the vaccine''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surprised to see me? You'll never guess how I got here.&amp;quot;&lt;br /&gt;
&amp;quot;I surfed! And I've got a board for you too, but I won't be handing it over while monsters are in quarantine.&amp;quot;&lt;br /&gt;
&amp;quot;I don't want you making the sea journey without a full team.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
''After you defeat [[Hospital]] and recover the vaccine''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job, sweetie! Here's a Surfboard. Now you've got no excuses not to visit me.&amp;quot;&lt;br /&gt;
&amp;quot;Paper Town is just a short trip east across the sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== [[Greenwash HQ]] ===&lt;br /&gt;
&lt;br /&gt;
=== Hospital === &lt;br /&gt;
This is where thousands of tuxemon are being kept, in &amp;quot;quarantine&amp;quot;. An automatic detector at the door identifies tuxemon and won't let anyone in with them. (So you can't enter at all).&lt;br /&gt;
&lt;br /&gt;
Now you can return to the HOSPITAL. Just fuse one tuxemon that can pass through the detector and switch it off. The machine won't detect it - because it's not any known breed!&lt;br /&gt;
&lt;br /&gt;
This is a multi-level building, with many ENFORCERS and SPYDER AGENTS - the first direct proof of their collaboration, a healing location, scattered items and puzzles.&lt;br /&gt;
&lt;br /&gt;
They drop hints about their true plan: when the VIRUS is cured, they will confiscate any unlocked tuxemon for being &amp;quot;unsafe&amp;quot;, and use them to further their plans for world domination!&lt;br /&gt;
&lt;br /&gt;
As you go along, you also recover your confiscated tuxemon. For each one, you can choose to place it in your team or store it. They have the VIRUS though. &lt;br /&gt;
&lt;br /&gt;
You also find a trapped scientist, who says that the VIRUS is cureable - but only with access to the DNA. In other words, only unlocked tuxemon are cureable! He cures all yours.&lt;br /&gt;
&lt;br /&gt;
=== Cafe ===&lt;br /&gt;
[[Soldier]]&lt;br /&gt;
* I've been having trouble sleeping, and it's all because of something I witnessed on a security monitor when I was working as a security officer. It's a story that's been weighing on my mind, and I'm not sure if I should share it. But if you're willing to listen, I'll tell you what happened. (Y/N)&lt;br /&gt;
if yes:&lt;br /&gt;
* [[Flashbacks Spyder#Unleashed: The Cost of Ambition]]&lt;br /&gt;
if no&lt;br /&gt;
* It's probably for the best. It's not a story I like to think about, and I'm not sure I'm ready to relive it.&lt;br /&gt;
then:&lt;br /&gt;
* I'm glad I could share that with you. It's been a burden to carry this secret.&lt;br /&gt;
&lt;br /&gt;
=== Art Critic's House ===&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Simplistic and clumsy brushstrokes and a pedestrian theme. Bah! Another ruined canvas.&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]]&lt;br /&gt;
* He's so hard on himself, never happy with something he's painted. He's so forgetful, too. Perhaps I could buy a painting &lt;br /&gt;
* [If the player bought a painting from the [[Cotton Town]] art gallery]: What? You have a painting. Oooh - would you let me buy it? I have $2,000.&lt;br /&gt;
&lt;br /&gt;
* A newspaper clipping is on the wall. It begins: &amp;quot;The famous art critic has put away his poison pen and picked up the paint brush. After years of tearing down artists, can he do any better himself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''If you do sell her the painting, the next time you visit:''&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Magnificent! I didn't know I had it in me. I don't know what those artist were complaining about - painting is easy!&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]]&lt;br /&gt;
* Thank you, he's much better company now. Although ... he was saying something about taking up digital art!&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Cat Girl]]&lt;br /&gt;
* You know, I'm just fascinated by fossils. You know - [[Shammer]], [[Rhincus]], that kind of thing. Do you have a fossil tuxemon? Y/N&lt;br /&gt;
* You do? Want to trade it for a [[Propellercat]]? Y/N&lt;br /&gt;
''(If Shammer is traded, fulfils [[achievement]] &amp;quot;giving a dog tuxemon to a Cat Girl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Private Garden ===&lt;br /&gt;
This house has a garden out the back.&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
&lt;br /&gt;
*First time talking in any 24-hour period:*&lt;br /&gt;
&lt;br /&gt;
* Would you like me to harvest some crops for you? &lt;br /&gt;
&lt;br /&gt;
Choose one at random from:&lt;br /&gt;
&lt;br /&gt;
* Oh, how strange! An [[Ancient Egg]]. Here, you have it. It may be important. (Can only happen once, then this option is excluded)&lt;br /&gt;
* Oh, a [[Refreshing Slice]]! Here, you have it. &lt;br /&gt;
* Oh, [[Antidote Grapes]]! Here, you have them.&lt;br /&gt;
* Oh, [[Cure Festering]]! Here, you have it.&lt;br /&gt;
* Oh, a [[Cureall]]! Here, you have it.&lt;br /&gt;
* Oh, [[Restoration]]! Here, you have it. &lt;br /&gt;
* Oh, a [[Potion]]! Here, you have it.&lt;br /&gt;
* Oh, [[Tea]]! Here, you have it.&lt;br /&gt;
&lt;br /&gt;
*Second and subsequent time in any 24-hour period:*&lt;br /&gt;
&lt;br /&gt;
* How did you enjoy the fruits of my labors?&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Riverboat Captain]]&lt;br /&gt;
* I'm writing a book about my journey to the Archipelago. It is composed of nine volcanic islands.&lt;br /&gt;
* About 1,400 km (870 mi) west of [[Paper Town]], about 1,500 km (930 mi) north west of [[Candy Town]].&lt;br /&gt;
&lt;br /&gt;
[[Professor]]&lt;br /&gt;
* This darn tuxemon is eating me out of house and home. I wish I could trade it for a nice quite tuxemon, like a Cateye.&lt;br /&gt;
* Trade [[Cateye]] for [[Zunna]]&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
Stock:&lt;br /&gt;
* [[Revive]] — $1,000&lt;br /&gt;
* [[Mega Potion]] — $500&lt;br /&gt;
* [[Cureall]] — $1,500&lt;br /&gt;
* [[Diurnal Tuxeball]] — $300 (daytime only)&lt;br /&gt;
* [[Nocturnal Tuxeball]] — $300 (night only)&lt;br /&gt;
* [[Majestic Tuxeball]] — $600&lt;br /&gt;
* [[Imperial Potion]] — $1,000&lt;br /&gt;
&lt;br /&gt;
Tech counter:&lt;br /&gt;
* [[Peace Lily]] — $2,000&lt;br /&gt;
* [[Lucky Bamboo]] — $2,000&lt;br /&gt;
* [[TM: Frostbite]] — $2,000 (only one in stock)&lt;br /&gt;
* [[TM: Supernova]] — $2,000 (only one in stock)&lt;br /&gt;
* [[TM: Vorpal]] — $2,000 (only one in stock)&lt;br /&gt;
* [[TM: Acid]] — $2,000 (only one in stock)&lt;br /&gt;
* [[Budaye]] — $4,000 (level 10)&lt;br /&gt;
&lt;br /&gt;
=== Candy Port ===&lt;br /&gt;
[[File:Spyder candy port.png|thumbnail]]&lt;br /&gt;
The port is the furthermost south-western hub located on the Sea coast and acts as a central turntable for the traffic between the Fondent region and the other continents as well as the Archipelago. Here the player can find the [[Riverboat Station]].&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* Port authority seized more than 15 illegal containers of timber on a ship. Have you heard about it?&lt;br /&gt;
* The business owner didn't pay the required bribe for the timber, so the officials decided to confiscate it all.&lt;br /&gt;
&lt;br /&gt;
=== Cott's Candy Inn (Candy Port) ===&lt;br /&gt;
==== Downstairs ====&lt;br /&gt;
[[File:Spyder candy inn1.png|thumbnail]]&lt;br /&gt;
[[Shopkeeper]]&lt;br /&gt;
* Welcome to Cott's Candy Inn. My name is Cott.&lt;br /&gt;
&lt;br /&gt;
[[Pirate]]&lt;br /&gt;
* I was arrested and threatened with death on several occasions but I have gotten used to this kind of intimidation.&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Fondent is a dangerous continent for environmental activists. But no matter how short my life may be, I will continue to fight to protect the environment.&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* The old man has been exiled. He wasn't afraid to expose and denounce tycoons who engage in illegal logging and deforestation.&lt;br /&gt;
&lt;br /&gt;
[[Professor]]&lt;br /&gt;
* Some journalists are afraid of being arrested if they report on illegal logging.&lt;br /&gt;
&lt;br /&gt;
==== Upstairs ====&lt;br /&gt;
[[File:Spyder candy inn2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
[[Goth]]&lt;br /&gt;
* I'm a wild honeybee hunter. Do you like honey? (Y/N)&lt;br /&gt;
* It is so difficult to find bees now because there are less forests. In the past bee hunting was easy because the insects built their hives near foot trails.&lt;br /&gt;
&lt;br /&gt;
[[Yellow Belt]]&lt;br /&gt;
* So, the clock is ticking, and the beehives are being depleted. What can we do if Fondent is developed like this?&lt;br /&gt;
choice (&amp;quot;Stay and fight!&amp;quot; OR &amp;quot;Leave!&amp;quot;)&lt;br /&gt;
if &amp;quot;Stay and fight!&amp;quot;:&lt;br /&gt;
* Stay? Authorities in Fondent often look the other way when forest crimes take place! We are going to leave.&lt;br /&gt;
if &amp;quot;Leave!&amp;quot;:&lt;br /&gt;
* Leave? Sure. An island in the Archipelago&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* Are you allergic to bee stings? (Y/N)&lt;br /&gt;
if no:&lt;br /&gt;
* No? Good, because I lost my Tumblebee.&lt;br /&gt;
if yes:&lt;br /&gt;
* Yes? Wait, how is the reaction? (&amp;quot;Mild allergic reaction&amp;quot; OR &amp;quot;Severe allergic reaction&amp;quot;)&lt;br /&gt;
* Then it's better if you...&lt;br /&gt;
then for both&lt;br /&gt;
* B-z-z-z&lt;br /&gt;
* Keep calm and don't move a muscle...&lt;br /&gt;
the player gets stung&lt;br /&gt;
* Please take this as apology.&lt;br /&gt;
* if not allergic, then the player gets: [[Cureall]] and [[Restoration]]&lt;br /&gt;
* if mild allergic, then the player gets: [[Tumbleworm]] lv 15&lt;br /&gt;
* if sever allergic, then the player gets: [[Tumblebee]] lv 20&lt;br /&gt;
* It was very unfortunate what happened.&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Nudiflot M]]&lt;br /&gt;
* [[Nudiflot F]]&lt;br /&gt;
* [[Nudimind]]&lt;br /&gt;
* [[Nudikill]]&lt;br /&gt;
* [[Nostray]]&lt;br /&gt;
* [[Manosting]]&lt;br /&gt;
* [[Tweesher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Timber_Town&amp;diff=38186</id>
		<title>Timber Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Timber_Town&amp;diff=38186"/>
		<updated>2026-08-06T10:40:47Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* Scoop Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Timber Town.png|thumbnail]]&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== [[Route 5]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Tunnel B]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Walled Garden]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
''When you arrive,'' &lt;br /&gt;
&lt;br /&gt;
[[Riverboat Captain]]:&lt;br /&gt;
* Ahoy! The Riverboat is re-opening. Free travel for all children. We can take you anywhere between here and Paper Town. Other stations further downriver will be opening over the current days. ... What's that, you're from Paper Town? Maybe you should visit your family! I hear a new Daycare Center has started up there. &lt;br /&gt;
&lt;br /&gt;
(As you visit each additional town, its RIVERBOAT STATION opens). He also tells you that the DAYCARE CENTER in PAPER TOWN has reopened. As the game expands, this can also be used to access to other maps unrelated to the main plot.)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Cafe ===&lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
* Hey, that's a nice phone you've got there ... Your mum made it for you? Heaps cool! Then you've gotta install my newest social media app. It's called [[Contacts App]]. It keeps track of all the people you meet and tells you what they're up to.&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
* I overheard something interesting today, would you like to know? (Y/N)&lt;br /&gt;
if yes:&lt;br /&gt;
* [[Flashbacks Spyder#Petals of Progress: The Price of Beauty]]&lt;br /&gt;
if no&lt;br /&gt;
* No worries, it's not that important. Just some gossip about two florists.&lt;br /&gt;
then:&lt;br /&gt;
* I'm glad I could share that with you. It's always interesting to see how people react to change.&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Firefighter]]&lt;br /&gt;
* Hey, do you treat your tuxemon with proper respect?! &lt;br /&gt;
* Sorry, I can be very blunt. But you wouldn't believe the damage that tuxemon can do if they aren't taken proper care of.&lt;br /&gt;
* Last week a Tikoal almost burnt down its owner's house! &lt;br /&gt;
* Hey, do you want a Tikoal? I could really do with a Chillimp, if you've got one.&lt;br /&gt;
(trade [[Chillimp]] for [[Tikoal]])&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop HQ]] ===&lt;br /&gt;
Outside, an event just before the Protagonist can enter.&lt;br /&gt;
&lt;br /&gt;
[[Dante]] walks up.&lt;br /&gt;
* Hey, NAME. Are you planning to break into these HQ?&lt;br /&gt;
* Make sure you're well prepared before you do, because it's difficult to get out once you're inside!&lt;br /&gt;
* You'll need to call your mom to let her know you're safe. Use this app!&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
Stock:&lt;br /&gt;
* [[Repellent]] — $100&lt;br /&gt;
* [[Super Potion]] — $300&lt;br /&gt;
* [[Lavish Tuxeball]] — $300&lt;br /&gt;
* [[Restoration]] — $400&lt;br /&gt;
* [[Boost Armor]] — $550&lt;br /&gt;
* [[Boost Dodge]] — $550&lt;br /&gt;
* [[Boost Melee]] — $550&lt;br /&gt;
* [[Boost Ranged]] — $550&lt;br /&gt;
* [[Boost Speed]] — $550&lt;br /&gt;
* [[Majestic Tuxeball]] — $600&lt;br /&gt;
* [[Escape Key]] — $600&lt;br /&gt;
* [[Revive]] — $1,000&lt;br /&gt;
* [[Cureall]] — $1,500&lt;br /&gt;
* [[Raise HP]] — $10,000&lt;br /&gt;
* [[Raise Armor]] — $10,000&lt;br /&gt;
* [[Raise Dodge]] — $10,000&lt;br /&gt;
* [[Raise Melee]] — $10,000&lt;br /&gt;
* [[Raise Ranged]] — $10,000&lt;br /&gt;
* [[Raise Speed]] — $10,000&lt;br /&gt;
&lt;br /&gt;
Tech counter:&lt;br /&gt;
* [[Sweet Sand]] — $2,000&lt;br /&gt;
* [[Sea Girdle]] — $2,000&lt;br /&gt;
* [[Dollfin]] — $4,000 (level 10)&lt;br /&gt;
&lt;br /&gt;
=== [[Walled Garden]] ===&lt;br /&gt;
Outside, if the player has not yet defeated Midas in the [[Walled Garden]]:&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]:&lt;br /&gt;
* Welcome to the Walled Garden. [[Gold Pass]], please.&lt;br /&gt;
* Oh, I see. This is an exclusive venue for elite battlers. No amateurs.&lt;br /&gt;
&lt;br /&gt;
If the player has a [[Gold Pass]]:&lt;br /&gt;
* Please, come in. Let me take your coat. &lt;br /&gt;
&lt;br /&gt;
Outside, if the player has defeated Midas:&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]] Midas:&lt;br /&gt;
* Welcome one and all to the Public Garden. Lovers of tuxemon and the sport of tuxemon battling are our honored guests. &lt;br /&gt;
&lt;br /&gt;
[[Rogue]]:&lt;br /&gt;
* Yeah, yeah, let a thousand cheap flowers bloom. In you go.&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Rhinocarpe]]&lt;br /&gt;
* [[Urcheedle]]&lt;br /&gt;
* [[Drashimi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flower_City&amp;diff=38185</id>
		<title>Flower City</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flower_City&amp;diff=38185"/>
		<updated>2026-08-06T10:40:23Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* Scoop Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flower City.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== A. [[Route 4]] ===&lt;br /&gt;
&lt;br /&gt;
=== B. [[Route 5]] ===&lt;br /&gt;
After Event 1.&lt;br /&gt;
&lt;br /&gt;
=== C. [[Side Route A]] ===&lt;br /&gt;
&lt;br /&gt;
=== D. [[Riverboat Station]] ===&lt;br /&gt;
&lt;br /&gt;
After [[Timber Town]].&lt;br /&gt;
&lt;br /&gt;
=== E. [[Side Route D]] ===&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Rhinocarpe]]&lt;br /&gt;
* [[Urcheedle]]&lt;br /&gt;
* [[Drashimi]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== [[Nimrod HQ]] ===&lt;br /&gt;
An [[Enforcer]] blocks the way to [[Nimrod HQ]] until the player defeats the [[Dojo of the Elements]].&lt;br /&gt;
&lt;br /&gt;
=== Outdoors ===&lt;br /&gt;
[[Cat Girl]] Mieke&lt;br /&gt;
* It's exciting for us to visit the country of X! You have such unique tuxemon here ... Hey, do you want to trade? My [[Conileaf]] for a creature that we don't have back home ... how about [[Budaye]]? Y/N&lt;br /&gt;
&lt;br /&gt;
[[Beachcomber]] Fez&lt;br /&gt;
* Everyone in our region has to pick from one of the same five boring tuxemon. I know like a hundred people with a [[Foxfire]] ... Hey, do you want to trade? My [[Foxfire]] for an [[Ignibus]]? Y/N&lt;br /&gt;
&lt;br /&gt;
[[Snugglepot]] Cady&lt;br /&gt;
* Oh I'd just love to have a souvenier to take back home with me. I just adore those sweet little [[Grintot]]. Could you get me one? I could give you my [[Hampotamos]] in exchange? Y/N&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]] Teach&lt;br /&gt;
* Oh where has my other student gotten to?&lt;br /&gt;
&lt;br /&gt;
[[Child Actor]] Sandy&lt;br /&gt;
* This [[Pharfan]] keeps spraying me with water. What a drag! Hey, do you want it? You'd have to give me a [[Tweesher]] in return. Y/N&lt;br /&gt;
&lt;br /&gt;
[[Fisher]]&lt;br /&gt;
If player has [[Fishing Rod]]:&lt;br /&gt;
* It's a slow pleasure, but there's nothing nicer than fishing by the water. &lt;br /&gt;
* Just select your Rod from the Bag while facing the river.&lt;br /&gt;
&lt;br /&gt;
If player does not:&lt;br /&gt;
* Get yourself a Fishing Rod so you can enjoy the water as I do.&lt;br /&gt;
&lt;br /&gt;
=== Pet Shop ===&lt;br /&gt;
[[Shop Assistant]]&lt;br /&gt;
* Hello and welcome to the Pet Shop! Are you interested in buying a tuxemon?&lt;br /&gt;
(if the player has $500)&lt;br /&gt;
* Each for $500&lt;br /&gt;
&lt;br /&gt;
* [[Ziggurat]] (level 10)&lt;br /&gt;
* [[Woodoor]] (level 10)&lt;br /&gt;
* [[Fuzzlet]] (level 10)&lt;br /&gt;
* [[Potturmeist]] (level 10)&lt;br /&gt;
* [[Squink]] (level 10)&lt;br /&gt;
&lt;br /&gt;
[[Shopkeeper]]&lt;br /&gt;
* ''(First time spoken to)'' I found these eggs in the bough of a tree, and hatched them! They appear to be a previously unknown tuxemon. I call them [[Vivipere]]! I wonder what they morph into. &lt;br /&gt;
* ''(Then, and in the future if refused the first time)'' Tell you what, why don't I give you one and you can come back and tell me what it morphs into! Y/N&lt;br /&gt;
&lt;br /&gt;
''(If the player returns having morphed it)''&lt;br /&gt;
* ... You got it to morph? ... And you did it in that particular way? ... I see ... Hmmm, I don't really like the look of that morph. If I give you another [[Vivipere]], can you bring it back if it ever morphs into something different? Y/N&lt;br /&gt;
&lt;br /&gt;
''(This continues for as long as there are [[Vivipere]] morphs yet to be found.)''&lt;br /&gt;
&lt;br /&gt;
[[Conileaf]] and [[Rockitten]] wander around outside. &lt;br /&gt;
&lt;br /&gt;
=== House 1 ===&lt;br /&gt;
[[TV]]&lt;br /&gt;
* Two mons are having a fight. &amp;quot;I'm not your friend, Budaye&amp;quot;, one says.&lt;br /&gt;
&lt;br /&gt;
[[Firefighter]]&lt;br /&gt;
* The five Pillars are the only big companies in this region. They have a lot of sway.&lt;br /&gt;
&lt;br /&gt;
[[Granny]]&lt;br /&gt;
* Scoop has managed to cut the price of beef yet again! I don't know how they do it.&lt;br /&gt;
&lt;br /&gt;
=== House 2 ===&lt;br /&gt;
[[Soldier]]&lt;br /&gt;
* I worked for Nimrod during the war. Not that I got a medal. Or a parade. They don't hand those out to mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
* [[Radio FUD]] wakes me up every morning. Not sure I care for their politics, but at least they call it how they see it!&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
[[Shopkeeper]]&lt;br /&gt;
* Yesterday night, something incredible happened.\n I'm still trying to process it all. Would you like to hear about it? (Y/N)&lt;br /&gt;
if yes [[Flashbacks Spyder#O Captain! My Captain!]]&lt;br /&gt;
&lt;br /&gt;
Stock:&lt;br /&gt;
* [[Repellent]] — $100&lt;br /&gt;
* [[Super Potion]] — $300&lt;br /&gt;
* [[Lavish Tuxeball]] — $300&lt;br /&gt;
* [[Diurnal Tuxeball]] — $300 (daytime only)&lt;br /&gt;
* [[Nocturnal Tuxeball]] — $300 (night only)&lt;br /&gt;
* [[Restoration]] — $400&lt;br /&gt;
* [[Majestic Tuxeball]] — $600&lt;br /&gt;
* [[Escape Key]] — $600&lt;br /&gt;
* [[Revive]] — $1,000&lt;br /&gt;
* [[Cureall]] — $1,500&lt;br /&gt;
&lt;br /&gt;
Tech counter:&lt;br /&gt;
* [[Flintstone]] — $2,000&lt;br /&gt;
* [[Thunderstone]] — $2,000&lt;br /&gt;
* [[Grintot]] — $4,000 (level 10)&lt;br /&gt;
&lt;br /&gt;
=== Dojo of the Elements ===&lt;br /&gt;
&lt;br /&gt;
[[Dojo of the Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Leather_Town&amp;diff=38184</id>
		<title>Leather Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Leather_Town&amp;diff=38184"/>
		<updated>2026-08-06T10:39:58Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* Scoop Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leather Town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== A. [[City Park]] ===&lt;br /&gt;
&lt;br /&gt;
=== B. [[Route 3]] ===&lt;br /&gt;
&lt;br /&gt;
=== C. [[Riverboat Station]] ===&lt;br /&gt;
&lt;br /&gt;
=== D. [[Side Route D]] ===&lt;br /&gt;
&lt;br /&gt;
After [[Timber Town]].&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Rhinocarpe]]&lt;br /&gt;
* [[Urcheedle]]&lt;br /&gt;
* [[Drashimi]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Outdoors ===&lt;br /&gt;
Sign a&lt;br /&gt;
* City Park: Proof that beauty and mining can co-exist&lt;br /&gt;
&lt;br /&gt;
Sign b&lt;br /&gt;
* Route 3: Rehabilitation will begin as soon as possible. Please stop nagging us.&lt;br /&gt;
&lt;br /&gt;
Signs d&lt;br /&gt;
* Shaft Headquarters: Mining Division&lt;br /&gt;
* Shaft Headquarters: Public Relations Division&lt;br /&gt;
&lt;br /&gt;
Sign e&lt;br /&gt;
* Open Air Cafe and Marketplace&lt;br /&gt;
&lt;br /&gt;
Sign z&lt;br /&gt;
* Leather Town Business District&lt;br /&gt;
&lt;br /&gt;
Trashcan 1&lt;br /&gt;
&lt;br /&gt;
* *rummages through the trash can, pulling out a banana peel with a few days' worth of mold on it* Ugh, wait, what's this? A leather notebook...&lt;br /&gt;
* Letter from Dr Henry, Former Nimrod Researcher&lt;br /&gt;
* I used to work for Nimrod, but I quit due to their priorities. They care more about profit and power than the well-being of tuxemon and their handlers.&lt;br /&gt;
* I've seen firsthand the devastating effects of Nimrod's tuxemon breeding programs.&lt;br /&gt;
* They're pushing these creatures to their limits, and it's only a matter of time before something goes terribly wrong.&lt;br /&gt;
&lt;br /&gt;
Trashcan 2&lt;br /&gt;
&lt;br /&gt;
* *digs deeper into the trash can, pushing aside banana peels and broken pens* Gross. Okay, what's this? Another notebook...&lt;br /&gt;
* Field Notes of Dr Sophia, Conservation Biologist&lt;br /&gt;
* My team and I have been monitoring tuxemon populations in the wild, and our data suggests that their numbers are declining at an alarming rate.&lt;br /&gt;
* This is likely due to habitat destruction and fragmentation, as well as the increasing demand for tuxemon for military and commercial purposes.&lt;br /&gt;
* We've observed that tuxemon are playing a crucial role in maintaining ecosystem balance in certain regions.&lt;br /&gt;
* Their loss could have far-reaching consequences for the environment and human societies that depend on these ecosystems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trashcan 5&lt;br /&gt;
&lt;br /&gt;
* *pulls out a moldy pizza box and a stack of old newspapers* This trash can is a treasure trove of grossness. Oh, a journal...&lt;br /&gt;
* Journal of Dr John, Historian&lt;br /&gt;
* My research on the ancient empire's use of tuxemon has led me to question the official narrative.&lt;br /&gt;
* It appears that the empire's relationship with tuxemon was more complex and nuanced than previously thought... with evidence of both reverence and exploitation.&lt;br /&gt;
* I've discovered a series of ancient texts that suggest the empire's use of tuxemon was not solely for military purposes... but also for spiritual and ceremonial reasons.&lt;br /&gt;
* These texts, written in a long-forgotten language, offer a glimpse into a world where tuxemon were revered as sacred beings.&lt;br /&gt;
* As I delve deeper, I'm uncovering a rich tapestry of stories and legends... revealing the empire's profound connection to the tuxemon.&lt;br /&gt;
* Fascinating and unsettling, it raises more questions than answers about the empire's rulers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trashcan 4&lt;br /&gt;
&lt;br /&gt;
* *reaches to the bottom of the trash can, pulling out a soggy notebook* Ugh, I hope this one isn't ruined. Ah, it's still legible...&lt;br /&gt;
* Notebook of Dr Maria, Tuxemon Biologist&lt;br /&gt;
* Observations of tuxemon behavior in the wild suggest that they are highly social creatures... with complex communication patterns and a strong sense of hierarchy.&lt;br /&gt;
* This challenges the common assumption that tuxemon are simply tools for human use.&lt;br /&gt;
* Preliminary data suggests that tuxemon are capable of experiencing stress and anxiety when subjected to intense training regimens.&lt;br /&gt;
* Further research is needed to understand the long-term effects of this stress on tuxemon well-being.&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* How is your adventure so far? ... Wow, so talkative! You are really coming out of your shell.&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
* Hey, what's up? I've been worried about my girlfriend lately. She's been acting really strange. Do you want to know what's been going on with her? (Y/N)&lt;br /&gt;
if yes&lt;br /&gt;
* [[Flashbacks Spyder#Buried Secrets: The Weight of Choices]]&lt;br /&gt;
if no&lt;br /&gt;
* No problem. I just thought you should know.&lt;br /&gt;
then&lt;br /&gt;
* I'm worried. What if we can't fix this? What if it's too late?&lt;br /&gt;
&lt;br /&gt;
=== Shaft HQ: Mining Division ===&lt;br /&gt;
Sign&lt;br /&gt;
* Journey to the Center of the Earth!&lt;br /&gt;
&lt;br /&gt;
[[Miner]]&lt;br /&gt;
* It is important to protect indigenous people, land... but we cannot criminalize the miners&lt;br /&gt;
* who are looking for a living to survive. What matters is that the miners are protected!&lt;br /&gt;
&lt;br /&gt;
[[Miner]]&lt;br /&gt;
* Some islands in the archipelago are completely taken over by mining. It is not possible to differentiate&lt;br /&gt;
* between an indigenous community and a mining area. There is not even water to drink. Shaft is against!&lt;br /&gt;
&lt;br /&gt;
[[Miner]]&lt;br /&gt;
* To streamline the mining sector, someone started to give certificates to those qualified to mine.&lt;br /&gt;
* The entity? Omnichannel! And Shaft is the scapegoat.&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
* Shaft leader is a thinker and doer. She is not a talker. She has met twice with the miners. It shows quality.&lt;br /&gt;
* It shows his plans for Fondent. Our leader has been consistent when it comes to climate change.&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
* In Fondent alone there are about a dozen locations where illegal or artisan mining is going on but Shaft is viewed as evil.&lt;br /&gt;
&lt;br /&gt;
=== Shaft HQ: Public Relations Division ===&lt;br /&gt;
Achievement&lt;br /&gt;
* Shaft is proud to join the top businesses in this race toward a net-zero economy because we believe that climate change is not only one of the greatest risks facing Fondent, but also one of the greatest opportunities for sustainable innovation.&lt;br /&gt;
&lt;br /&gt;
Papers&lt;br /&gt;
* This leaflet from the Shaft aims to gain the trust of the Fondent's people.&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
* Shaft promotional video on TuxTube.&lt;br /&gt;
&lt;br /&gt;
Receptionist&lt;br /&gt;
* Shaft is is one of the largest mining companies in the region, especially those that contribute to the communities.&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* I don't trust Shaft. My geologist friend joined a team to explore the river basin to determine the impact of deforestation and mining on the river and water quality.&lt;br /&gt;
* This will mark the first ever evaluation of carbon and mercury production in mining ponds, and their subsequent impact on water flowpaths, ever conducted in Fondent.&lt;br /&gt;
&lt;br /&gt;
=== Gym ===&lt;br /&gt;
[[Barmaid]]&lt;br /&gt;
* Thanks for joining Chad &amp;amp; Brad Fondent Fitness (C&amp;amp;BFF), we are excited to have you on board!&lt;br /&gt;
&lt;br /&gt;
[[Postboy]]&lt;br /&gt;
* Yes, I can feel your heart.&lt;br /&gt;
&lt;br /&gt;
[[Spyder Rookie]]&lt;br /&gt;
* Yes, I can hear the silence.&lt;br /&gt;
&lt;br /&gt;
[[Miner]]&lt;br /&gt;
* Yes, I can see the dark.&lt;br /&gt;
&lt;br /&gt;
[[Soldier]]&lt;br /&gt;
* Yes, I can fix the broken.&lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
* Why are you here? Having a tough time? Don't worry fellow Sigma.&lt;br /&gt;
&lt;br /&gt;
[[Goth]]&lt;br /&gt;
* I love knocking on the door, screaming and running away while someone is using the restroom!&lt;br /&gt;
&lt;br /&gt;
=== Outdoor Cafe ===&lt;br /&gt;
The south-east is an outdoor Cafe. &lt;br /&gt;
&lt;br /&gt;
[[Barmaid]]&lt;br /&gt;
* Welcome back. Shall I chuck your tuxemon in the healing unit? (Y/N)&lt;br /&gt;
&lt;br /&gt;
[[Hacker]]&lt;br /&gt;
* How are you going with updating the [[Tuxepedia App]]? (if 20 or above) Great progress! Here's a [[Cureall]] in thanks. (if below 20) Good work. I have a reward for when you reach 20.&lt;br /&gt;
&lt;br /&gt;
=== House 1 ===&lt;br /&gt;
[[Radio]]&lt;br /&gt;
* Morning: An R&amp;amp;B song is playing. It's called Possessuns, Part I&lt;br /&gt;
* Afternoon: An R&amp;amp;B song is playing. It's called Possessuns, Part II&lt;br /&gt;
* Dusk: An Electronic song is playing. It's called Beats Of BotBot&lt;br /&gt;
* Dawn: A Country song is playing. It's called Heavyhearted At Losing My Rockat&lt;br /&gt;
* Night: A song is playing. It's called Fondent Tango&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
* There used to be several TV and radio stations operating, but Omnichannel ran them out of business.&lt;br /&gt;
* Now we don't have to worry about different journalists contradicting each other.&lt;br /&gt;
&lt;br /&gt;
[[Tennis Player]]&lt;br /&gt;
* Is Frostbite an Earth element technique or a Water element technique?&lt;br /&gt;
* Trick question - it's both!&lt;br /&gt;
&lt;br /&gt;
=== House 2 ===&lt;br /&gt;
[[Snugglepot]]&lt;br /&gt;
* Wow! One day I'm going to be a trainer just like you!&lt;br /&gt;
&lt;br /&gt;
[[TV]]&lt;br /&gt;
* A little green mon is lifting a ship out of a swamp.&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
* I work for Shaft... Where's my helmet? I don't need one, I control the truck remotely from our offices. Pretty soon, most jobs in the mines will be automated.&lt;br /&gt;
&lt;br /&gt;
[[Miner]]&lt;br /&gt;
* You won't believe what they're digging up in Route 3. I've never seen an egg that big. Oops, I've said too much.&lt;br /&gt;
&lt;br /&gt;
=== Battle Pit ===&lt;br /&gt;
&lt;br /&gt;
Two tuxemon are battling, with their trainers also in the ring.&lt;br /&gt;
&lt;br /&gt;
[[Pirate]]&lt;br /&gt;
* Arr, one of the services we offer here is the battle pit. Would you like me to match you with a trainer who lives in the area, or someone over the Internet? (Area/Internet/No thanks)&lt;br /&gt;
&lt;br /&gt;
''(If you choose &amp;quot;area&amp;quot;, you fight a random NPC trainer. If you choose &amp;quot;internet&amp;quot;, you fight a human over the Internet)''&lt;br /&gt;
&lt;br /&gt;
=== Museum ===&lt;br /&gt;
[[Leather Town Museum]]&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
Stock:&lt;br /&gt;
* [[Repellent]] — $100&lt;br /&gt;
* [[Super Potion]] — $300&lt;br /&gt;
* [[Lavish Tuxeball]] — $300&lt;br /&gt;
* [[Restoration]] — $400&lt;br /&gt;
* [[Escape Key]] — $600&lt;br /&gt;
* [[Revive]] — $1,000&lt;br /&gt;
&lt;br /&gt;
Tech counter:&lt;br /&gt;
* [[Stovepipe]] — $2,000&lt;br /&gt;
* [[Tectonic Drill]] — $2,000&lt;br /&gt;
* [[Ignibus]] — $4,000 (level 10)&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Cotton_Town&amp;diff=38183</id>
		<title>Cotton Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Cotton_Town&amp;diff=38183"/>
		<updated>2026-08-06T10:39:30Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* Scoop Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cotton town.png|thumbnail]]&lt;br /&gt;
[[Category:Plot]] [[Category:Place]] &lt;br /&gt;
== Connections ==&lt;br /&gt;
Event 1 triggers as soon as you arrive for the first time. &lt;br /&gt;
&lt;br /&gt;
=== A. [[Route 1]] ===&lt;br /&gt;
&lt;br /&gt;
=== B. [[Route 2]] ===&lt;br /&gt;
Event 2 triggers if you are not ready to leave.&lt;br /&gt;
&lt;br /&gt;
=== C. [[Dryad's Grove]] ===&lt;br /&gt;
After Event 3.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Event 1 ===&lt;br /&gt;
When you first arrive, a [[Magician]] approaches.&lt;br /&gt;
* Hey, cool tuxemon! Can I see the receipt? ... Just kidding, I had a feeling you hadn't picked it up using, ah, official channels. For years, the Five Pillars have controlled the strongest tuxemon. Do you think it'd be cool to poke them in the eye? ... Good! I have a project for you. Meet me in the Cafe!&lt;br /&gt;
&lt;br /&gt;
=== Event 2 ===&lt;br /&gt;
If you try to leave before entering the Cafe, the [[Magician]] intercepts you: &amp;quot;Hey, that's not cool! You have to come to my talk at the cafe before you run off!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you try to leave after entering the Cafe but before getting [[Capture Device]]s from the Shop, the [[Shop Keeper]] intercepts you: &amp;quot;Wait a second! We've got an amazing give away at the Shop! I can't in good conscience let you leave before you pay us a visit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Event 3: After the Hospital ===&lt;br /&gt;
The five statues at the north-east are shifted, removed, damaged or tipped over, as the Omnichannel building is being extended. Construction equipment and scaffolding and so on are present.&lt;br /&gt;
&lt;br /&gt;
The moving of the statues opens up the connection to [[Dryad's Grove]].&lt;br /&gt;
&lt;br /&gt;
You can now go beyond the Omnichannel foyer.&lt;br /&gt;
&lt;br /&gt;
=== Event 4 ===&lt;br /&gt;
When you first enter the Scoop Store, [[Shopkeeper]] approaches:&lt;br /&gt;
&lt;br /&gt;
* Welcome customer. Today, we're promoting [[Capture Devices]]. Do you know what those are? (Y/N)&lt;br /&gt;
&lt;br /&gt;
''(If Y)''&lt;br /&gt;
&lt;br /&gt;
* Okay, well here's five as a free sample. If you have any questions about how Capture Devices work, just ask my assistant!&lt;br /&gt;
&lt;br /&gt;
''(If N)''&lt;br /&gt;
&lt;br /&gt;
* Let my assistant introduce you.&lt;br /&gt;
&lt;br /&gt;
''(A [[Shop Assistant]] approaches)''&lt;br /&gt;
&lt;br /&gt;
* [[Capture Devices]] allow you to capture tuxemon and keep them as servants. They're most effective when used on injured and low-level tuxemon. Select them during battle from your Item menu. Thank you for listening. Here's five Capture Devices as a free sample. &lt;br /&gt;
&lt;br /&gt;
''(At other times, when you talk to the [[Shop Assistant]]): &lt;br /&gt;
&lt;br /&gt;
* [[Capture Devices]] allow you to capture tuxemon and keep them as servants. They're most effective when used on injured and low-level tuxemon. Select them during battle from your Item menu.&lt;br /&gt;
&lt;br /&gt;
=== Event 5 ===&lt;br /&gt;
''(When you go to enter the Cafe for the first time, your [[Mom]] is blocking the entrance.)''&lt;br /&gt;
&lt;br /&gt;
[[Mom]]&lt;br /&gt;
* Well hello stranger! What are you doing going into a Cafe? You know caffeine is bad for you. I'm kidding! You're a grown up of 12 years old, you can do whatever you like! ... No alcohol. ... But you should call home more often. I want someone to tell about my inventions. ... Oh, I forget, you haven't got a phone yet. Here's one I invented. I call it the [[Nu Phone]]! You can install all sorts of apps on it. It already has the [[Map App]], so you'll never get lost!&lt;br /&gt;
&lt;br /&gt;
([[Mom]] leaves) and Event 6 triggers.&lt;br /&gt;
&lt;br /&gt;
=== Event 6 ===&lt;br /&gt;
&lt;br /&gt;
There is a gathering at the Cafe. &lt;br /&gt;
&lt;br /&gt;
A [[Magician]]:&lt;br /&gt;
&lt;br /&gt;
* Currently, the only reliable information about tuxemon is from the expensive and incomplete Encyclopaedia Tuxemon! That's not cool; information should be freely available. That's why we're introducing Tuxepedia. It's open source, it's free, it's available for everyone to read, write and edit. How cool is that? In fact, I've installed it as an app on all your phones just now. &lt;br /&gt;
&lt;br /&gt;
''([[Tuxepedia App]] installed)''&lt;br /&gt;
&lt;br /&gt;
* All it takes to add information is for you to catch that particular tuxemon. It's so cool.&lt;br /&gt;
&lt;br /&gt;
''(One by one, thought bubbles appear over audience members, then cut to Tuxepedia entries for basic tuxemon - any that the protagonist has already encountered, plus the four starter tuxemon he/she could have chosen, but didn't. Then a message appears on the screen:''&lt;br /&gt;
&lt;br /&gt;
* You are so engrossed reading the new entries, that you don't notice people leaving. &lt;br /&gt;
&lt;br /&gt;
''(Cut to an almost empty room. A [[Barmaid]] is here. A [[Pirate]] is here. The [[Magician]] walks up.''&lt;br /&gt;
&lt;br /&gt;
* It's so cool that you came. There's still so many tuxemon to be added - over a hundred, I think. You could really get into it, and make a difference to the world. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Outdoors ===&lt;br /&gt;
Sign a:&lt;br /&gt;
* Welcome to Cotton Town: A growing force.&lt;br /&gt;
&lt;br /&gt;
Sign d&lt;br /&gt;
* Get the scoop at the Scoop Store!&lt;br /&gt;
&lt;br /&gt;
Sign f&lt;br /&gt;
* Omnichannel HQ: We make headlines.&lt;br /&gt;
&lt;br /&gt;
Sign h&lt;br /&gt;
* Cathedral Center: We live to serve.&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
[[File:Scoop Store - Cotton Town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Event 4 occurs when you first enter this building.&lt;br /&gt;
&lt;br /&gt;
[[Shop Assistant]]&lt;br /&gt;
* Tuxeballs allow you to capture tuxemon and keep them as servants. They're most effective when used on injured and low-level tuxemon. Select them during battle from your Item menu.&lt;br /&gt;
&lt;br /&gt;
Stock:&lt;br /&gt;
* [[Repellent]] — $100&lt;br /&gt;
* [[Potion]] — $100&lt;br /&gt;
* [[Tuxeball]] — $100&lt;br /&gt;
* [[Restoration]] — $400&lt;br /&gt;
* [[Escape Key]] — $600&lt;br /&gt;
&lt;br /&gt;
Tech counter:&lt;br /&gt;
* [[Miaow Milk]] — $2,000&lt;br /&gt;
* [[Pyramidion]] — $2,000&lt;br /&gt;
* [[Ox Stick]] — $2,000&lt;br /&gt;
* [[TM: Avalanche]] — $2,000 (only one in stock)&lt;br /&gt;
* [[TM: Blossom]] — $1,000 (only one in stock)&lt;br /&gt;
* [[Memnomnom]] — $4,000 (level 10)&lt;br /&gt;
&lt;br /&gt;
=== House 1 ===&lt;br /&gt;
[[TV]]&lt;br /&gt;
* It's the latest reality show: people and their tuxemon complete challenges on a remote island.&lt;br /&gt;
&lt;br /&gt;
[[Homemaker]]&lt;br /&gt;
* I feel so safe seeing all the Enforcers around. You can never be too careful. The newspapers are always reporting terrible crimes in this very region!&lt;br /&gt;
&lt;br /&gt;
[[Firefighter]]&lt;br /&gt;
* Did you know it's possible for tuxemon to have two elements? Even a technique can belong to two elements at one.&lt;br /&gt;
&lt;br /&gt;
=== House 2 ===&lt;br /&gt;
[[Magician]]&lt;br /&gt;
* Some conditions replace one another. Learning how conditions interact is key to becoming a master of tuxemon fighting.&lt;br /&gt;
&lt;br /&gt;
[[Catgirl]]&lt;br /&gt;
* Have you met the old man in City Park? He's obsessed with breaking records!&lt;br /&gt;
&lt;br /&gt;
[[Shopkeeper]]&lt;br /&gt;
* I don't have a problem with people from other regions. Just don't come after my job, alright?&lt;br /&gt;
&lt;br /&gt;
=== Cafe ===&lt;br /&gt;
[[File:Cafe - Cotton Town.png|thumbnail]]&lt;br /&gt;
Events 5 and 6 happen here.&lt;br /&gt;
&lt;br /&gt;
[[Magician]]:&lt;br /&gt;
* It's so cool that you're helping with Tuxepedia. ... Is there a prize for adding all the tuxemon? Only the satisfaction of helping the human race, man.&lt;br /&gt;
&lt;br /&gt;
[[Pirate]]:&lt;br /&gt;
* Arr, one of the services we offer here is battling. Would you like me to match you with a trainer who lives in the area, or someone over the Internet? (Area/Internet/No thanks) ''(If you choose &amp;quot;area&amp;quot;, you fight a random NPC trainer. If you choose &amp;quot;internet&amp;quot;, you fight a human over the Internet)''&lt;br /&gt;
&lt;br /&gt;
[[Barmaid]]:&lt;br /&gt;
* ''(first time)'' We call ourselves [[Team Bazaar]]. Maybe that's a little pretentious. We're a group of rogues and scoundrels who like to get together to drink coffee, discuss philosophy and defy our corporate overlords! We try to look out for each other. For example, unlike the Cathedral we don't charge for you to heal your tuxemon! Would you like me to heal them now? (Y/N)&lt;br /&gt;
* ''(afterwards)'' Welcome back. Shall I chuck your tuxemon in the healing unit?&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Building ===&lt;br /&gt;
A massive skyscraper. [[Omnichannel HQ]]&lt;br /&gt;
&lt;br /&gt;
==== Foyer ====&lt;br /&gt;
When you try to go up the stairs, you are intercepted:&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]:&lt;br /&gt;
* Butt out of it, kid, this is private property!&lt;br /&gt;
&lt;br /&gt;
===== After Event 3 =====&lt;br /&gt;
You can battle the [[Enforcer]], and travel into Level 1 after defeating him or her.&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* I told you before - scram!&lt;br /&gt;
* Rabbitosaur level 35&lt;br /&gt;
* It is me who must scram!&lt;br /&gt;
&lt;br /&gt;
=== Statue Pentagon ===&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* I am assigned by the Dojo of the Elements to tend the statues here. But Omnichannel is planning to expand its offices into this space. I don't know what will happen to the statues when they do.&lt;br /&gt;
&lt;br /&gt;
==== After Event 3 ====&lt;br /&gt;
The statues are scattered, removed or tipped over. The Monk is not present. You can travel to [[Dryad's Grove]].&lt;br /&gt;
&lt;br /&gt;
=== Cathedral Center ===&lt;br /&gt;
[[File:Healing center.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
==== After Event 3 ====&lt;br /&gt;
The next time the player visits the Cotton Town Center, there are a lot of people inside the Center and the Nurse (close to the PC) is explaining how it's not possible pick / deposit monsters/items because the system is completely down.&lt;br /&gt;
&lt;br /&gt;
[[Nurse]]&lt;br /&gt;
* The computer system is experiencing technical difficulties. Withdrawing and depositing monsters and items is currently unavailable. Thank you for your patience. &lt;br /&gt;
&lt;br /&gt;
Various reactions:&lt;br /&gt;
* This never happened while Omnichannel was in charge. &lt;br /&gt;
* Hey, aren't you the guy who stopped the Spyder plot? Can't you do something?&lt;br /&gt;
* What are we supposed to do?&lt;br /&gt;
* I left my best monster in the storage!&lt;br /&gt;
&lt;br /&gt;
The player is approached by [[Mom]] and [[Magician]]:&lt;br /&gt;
&lt;br /&gt;
[[Mom]]:&lt;br /&gt;
* Talk about a parting shot! Omnichannel seems to have pulled the plug on the region's computer network. At least, I hope it's nothing more serious than that. &lt;br /&gt;
&lt;br /&gt;
[[Magician]]:&lt;br /&gt;
* Great work on Tuxepedia, my friend. You're our top contributor. &lt;br /&gt;
&lt;br /&gt;
[[Mom]]:&lt;br /&gt;
* !!!&lt;br /&gt;
&lt;br /&gt;
[[Magician]]:&lt;br /&gt;
* Right, right! There's a data center along the river to the north-east of Timber Town. If Omnichannel's done anything to the computer network, they would have done it there.&lt;br /&gt;
&lt;br /&gt;
=== Art Shop ===&lt;br /&gt;
[https://wiki.tuxemon.org/images/e/e6/Interior_Tiles_by_ArMM1998.png Paintings]&lt;br /&gt;
&lt;br /&gt;
[[Shopkeeper]]:&lt;br /&gt;
* Welcome to the Cotton Town Art Gallery. Ah - I mean Art Shop! Ever since they cut our funding, we've had to sell the artworks instead of just displaying them.&lt;br /&gt;
* Entry is $50. It goes toward the company's annual dividend.&lt;br /&gt;
&lt;br /&gt;
''Y/N. She moves aside if Y.''&lt;br /&gt;
&lt;br /&gt;
[[Florist]]:&lt;br /&gt;
* What do you think of the blue painting of a ship in the harbor? It's in the impressionist style - that means it tries to capture how light looks and behaves. See the small red sun reflected along the waves of the water?&lt;br /&gt;
&lt;br /&gt;
[[Goth]]:&lt;br /&gt;
* I used to enjoy coming here every weekend to look at the paintings. Now all the best ones have been sold and the tickets are too expensive. But my nanna wanted to come, so ...&lt;br /&gt;
&lt;br /&gt;
[[Granny]]:&lt;br /&gt;
* I must be getting nostalgic. I almost said &amp;quot;Back in my day, things were better!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Barmaid]]:&lt;br /&gt;
* Do you like my set? They capture my early days as a professional tuxemon trainer, before I retired on my winnings. I call them: &amp;quot;Monsters' Eyes Meet&amp;quot;, &amp;quot;Starry, Starry, Starry Night&amp;quot; and &amp;quot;Trepidation&amp;quot;.&lt;br /&gt;
* They're for sale! Get them while they're hot! Just $1,000 each.&lt;br /&gt;
&lt;br /&gt;
[[Rival Billie]]:&lt;br /&gt;
* I see you're trying to broaden your horizons. That's cute. Just try not to touch anything.&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_Speed&amp;diff=38182</id>
		<title>Raise Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_Speed&amp;diff=38182"/>
		<updated>2026-08-06T10:17:00Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=Increase Speed&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the reflexes of the spinel. Train Speed.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Main Details=Raises Speed by 50 Training Points.&lt;br /&gt;
|Sources=Clint Bellanger&lt;br /&gt;
|Source Explanation=Sprite by Clint Bellanger.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_Ranged&amp;diff=38181</id>
		<title>Raise Ranged</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_Ranged&amp;diff=38181"/>
		<updated>2026-08-06T10:16:50Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=Increase Ranged&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the aim of the emerald. Train Ranged.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Main Details=Raises Ranged by 50 Training Points.&lt;br /&gt;
|SpyderCampaign=Found on Route 4 (box)&lt;br /&gt;
|Sources=MELLE, Clint Bellanger&lt;br /&gt;
|Source Explanation=Art by MELLE. Sprite by Clint Bellanger.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_Melee&amp;diff=38180</id>
		<title>Raise Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_Melee&amp;diff=38180"/>
		<updated>2026-08-06T10:16:39Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=Increase Melee&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the anger of the ruby. Train Melee.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Main Details=Raises Melee by 50 Training Points.&lt;br /&gt;
|SpyderCampaign=Found in Cotton Tunnel (box)&lt;br /&gt;
|Sources=Sanglorian, MELLE, Superpowers Asset Packs&lt;br /&gt;
|Source Explanation=Art by MELLE. Sprite adapted by Sanglorian from the Superpowers Asset Packs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_HP&amp;diff=38179</id>
		<title>Raise HP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_HP&amp;diff=38179"/>
		<updated>2026-08-06T10:16:29Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=Increase HP&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the bulk and abundance of quartz. Train HP.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Main Details=Raises HP by 50 Training Points.&lt;br /&gt;
|Sources=Sanglorian, Henrique Lazarini&lt;br /&gt;
|Source Explanation=Adapted by Sanglorian from a sprite by Henrique Lazarini.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_Dodge&amp;diff=38178</id>
		<title>Raise Dodge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_Dodge&amp;diff=38178"/>
		<updated>2026-08-06T10:16:19Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=Increase Dodge&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the iridescence of the opal. Train Dodge.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Main Details=Raises Dodge by 50 Training Points.&lt;br /&gt;
|Sources=MELLE, Clint Bellanger&lt;br /&gt;
|Source Explanation=Art by MELLE. Sprite by Clint Bellanger.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_Armor&amp;diff=38177</id>
		<title>Raise Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_Armor&amp;diff=38177"/>
		<updated>2026-08-06T10:16:01Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=increase Armor&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the hardness of the diamond. Train Armor.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Main Details=Raises Armor by 50 Training Points.&lt;br /&gt;
|Sources=MELLE, Clint Bellanger&lt;br /&gt;
|Source Explanation=Art by MELLE. Sprite by Clint Bellanger.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Raise_Armor&amp;diff=38176</id>
		<title>Raise Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Raise_Armor&amp;diff=38176"/>
		<updated>2026-08-06T10:15:01Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Out of Combat Consumable&lt;br /&gt;
|TXMN Effects=Increase Armour&lt;br /&gt;
|TXMN Target=player&lt;br /&gt;
|TXMN Cost=10000&lt;br /&gt;
|TXMN Usable In=world&lt;br /&gt;
|TXMN Description=Learn the hardness of the diamond. Train Armor.&lt;br /&gt;
|TXMN Consumable=yes&lt;br /&gt;
|Sources=MELLE, Clint Bellanger&lt;br /&gt;
|Source Explanation=Art by MELLE. Sprite by Clint Bellanger.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Techniques&amp;diff=38175</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Techniques&amp;diff=38175"/>
		<updated>2026-08-06T10:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Updating splash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page describes the game mechanics of techniques. [[:Category:Technique]] is the list of techniques that have been designed and [[Creating Techniques]] is the guide to making your own techniques.''&lt;br /&gt;
&lt;br /&gt;
Techniques are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat.&lt;br /&gt;
&lt;br /&gt;
Each tuxemon knows between one and four techniques at any one time, but which techniques they know can change. A monster can also re-learn techniques from earlier levels, by visiting the [[Dojo of the Elements]]. &lt;br /&gt;
&lt;br /&gt;
=== Acquisition ===&lt;br /&gt;
Each tuxemon learns techniques at certain levels according to their species (so all [[Rockitten]] have the opportunity to learn [[Ram]] at level 4 and [[Mudslide]] at level 7, for example.)&lt;br /&gt;
&lt;br /&gt;
A tuxemon can also learn techniques through other ways, most notably by having a technique teaching [[Item]] used on them. &lt;br /&gt;
&lt;br /&gt;
=== Accuracy and Potency ===&lt;br /&gt;
&lt;br /&gt;
Accuracy (0 to 100): Accuracy is the chance of the technique succeeding. &lt;br /&gt;
&lt;br /&gt;
Potency (0 to 100; only for technqiues with a User or Target Condition, or both): Potency is the chance of the conditions being applied.&lt;br /&gt;
&lt;br /&gt;
User Condition: The condition that the user receives (if Potency is successful)&lt;br /&gt;
&lt;br /&gt;
Target Condition: The condition that the target receives (if Potency is successful)&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
&lt;br /&gt;
Each technique has a &amp;quot;Recharge&amp;quot; value, which is how frequently it can be used. A value of 1 means it can be used again the next turn. A value of 2 or more means the user must wait that many turns to use it again. &lt;br /&gt;
&lt;br /&gt;
=== Elements ===&lt;br /&gt;
&lt;br /&gt;
Most techniques have a single [[Type|Types]], drawn from the same types as tuxemon (so there are [[Earth]] tuxemon and [[Earth]] techniques, for example.)&lt;br /&gt;
&lt;br /&gt;
A few rare techniques have two types.  &lt;br /&gt;
&lt;br /&gt;
A technique's type is usually only relevant to affect the damage it does, so while techniques that do not do damage still have types, this is for thematic purposes only. &lt;br /&gt;
&lt;br /&gt;
== Range, Power and Damage ==&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
* '''Special:''' Any technique that does not involve an attack&lt;br /&gt;
* '''Melee:''' Multiply damage by User Melee and divide it by Target Armor&lt;br /&gt;
* '''Ranged:''' Multiply damage by User Ranged and divide it by Target Dodge&lt;br /&gt;
* '''Touch:''' Multiply damage by User Melee and divide it by Target Dodge&lt;br /&gt;
* '''Reach:''' Multiply damage by User Ranged and divide it by Target Armor&lt;br /&gt;
* '''Reliable:''' Multiply damage by 1&lt;br /&gt;
&lt;br /&gt;
=== Power and Damage ===&lt;br /&gt;
&lt;br /&gt;
Multiply damage by the technique's Power. &lt;br /&gt;
&lt;br /&gt;
A damaging technique does damage based on the below formula:&lt;br /&gt;
&lt;br /&gt;
    (User Melee or Ranged/Target Armor or Dodge OR 1 if Reliable) * (7 + User Level) * Technique Power * Weakness or Resistance Multiplier&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;areas&amp;lt;/code&amp;gt; Do damage to all enemy creatures currently in the battle. In other words, this effect makes no difference in a one-on-one battle but damages both enemies in a two-on-two battle. [[Firestorm]], for example. &lt;br /&gt;
* &amp;lt;code&amp;gt;cooldown x&amp;lt;/code&amp;gt; Increases or decreases the recharge time for x's techniques (with x being own monster, enemy monster or both). Can indicate which types of technique are *not* affected, so for example [[Pouch]] reduces the user's recharge time for non-damaging techniques. Currently [[Pouch]] is unique in using this effect.&lt;br /&gt;
* &amp;lt;code&amp;gt;disappear x&amp;lt;/code&amp;gt; The user disappears for a turn (not able to be targeted by attacks), and then returns to use technique &amp;quot;x&amp;quot;. For example, [[Oven]] causes the user to disappear for a turn and then use [[Fire Ball]] on their return. [[Burrow Blast]] does the same but with [[Strike]]. &amp;lt;code&amp;gt;appear&amp;lt;/code&amp;gt; is the matching effect that ends the disappear effect.&lt;br /&gt;
* &amp;lt;code&amp;gt;empty&amp;lt;/code&amp;gt; The technique does nothing, by design. [[Wiggle]] is the only example so far. &lt;br /&gt;
* &amp;lt;code&amp;gt;foresight x&amp;lt;/code&amp;gt; The technique is reused x turns later, with Power x. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;heal x, y&amp;lt;/code&amp;gt; Heal x by y damage, if y is a number (say, 20 or 50). If y is a fraction, heal x by (y * target's maximum HP). ''(No such examples yet, except among items.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;healing&amp;lt;/code&amp;gt; Heal the user an amount equal to (the technique's &amp;quot;healing power&amp;quot; value * (7 + user's level)). For example, [[Gourmet]] has healing power 3.&lt;br /&gt;
* &amp;lt;code&amp;gt;life_share&amp;lt;/code&amp;gt; Shares the current HP amounts of the two monsters. The direction of the sharing is determined by the `direction` attribute, which can be either &amp;quot;user_to_target&amp;quot; or &amp;quot;target_to_user&amp;quot;. The method of the sharing is determined by the `method` attribute, which can be either &amp;quot;weighted&amp;quot;, &amp;quot;geometric&amp;quot; or &amp;quot;simple&amp;quot;. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;life_swap&amp;lt;/code&amp;gt; Swaps the current HP amounts of the two monsters. The user receives the target's HP (up to the user's max HP), and the target receives the user's HP (up to the target's max HP). ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;money&amp;lt;/code&amp;gt; On a hit, gain dollars equal to the HP damage done. On a miss, user loses HP equal to the damage that would have been done. [[Gold Digger]] is currently the only technique to use this effect. &lt;br /&gt;
* &amp;lt;code&amp;gt;move_type x&amp;lt;/code&amp;gt; The element of the move changes to match the element of x, which is either the user or the target. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;multiattack x&amp;lt;/code&amp;gt; Make a number of attacks equal to x. For example, [[Leaf Barrage]] attempts two hits.&lt;br /&gt;
* &amp;lt;code&amp;gt;photogenesis x, y, z&amp;lt;/code&amp;gt; Heals the user based on time of day. The entry specifies the start hour (x), peak hour (y, when healing is greatest) and end hour (z). Healing is skipped if the user is indoors, the technique misses, or the user is at full health. [[Solar Synthesis]] heals the user via &amp;lt;code&amp;gt;photogenesis 6,12,18&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;prop_damage x, y&amp;lt;/code&amp;gt; Do damage to x, an amount equal to (y * the target's maximum HP). [[Panjandrum]] deals 25% of the target’s max HP. [[Tooth for Tooth]] does proportional damage to both user and target.&lt;br /&gt;
* &amp;lt;code&amp;gt;prop_healing x, y&amp;lt;/code&amp;gt; Heal x an amount equal to (y * the user's maximum HP). [[Blossom]] heals its user for 20% of max HP after damaging the foe.&lt;br /&gt;
* &amp;lt;code&amp;gt;remove x, y&amp;lt;/code&amp;gt; Remove y condition from x (own monster, enemy monster or both). Can indicate a single condition or multiple, or use &amp;quot;positive&amp;quot;, &amp;quot;negative&amp;quot; or &amp;quot;all&amp;quot;. [[Feint]] removes positive conditions from the enemy. &lt;br /&gt;
* &amp;lt;code&amp;gt;reverse x&amp;lt;/code&amp;gt; Change x's element back to its original element after it has been switched. X can be the player's monster, the opponent's monster, both, etc. [[Neutralize]] reverses type changes for every creature on the field, if they have been &amp;lt;code&amp;gt;switch&amp;lt;/code&amp;gt;ed, and is currently the only technique to use the reverse effect. &lt;br /&gt;
* &amp;lt;code&amp;gt;sacrifice x&amp;lt;/code&amp;gt; The user loses all of their HP, and the target takes damage equal to the user's HP loss * x. [[Undertaker]] spends all of the user’s current HP to do that much damage; currently the only technique to use this effect.&lt;br /&gt;
* &amp;lt;code&amp;gt;scope&amp;lt;/code&amp;gt; The opponent's stats are revealed. [[Scope]] is the archetypal (and to date only) example. &lt;br /&gt;
* &amp;lt;code&amp;gt;splash x&amp;lt;/code&amp;gt; If the attack misses, do damage divided by x (always 8 in the conditions implemented so far). [[Surf]] is such an example. &lt;br /&gt;
* &amp;lt;code&amp;gt;step_damage x, y, z&amp;lt;/code&amp;gt; Do damage based on the number of [[Steps]] that the user has taken. ''(No such examples yet.)''&lt;br /&gt;
* &amp;lt;code&amp;gt;step_healing x, y, z&amp;lt;/code&amp;gt; Do damage based on the number of [[Steps]] that the user has taken. ''(No such examples yet.)'' &lt;br /&gt;
* &amp;lt;code&amp;gt;switch x, y&amp;lt;/code&amp;gt; Changes x's element to y, which can be a specific element or random. X can be the player's monster, the opponent's monster, both, etc. For example, [[Ants]] changes the opponent's element to Earth while [[Chameleon]] changes the user's element to Wood. If a monster has two elements, both are replaced by the new element.&lt;br /&gt;
* &amp;lt;code&amp;gt;transfer x&amp;lt;/code&amp;gt; If the user has the specified condition (x), the target gets the condition instead. [[Suck Poison]] transfers [[Poisoned]], and is the only technique with this effect so far.&lt;br /&gt;
&lt;br /&gt;
(Damage is technically an effect too, but is omitted from this list since it is discussed above.)&lt;br /&gt;
&lt;br /&gt;
= Related links =&lt;br /&gt;
&lt;br /&gt;
* [[Other technique ideas]]&lt;br /&gt;
* [[Technique design space]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Enbyasian-back.png&amp;diff=38173</id>
		<title>File:Enbyasian-back.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Enbyasian-back.png&amp;diff=38173"/>
		<updated>2026-06-13T05:48:47Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adapted from a sprite by Leo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leo]]&lt;br /&gt;
[[Category:Adventurer]]&lt;br /&gt;
[[Category:128px]]&lt;br /&gt;
[[Category:Back Sprite]]&lt;br /&gt;
[[Category:Alternative]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Enbyasian-front.png&amp;diff=38172</id>
		<title>File:Enbyasian-front.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Enbyasian-front.png&amp;diff=38172"/>
		<updated>2026-06-13T05:47:03Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Category:Adventurer
Category:64px
Category:Alternative
Category:Front Sprite
Category:Leo

Adapted from a sprite by Leo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Adventurer]]&lt;br /&gt;
[[Category:64px]]&lt;br /&gt;
[[Category:Alternative]]&lt;br /&gt;
[[Category:Front Sprite]]&lt;br /&gt;
[[Category:Leo]]&lt;br /&gt;
&lt;br /&gt;
Adapted from a sprite by Leo&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Enbyasian-back.png&amp;diff=38171</id>
		<title>File:Enbyasian-back.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Enbyasian-back.png&amp;diff=38171"/>
		<updated>2026-06-13T05:45:59Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Adapted from a sprite by Leo.

Category:Leo
Category:Heroine
Category:128px
Category:Back Sprite
Category:Alternative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adapted from a sprite by Leo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leo]]&lt;br /&gt;
[[Category:Heroine]]&lt;br /&gt;
[[Category:128px]]&lt;br /&gt;
[[Category:Back Sprite]]&lt;br /&gt;
[[Category:Alternative]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Adventurer-alt-front.png&amp;diff=38170</id>
		<title>File:Adventurer-alt-front.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Adventurer-alt-front.png&amp;diff=38170"/>
		<updated>2026-06-13T05:44:17Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Category:Adventurer
Category:64px
Category:Front Sprite
Category:Leo
Category:Jaskrendix
Category:Alternative

Adapted from a sprite by Leo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Adventurer]]&lt;br /&gt;
[[Category:64px]]&lt;br /&gt;
[[Category:Front Sprite]]&lt;br /&gt;
[[Category:Leo]]&lt;br /&gt;
[[Category:Jaskrendix]]&lt;br /&gt;
[[Category:Alternative]]&lt;br /&gt;
&lt;br /&gt;
Adapted from a sprite by Leo&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=File:Adventureralt-back.png&amp;diff=38169</id>
		<title>File:Adventureralt-back.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=File:Adventureralt-back.png&amp;diff=38169"/>
		<updated>2026-06-13T05:43:21Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: Adapted from a sprite by Leo.

Category:Leo
Category:Adventurer
Category:128px
Category:Back Sprite
Category:Alternative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adapted from a sprite by Leo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leo]]&lt;br /&gt;
[[Category:Adventurer]]&lt;br /&gt;
[[Category:128px]]&lt;br /&gt;
[[Category:Back Sprite]]&lt;br /&gt;
[[Category:Alternative]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Potluck&amp;diff=38168</id>
		<title>Potluck</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Potluck&amp;diff=38168"/>
		<updated>2026-06-12T23:32:33Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technique&lt;br /&gt;
|TXMN ID=235&lt;br /&gt;
|TXMN Blurb=The user and opponent engage in a mutual exchange of gifts, fostering a brief moment of camaraderie in the midst of battle.&lt;br /&gt;
|TXMN Completed=Complete&lt;br /&gt;
|TXMN Category=Special&lt;br /&gt;
|TXMN Type 1=Aether&lt;br /&gt;
|TXMN Sub-Elements=Normal&lt;br /&gt;
|TXMN Family=Special&lt;br /&gt;
|TXMN Is fast=Normal&lt;br /&gt;
|TXMN Accuracy=100%&lt;br /&gt;
|TXMN Effects=healing target, healing user&lt;br /&gt;
|TXMN Healing Power=1&lt;br /&gt;
|TXMN Potency=80%&lt;br /&gt;
|TXMN Recharge=1&lt;br /&gt;
|TXMN User Condition=Exhausted&lt;br /&gt;
|TXMN Target Condition=Nodding Off&lt;br /&gt;
|TXMN Animation Target=0&lt;br /&gt;
|Tags=Food&lt;br /&gt;
|Main Details=Maybe a random effect? Or just make both parties drowsy?&lt;br /&gt;
|Sources=HippasusTwo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=XP_Transmitter&amp;diff=38167</id>
		<title>XP Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=XP_Transmitter&amp;diff=38167"/>
		<updated>2026-06-12T13:09:42Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Held Item&lt;br /&gt;
|TXMN Description=When this item is in your possession, all monsters that did ''not'' participate in defeating a monster get half of the XP. The remainder goes to the monsters that ''did'' participate.&lt;br /&gt;
|TXMN Key Item=yes&lt;br /&gt;
|SpyderCampaign=Given by Mom on Route 6.&lt;br /&gt;
|Sources=OceansDream&lt;br /&gt;
|Source Explanation=Sprite by OceansDream.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=XP_Feeder&amp;diff=38166</id>
		<title>XP Feeder</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=XP_Feeder&amp;diff=38166"/>
		<updated>2026-06-12T13:09:36Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Item Category=Held Item&lt;br /&gt;
|TXMN Description=A tuxemon that holds this item receives half of all XP gained by your party, regardless of whether it participated in battle. The remainder of the XP is split between monsters that did participate.&lt;br /&gt;
|TXMN Key Item=yes&lt;br /&gt;
|SpyderCampaign=Given by Mom on Route 6.&lt;br /&gt;
|Sources=OceansDream&lt;br /&gt;
|Source Explanation=Sprite by OceansDream.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Route_6&amp;diff=38165</id>
		<title>Route 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Route_6&amp;diff=38165"/>
		<updated>2026-06-12T13:09:18Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Route 6.png|thumbnail]]&lt;br /&gt;
Slogan: A playful meander along the river.&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== A. [[Tunnel B]] === &lt;br /&gt;
=== B. [[Candy Town]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Homemaker]] Mom&lt;br /&gt;
* My latest inventions make training up your team a little less painful.&lt;br /&gt;
* Gives [[XP Transmitter]] and [[XP Feeder]]&lt;br /&gt;
&lt;br /&gt;
[[Firefighter]]&lt;br /&gt;
* The fire drill will be over soon and all Greenwash employees will be permitted to return. ... How soon? When we say so!&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Those bastards! Oldest trick in the book. Can't believe I fell for it ... Hmm? ... Oh, the bosses at Greenwash HQ pulled the fire alarm! Then when we all filed out, they locked the doors behind us! &lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
A. [[Florist]] Frances (first appears in City Park)&lt;br /&gt;
* My Narcileaf keeps the finest garden in all the land.&lt;br /&gt;
* [[Narcileaf]] level 30, [[Shybulb]] level 30, [[Shybulb]] level 30&lt;br /&gt;
* You must come visit some time. &lt;br /&gt;
&lt;br /&gt;
B. [[Picnicker]] Ping&lt;br /&gt;
* Psst, have you heard? The enforcers are confiscating tuxemon from everyone in Candy Town.&lt;br /&gt;
* [[Tumblequill]] level 30, [[Tumbledillo]] level 30&lt;br /&gt;
* They won't stop there ... eventually they'll confiscate all tuxemon if they think they can get away with it&lt;br /&gt;
&lt;br /&gt;
C. [[Magician]] Richard&lt;br /&gt;
* Man, the one day I leave the computer and go for a walk, this happens!&lt;br /&gt;
* [[Hydrone]] level 30, [[Pigabyte]] level 30&lt;br /&gt;
* Worst. Day. Ever.&lt;br /&gt;
&lt;br /&gt;
D. [[Miner]] Blair&lt;br /&gt;
&lt;br /&gt;
* Something's fishy.&lt;br /&gt;
* [[Grintrock]] level 30, [[Grinflare]] level 30&lt;br /&gt;
* I heard they kicked all the researchers out of Greenwash HQ, and now they're confiscating tuxemon and taking them to the Hospital!&lt;br /&gt;
&lt;br /&gt;
E. [[Professor]] Maxwell&lt;br /&gt;
&lt;br /&gt;
* I don't understand! Last month, they were so excited about Fusion technology. And now they say they have to shut it down, destroy it ... &lt;br /&gt;
* [[Propellercat]] 30, [[Birdling]] 30&lt;br /&gt;
* I just hope they don't decide its safest to put down the tuxemon we fused! &lt;br /&gt;
&lt;br /&gt;
F. [[Professor]] Orion &lt;br /&gt;
&lt;br /&gt;
* I was in the middle of a very important experiment. &lt;br /&gt;
* [[Spighter]] level 20, [[Zunna]] level 20&lt;br /&gt;
* I hope I get back before my experiment melts down!&lt;br /&gt;
&lt;br /&gt;
G. [[Scientist]] Mungo &lt;br /&gt;
&lt;br /&gt;
* I can't believe they locked us out of Greenwash HQ. I was getting so close to a cure for the virus!&lt;br /&gt;
* [[Noctula]] level 20&lt;br /&gt;
* I guess the bosses got spooked by the latest Fusion developments.&lt;br /&gt;
&lt;br /&gt;
H. [[Scientist]] Rigel&lt;br /&gt;
* We might as well battle - there's nothing else to do at the moment!&lt;br /&gt;
* [[Ignibus]] level 30&lt;br /&gt;
* Now there's nothing to do.&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]] Gunner&lt;br /&gt;
* Excuse me, no entrance permitted. All Greenwash employees must stay outside of the city.&lt;br /&gt;
* [[Enduros]] level 20, [[Viviteel]] level 20&lt;br /&gt;
* You're not a Greenwash employee? I've heard that one before!&lt;br /&gt;
&lt;br /&gt;
[[Rival Billie]]&lt;br /&gt;
* &amp;quot;Let's make it quick. I have a spa appointment in an hour.&amp;quot;&lt;br /&gt;
* STARTER level 35, [[Eyesore]] level 35, [[Cardiwing]] level 35, [[Viviphyta]] level 35&lt;br /&gt;
* &amp;quot;Huh. You're a better trainer than I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
* [[Dandicub]]&lt;br /&gt;
* [[Dandylion]]&lt;br /&gt;
* [[Capiti]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Skwib]]&lt;br /&gt;
* [[Snaki]]&lt;br /&gt;
* [[Flisces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Candy_Town&amp;diff=38164</id>
		<title>Candy Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Candy_Town&amp;diff=38164"/>
		<updated>2026-06-12T13:03:45Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: /* 2. Mum's Surfboard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Candy Town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Slogan: Pushing the bounds of possibility - with biology.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== [[Route 6]] ===&lt;br /&gt;
=== [[Sea Route C]] ===&lt;br /&gt;
=== [[Diamond Hill]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== 1. Confiscation ===&lt;br /&gt;
''When you first land after surfing,'' &lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* Stop right there! We are taking all infected tuxemon to the Hospital to be quarantined until Greenwash develops a cure for the virus. &lt;br /&gt;
* (If none are infected) Wow! I guess you get to keep them all ... Uh ... I mean, good job keeping your tuxemon free from disease. You may go. / (If one or more is infected, they are removed from the party) Ha! I mean, oh dear, your tuxemon are infected and must be quarantined. Hand them over now ... &lt;br /&gt;
* Don't you even think of trying to steal your tuxemon back from the Hospital. The scanners are set up to reject all known tuxemon and human DNA!&lt;br /&gt;
&lt;br /&gt;
(If all tuxemon in the party are infected, then teleport Protagonist to [[Candy Town]] Cafe) &lt;br /&gt;
&lt;br /&gt;
[[Barmaid]]&lt;br /&gt;
* Are you okay? I guess all your tuxemon were infected, so the Enforcers took them to the Hospital! You can use the PC to get out some non-infected tuxemon.&lt;br /&gt;
* (if tuxemon in PC) Hold on, I'll lock the café door for a sec while you access the PC, don't want any unwanted Enforcers crashing the party. Once you've got your tuxemon, I'll let the regulars back in.&lt;br /&gt;
* (If no tuxemon in PC) Oh dear, you're totally out of tuxemon. Well, I have this Nudiflot I don't really want. (Gets level 25 [[Nudiflot M]])&lt;br /&gt;
&lt;br /&gt;
=== 2. Mum's Surfboard ===&lt;br /&gt;
&lt;br /&gt;
''Before you defeat [[Hospital]] and recover the vaccine''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surprised to see me? You'll never guess how I got here.&amp;quot;&lt;br /&gt;
&amp;quot;I surfed! And I've got a board for you too, but I won't be handing it over while monsters are in quarantine.&amp;quot;&lt;br /&gt;
&amp;quot;I don't want you making the sea journey without a full team.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
''After you defeat [[Hospital]] and recover the vaccine''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job, sweetie! Here's a Surfboard. Now you've got no excuses not to visit me.&amp;quot;&lt;br /&gt;
&amp;quot;Paper Town is just a short trip east across the sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== [[Greenwash HQ]] ===&lt;br /&gt;
&lt;br /&gt;
=== Hospital === &lt;br /&gt;
This is where thousands of tuxemon are being kept, in &amp;quot;quarantine&amp;quot;. An automatic detector at the door identifies tuxemon and won't let anyone in with them. (So you can't enter at all).&lt;br /&gt;
&lt;br /&gt;
Now you can return to the HOSPITAL. Just fuse one tuxemon that can pass through the detector and switch it off. The machine won't detect it - because it's not any known breed!&lt;br /&gt;
&lt;br /&gt;
This is a multi-level building, with many ENFORCERS and SPYDER AGENTS - the first direct proof of their collaboration, a healing location, scattered items and puzzles.&lt;br /&gt;
&lt;br /&gt;
They drop hints about their true plan: when the VIRUS is cured, they will confiscate any unlocked tuxemon for being &amp;quot;unsafe&amp;quot;, and use them to further their plans for world domination!&lt;br /&gt;
&lt;br /&gt;
As you go along, you also recover your confiscated tuxemon. For each one, you can choose to place it in your team or store it. They have the VIRUS though. &lt;br /&gt;
&lt;br /&gt;
You also find a trapped scientist, who says that the VIRUS is cureable - but only with access to the DNA. In other words, only unlocked tuxemon are cureable! He cures all yours.&lt;br /&gt;
&lt;br /&gt;
=== Cafe ===&lt;br /&gt;
[[Soldier]]&lt;br /&gt;
* I've been having trouble sleeping, and it's all because of something I witnessed on a security monitor when I was working as a security officer. It's a story that's been weighing on my mind, and I'm not sure if I should share it. But if you're willing to listen, I'll tell you what happened. (Y/N)&lt;br /&gt;
if yes:&lt;br /&gt;
* [[Flashbacks Spyder#Unleashed: The Cost of Ambition]]&lt;br /&gt;
if no&lt;br /&gt;
* It's probably for the best. It's not a story I like to think about, and I'm not sure I'm ready to relive it.&lt;br /&gt;
then:&lt;br /&gt;
* I'm glad I could share that with you. It's been a burden to carry this secret.&lt;br /&gt;
&lt;br /&gt;
=== Art Critic's House ===&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Simplistic and clumsy brushstrokes and a pedestrian theme. Bah! Another ruined canvas.&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]]&lt;br /&gt;
* He's so hard on himself, never happy with something he's painted. He's so forgetful, too. Perhaps I could buy a painting &lt;br /&gt;
* [If the player bought a painting from the [[Cotton Town]] art gallery]: What? You have a painting. Oooh - would you let me buy it? I have $2,000.&lt;br /&gt;
&lt;br /&gt;
* A newspaper clipping is on the wall. It begins: &amp;quot;The famous art critic has put away his poison pen and picked up the paint brush. After years of tearing down artists, can he do any better himself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''If you do sell her the painting, the next time you visit:''&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Magnificent! I didn't know I had it in me. I don't know what those artist were complaining about - painting is easy!&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]]&lt;br /&gt;
* Thank you, he's much better company now. Although ... he was saying something about taking up digital art!&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Cat Girl]]&lt;br /&gt;
* You know, I'm just fascinated by fossils. You know - [[Shammer]], [[Rhincus]], that kind of thing. Do you have a fossil tuxemon? Y/N&lt;br /&gt;
* You do? Want to trade it for a [[Propellercat]]? Y/N&lt;br /&gt;
''(If Shammer is traded, fulfils [[achievement]] &amp;quot;giving a dog tuxemon to a Cat Girl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Private Garden ===&lt;br /&gt;
This house has a garden out the back.&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
&lt;br /&gt;
*First time talking in any 24-hour period:*&lt;br /&gt;
&lt;br /&gt;
* Would you like me to harvest some crops for you? &lt;br /&gt;
&lt;br /&gt;
Choose one at random from:&lt;br /&gt;
&lt;br /&gt;
* Oh, how strange! An [[Ancient Egg]]. Here, you have it. It may be important. (Can only happen once, then this option is excluded)&lt;br /&gt;
* Oh, a [[Refreshing Slice]]! Here, you have it. &lt;br /&gt;
* Oh, [[Antidote Grapes]]! Here, you have them.&lt;br /&gt;
* Oh, [[Cure Festering]]! Here, you have it.&lt;br /&gt;
* Oh, a [[Cureall]]! Here, you have it.&lt;br /&gt;
* Oh, [[Restoration]]! Here, you have it. &lt;br /&gt;
* Oh, a [[Potion]]! Here, you have it.&lt;br /&gt;
* Oh, [[Tea]]! Here, you have it.&lt;br /&gt;
&lt;br /&gt;
*Second and subsequent time in any 24-hour period:*&lt;br /&gt;
&lt;br /&gt;
* How did you enjoy the fruits of my labors?&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Riverboat Captain]]&lt;br /&gt;
* I'm writing a book about my journey to the Archipelago. It is composed of nine volcanic islands.&lt;br /&gt;
* About 1,400 km (870 mi) west of [[Paper Town]], about 1,500 km (930 mi) north west of [[Candy Town]].&lt;br /&gt;
&lt;br /&gt;
[[Professor]]&lt;br /&gt;
* This darn tuxemon is eating me out of house and home. I wish I could trade it for a nice quite tuxemon, like a Cateye.&lt;br /&gt;
* Trade [[Cateye]] for [[Zunna]]&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== Candy Port ===&lt;br /&gt;
[[File:Spyder candy port.png|thumbnail]]&lt;br /&gt;
The port is the furthermost south-western hub located on the Sea coast and acts as a central turntable for the traffic between the Fondent region and the other continents as well as the Archipelago. Here the player can find the [[Riverboat Station]].&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* Port authority seized more than 15 illegal containers of timber on a ship. Have you heard about it?&lt;br /&gt;
* The business owner didn't pay the required bribe for the timber, so the officials decided to confiscate it all.&lt;br /&gt;
&lt;br /&gt;
=== Cott's Candy Inn (Candy Port) ===&lt;br /&gt;
==== Downstairs ====&lt;br /&gt;
[[File:Spyder candy inn1.png|thumbnail]]&lt;br /&gt;
[[Shopkeeper]]&lt;br /&gt;
* Welcome to Cott's Candy Inn. My name is Cott.&lt;br /&gt;
&lt;br /&gt;
[[Pirate]]&lt;br /&gt;
* I was arrested and threatened with death on several occasions but I have gotten used to this kind of intimidation.&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Fondent is a dangerous continent for environmental activists. But no matter how short my life may be, I will continue to fight to protect the environment.&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* The old man has been exiled. He wasn't afraid to expose and denounce tycoons who engage in illegal logging and deforestation.&lt;br /&gt;
&lt;br /&gt;
[[Professor]]&lt;br /&gt;
* Some journalists are afraid of being arrested if they report on illegal logging.&lt;br /&gt;
&lt;br /&gt;
==== Upstairs ====&lt;br /&gt;
[[File:Spyder candy inn2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
[[Goth]]&lt;br /&gt;
* I'm a wild honeybee hunter. Do you like honey? (Y/N)&lt;br /&gt;
* It is so difficult to find bees now because there are less forests. In the past bee hunting was easy because the insects built their hives near foot trails.&lt;br /&gt;
&lt;br /&gt;
[[Yellow Belt]]&lt;br /&gt;
* So, the clock is ticking, and the beehives are being depleted. What can we do if Fondent is developed like this?&lt;br /&gt;
choice (&amp;quot;Stay and fight!&amp;quot; OR &amp;quot;Leave!&amp;quot;)&lt;br /&gt;
if &amp;quot;Stay and fight!&amp;quot;:&lt;br /&gt;
* Stay? Authorities in Fondent often look the other way when forest crimes take place! We are going to leave.&lt;br /&gt;
if &amp;quot;Leave!&amp;quot;:&lt;br /&gt;
* Leave? Sure. An island in the Archipelago&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* Are you allergic to bee stings? (Y/N)&lt;br /&gt;
if no:&lt;br /&gt;
* No? Good, because I lost my Tumblebee.&lt;br /&gt;
if yes:&lt;br /&gt;
* Yes? Wait, how is the reaction? (&amp;quot;Mild allergic reaction&amp;quot; OR &amp;quot;Severe allergic reaction&amp;quot;)&lt;br /&gt;
* Then it's better if you...&lt;br /&gt;
then for both&lt;br /&gt;
* B-z-z-z&lt;br /&gt;
* Keep calm and don't move a muscle...&lt;br /&gt;
the player gets stung&lt;br /&gt;
* Please take this as apology.&lt;br /&gt;
* if not allergic, then the player gets: [[Cureall]] and [[Restoration]]&lt;br /&gt;
* if mild allergic, then the player gets: [[Tumbleworm]] lv 15&lt;br /&gt;
* if sever allergic, then the player gets: [[Tumblebee]] lv 20&lt;br /&gt;
* It was very unfortunate what happened.&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Nudiflot M]]&lt;br /&gt;
* [[Nudiflot F]]&lt;br /&gt;
* [[Nudimind]]&lt;br /&gt;
* [[Nudikill]]&lt;br /&gt;
* [[Nostray]]&lt;br /&gt;
* [[Manosting]]&lt;br /&gt;
* [[Tweesher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Candy_Town&amp;diff=38163</id>
		<title>Candy Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Candy_Town&amp;diff=38163"/>
		<updated>2026-06-12T13:03:27Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Candy Town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Slogan: Pushing the bounds of possibility - with biology.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== [[Route 6]] ===&lt;br /&gt;
=== [[Sea Route C]] ===&lt;br /&gt;
=== [[Diamond Hill]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== 1. Confiscation ===&lt;br /&gt;
''When you first land after surfing,'' &lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* Stop right there! We are taking all infected tuxemon to the Hospital to be quarantined until Greenwash develops a cure for the virus. &lt;br /&gt;
* (If none are infected) Wow! I guess you get to keep them all ... Uh ... I mean, good job keeping your tuxemon free from disease. You may go. / (If one or more is infected, they are removed from the party) Ha! I mean, oh dear, your tuxemon are infected and must be quarantined. Hand them over now ... &lt;br /&gt;
* Don't you even think of trying to steal your tuxemon back from the Hospital. The scanners are set up to reject all known tuxemon and human DNA!&lt;br /&gt;
&lt;br /&gt;
(If all tuxemon in the party are infected, then teleport Protagonist to [[Candy Town]] Cafe) &lt;br /&gt;
&lt;br /&gt;
[[Barmaid]]&lt;br /&gt;
* Are you okay? I guess all your tuxemon were infected, so the Enforcers took them to the Hospital! You can use the PC to get out some non-infected tuxemon.&lt;br /&gt;
* (if tuxemon in PC) Hold on, I'll lock the café door for a sec while you access the PC, don't want any unwanted Enforcers crashing the party. Once you've got your tuxemon, I'll let the regulars back in.&lt;br /&gt;
* (If no tuxemon in PC) Oh dear, you're totally out of tuxemon. Well, I have this Nudiflot I don't really want. (Gets level 25 [[Nudiflot M]])&lt;br /&gt;
&lt;br /&gt;
=== 2. Mum's Surfboard ===&lt;br /&gt;
&lt;br /&gt;
'''Before you defeat [[Hospital]] and recover the vaccine''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surprised to see me? You'll never guess how I got here.&amp;quot;&lt;br /&gt;
&amp;quot;I surfed! And I've got a board for you too, but I won't be handing it over while monsters are in quarantine.&amp;quot;&lt;br /&gt;
&amp;quot;I don't want you making the sea journey without a full team.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
''After you defeat [[Hospital]] and recover the vaccine''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great job, sweetie! Here's a Surfboard. Now you've got no excuses not to visit me.&amp;quot;&lt;br /&gt;
&amp;quot;Paper Town is just a short trip east across the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== [[Greenwash HQ]] ===&lt;br /&gt;
&lt;br /&gt;
=== Hospital === &lt;br /&gt;
This is where thousands of tuxemon are being kept, in &amp;quot;quarantine&amp;quot;. An automatic detector at the door identifies tuxemon and won't let anyone in with them. (So you can't enter at all).&lt;br /&gt;
&lt;br /&gt;
Now you can return to the HOSPITAL. Just fuse one tuxemon that can pass through the detector and switch it off. The machine won't detect it - because it's not any known breed!&lt;br /&gt;
&lt;br /&gt;
This is a multi-level building, with many ENFORCERS and SPYDER AGENTS - the first direct proof of their collaboration, a healing location, scattered items and puzzles.&lt;br /&gt;
&lt;br /&gt;
They drop hints about their true plan: when the VIRUS is cured, they will confiscate any unlocked tuxemon for being &amp;quot;unsafe&amp;quot;, and use them to further their plans for world domination!&lt;br /&gt;
&lt;br /&gt;
As you go along, you also recover your confiscated tuxemon. For each one, you can choose to place it in your team or store it. They have the VIRUS though. &lt;br /&gt;
&lt;br /&gt;
You also find a trapped scientist, who says that the VIRUS is cureable - but only with access to the DNA. In other words, only unlocked tuxemon are cureable! He cures all yours.&lt;br /&gt;
&lt;br /&gt;
=== Cafe ===&lt;br /&gt;
[[Soldier]]&lt;br /&gt;
* I've been having trouble sleeping, and it's all because of something I witnessed on a security monitor when I was working as a security officer. It's a story that's been weighing on my mind, and I'm not sure if I should share it. But if you're willing to listen, I'll tell you what happened. (Y/N)&lt;br /&gt;
if yes:&lt;br /&gt;
* [[Flashbacks Spyder#Unleashed: The Cost of Ambition]]&lt;br /&gt;
if no&lt;br /&gt;
* It's probably for the best. It's not a story I like to think about, and I'm not sure I'm ready to relive it.&lt;br /&gt;
then:&lt;br /&gt;
* I'm glad I could share that with you. It's been a burden to carry this secret.&lt;br /&gt;
&lt;br /&gt;
=== Art Critic's House ===&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Simplistic and clumsy brushstrokes and a pedestrian theme. Bah! Another ruined canvas.&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]]&lt;br /&gt;
* He's so hard on himself, never happy with something he's painted. He's so forgetful, too. Perhaps I could buy a painting &lt;br /&gt;
* [If the player bought a painting from the [[Cotton Town]] art gallery]: What? You have a painting. Oooh - would you let me buy it? I have $2,000.&lt;br /&gt;
&lt;br /&gt;
* A newspaper clipping is on the wall. It begins: &amp;quot;The famous art critic has put away his poison pen and picked up the paint brush. After years of tearing down artists, can he do any better himself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''If you do sell her the painting, the next time you visit:''&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Magnificent! I didn't know I had it in me. I don't know what those artist were complaining about - painting is easy!&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]]&lt;br /&gt;
* Thank you, he's much better company now. Although ... he was saying something about taking up digital art!&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Cat Girl]]&lt;br /&gt;
* You know, I'm just fascinated by fossils. You know - [[Shammer]], [[Rhincus]], that kind of thing. Do you have a fossil tuxemon? Y/N&lt;br /&gt;
* You do? Want to trade it for a [[Propellercat]]? Y/N&lt;br /&gt;
''(If Shammer is traded, fulfils [[achievement]] &amp;quot;giving a dog tuxemon to a Cat Girl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Private Garden ===&lt;br /&gt;
This house has a garden out the back.&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
&lt;br /&gt;
*First time talking in any 24-hour period:*&lt;br /&gt;
&lt;br /&gt;
* Would you like me to harvest some crops for you? &lt;br /&gt;
&lt;br /&gt;
Choose one at random from:&lt;br /&gt;
&lt;br /&gt;
* Oh, how strange! An [[Ancient Egg]]. Here, you have it. It may be important. (Can only happen once, then this option is excluded)&lt;br /&gt;
* Oh, a [[Refreshing Slice]]! Here, you have it. &lt;br /&gt;
* Oh, [[Antidote Grapes]]! Here, you have them.&lt;br /&gt;
* Oh, [[Cure Festering]]! Here, you have it.&lt;br /&gt;
* Oh, a [[Cureall]]! Here, you have it.&lt;br /&gt;
* Oh, [[Restoration]]! Here, you have it. &lt;br /&gt;
* Oh, a [[Potion]]! Here, you have it.&lt;br /&gt;
* Oh, [[Tea]]! Here, you have it.&lt;br /&gt;
&lt;br /&gt;
*Second and subsequent time in any 24-hour period:*&lt;br /&gt;
&lt;br /&gt;
* How did you enjoy the fruits of my labors?&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Riverboat Captain]]&lt;br /&gt;
* I'm writing a book about my journey to the Archipelago. It is composed of nine volcanic islands.&lt;br /&gt;
* About 1,400 km (870 mi) west of [[Paper Town]], about 1,500 km (930 mi) north west of [[Candy Town]].&lt;br /&gt;
&lt;br /&gt;
[[Professor]]&lt;br /&gt;
* This darn tuxemon is eating me out of house and home. I wish I could trade it for a nice quite tuxemon, like a Cateye.&lt;br /&gt;
* Trade [[Cateye]] for [[Zunna]]&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== Candy Port ===&lt;br /&gt;
[[File:Spyder candy port.png|thumbnail]]&lt;br /&gt;
The port is the furthermost south-western hub located on the Sea coast and acts as a central turntable for the traffic between the Fondent region and the other continents as well as the Archipelago. Here the player can find the [[Riverboat Station]].&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* Port authority seized more than 15 illegal containers of timber on a ship. Have you heard about it?&lt;br /&gt;
* The business owner didn't pay the required bribe for the timber, so the officials decided to confiscate it all.&lt;br /&gt;
&lt;br /&gt;
=== Cott's Candy Inn (Candy Port) ===&lt;br /&gt;
==== Downstairs ====&lt;br /&gt;
[[File:Spyder candy inn1.png|thumbnail]]&lt;br /&gt;
[[Shopkeeper]]&lt;br /&gt;
* Welcome to Cott's Candy Inn. My name is Cott.&lt;br /&gt;
&lt;br /&gt;
[[Pirate]]&lt;br /&gt;
* I was arrested and threatened with death on several occasions but I have gotten used to this kind of intimidation.&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Fondent is a dangerous continent for environmental activists. But no matter how short my life may be, I will continue to fight to protect the environment.&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* The old man has been exiled. He wasn't afraid to expose and denounce tycoons who engage in illegal logging and deforestation.&lt;br /&gt;
&lt;br /&gt;
[[Professor]]&lt;br /&gt;
* Some journalists are afraid of being arrested if they report on illegal logging.&lt;br /&gt;
&lt;br /&gt;
==== Upstairs ====&lt;br /&gt;
[[File:Spyder candy inn2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
[[Goth]]&lt;br /&gt;
* I'm a wild honeybee hunter. Do you like honey? (Y/N)&lt;br /&gt;
* It is so difficult to find bees now because there are less forests. In the past bee hunting was easy because the insects built their hives near foot trails.&lt;br /&gt;
&lt;br /&gt;
[[Yellow Belt]]&lt;br /&gt;
* So, the clock is ticking, and the beehives are being depleted. What can we do if Fondent is developed like this?&lt;br /&gt;
choice (&amp;quot;Stay and fight!&amp;quot; OR &amp;quot;Leave!&amp;quot;)&lt;br /&gt;
if &amp;quot;Stay and fight!&amp;quot;:&lt;br /&gt;
* Stay? Authorities in Fondent often look the other way when forest crimes take place! We are going to leave.&lt;br /&gt;
if &amp;quot;Leave!&amp;quot;:&lt;br /&gt;
* Leave? Sure. An island in the Archipelago&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;br /&gt;
* Are you allergic to bee stings? (Y/N)&lt;br /&gt;
if no:&lt;br /&gt;
* No? Good, because I lost my Tumblebee.&lt;br /&gt;
if yes:&lt;br /&gt;
* Yes? Wait, how is the reaction? (&amp;quot;Mild allergic reaction&amp;quot; OR &amp;quot;Severe allergic reaction&amp;quot;)&lt;br /&gt;
* Then it's better if you...&lt;br /&gt;
then for both&lt;br /&gt;
* B-z-z-z&lt;br /&gt;
* Keep calm and don't move a muscle...&lt;br /&gt;
the player gets stung&lt;br /&gt;
* Please take this as apology.&lt;br /&gt;
* if not allergic, then the player gets: [[Cureall]] and [[Restoration]]&lt;br /&gt;
* if mild allergic, then the player gets: [[Tumbleworm]] lv 15&lt;br /&gt;
* if sever allergic, then the player gets: [[Tumblebee]] lv 20&lt;br /&gt;
* It was very unfortunate what happened.&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Nudiflot M]]&lt;br /&gt;
* [[Nudiflot F]]&lt;br /&gt;
* [[Nudimind]]&lt;br /&gt;
* [[Nudikill]]&lt;br /&gt;
* [[Nostray]]&lt;br /&gt;
* [[Manosting]]&lt;br /&gt;
* [[Tweesher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Timber_Town&amp;diff=38162</id>
		<title>Timber Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Timber_Town&amp;diff=38162"/>
		<updated>2026-06-12T13:00:59Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Timber Town.png|thumbnail]]&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== [[Route 5]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Tunnel B]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Walled Garden]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
''When you arrive,'' &lt;br /&gt;
&lt;br /&gt;
[[Riverboat Captain]]:&lt;br /&gt;
* Ahoy! The Riverboat is re-opening. Free travel for all children. We can take you anywhere between here and Paper Town. Other stations further downriver will be opening over the current days. ... What's that, you're from Paper Town? Maybe you should visit your family! I hear a new Daycare Center has started up there. &lt;br /&gt;
&lt;br /&gt;
(As you visit each additional town, its RIVERBOAT STATION opens). He also tells you that the DAYCARE CENTER in PAPER TOWN has reopened. As the game expands, this can also be used to access to other maps unrelated to the main plot.)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Cafe ===&lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
* Hey, that's a nice phone you've got there ... Your mum made it for you? Heaps cool! Then you've gotta install my newest social media app. It's called [[Contacts App]]. It keeps track of all the people you meet and tells you what they're up to.&lt;br /&gt;
&lt;br /&gt;
[[Florist]]&lt;br /&gt;
* I overheard something interesting today, would you like to know? (Y/N)&lt;br /&gt;
if yes:&lt;br /&gt;
* [[Flashbacks Spyder#Petals of Progress: The Price of Beauty]]&lt;br /&gt;
if no&lt;br /&gt;
* No worries, it's not that important. Just some gossip about two florists.&lt;br /&gt;
then:&lt;br /&gt;
* I'm glad I could share that with you. It's always interesting to see how people react to change.&lt;br /&gt;
&lt;br /&gt;
=== House ===&lt;br /&gt;
[[Firefighter]]&lt;br /&gt;
* Hey, do you treat your tuxemon with proper respect?! &lt;br /&gt;
* Sorry, I can be very blunt. But you wouldn't believe the damage that tuxemon can do if they aren't taken proper care of.&lt;br /&gt;
* Last week a Tikoal almost burnt down its owner's house! &lt;br /&gt;
* Hey, do you want a Tikoal? I could really do with a Chillimp, if you've got one.&lt;br /&gt;
(trade [[Chillimp]] for [[Tikoal]])&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop HQ]] ===&lt;br /&gt;
Outside, an event just before the Protagonist can enter.&lt;br /&gt;
&lt;br /&gt;
[[Dante]] walks up.&lt;br /&gt;
* Hey, NAME. Are you planning to break into these HQ?&lt;br /&gt;
* Make sure you're well prepared before you do, because it's difficult to get out once you're inside!&lt;br /&gt;
* You'll need to call your mom to let her know you're safe. Use this app!&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Walled Garden]] ===&lt;br /&gt;
Outside, if the player has not yet defeated Midas in the [[Walled Garden]]:&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]:&lt;br /&gt;
* Welcome to the Walled Garden. [[Gold Pass]], please.&lt;br /&gt;
* Oh, I see. This is an exclusive venue for elite battlers. No amateurs.&lt;br /&gt;
&lt;br /&gt;
If the player has a [[Gold Pass]]:&lt;br /&gt;
* Please, come in. Let me take your coat. &lt;br /&gt;
&lt;br /&gt;
Outside, if the player has defeated Midas:&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]] Midas:&lt;br /&gt;
* Welcome one and all to the Public Garden. Lovers of tuxemon and the sport of tuxemon battling are our honored guests. &lt;br /&gt;
&lt;br /&gt;
[[Rogue]]:&lt;br /&gt;
* Yeah, yeah, let a thousand cheap flowers bloom. In you go.&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Rhinocarpe]]&lt;br /&gt;
* [[Urcheedle]]&lt;br /&gt;
* [[Drashimi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Route_6&amp;diff=38161</id>
		<title>Route 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Route_6&amp;diff=38161"/>
		<updated>2026-06-12T13:00:28Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Route 6.png|thumbnail]]&lt;br /&gt;
Slogan: A playful meander along the river.&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== A. [[Tunnel B]] === &lt;br /&gt;
=== B. [[Candy Town]] ===&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Event 1 ===&lt;br /&gt;
''When you first enter,'' your MUM intercepts you and gives you an [[XP Device]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Firefighter]]&lt;br /&gt;
* The fire drill will be over soon and all Greenwash employees will be permitted to return. ... How soon? When we say so!&lt;br /&gt;
&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* Those bastards! Oldest trick in the book. Can't believe I fell for it ... Hmm? ... Oh, the bosses at Greenwash HQ pulled the fire alarm! Then when we all filed out, they locked the doors behind us! &lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
A. [[Florist]] Frances (first appears in City Park)&lt;br /&gt;
* My Narcileaf keeps the finest garden in all the land.&lt;br /&gt;
* [[Narcileaf]] level 30, [[Shybulb]] level 30, [[Shybulb]] level 30&lt;br /&gt;
* You must come visit some time. &lt;br /&gt;
&lt;br /&gt;
B. [[Picnicker]] Ping&lt;br /&gt;
* Psst, have you heard? The enforcers are confiscating tuxemon from everyone in Candy Town.&lt;br /&gt;
* [[Tumblequill]] level 30, [[Tumbledillo]] level 30&lt;br /&gt;
* They won't stop there ... eventually they'll confiscate all tuxemon if they think they can get away with it&lt;br /&gt;
&lt;br /&gt;
C. [[Magician]] Richard&lt;br /&gt;
* Man, the one day I leave the computer and go for a walk, this happens!&lt;br /&gt;
* [[Hydrone]] level 30, [[Pigabyte]] level 30&lt;br /&gt;
* Worst. Day. Ever.&lt;br /&gt;
&lt;br /&gt;
D. [[Miner]] Blair&lt;br /&gt;
&lt;br /&gt;
* Something's fishy.&lt;br /&gt;
* [[Grintrock]] level 30, [[Grinflare]] level 30&lt;br /&gt;
* I heard they kicked all the researchers out of Greenwash HQ, and now they're confiscating tuxemon and taking them to the Hospital!&lt;br /&gt;
&lt;br /&gt;
E. [[Professor]] Maxwell&lt;br /&gt;
&lt;br /&gt;
* I don't understand! Last month, they were so excited about Fusion technology. And now they say they have to shut it down, destroy it ... &lt;br /&gt;
* [[Propellercat]] 30, [[Birdling]] 30&lt;br /&gt;
* I just hope they don't decide its safest to put down the tuxemon we fused! &lt;br /&gt;
&lt;br /&gt;
F. [[Professor]] Orion &lt;br /&gt;
&lt;br /&gt;
* I was in the middle of a very important experiment. &lt;br /&gt;
* [[Spighter]] level 20, [[Zunna]] level 20&lt;br /&gt;
* I hope I get back before my experiment melts down!&lt;br /&gt;
&lt;br /&gt;
G. [[Scientist]] Mungo &lt;br /&gt;
&lt;br /&gt;
* I can't believe they locked us out of Greenwash HQ. I was getting so close to a cure for the virus!&lt;br /&gt;
* [[Noctula]] level 20&lt;br /&gt;
* I guess the bosses got spooked by the latest Fusion developments.&lt;br /&gt;
&lt;br /&gt;
H. [[Scientist]] Rigel&lt;br /&gt;
* We might as well battle - there's nothing else to do at the moment!&lt;br /&gt;
* [[Ignibus]] level 30&lt;br /&gt;
* Now there's nothing to do.&lt;br /&gt;
&lt;br /&gt;
[[Enforcer]] Gunner&lt;br /&gt;
* Excuse me, no entrance permitted. All Greenwash employees must stay outside of the city.&lt;br /&gt;
* [[Enduros]] level 20, [[Viviteel]] level 20&lt;br /&gt;
* You're not a Greenwash employee? I've heard that one before!&lt;br /&gt;
&lt;br /&gt;
[[Rival Billie]]&lt;br /&gt;
* &amp;quot;Let's make it quick. I have a spa appointment in an hour.&amp;quot;&lt;br /&gt;
* STARTER level 35, [[Eyesore]] level 35, [[Cardiwing]] level 35, [[Viviphyta]] level 35&lt;br /&gt;
* &amp;quot;Huh. You're a better trainer than I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
* [[Dandicub]]&lt;br /&gt;
* [[Dandylion]]&lt;br /&gt;
* [[Capiti]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Skwib]]&lt;br /&gt;
* [[Snaki]]&lt;br /&gt;
* [[Flisces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Tunnel_B&amp;diff=38160</id>
		<title>Tunnel B</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Tunnel_B&amp;diff=38160"/>
		<updated>2026-06-12T12:59:52Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tunnel Route B.png|thumbnail]]&lt;br /&gt;
[[File:Tunnel Route B - Below.png|thumbnail]]&lt;br /&gt;
Slogan: The dark expanse - watch your step!&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== [[Timber Town]] ===&lt;br /&gt;
At first the way is blocked by a [[Sludgehog]] that has escaped from [[Scoop HQ]]. Once Scoop HQ is defeated, the way is clear. &lt;br /&gt;
&lt;br /&gt;
=== [[Route 6]] ===&lt;br /&gt;
=== [[Side Route E]] ===&lt;br /&gt;
=== [[Diamond Hill]] ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Underground ===&lt;br /&gt;
* [[Rhincus Fossil]]&lt;br /&gt;
* [[Shammer Fossil]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
* [[Toufigel]] (first appearance)&lt;br /&gt;
* [[Pipis]] (first appearance)&lt;br /&gt;
* [[Strella]] (first appearance)&lt;br /&gt;
* [[Noctula]] (first appearance)&lt;br /&gt;
* [[Noctalo]] (first appearance)&lt;br /&gt;
* [[Cairfrey]]&lt;br /&gt;
* [[Possessun]]&lt;br /&gt;
* [[Rockitten]] (first appearance)&lt;br /&gt;
&lt;br /&gt;
=== [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Skwib]]&lt;br /&gt;
* [[Snaki]]&lt;br /&gt;
* [[Flisces]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
=== Underground ===&lt;br /&gt;
[[Scientist]] Beryll&lt;br /&gt;
* I love collecting rocks and stones.&lt;br /&gt;
* [[Rockat]] level 20, [[Ignibus]] level 20, [[Grintot]] level 20&lt;br /&gt;
* Ah, I spilled my stone collection!&lt;br /&gt;
&lt;br /&gt;
[[Scientist]] Lute&lt;br /&gt;
* Bats make the best pets!&lt;br /&gt;
* [[Noctula]] level 16, [[Noctalo]] level 18, [[Pipis]] level 16, [[Strella]] level 20&lt;br /&gt;
* ... but not necessarily the best fighters.&lt;br /&gt;
&lt;br /&gt;
[[Scientist]] Meitner&lt;br /&gt;
* Masknake is great fun. Just give it a poke and its tail puts on a light show!&lt;br /&gt;
* [[Masknake]] level 22&lt;br /&gt;
* I think you poked it too hard.&lt;br /&gt;
&lt;br /&gt;
=== Above ===&lt;br /&gt;
[[Florist]] Iris&lt;br /&gt;
* Oi! You interrupted our dance!&lt;br /&gt;
* [[Tourbidi]] level 18, [[Tourbidi]] level 18, [[Tourbidi]] level 18&lt;br /&gt;
* Be gone. Tourbidi, places please!&lt;br /&gt;
&lt;br /&gt;
[[Picnicker]] Greta&lt;br /&gt;
* When an Agnidon cornered my precious Foofle, all these friends turned up!&lt;br /&gt;
* [[Foofle]] level 16, [[Foofle]] level 16, [[Foofle]] level 16, [[Foofle]] level 16, [[Foofle]] level 16, [[Foofle]] level 16&lt;br /&gt;
* Oh no, I need more!&lt;br /&gt;
&lt;br /&gt;
[[Yellow Belt]] Tommy&lt;br /&gt;
* Have you seen my sandwich?&lt;br /&gt;
* [[Zunna]] level 22&lt;br /&gt;
* My hunger put me off of my game!&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]] [[Category:Place]]&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Grintot&amp;diff=38159</id>
		<title>Grintot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Grintot&amp;diff=38159"/>
		<updated>2026-06-11T13:12:44Z</updated>

		<summary type="html">&lt;p&gt;Sanglorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|First URL=http://spalding004.deviantart.com/art/Sitran-Region-FakeDex-370934685&lt;br /&gt;
|Sources=Sanglorian, Spalding004&lt;br /&gt;
|Source Explanation=Spalding004 has released his Sitran Fakedex under a Creative Commons Attribution 4.0 International licence for us. Original design and sprites by Spalding004. Back sprite by Sanglorian. Face sprites tweaked by Sanglorian.&lt;br /&gt;
|Species=Pebble&lt;br /&gt;
|Main Details=Grintot has two evolutions, [[Grinflare]] and [[Grintrock]]. This helped develop what is now a key idea: that some tuxemon have a forked, temporary evolution activated by pricey Badges. This plays into overarching themes in Tuxemon about walled gardens, vendor lock in, etc.&lt;br /&gt;
&lt;br /&gt;
Inspired [[Grubble]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Starting Tuxemon]]&lt;br /&gt;
== The Spyder in the Cathedral ==&lt;br /&gt;
One of the [[new releases]].&lt;br /&gt;
|SpyderCampaign=Starting tuxemon for the Rival. Used by trainers on Route 3 and in Tunnel B. Traded in Flower City.&lt;br /&gt;
|TXMN Types=Earth&lt;br /&gt;
|TXMN Sub-Elements=Earth&lt;br /&gt;
|TXMN Completed=Complete&lt;br /&gt;
|TXMN Body Shape=Brute&lt;br /&gt;
|TXMN ID=16&lt;br /&gt;
|TXMN Blurb=It is a GRINTROCK or GRINFLARE that has experienced erosion.&lt;br /&gt;
|TXMN Height=70&lt;br /&gt;
|TXMN Weight=375&lt;br /&gt;
|TXMN Catch Resistance=100&lt;br /&gt;
|TXMN Sexes=Male, Female&lt;br /&gt;
|TXMN Stages=Basic&lt;br /&gt;
|Tags=Rock, Ground, Fists&lt;br /&gt;
|Fusion First=Grinto&lt;br /&gt;
|Fusion Second=tot&lt;br /&gt;
}}&lt;br /&gt;
{{Evolutions&lt;br /&gt;
|Has Evolution=Grintrock&lt;br /&gt;
|Evolution Level=Metal Booster&lt;br /&gt;
}}&lt;br /&gt;
{{Evolutions&lt;br /&gt;
|Has Evolution=Grinflare&lt;br /&gt;
|Evolution Level=Earth Booster&lt;br /&gt;
}}&lt;br /&gt;
{{Evolutions&lt;br /&gt;
|Has Evolution=Grinflare&lt;br /&gt;
|Evolution Level=Flintstone&lt;br /&gt;
}}&lt;br /&gt;
{{Evolutions&lt;br /&gt;
|Has Evolution=Grintrock&lt;br /&gt;
|Evolution Level=Thunderstone&lt;br /&gt;
}}&lt;br /&gt;
{{Technique Allocation&lt;br /&gt;
|Has_Technique=Boulder&lt;br /&gt;
|Technique_Level=1&lt;br /&gt;
}}&lt;br /&gt;
{{Technique Allocation&lt;br /&gt;
|Has_Technique=Sand Spray&lt;br /&gt;
|Technique_Level=1&lt;br /&gt;
}}&lt;br /&gt;
{{Technique Allocation&lt;br /&gt;
|Has_Technique=Electroplate&lt;br /&gt;
|Technique_Level=4&lt;br /&gt;
}}&lt;br /&gt;
{{Technique Allocation&lt;br /&gt;
|Has_Technique=Stonehenge&lt;br /&gt;
|Technique_Level=7&lt;br /&gt;
}}&lt;br /&gt;
{{Technique Allocation&lt;br /&gt;
|Has_Technique=Avalanche&lt;br /&gt;
|Technique_Level=13&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sanglorian</name></author>
	</entry>
</feed>