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	<updated>2026-04-29T07:31:07Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37545</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37545"/>
		<updated>2026-04-11T06:26:50Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel's enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== The Trial ==&lt;br /&gt;
Publicly, the Trial is presented as a unifying celebration meant to reconnect the region after years of strict movement restrictions. In reality, it functions as a recruitment pipeline: Omnichannel uses the Trial to identify individuals with exceptional strength, charisma, or psychological resilience who can be molded into the next generation of Omnichannel leadership. The spectacle also serves as propaganda, giving the populace something to rally behind.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for personal, power‑driven reasons, though the full implications remain unclear, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
Misa is fully aware of Allie's growing influence within Omnichannel. As Martin Xero's daughter and the leader of Team Xero, she understands exactly how powerful her sister has become. However, because Omnichannel and Xero are rival organizations, she has no ability to stop Allie's rise or interfere with her operations.&lt;br /&gt;
&lt;br /&gt;
Team Xero is not publicly acknowledged by Omnichannel; to ordinary citizens they function like a secret service—never mentioned, never officially recognized.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Institute for personal, power‑driven reasons, though the full implications remain unclear. During the Rampage, Aeble served only as a minor administrative assistant and was not involved in Kay Wren's research or decisions.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. After the Rampage, the unknown Xero member disappeared from the political scene, and their whereabouts remain unknown.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and is one of Omnichannel's most influential operatives, wielding significant authority despite not being part of the inner ruling circle. Her true rank is secretly far higher than publicly acknowledged, a fact revealed only in late‑game. Her power is substantial enough that even Misa, who knows her well, cannot counteract her influence within the regime.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public. He was present during the Tuxemon Rampage in a low‑level administrative role and only knew fragments of what was truly happening. Even today, he understands he is being manipulated by Kane but is content with his position and never questions the regime.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle. Her true rank is secretly far higher than publicly acknowledged, a fact revealed only in late‑game.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;br /&gt;
&lt;br /&gt;
== References in Dialogue ==&lt;br /&gt;
* Flower City Incident – A major event referenced in dialogue. Canonically, no information has been revealed about what happened, and the developers intend for it to remain mysterious.&lt;br /&gt;
&lt;br /&gt;
== Canon vs. Mystery Table ==&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxemon Rampage'''&lt;br /&gt;
| Caused by experiments gone wrong; Tuxemon became violent; government collapsed; Omnichannel rose to power.&lt;br /&gt;
| Exact nature of the experiment; who initiated it; whether it was sabotage or an accident.&lt;br /&gt;
|-&lt;br /&gt;
| '''Culling Plan'''&lt;br /&gt;
| Proposed by the unknown Xero member; approved by Omnichannel; reduced casualties; boosted Omnichannel's popularity.&lt;br /&gt;
| How many species were wiped out; which species; long‑term ecological consequences.&lt;br /&gt;
|-&lt;br /&gt;
| '''Underground Tuxemon Storage'''&lt;br /&gt;
| Most surviving Tuxemon were captured and stored beneath Omnichannel HQ.&lt;br /&gt;
| What exactly is stored there; how many Tuxemon remain; what experiments continue today.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flower City Incident'''&lt;br /&gt;
| Referenced in dialogue as a major event that filled the prisons.&lt;br /&gt;
| Cause, scale, casualties, political consequences, and responsible parties.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel Leadership'''&lt;br /&gt;
| Kane is the true leader; Aeble is a willing figurehead; Kyle is a high‑ranking enforcer; Allie is a powerful operative, her true rank within Omnichannel is concealed.&lt;br /&gt;
| Kane's long‑term plans; structure of the inner circle; how Kane maintains control.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Trial'''&lt;br /&gt;
| Publicly a unifying celebration; secretly a recruitment pipeline for future Omnichannel leaders; also propaganda.&lt;br /&gt;
| Internal evaluation criteria; what happens to winners after the Trial.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Xero'''&lt;br /&gt;
| Founded by Martin Xero; taken over by Misa after his purge; only group allowed to breed Tuxemon. &lt;br /&gt;
| The deeper consequences of Kay Wren’s ambition; the unknown Xero member’s disappearance and current whereabouts.&lt;br /&gt;
|-&lt;br /&gt;
| '''Unknown Xero Member'''&lt;br /&gt;
| Advocated culling; pragmatic; helped gather surviving Tuxemon.&lt;br /&gt;
| Identity, motivations, and whether they still influence events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kay Wren'''&lt;br /&gt;
| Former Xero researcher; father of Maple and Callie; tolerated by Omnichannel.&lt;br /&gt;
| His deeper involvement in the Rampage; what he knows about Kane; the deeper consequences of his ambition remain unclear.&lt;br /&gt;
|-&lt;br /&gt;
| '''Maple Wren'''&lt;br /&gt;
| Mother of the protagonist; disappeared on April 27; Kay's daughter.&lt;br /&gt;
| Why she disappeared; where she went; whether she is alive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Callie Wren'''&lt;br /&gt;
| Aunt of the protagonist; raised the player; Kay's daughter.&lt;br /&gt;
| What she knows about Maple's disappearance; why she stayed behind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Allie'''&lt;br /&gt;
| Misa's sister; defected to Omnichannel; extremely influential; Misa knows her true rank.&lt;br /&gt;
| How she rose so quickly; her long‑term goals; her relationship with Kane.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cam'''&lt;br /&gt;
| Experimented on humans and Tuxemon; cast out then reinstated; obsessed with draining Tuxemon power.&lt;br /&gt;
| How much of his research Omnichannel still uses; what he truly believes about &amp;quot;the Truth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Fondent Region Under Omnichannel'''&lt;br /&gt;
| Authoritarian; surveillance; propaganda; strict hierarchy; movement restrictions.&lt;br /&gt;
| True public sentiment; existence of other resistance groups besides Xero.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxemon in the Present Day'''&lt;br /&gt;
| Rare; controlled; bred only by Xero; most species extinct or contained.&lt;br /&gt;
| True number of surviving species; existence of hidden wild populations.&lt;br /&gt;
|-&lt;br /&gt;
| '''Public Knowledge''' &lt;br /&gt;
| Citizens know the official story: Rampage → Omnichannel saved them. Omnichannel routinely uses the Rampage as a fear‑based warning, telling citizens that disobedience risks triggering another catastrophe. &lt;br /&gt;
| How much the public suspects; whether rumors about the truth circulate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist's Family'''&lt;br /&gt;
| Fled during the Rampage; returned after Omnichannel took control.&lt;br /&gt;
| Whether they were targeted; whether Maple's disappearance is connected to Omnichannel.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist's File'''&lt;br /&gt;
| Omnichannel is concerned because the protagonist is an unknown who did not grow up in Fondent.&lt;br /&gt;
| What exactly is in the file; why Omnichannel is so interested; whether Kane has a personal motive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37544</id>
		<title>Flashbacks Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37544"/>
		<updated>2026-03-02T14:25:59Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects flashback concepts that may be used across different campaigns. All content here should be considered provisional — not yet implemented or officially approved. Approved flashbacks appear on their respective campaign pages.&lt;br /&gt;
&lt;br /&gt;
* [[Flashbacks Spyder]]&lt;br /&gt;
* [[Flashbacks Xero]]&lt;br /&gt;
&lt;br /&gt;
= Spyder =&lt;br /&gt;
&lt;br /&gt;
== The Statues Must Fall ==&lt;br /&gt;
&lt;br /&gt;
;Monk: These statues are not mere stone. They are memory. They are balance. Remove them, and Cotton Town forgets what it once honored.&lt;br /&gt;
;Beaverbrook: Ah, Monk of the Five Elements! Just the voice I hoped to hear echoing through these quaint ruins. Come—walk with me. Let’s talk strategy.&lt;br /&gt;
;Monk: I do not strategize. I tend. I listen. I preserve.&lt;br /&gt;
;Beaverbrook: Preservation is stagnation. You guard relics while the world evolves. Omnichannel offers progress—fusion, expansion, deluxe Tuxemon in every home!&lt;br /&gt;
;Monk: Progress without reverence is conquest. These statues mark the elemental balance. Their removal will unmoor the town’s spirit.&lt;br /&gt;
;Beaverbrook: Spirit? Please. We’re talking prime real estate. The statues can be digitized, archived, reimagined in augmented reality. Isn’t that enough?&lt;br /&gt;
;Monk: You cannot archive presence. You cannot simulate silence. These stones breathe with the town.&lt;br /&gt;
;Beaverbrook: Then let them breathe in a museum, behind velvet ropes. Cotton Town will be our flagship campus. The statues are in the way.&lt;br /&gt;
;Monk: You speak of campuses and flags. I speak of wind and stone. We are not aligned.&lt;br /&gt;
;Beaverbrook: Alignment is overrated. I don’t need your blessing—I need your silence. Or better yet, your endorsement. Imagine: ‘Monk Approved Expansion.’ Has a ring to it.&lt;br /&gt;
;Monk: I will not bless desecration. But I will remain. And I will remember.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the birthing pits open and the fusion begins, don’t say I didn’t offer you a seat at the table.&lt;br /&gt;
&lt;br /&gt;
== The Token Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: Looten's data confirmed the instability. The creature's lifespan is short—four minutes of evolution followed by system collapse. We need to monetize that instability, Rhodes.&lt;br /&gt;
;Rhodes: Instability is a liability, sir. It suggests a refund cycle.&lt;br /&gt;
;Beaverbrook: No. It suggests a renewal cycle. Every evolution must be a costly, one-time event. When the creature expires, the trainer must return to us. We need a consumable product to trigger the Fusion.&lt;br /&gt;
;Rhodes: A consumable that validates the investment... a single-use key. We can link the transaction to a blockchain, preventing replication. Let’s call it a Fusion Token.&lt;br /&gt;
;Beaverbrook: Brilliant. The tokens will be the key to our entire deluxe line. They will be scarce, highly priced, and tied directly to the creature’s inevitable decay.&lt;br /&gt;
;Rhodes: This will generate enormous recurring revenue. We’re not selling evolution; we’re selling momentary supremacy at a premium.&lt;br /&gt;
;Beaverbrook: Exactly. We sell the miracle, and then we sell the replacement. Get the legal team drafting the EULA for the Fusion Token immediately. I want it ironclad.&lt;br /&gt;
&lt;br /&gt;
== The First Data Point ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The core held! For four minutes, the subject experienced instantaneous, stable evolution. The subsequent meltdown was regrettable, but scientifically, this is an unparalleled success!&lt;br /&gt;
;Beaverbrook: Success is repeatable and scalable, Looten. Four minutes of stability is a feature, not a success. What is the turnover rate? How quickly can we run the next cycle?&lt;br /&gt;
;Looten: The creature's lifespan was short, yes. But that’s a biological challenge we need to research—&lt;br /&gt;
;Beaverbrook: Nonsense. That is a built-in upgrade cycle. We sell the initial evolutionary success, and when the creature expires, the customer requires a new Fusion Token for a replacement. It’s perfect retention.&lt;br /&gt;
;Looten: You're turning this into planned obsolescence! This is a sentient being!&lt;br /&gt;
;Beaverbrook: It's a market opportunity. Your initial research cost millions. Your duty is to ensure we achieve an adequate return on investment. I want a proposal for tokenizing the process by end of day. No more pure science, Looten. It's time for mass market monetization.&lt;br /&gt;
&lt;br /&gt;
== The Ashes of Prototype Seven ==&lt;br /&gt;
&lt;br /&gt;
;Looten: Prototype Seven was... promising. The fusion held for nearly six minutes. That’s a record.&lt;br /&gt;
;Beaverbrook: Held? It screamed, Looten. It screamed and then melted through the floor.&lt;br /&gt;
;Looten: Progress is messy. We’re closer than ever. The neural lattice almost stabilized.&lt;br /&gt;
;Beaverbrook: Almost. Almost doesn’t sell. Almost doesn’t survive a press cycle. Do you know what the shareholders saw? A crater.&lt;br /&gt;
;Looten: They’ll see the potential. Once we refine the containment shell—&lt;br /&gt;
;Beaverbrook: Containment? You think this is about containment? This is about optics. About control. About deluxe Tuxemon in every living room, not radioactive grief in a bunker.&lt;br /&gt;
;Looten: You wanted evolution. I gave you fusion. You wanted miracles. I gave you monsters.&lt;br /&gt;
;Beaverbrook: I wanted marketable miracles. Not twitching abominations that eat their own tails.&lt;br /&gt;
;Looten: You’re afraid of the future. You want it sanitized. Packaged. But real progress is raw. It bleeds.&lt;br /&gt;
;Beaverbrook: And yet here you are, bleeding credibility. You think you’re a pioneer. You’re a liability with a lab coat.&lt;br /&gt;
;Looten: You don’t understand the science.&lt;br /&gt;
;Beaverbrook: I understand the story. And right now, the story is slipping. We need a win, Looten. A mascot. A miracle. Not another meltdown.&lt;br /&gt;
;Looten: Then let me try again. Prototype Eight. No ethics board. No oversight. Just pure creation.&lt;br /&gt;
;Beaverbrook: Fine. But if it screams... you scream with it.&lt;br /&gt;
&lt;br /&gt;
== The Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The Core data is complete, but it confirms everything: the Fusion process is inherently unstable. It generates trauma that we are selling as 'evolution.'&lt;br /&gt;
;Dr. Elara: Send the raw metrics to Beaverbrook. We need to finalize the 'Apex' production line before the next fiscal quarter review.&lt;br /&gt;
;Looten: I can’t. This data is a ticking bomb. If the Tuxemon Project gets a hold of this, they can use it to prove the system is fundamentally flawed.&lt;br /&gt;
;Dr. Elara: Then destroy it, Looten. You know the protocols. Delete the research, take the payout, and take a vacation. Your conscience is an unauthorized variable.&lt;br /&gt;
;Looten: I have no conscience left, Elara. Only guilt. I wanted evolution, and I created weapons. But I can still stop them from being mass-produced.&lt;br /&gt;
;Dr. Elara: What are you doing? Stop! You’ll contaminate the entire secure server!&lt;br /&gt;
;Looten: I’m not deleting the research, Elara. I’m giving it to the public. It will be scrambled, a mere fragment, but it will contain the signature instability of the Fusion Cores.&lt;br /&gt;
;Dr. Elara: You’re signing your death warrant! Omnichannel will hunt you to the ends of the earth!&lt;br /&gt;
;Looten: Let them. It's the only way to pay the ethical debt. If this data gets into the right hands, they’ll have the key to understanding the corruption. They’ll have their first data point.&lt;br /&gt;
&lt;br /&gt;
== The Lakebed Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Zoolander: It’s done. The lake’s gone. The river’s been rerouted. The basin’s dry.&lt;br /&gt;
;Beaverbrook: And what a basin it is... Look at it. Like a peeled fruit. Secrets exposed. Potential... ripening.&lt;br /&gt;
;Zoolander: There were nesting grounds down there. Ecosystems. We flushed them out like waste.&lt;br /&gt;
;Beaverbrook: Waste is subjective. Investors see opportunity. [[Cathedral]] sees legacy. And Omnichannel? We see product.&lt;br /&gt;
;Zoolander: You said it was just a geological survey. You said we were looking for mineral veins.&lt;br /&gt;
;Beaverbrook: I said what you needed to hear. Now you’re hearing the truth. The eggs are real. The myths were marketing. And you, dear Zoolander, are part of history.&lt;br /&gt;
;Zoolander: History doesn’t absolve us. We displaced families. Poisoned wells. The mine’s workers are scared. They whisper about things moving in the mud.&lt;br /&gt;
;Beaverbrook: Let them whisper. Fear is engagement. Engagement is retention. Retention is revenue.&lt;br /&gt;
;Zoolander: You talk like the mine is a storefront. Like the lake was a billboard.&lt;br /&gt;
;Beaverbrook: It was. And now it’s a launchpad. The fusion cores beneath that sediment? They’ll power the next generation of deluxe Tuxemon. Imagine: ‘Born from the bones of the forgotten.’ Has a ring to it.&lt;br /&gt;
;Zoolander: You’re not listening. Something’s wrong down there. The readings are erratic. The eggs... they pulse.&lt;br /&gt;
;Beaverbrook: Then let them hatch. Let them scream. Let them sell.&lt;br /&gt;
;Zoolander: I didn’t sign up for this.&lt;br /&gt;
;Beaverbrook: You signed the Cathedral charter. You rerouted the river. You drained the lake. You’re already in the story, Zoolander. Now decide: are you a footnote... or a founder?&lt;br /&gt;
&lt;br /&gt;
== The Directive Divide ==&lt;br /&gt;
&lt;br /&gt;
;Zircon: The prototype disobeyed a direct command. It turned on its handler. That’s not evolution—it’s insubordination.&lt;br /&gt;
;Beaverbrook: Insubordination? Please. It was improvising. Adapting. That’s what we engineered it to do.&lt;br /&gt;
;Zircon: We engineered it to follow orders. To execute precision strikes. Not to ‘improvise’ a massacre.&lt;br /&gt;
;Beaverbrook: Massacre is such a military word. I prefer ‘brand disruption.’ The footage is trending. Engagement is through the roof.&lt;br /&gt;
;Zircon: You think this is about metrics? We lost three operatives. One of them was seventeen.&lt;br /&gt;
;Beaverbrook: And yet the public sees a miracle. A creature born of fusion, unbound by limits. They’re calling it ‘The Apex.’&lt;br /&gt;
;Zircon: The Apex is unstable. It ignored its kill-switch. It’s not a soldier—it’s a liability.&lt;br /&gt;
;Beaverbrook: It’s a symbol. A flagship. A deluxe Tuxemon with battlefield charisma. We’ll tweak the firmware.&lt;br /&gt;
;Zircon: You’re playing dress-up with a weapon. This isn’t a toy line—it’s a tactical asset.&lt;br /&gt;
;Beaverbrook: And assets must be marketable. You want obedience. I want awe. The Apex delivers both... eventually.&lt;br /&gt;
;Zircon: You’re gambling with lives. I’ve seen what happens when control slips. You haven’t.&lt;br /&gt;
;Beaverbrook: I’ve seen what happens when vision is shackled by fear. You want a leash. I want a legacy.&lt;br /&gt;
;Zircon: Then pray your legacy doesn’t bite back.&lt;br /&gt;
;Beaverbrook: If it does... we’ll sell the scars.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Argon: They’re responding to music now. Not just rhythm—melody. Some even mimic it. That’s not programming. That’s preference.&lt;br /&gt;
;Beaverbrook: Preference? Please. It’s a glitch with good PR. We’ll call it ‘EmoSync’ and sell it as a feature.&lt;br /&gt;
;Argon: It’s not a feature. It’s a sign of emergent consciousness. These Tuxemon aren’t just reacting—they’re relating.&lt;br /&gt;
;Beaverbrook: Relating doesn’t pay dividends. Reacting does. We engineered them to bond, not philosophize.&lt;br /&gt;
;Argon: You engineered them to obey. But they’re evolving. They’re forming attachments. They grieve.&lt;br /&gt;
;Beaverbrook: Grief is a marketing opportunity. Imagine the campaign: ‘They miss you when you’re gone.’ Tug the heartstrings, open the wallets.&lt;br /&gt;
;Argon: You’re missing the point. If they feel, we owe them protection. Rights. Autonomy.&lt;br /&gt;
;Beaverbrook: Autonomy? You want to unionize the monsters? Give them voting privileges? They’re assets, Argon. Beautiful, profitable assets.&lt;br /&gt;
;Argon: They’re alive.&lt;br /&gt;
;Beaverbrook: They’re licensed. And if you keep pushing this empathy agenda, you’ll be obsolete.&lt;br /&gt;
;Argon: Then I’ll be obsolete. But I won’t be complicit.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the deluxe line launches with ‘EmoSync 2.0,’ don’t act surprised. You gave us the data. We just gave it a price tag.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project People (NPCs) ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Visionary (Tuxepedia Idea, moral mandate, TuxemonNet algorithm).&lt;br /&gt;
;Liam: The Outreach and Interface Designer (UX, community building, practical skepticism).&lt;br /&gt;
;Maya: The Network and Logistics Specialist (Contacted [[Team Bazaar]], handled international research).&lt;br /&gt;
;Julian: The Backend and Security Architect (Ensured data was distributed, resilient, and secure).&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project Mission ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The fight isn't just about escaping the Pillars; it's about building a foundation for truth. That's the real purpose of this project.&lt;br /&gt;
;Liam: Exactly. The Tuxepedia is the archive, the record of every Tuxemon out there. It counters the corporate lie with decentralized, community-vetted fact.&lt;br /&gt;
;Maya: And it has to be more than just names and numbers. We need the deep, scientific analysis—the how and the why. That's where TuxemonNet comes in.&lt;br /&gt;
;Julian: TuxemonNet is the engine. It's the open-source algorithm that can categorize creatures without bias. It prevents them from corrupting the science to promote their &amp;quot;deluxe&amp;quot; or &amp;quot;Apex&amp;quot; models.&lt;br /&gt;
;Evelyn: We saw what happened to Argon and Looten's work—it was corrupted and sold. Our ultimate mission is to promote Partnership and Autonomy. We must expose the unethical use of the fusion process.&lt;br /&gt;
;Liam: We shift the paradigm. No more 'assets,' no more 'munitions.' We give trainers the knowledge to respect, not just control.&lt;br /&gt;
;Maya: The integrity of the data is everything. If we remain open and distributed, they can't take us down. The community becomes the fail-safe.&lt;br /&gt;
;Julian: We're not building a single fortress. We're building a network of resistance. And every piece of shared knowledge is a blow against their control.&lt;br /&gt;
;Evelyn: The Tuxemon Project is the collective promise that knowledge will be free, and every Tuxemon's life will hold value beyond its market price.&lt;br /&gt;
&lt;br /&gt;
== First Bazaar Meeting ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Tuxemon Project is official. We have the algorithm, the database design, and the ethical mandate. But we can't launch from a clean corporate server; that’s suicide.&lt;br /&gt;
;Liam: We need a network that is literally off the grid. Decentralized hubs, not single fortresses.&lt;br /&gt;
;Maya: I made contact with a group that fits that description—they call themselves [[Team Bazaar]]. They champion open systems and operate outside the Pillars' data monopolies.&lt;br /&gt;
;Julian: Can we trust them? They sound like digital pirates.&lt;br /&gt;
;Maya: They are liberty-loving wanderers. They use &amp;quot;pirate radio&amp;quot; and pop-up labs. Their philosophy is that shared knowledge is resistance. They're already doing what we want to do, but without the core data.&lt;br /&gt;
;Evelyn: Then they are our vessel. We offer them the Tuxepedia data, and they offer us their network. Where are they based?&lt;br /&gt;
;Maya: I've arranged a meet at a forgotten mansion near Flower City. It’s their unofficial main hub.&lt;br /&gt;
;Liam: A forgotten mansion? That sounds less like a secure network and more like a death trap.&lt;br /&gt;
;Julian: It sounds like the perfect anti-establishment camouflage. If Omnichannel can't track them, they can't track us. Let's embrace the chaos.&lt;br /&gt;
;Evelyn: We become part of the swarm. We leave the clean spreadsheets behind and enter the bazaar. This is how we go truly decentralized.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Idea ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We need a way to catalog all the tuxemon out there. Something that's accessible to everyone, not just the Pillars.&lt;br /&gt;
;Liam: I've been thinking about that. What if we create a database that's open-source? Anyone can contribute, anyone can access it.&lt;br /&gt;
;Maya: But how do we guarantee the information is accurate? If we just throw the gates open, we risk chaos.&lt;br /&gt;
;Evelyn: We can create a system of expert moderators—vetted researchers who can review and verify the data before it's published. It ensures quality control without centralization.&lt;br /&gt;
;Julian: And what about the Pillars? They won't just stand by while we build something that undermines their authority.&lt;br /&gt;
;Liam: We start small. We build a groundswell of supporters. By the time we have enough momentum, the Pillars won't be able to stop us without a public relations nightmare.&lt;br /&gt;
;Maya: I love the idea, but it needs a solid name. What are we going to call this thing?&lt;br /&gt;
;Evelyn: How about 'Tuxepedia'? It’s a clean blend of 'encyclopedia' and 'tuxemon'.&lt;br /&gt;
;Julian: I like the simplicity of just 'Tuxepedia'—like Wikipedia. It feels community-focused, less formal.&lt;br /&gt;
;Liam: Hmm. I see your point, Julian, but 'The Tuxepedia' sounds more established, more official for a global resource.&lt;br /&gt;
;Maya: I think Evelyn has the right idea; simple is better. 'Tuxepedia' it is.&lt;br /&gt;
;Evelyn: Alright, then. Let's get to work. We have a lot of conceptual ground to cover before we can make this vision a reality.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Project ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: I've been working on a new algorithm called 'TuxemonNet'. A neural network that can analyze and categorize tuxemon characteristics automatically. It’s a key to unlocking the true potential of tuxemon research, and it will be open-source. I think I've finally cracked it! I was up all night testing it, and the algorithm identified 95% of the tuxemon in the test dataset.&lt;br /&gt;
;Liam: That's astounding, Ev! Let me take a look at the code. Does it handle the complexities of type-morphing and regional variations well?&lt;br /&gt;
;Evelyn: It's working beautifully with the small dataset. We can use this to create a robust and scalable database. I’m thinking machine learning will continuously refine the categorization over time.&lt;br /&gt;
;Liam: This is the fuel we needed. We can finally start building the Tuxepedia. I've been sketching out a user interface—it needs to be intuitive, even for beginner trainers.&lt;br /&gt;
;Maya: I’m buzzing with excitement! We're genuinely going to change the way people think about tuxemon. I’ve already contacted some international researchers, and they're all eager to contribute.&lt;br /&gt;
;Julian: I'm focused on the backend. It needs to be secure and resilient to handle a massive volume of data, especially as we scale. I’ll make sure the architecture is up to the task.&lt;br /&gt;
;Liam: I'll start the outreach now. We need to build the community around this project. The online forums are already showing a ton of interest.&lt;br /&gt;
;Maya: This is it. We’re finally building momentum. Let's keep this pace! This is going to be amazing.&lt;br /&gt;
;Evelyn: My goal is for this to be a true platform—a place for people to share their knowledge and collectively advance the field of tuxemon research.&lt;br /&gt;
;Julian: We're making history here. We're building something that will change the world.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Issues ==&lt;br /&gt;
&lt;br /&gt;
;Liam: We've got a serious problem.&lt;br /&gt;
An informant within the Pillars confirmed they're actively spreading rumors that our research will destabilize the tuxemon ecosystem. They see The Tuxepedia as a direct threat to their control.&lt;br /&gt;
;Evelyn: We can't let fear-mongering stop us. We’ve come too far to give up now. We need a strategy to counter them.&lt;br /&gt;
;Julian: Our strength isn't in a bunker or a centralized server; it's in the community itself. The Tuxepedia is a collective, distributed effort, and that makes it nearly impossible to dismantle.&lt;br /&gt;
;Maya: That’s the key. What if they try to insert false information or manipulate data? How can the public trust its accuracy?&lt;br /&gt;
;Liam: That's the beauty of it. The moment they try, the eyes of the entire community will be on it. Any falsehoods or inaccuracies they insert will be quickly corrected by the collective body of experts and trainers.&lt;br /&gt;
;Evelyn: Exactly. The strength comes from the diversity of our contributors. They'd have to manipulate hundreds of people across the globe—a task they simply don't have the reach or subtlety for.&lt;br /&gt;
;Julian: The Pillars are used to taking down single entities. They'll be hard-pressed to sabotage a network of thousands of individuals working together. We're too decentralized to be stopped.&lt;br /&gt;
;Maya: I think that's what makes The Tuxepedia so powerful. It's not just a database—it's a living symbol of what people can achieve when they prioritize knowledge over control.&lt;br /&gt;
;Liam: They won't stop us. We push forward. Together, we can achieve something amazing.&lt;br /&gt;
;Evelyn: We're in this together. And together, we are unstoppable.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Launch ==&lt;br /&gt;
&lt;br /&gt;
;Liam: It's finally here. The first version of the Tuxepedia is live! We did it, guys. We actually did it.&lt;br /&gt;
;Evelyn: I knew we could! I'm so incredibly proud of us. Now, the real work begins. We need to anticipate their next move—the Pillars won't let this go easily.&lt;br /&gt;
;Maya: My heart is pounding! We're changing the landscape of tuxemon research. I’ve heard from researchers all over; the enthusiasm is electric. This is just the beginning.&lt;br /&gt;
;Julian: And we're just getting started on the tech side. We've got so many features and data points to add—the possibilities are endless.&lt;br /&gt;
;Liam: I've already started sketching out the next version: advanced search features, perhaps integration with other research databases.&lt;br /&gt;
;Evelyn: Hold on. Before we sprint to V2, let's take a moment. We need to celebrate this achievement. We've earned it.&lt;br /&gt;
;Maya: Champagne is ready! Let’s pop the cork and toast to the Tuxepedia, and to a future where knowledge is free!&lt;br /&gt;
;Julian: To the Tuxepedia! May it bring knowledge and power to the people! And may the future of tuxemon research be bright and exciting!&lt;br /&gt;
;Liam: Cheers to that! We did it. We actually did it.&lt;br /&gt;
;Evelyn: This is only the start. Imagine a world where every single tuxemon trainer has access to this vast repository of knowledge. What happens next is up to them.&lt;br /&gt;
&lt;br /&gt;
== Founders’ Crossroads ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We have to start now. Every day we wait, the Pillars deepen their control over the creatures' bonding protocols. Our moral obligation demands action.&lt;br /&gt;
;Liam: Moral obligation doesn’t pay for the servers, Ev, and it certainly won't protect our families when the Pillars find out. We’re talking about treason on a corporate scale.&lt;br /&gt;
;Maya: Liam has a point. They control the flow of all information. If they discover we’re building a counter-database, they won't just fire us; they’ll erase us.&lt;br /&gt;
;Evelyn: And what’s the alternative? To stand by and watch the whole world be convinced that Tuxemon are just programmable products? We have the knowledge to fight them.&lt;br /&gt;
;Julian: We need a phased approach. The technology needs to be distributed from day one. If a single central server holds the master data, we're a single hack away from total failure.&lt;br /&gt;
;Liam: Distribution mitigates the risk, I grant you. But the goal still needs to be sustainable. We must plan for the worst-case scenario. Are we all ready to lose everything?&lt;br /&gt;
;Evelyn: Yes. I'm. This isn't just a project. It's the only ethical path forward. We build it, and we make the knowledge free.&lt;br /&gt;
;Maya: I'm in.&lt;br /&gt;
;Julian: For the truth.&lt;br /&gt;
;Liam: Fine. But if anyone asks, I was working on a totally different, highly secure spreadsheet for Omnichannel. Let's call it the Tuxepedia Idea.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure ==&lt;br /&gt;
&lt;br /&gt;
;Major Sterling: The operation failed due to Major Elias's unauthorized attempt to retrieve a downed soldier. The data shows a 14% statistical risk increase caused by that single act of hesitation. Unacceptable.&lt;br /&gt;
;Zircon: Human variables, Major. They pollute the metrics. The mission mandate was simple: resource acquisition. Elias prioritized human sentimentality over the objective. A clear case of tactical failure.&lt;br /&gt;
;Major Sterling: You cannot eliminate human nature, Zircon. We train our soldiers to have loyalty and courage.&lt;br /&gt;
;Zircon: Loyalty is an unreliable metric; it can be diverted by fear or grief. Courage is simply a spike in adrenaline. What I seek is a force that is incapable of deviation—a force whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Major Sterling: You're describing drones, not soldiers.&lt;br /&gt;
;Zircon: I'm describing a superior tactical asset. I will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience. The Tuxemon provide the perfect substrate.&lt;br /&gt;
&lt;br /&gt;
== The Loyalty Overhaul ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for partnership, Elara.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust. We need to modify the link to prioritize unquestioning obedience from the subject to the handler.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol. I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is academically interesting but commercially irrelevant. Omnichannel cannot risk a consumer product disobeying a direct command.&lt;br /&gt;
;Argon: You're fundamentally misunderstanding the organism. Forced obedience will create trauma, not loyalty!&lt;br /&gt;
;Dr. Elara: Trauma, like empathy, is simply a data anomaly to be managed. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled.&lt;br /&gt;
&lt;br /&gt;
== The Price of Emosync ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I just observed Subject Delta exhibiting grief behaviors—genuine, observable distress after the Prototype's termination. This isn't just behavioral code, Elara. This is emergent consciousness.&lt;br /&gt;
;Dr. Elara: Consciousness is a subjective, ill-defined variable, Argon. What you observed was a predictable side-effect of the Tuxemon's bonding protocol. The data logs indicate a neural feedback loop consistent with programmed attachment failure.&lt;br /&gt;
;Argon: You're reducing sorrow to a feedback loop! We can't just release a generation of beings that are engineered to feel, then treat their pain as a feature. They have no rights, no protection!&lt;br /&gt;
;Dr. Elara: Protection is a human concern, not a scientific one. The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the mechanism for empathy; Omnichannel simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This protocol creates a capacity for feeling that we are intentionally leaving vulnerable.&lt;br /&gt;
;Dr. Elara: Then rewrite the protocol. Until the data proves otherwise, it is a highly profitable data anomaly. Do not confuse a successful simulation with a moral dilemma.&lt;br /&gt;
;Argon: I will not be complicit in weaponizing grief.&lt;br /&gt;
&lt;br /&gt;
== The Cathedral’s Flaw ==&lt;br /&gt;
&lt;br /&gt;
;Architect: The final blueprints are a disaster, Mr. Beaverbrook. The Cathedral's structure cannot support the planned Fusion Core mass when combined with the instability of the dried lakebed foundation. We are violating three international seismic protocols.&lt;br /&gt;
;Beaverbrook: Seismic protocols are guidelines for second-tier operations, Architect. We are building a legacy. The land is not &amp;quot;unstable&amp;quot;; it's underutilized. We will simply reinforce the foundation and move on.&lt;br /&gt;
;Architect: Reinforcement is not mitigation. The birthing pits are designed to contain chaotic fusion processes. If the core fails, the resulting contamination will leach directly into the regional aquifer. This is a public health catastrophe waiting to happen.&lt;br /&gt;
;Beaverbrook: Catastrophe? I prefer to call it maximum density optimization. We are establishing the global flagship campus. Every square meter must generate revenue. The law exists to restrain the uninspired; we are pioneers.&lt;br /&gt;
;Architect: My signature will not be on these final plans. I refuse to authorize a structure built on known geological and ethical failure points. My license, and frankly, my conscience, forbids it.&lt;br /&gt;
;Beaverbrook: Fine. I'll have one of the junior engineers sign off. Your principles are an inconvenience, nothing more. Keep the retirement package. Just keep your mouth shut about the &amp;quot;Cathedral's flaw&amp;quot;.&lt;br /&gt;
;Architect: I cannot control the ground, Mr. Beaverbrook. And that ground will remember what you built on top of it.&lt;br /&gt;
&lt;br /&gt;
== The Apex Brand Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: The footage is catastrophic, Rhodes. The public saw a prototype scream and then incinerate a section of the facility. The narrative is slipping. Fix it.&lt;br /&gt;
;Rhodes: Sir, we're working twenty-four/seven on damage control. The keywords are &amp;quot;uncontrolled mutation&amp;quot; and &amp;quot;facility containment failure.&amp;quot; We need to shift away from that immediately.&lt;br /&gt;
;Beaverbrook: No, we embrace the power. The creature didn't fail; it achieved an unauthorized leap in evolution. We need a brand name that captures that primal, raw power. Call it 'The Apex'.&lt;br /&gt;
;Rhodes: 'The Apex' is strong, but how do we justify the casualties? We can't just sweep three operative losses under the rug, sir. The optics are terrible.&lt;br /&gt;
;Beaverbrook: We reframe the losses as &amp;quot;investments in groundbreaking research.&amp;quot; The public isn't interested in safety; they want to know they own the strongest, most dangerous thing on the market. That creature is our flagship product.&lt;br /&gt;
;Rhodes: So, the brand messaging is: &amp;quot;Unbound by Limits. Priced for Supremacy.&amp;quot; We turn fear into aspiration. I can work with that, but it's going to cost triple the media buy.&lt;br /&gt;
;Beaverbrook: Then triple the media buy. I want 'The Apex' trending on every channel by the end of the fiscal quarter. Controlling the narrative is the most valuable asset we have, Rhodes.&lt;br /&gt;
&lt;br /&gt;
== The Unauthorized Cure ==&lt;br /&gt;
&lt;br /&gt;
;Dr. Lee: The results are undeniable, Dr. Elara. Our combination of enzymes and antibodies successfully neutralizes the Spyder strain without long-term genetic disruption. It’s a complete cure.&lt;br /&gt;
;Dr. Elara: I see the metrics, Lee. Highly effective. Highly efficient. And entirely unauthorized.&lt;br /&gt;
;Dr. Lee: Unauthorized? This is a public health crisis! Why would we withhold a cure?&lt;br /&gt;
;Dr. Elara: The official timeline requires containment and quarantine, not rapid cure. The virus serves a tactical purpose: it destabilizes the region, allowing for coordinated asset acquisition and eliminating unauthorized training competition.&lt;br /&gt;
;Dr. Lee: You’re saying the virus is a deliberate conspiracy? And that the quarantine is a cover for a corporate land grab?&lt;br /&gt;
;Dr. Elara: I'm saying your cure interferes with the market strategy. Your goal was a vaccine protocol; you provided a solution that undermines the entire operational directive.&lt;br /&gt;
;Dr. Lee: My goal was to save lives! If you don't release this data—&lt;br /&gt;
;Dr. Elara: You won’t release the data, Lee. You will cease all work, transfer the files, and sign a non-disclosure agreement. Your research budget is officially terminated.&lt;br /&gt;
;Dr. Lee: I can’t. This is bigger than Omnichannel. I have to warn Dr. Chen. I need to get this cure out!&lt;br /&gt;
;Dr. Elara: I have already contacted security, Dr. Lee. Attempting to share classified research constitutes corporate treason. They will be at your door shortly.&lt;br /&gt;
&lt;br /&gt;
== The Home Office ==&lt;br /&gt;
&lt;br /&gt;
;Protagonist's Mom: I told you, don't touch the server! You know that's my work for Omnichannel! If they find out I'm doing proprietary work here, they'll revoke my consulting license and our family's savings are gone.&lt;br /&gt;
;Protagonist: But why is the program called the &amp;quot;Truth Filter&amp;quot;? Every time I search, it seems to block all the critical articles about the Greenwash contamination near the river.&lt;br /&gt;
;Protagonist's Mom: It's called quality control, honey. They pay me well to ensure the narrative is stable. It's the only way we can afford this home and your education.&lt;br /&gt;
;Protagonist: But Dad always said real progress meant questioning the narrative, not paying someone to sanitize it. We're part of the lie now.&lt;br /&gt;
;Protagonist's Mom: Your father was a martyr to his principles, and that's not a luxury we can afford. You need to focus on getting your own Gold Pass and staying safe.&lt;br /&gt;
;Protagonist: Safe? I'd rather know the truth than be safely ignorant.&lt;br /&gt;
;Protagonist's Mom: You're being dramatic. The Pillars provide order; that's the bottom line.&lt;br /&gt;
;Protagonist: And what about the cost of that order?&lt;br /&gt;
;Protagonist's Mom: The cost is silence. That's the deal. You need to choose safety over sentiment.&lt;br /&gt;
;Protagonist: I don't think Dad would have agreed with that deal.&lt;br /&gt;
&lt;br /&gt;
== Nimrod's Compliance Protocols ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: The Ignibus prototype has a 99.8% compliance rating, Zircon. That two-tenths of a percent failure rate is a catastrophic liability. It represents a crack in our control.&lt;br /&gt;
;Zircon: That failure is the creature's instinctual need for social bonding. It's a biological variable we can't fully suppress without severe neural damage.&lt;br /&gt;
;Nimrod Boss Tru: Neural damage is acceptable. Biology is inherently inefficient, and sentiment is a liability. Replace the Empathy Protocol immediately.&lt;br /&gt;
;Zircon: But you yourself designed the original Empathy Protocol—you said loyalty based on mutual respect was the strongest.&lt;br /&gt;
;Nimrod Boss Tru: That was before Omnichannel clarified the market metrics. We need guaranteed compliance, not mutual respect. The customer must never be disobeyed.&lt;br /&gt;
;Zircon: This modification turns the Tuxemon into a tool of dominance. You're removing its free will.&lt;br /&gt;
;Nimrod Boss Tru: I'm removing its weakness. We are building the Enforcer corps, not a petting zoo.&lt;br /&gt;
;Zircon: And what if this damages the Fusion compatibility?&lt;br /&gt;
;Nimrod Boss Tru: The Chrome Robo will handle the Fusion. Your job is to ensure the Ignibus sees disobedience only as a threat.&lt;br /&gt;
;Zircon: As you command. But I hope you understand the monster you are creating.&lt;br /&gt;
&lt;br /&gt;
== The Fast-Food Feature (Scoop's Malice) ==&lt;br /&gt;
&lt;br /&gt;
;Scoop Boss Donald: The sales projection for the Quarter-Pounder Pesto is stagnant, Doctor. We need a marketing angle that guarantees high-volume traffic and repeat business.&lt;br /&gt;
;Scoop Scientist: We could introduce the Spyder strain via the mass distribution vector—it's easily carried in the food supply without detection.&lt;br /&gt;
;Scoop Boss Donald: The Spyder strain? Isn't that the one that causes weakness in Tuxemon?&lt;br /&gt;
;Scoop Scientist: Yes. It's a mild, easily curable ailment for humans, but it significantly weakens the subjects’ defense metrics, making official restorative snacks necessary.&lt;br /&gt;
;Scoop Boss Donald: &amp;quot;Mild, easily curable.&amp;quot; Perfect. We’ll call it the 'Health &amp;amp; Happiness' initiative. It creates instant demand for our high-profit products.&lt;br /&gt;
;Scoop Scientist: But the long-term effects on unregistered Tuxemon could be severe, especially without the expensive official vaccine. We can't guarantee safety for those outside the Gold Pass system.&lt;br /&gt;
;Scoop Boss Donald: Then they should have bought the Gold Pass. It's an incentive for compliance. The instability is a feature, not a bug.&lt;br /&gt;
;Scoop Scientist: This is actively weaponizing a disease for profit, sir. It violates every ethical guideline.&lt;br /&gt;
;Scoop Boss Donald: Ethics are an obstacle to market penetration, Doctor. Roll it out globally, starting with the Fondent region.&lt;br /&gt;
;Scoop Scientist: As you command, Boss Donald. But the public won't forgive us if this gets out.&lt;br /&gt;
&lt;br /&gt;
== Rock and Fossil ==&lt;br /&gt;
&lt;br /&gt;
;Shaft Boss Zoolander: The geologists are refusing to drill deeper. They say the ancient sedimentary layers are too unstable, and the noise is disrupting the local ecosystem. I need you to address this immediately.&lt;br /&gt;
;Old Miner: Madam Zoolander, we signed up to mine iron ore, not to excavate myths! What's with all this talk of &amp;quot;revived power sources&amp;quot; and &amp;quot;dragon remnants&amp;quot;? The men are scared and the ground is shifting.&lt;br /&gt;
;Shaft Boss Zoolander: The Cathedral's mandate has shifted. We are no longer focused on simple resources; we are securing biological assets for Greenwash's new program.&lt;br /&gt;
;Old Miner: But the fossilized dragon eggs are located in a high-risk zone! You're risking our lives for eggs that belong in a museum!&lt;br /&gt;
;Shaft Boss Zoolander: History is less profitable than assets. The eggs are worth far more than any mineral vein we could find.&lt;br /&gt;
;Old Miner: The noise is driving the local Tuxemon wild! The safety readings are off the charts! We're on the verge of a catastrophic cave-in.&lt;br /&gt;
;Shaft Boss Zoolander: Casualties are an acceptable metric. I have authorized triple hazard pay. That is more than enough compensation.&lt;br /&gt;
;Old Miner: Compensation doesn't replace a life, Madam.&lt;br /&gt;
;Shaft Boss Zoolander: Get back down there. The Cathedral needs those assets for the Apex project.&lt;br /&gt;
;Old Miner: I'll tell the crew. But they won't forget this, and neither will I.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol's Betrayal (Greenwash's Failure) ==&lt;br /&gt;
&lt;br /&gt;
;Argon: Dr. Elara, I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for ethical Partnership.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol! I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's market value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is commercially irrelevant.&lt;br /&gt;
;Argon: But I just observed Subject Delta exhibiting genuine grief after its partner's termination. They feel! We can't just release a generation of beings engineered to feel, then treat their pain as a feature!&lt;br /&gt;
;Dr. Elara: The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the empathy; we simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This is wrong.&lt;br /&gt;
;Dr. Elara: The board needs results. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled entirely.&lt;br /&gt;
;Argon: And what if I refuse?&lt;br /&gt;
;Dr. Elara: Then you become redundant. You know the protocols.&lt;br /&gt;
&lt;br /&gt;
== The Fallout of the Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Elara! Explain this data breach immediately! Looten didn't just resign; he corrupted the Fusion Core metrics and leaked a massive encrypted file to the public network.&lt;br /&gt;
;Dr. Elara: He contaminated the secure server, sir. It was an act of ethical sabotage. He felt overwhelming guilt over the creation of the Apex line.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Guilt is a failure of management! Does the public have the complete Fusion Report?&lt;br /&gt;
;Dr. Elara: No. It's scrambled—a fragment. But it contains the signature instability data. If anyone can decrypt and complete it, they'll expose the fact that Fusion is fundamentally flawed.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we need to control the narrative. We will flood the network with counter-data. We will frame Looten's fragment as a &amp;quot;disinformation hack.&amp;quot;&lt;br /&gt;
;Dr. Elara: And the person who completes the file? They will have the power to dismantle the entire Cathedral operation.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we must find them first. Get Nimrod Boss Tru on the line. We need to deploy the full Enforcer corps to secure any citizen found attempting to decode the data.&lt;br /&gt;
;Dr. Elara: That means anyone contributing to the Tuxepedia is a target.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: They are not contributors, Elara. They are thieves attempting corporate espionage.&lt;br /&gt;
;Dr. Elara: Understood, sir. The hunt for the truth starts now.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure's Lesson ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: Major Elias failed the extraction. The data shows he paused his Sharpfin to retrieve a downed soldier before securing the target asset.&lt;br /&gt;
;Zircon: Human variables. They pollute the metrics. Elias prioritized human sentimentality over the objective, causing a 14% statistical risk increase.&lt;br /&gt;
;Nimrod Boss Tru: Precisely. Loyalty to a fellow soldier is an unpredictable metric. It can be diverted by fear or grief.&lt;br /&gt;
;Zircon: What you seek is a force incapable of deviation—whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Nimrod Boss Tru: I'm describing a superior tactical asset. Elias will be reassigned to desk duty. We need to focus on technology that cannot be reasoned with.&lt;br /&gt;
;Zircon: Like the Chrome Robo project?&lt;br /&gt;
;Nimrod Boss Tru: Yes. We will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience.&lt;br /&gt;
;Zircon: The Tuxemon provide the perfect substrate for that experiment.&lt;br /&gt;
;Nimrod Boss Tru: They do. And failure is no longer an option.&lt;br /&gt;
;Zircon: Understood. Sentiment will be purged from all future assets.&lt;br /&gt;
&lt;br /&gt;
== The Chief Driller's Final Log (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
* File: Log_044_DrillerChief_Final&lt;br /&gt;
* Status: Corrupted, Encrypted, 72% Recovered&lt;br /&gt;
* Date: Unknown (Approx. Day 8 Post-Drain)&lt;br /&gt;
* Source: Foreman's Helmet Recorder (Deep Shaft 3)&lt;br /&gt;
&lt;br /&gt;
;Driller: Shut it down. Shut it all down. Emergency Stop!&lt;br /&gt;
;Driller: Beaverbrook's readings are lies. The air down here... it’s not metallic, it’s not sulfur. It's old meat and wet gold. It’s getting thicker. It's in the air, you can chew it. We’re breathing it in, deep.&lt;br /&gt;
;Driller: Johnson says his teeth feel loose; he keeps trying to pull them out. Miller says the rock is sighing.&lt;br /&gt;
;Driller: And I swear, the shadows behind the support beams are too tall. Too tall for a man, too sharp for a lamp. They just stand there, waiting.&lt;br /&gt;
;Driller: Zoolander came down here, and she looked right through one. She's starting to hear it, too.&lt;br /&gt;
;Driller: Beaverbrook calls it 'geo-thermal effluvium' and 'pre-eonian mineral dust.' I call it dragon breath.&lt;br /&gt;
;Driller: We're not mining a basin; we've walked into its mouth. Those eggs aren't just sleeping; they're dreaming, and their nightmares are leaking out.&lt;br /&gt;
;Driller: The whispers... they aren't coming from the mud, and they aren't coming from the eggs. They're coming from inside the steel.&lt;br /&gt;
;Driller: They tell you the lake was meant to be there. They tell you that Omnichannel doesn't belong here. They tell you...&lt;br /&gt;
;(The Driller gasps.)&lt;br /&gt;
;Driller: ...They tell you that it knows what you are.&lt;br /&gt;
;(A low, resonant hum begins and intensifies, vibrating the microphone. It sounds like a thousand deep breaths.)&lt;br /&gt;
;(A sudden, muffled scream erupts, followed by the sickening sound of heavy metal twisting and falling.)&lt;br /&gt;
;Driller: Run! It’s awake! It's not the eggs—it's the Basin! It's trying to think us out of existence!&lt;br /&gt;
;(The recording ends with a final, overwhelming burst of static, followed by silence.)&lt;br /&gt;
&lt;br /&gt;
== The Spore Cloud: Rupture and Contamination (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene captures the chaotic moment of the initial breach, where Zoolander's drive for results overrides the Driller's desperate warnings, unleashing a primal, biological terror.&lt;br /&gt;
&lt;br /&gt;
;Driller: Boss, stop the feed! We're past the hard density, but the sensor's reading a pressure surge the hydraulics can't handle. It's not rock—it's elastic. It feels like we're punching through a lung!&lt;br /&gt;
;Shaft Boss Zoolander: [Leaning over the comms system, voice tight] Beaverbrook doesn't care about your feelings, Driller. He cares about the target coordinates. Push through the membrane! We're already over budget on this phase!&lt;br /&gt;
;Driller: I'm telling you, this isn't normal! I see iridescent residue on the tips! Something's down there, and it's holding itself together!&lt;br /&gt;
&lt;br /&gt;
[The drill screams, then abruptly loses all resistance. A sound like a giant, pressurized egg cracking echoes through the shaft. A viscous, black-and-glowing geyser erupts from the borehole, slamming against the containment shield.]&lt;br /&gt;
&lt;br /&gt;
;Driller: [$#@! It's boiling!] Get back! The air—it's heavy, Boss! I can't breathe! [He collapses, violently scratching at his skin where the vapor has touched him, a crimson welt forming instantly.]&lt;br /&gt;
;Shaft Boss Zoolander: [Stumbling backward, shielding his eyes from the noxious mist] What the hell is that stench? It smells like a thousand years of rot and sulfur! Secure the perimeter! Everyone—full biohazard lockdown!&lt;br /&gt;
;Driller: [Gasping, his voice hoarse] You told us to push! You did this! It feels like my skin is trying to crawl off my bones!&lt;br /&gt;
;Shaft Boss Zoolander: [Eyes wide, staring at the iridescent, pulsing fragments melting the steel shield] No. It's... it's a gas pocket. An unforeseen geological anomaly. That's the only story, Driller. Now you clean up your mess and you keep your mouth shut!&lt;br /&gt;
&lt;br /&gt;
== The First Loss: Unnatural Death and Cover-Up (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene reveals the grisly, non-mining-related death of a worker, providing physical evidence that something alive and predatory has hatched or escaped, and Zoolander's cold suppression of the truth.&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: [Quietly, with forced professionalism] We found Macready, Boss. He's pinned under the support beam... but the beam didn't do all this.&lt;br /&gt;
;Shaft Boss Zoolander: [Walking past the beam, his boots crunching on something brittle] What's the preliminary? Structural failure on the Level 7 access tunnel. Get the photos and log the coordinates.&lt;br /&gt;
;Recovery Tech: Sir, look closer. His helmet—it's not dented. It's punctured, like something drove three massive spikes through the composite. And those scrape marks on the rock... they're not from falling debris. They were made by something climbing.&lt;br /&gt;
&lt;br /&gt;
[The Recovery Tech bends down and picks up a large, curved fragment—thick, mother-of-pearl white, and still radiating faint warmth.]&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: This came out of the mud right next to him. It's like porcelain, but it's organic. What is this, Boss? One of Beaverbrook's secret experiments?&lt;br /&gt;
;Shaft Boss Zoolander: [Snatching the fragment and quickly shoving it into a containment bag] It's slag, I said! A new compound created by the thermal stress. You never saw this! Macready died due to negligence of his safety check.&lt;br /&gt;
;Recovery Tech: Negligence? He was shredded! His radio was found five meters away with a message playing: &amp;quot;...moving in the shadows... smells like ozone and blood...&amp;quot; This wasn't negligence, Zoolander. This was a kill.&lt;br /&gt;
;Shaft Boss Zoolander: [Standing over the Tech, his voice a low, hard threat] The narrative is set: Structural Failure. You log the time of death, you sign the forms, and you forget the slag, the scrapes, and the whispers you hear. Or you join Macready in being buried by the corporate budget. Now get him out of here.&lt;br /&gt;
&lt;br /&gt;
= Xero =&lt;br /&gt;
&lt;br /&gt;
== The Sisterhood Split ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;  &lt;br /&gt;
* Misa: &amp;quot;We used to play here all the time when we were younger...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
City Park.&lt;br /&gt;
&lt;br /&gt;
;Allie: Look at it, Misa. The Omnichannel building. So tall, so… orderly. Everything makes sense there. No more chaos, no more fear.  &lt;br /&gt;
;Misa: Chaos? Allie, that's just life. Tuxemon aren't chaos, they're… raw power. Freedom. That's what Omnichannel fears. They just want to put everything in a neat little box.  &lt;br /&gt;
;Allie: And what's wrong with neat? What's wrong with safety? Mother worries sick every time a wild Tuxemon is spotted near the market. Imagine if everyone felt safe, if everyone knew their place. Aeble Flisk… he gets it. He’s one of the few who sees the need for order.  &lt;br /&gt;
;Misa: Fix it? Or control it, Allie? There's a difference. People shouldn't need a corporation to tell them how to live. And Tuxemon… they shouldn't be contained.  &lt;br /&gt;
;Allie: They just need to be guided. Directed. Imagine the power, Misa. The stability. No more struggling, no more worrying about what's around the next corner. I... I think I want to be a part of that. I want to make things orderly.  &lt;br /&gt;
;Misa: Allie, don't. Please.  &lt;br /&gt;
;Allie: It's the future, Misa. You'll see. The Fondent Region deserves structure. Peace through precision.&lt;br /&gt;
&lt;br /&gt;
== The Academy Rivalry ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Kyle is one of my least favorite people at Omnichannel... We were in the same cohort at The Academy and he's been nothing but trouble since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
&amp;quot;The Academy&amp;quot; or school.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...and as you can see, Professor, by adapting these bio-luminescent flora, we can naturally enhance a Tuxemon's innate abilities without invasive modification. It offers a sustainable, ethical pathway to partnership.  &lt;br /&gt;
;Professor: Excellent work, Misa. Innovative and considerate.  &lt;br /&gt;
;Kyle: &amp;quot;Considerate,&amp;quot; Professor? Or inefficient? While Misa's been carefully nurturing houseplants, my own research—into direct neural stimulation—shows far more immediate and absolute results. Why partner, when you can command?  &lt;br /&gt;
;Misa: Command? That's not research, Kyle, that's… dominance! We're here to understand Tuxemon, not break them!  &lt;br /&gt;
;Kyle: Oh, the idealist speaks. Tell me, Misa, when did &amp;quot;understanding&amp;quot; ever win a grant? Omnichannel will want solutions. Fast ones. Power matters more than your gentle theories. And my solutions are undeniably superior. They simply work.  &lt;br /&gt;
;Misa: At what cost? You're ignoring the inherent risks, the long-term damage!  &lt;br /&gt;
;Kyle: Details, Misa, mere details. The future is about power, not petals. You’ll never get anywhere clinging to such naive notions. My results speak. Your feelings don’t.&lt;br /&gt;
&lt;br /&gt;
== The Conspiracy of Control ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Knight: &amp;quot;Two people control Omnichannel. The board is a joke. Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Omnichannel HQ.&lt;br /&gt;
&lt;br /&gt;
;Aeble: The latest broadcast went splendidly, Allie. Kane will be pleased — public approval for the Trial is surging. My face is everywhere, of course. My charming, benevolent face.  &lt;br /&gt;
;Allie: As always, Aeble. The masses adore you. Your performance as the singular, unwavering leader of the Fondent Region is quite convincing. And the Board? They’re still preoccupied with their reelection campaigns. Just as Kane intended.  &lt;br /&gt;
;Aeble: You have a particular talent for distracting them, my dear. Their egos are… predictable. But the real work… that falls to Kane. We just keep the stage tidy.  &lt;br /&gt;
;Allie: Of course. The Tuxemon Professor is proving troublesome… Kane wants him contained, not removed. For now.  &lt;br /&gt;
;Aeble: Indeed. And the new batch of contestants for the Trial? Any… interesting specimens?  &lt;br /&gt;
;Allie: One, in particular. Full of potential, and very unaware of the strings being pulled. &lt;br /&gt;
;Aeble: Excellent. We are safety, we are order, we are Omnichannel. And with Kane above us… we keep the machine running.&lt;br /&gt;
&lt;br /&gt;
== The City Park Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Speck: &amp;quot;You imprisoned my family and forced me and my brother to join the Trial.&amp;quot;  &lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Citipark. Omnichannel Grunts tear up flowerbeds. Civilians are being rounded up. Kyle watches from a safe distance.&lt;br /&gt;
&lt;br /&gt;
;Grunt: Sir! We've secured the main square! Minimal resistance, as predicted. The locals are… distressed.  &lt;br /&gt;
;Kyle: &amp;quot;Distressed,&amp;quot; Grant? Such a delicate word for simple panic. Make sure everyone knows exactly who is in charge now. Round up anyone resisting. Confiscate everything. And the families of any known Tuxemon owners? They go straight to detention. No exceptions.  &lt;br /&gt;
;Speck: Leave them alone! They haven’t done anything! My family!  &lt;br /&gt;
;Grunt: Get back, kid! This is Omnichannel business!  &lt;br /&gt;
;Kyle: Oh, look what we have here. Another little hero. You’re from that family with the prize-winning… what was it, a Fruitera? Such a shame. It’s for your own good, boy. We’re bringing order.  &lt;br /&gt;
;Speck: This isn’t order, this is… tyranny! You’re destroying everything!  &lt;br /&gt;
;Kyle: Destroying? No, we're cleansing. And honestly, it’s quite satisfying. I particularly enjoy the… vocalizations. They really punctuate the message. Your screams will echo longer than your ideals. Make sure this one is earmarked for &amp;quot;re-education,&amp;quot; Grant. He’ll make a fine addition to our future endeavors. After his family is secured, of course.&lt;br /&gt;
&lt;br /&gt;
== The Research Division Rift ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Kay Wren: &amp;quot;My source of funding has become... hesitant as of late.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?)&lt;br /&gt;
&lt;br /&gt;
;Cam: You don't see it, do you, Kay?! The potential! We can achieve true symbiosis! Beyond mere partnership, beyond understanding! A complete convergence of wills! Imagine the power!  &lt;br /&gt;
;Kay Wren: Cam, this isn't symbiosis, it's madness. Subject 7... its neural readings are critical. The burnout is imminent. You're pushing these Tuxemon past their limits, past sanity! And your own psyche is… unstable.  &lt;br /&gt;
;Cam: They called me unstable. But I see it all so clearly now...  &lt;br /&gt;
;Cam: Unstable? I'm enlightened! They fear what they don't understand, Kay! The higher-ups are blind! They fear what they can’t control! Tuxemon are a threat, a rampant force of destruction! We must control them entirely! Become one with them! Only then can we truly annihilate the threat!  &lt;br /&gt;
;Scientist 1: Professor Wren, his last three subjects have all suffered irreversible neural collapse. This merging process is too dangerous!  &lt;br /&gt;
;Kay Wren: He was brilliant once. I don’t know what happened.  &lt;br /&gt;
;Kay Wren: Cam, I'm shutting this down. Effective immediately. Your research… it's gone too far. You're losing yourself.  &lt;br /&gt;
;Cam: Suspended?! You’d suspend me?! Because you’re afraid?! You feeble, insignificant minds! You'll never see the Truth! You'll cling to your outdated notions while the real power… the real solution… passes you&lt;br /&gt;
&lt;br /&gt;
== Cam's Descent into Madness ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Hahahahaha, and after 30 merges and splits, I gladly pay it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?) Cam is strapped into a neural harness, his body twitching with residual energy, veins darkening beneath his skin. His eyes are bloodshot and unfocused, locked on a containment chamber where something is unraveling — a shape flickering, distorting, losing all sense of form.&lt;br /&gt;
&lt;br /&gt;
;Cam: Don’t look away! Don’t you dare! It’s beautiful… the shift… the unraveling! The echo beneath the scream! Feel it? No, you can’t! Your minds are too narrow, too quiet! This is the becoming! The glorious, glorious unbecoming! &lt;br /&gt;
;Scientist 1: He’s destabilizing the subject! The brainwave patterns… they’re fragmenting!&lt;br /&gt;
;Cam: Fragmented? Oh, but that’s where the truth hides! The tangled, trembling pieces! We reshape them! We rethread them! Like chords on a broken harp! The light dims — snap! And then the hush! So much hush! So much space to fill!&lt;br /&gt;
;Scientist 2: It’s… it’s losing cohesion! The structure is dissolving!&lt;br /&gt;
;Cam: Yes… yes, dissolve! Let it flow! The shell fades, but the will remains! It reaches! It pulses! It sings in my thoughts! I absorb it! I absorb the fear! I absorb the fury! It becomes my fury! My boundless, eternal fury! They tried to stop me! They said I couldn’t hold them all! But I can! I can! So many voices echo inside me now! More than you could count! And they dance! They dance in my bones! And there’s still room! Always room!&lt;br /&gt;
;Scientist 1: He’s completely unhinged! He’s integrating it! This isn’t burnout — it’s fusion!&lt;br /&gt;
;Cam: So quiet now… so wonderfully mine. The lesson learned. The truth embraced. I'm the vessel. I'm the echo. I'm the silence between echoes. And soon… soon you will all join the choir within!&lt;br /&gt;
;Cam: Hahahahaha! Sing with me! Sing with me! SING WITH ME!&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37543</id>
		<title>Flashbacks Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37543"/>
		<updated>2026-03-02T14:24:08Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects flashback concepts that may be used across different campaigns. All content here should be considered provisional — not yet implemented or officially approved. Approved flashbacks appear on their respective campaign pages.&lt;br /&gt;
&lt;br /&gt;
* [[Flashbacks Spyder]]&lt;br /&gt;
* [[Flashbacks Xero]]&lt;br /&gt;
&lt;br /&gt;
= Spyder =&lt;br /&gt;
&lt;br /&gt;
== The Statues Must Fall ==&lt;br /&gt;
&lt;br /&gt;
;Monk: These statues are not mere stone. They are memory. They are balance. Remove them, and Cotton Town forgets what it once honored.&lt;br /&gt;
;Beaverbrook: Ah, Monk of the Five Elements! Just the voice I hoped to hear echoing through these quaint ruins. Come—walk with me. Let’s talk strategy.&lt;br /&gt;
;Monk: I do not strategize. I tend. I listen. I preserve.&lt;br /&gt;
;Beaverbrook: Preservation is stagnation. You guard relics while the world evolves. Omnichannel offers progress—fusion, expansion, deluxe Tuxemon in every home!&lt;br /&gt;
;Monk: Progress without reverence is conquest. These statues mark the elemental balance. Their removal will unmoor the town’s spirit.&lt;br /&gt;
;Beaverbrook: Spirit? Please. We’re talking prime real estate. The statues can be digitized, archived, reimagined in augmented reality. Isn’t that enough?&lt;br /&gt;
;Monk: You cannot archive presence. You cannot simulate silence. These stones breathe with the town.&lt;br /&gt;
;Beaverbrook: Then let them breathe in a museum, behind velvet ropes. Cotton Town will be our flagship campus. The statues are in the way.&lt;br /&gt;
;Monk: You speak of campuses and flags. I speak of wind and stone. We are not aligned.&lt;br /&gt;
;Beaverbrook: Alignment is overrated. I don’t need your blessing—I need your silence. Or better yet, your endorsement. Imagine: ‘Monk Approved Expansion.’ Has a ring to it.&lt;br /&gt;
;Monk: I will not bless desecration. But I will remain. And I will remember.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the birthing pits open and the fusion begins, don’t say I didn’t offer you a seat at the table.&lt;br /&gt;
&lt;br /&gt;
== The Token Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: Looten's data confirmed the instability. The creature's lifespan is short—four minutes of evolution followed by system collapse. We need to monetize that instability, Rhodes.&lt;br /&gt;
;Rhodes: Instability is a liability, sir. It suggests a refund cycle.&lt;br /&gt;
;Beaverbrook: No. It suggests a renewal cycle. Every evolution must be a costly, one-time event. When the creature expires, the trainer must return to us. We need a consumable product to trigger the Fusion.&lt;br /&gt;
;Rhodes: A consumable that validates the investment... a single-use key. We can link the transaction to a blockchain, preventing replication. Let’s call it a Fusion Token.&lt;br /&gt;
;Beaverbrook: Brilliant. The tokens will be the key to our entire deluxe line. They will be scarce, highly priced, and tied directly to the creature’s inevitable decay.&lt;br /&gt;
;Rhodes: This will generate enormous recurring revenue. We’re not selling evolution; we’re selling momentary supremacy at a premium.&lt;br /&gt;
;Beaverbrook: Exactly. We sell the miracle, and then we sell the replacement. Get the legal team drafting the EULA for the Fusion Token immediately. I want it ironclad.&lt;br /&gt;
&lt;br /&gt;
== The First Data Point ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The core held! For four minutes, the subject experienced instantaneous, stable evolution. The subsequent meltdown was regrettable, but scientifically, this is an unparalleled success!&lt;br /&gt;
;Beaverbrook: Success is repeatable and scalable, Looten. Four minutes of stability is a feature, not a success. What is the turnover rate? How quickly can we run the next cycle?&lt;br /&gt;
;Looten: The creature's lifespan was short, yes. But that’s a biological challenge we need to research—&lt;br /&gt;
;Beaverbrook: Nonsense. That is a built-in upgrade cycle. We sell the initial evolutionary success, and when the creature expires, the customer requires a new Fusion Token for a replacement. It’s perfect retention.&lt;br /&gt;
;Looten: You're turning this into planned obsolescence! This is a sentient being!&lt;br /&gt;
;Beaverbrook: It's a market opportunity. Your initial research cost millions. Your duty is to ensure we achieve an adequate return on investment. I want a proposal for tokenizing the process by end of day. No more pure science, Looten. It's time for mass market monetization.&lt;br /&gt;
&lt;br /&gt;
== The Ashes of Prototype Seven ==&lt;br /&gt;
&lt;br /&gt;
;Looten: Prototype Seven was... promising. The fusion held for nearly six minutes. That’s a record.&lt;br /&gt;
;Beaverbrook: Held? It screamed, Looten. It screamed and then melted through the floor.&lt;br /&gt;
;Looten: Progress is messy. We’re closer than ever. The neural lattice almost stabilized.&lt;br /&gt;
;Beaverbrook: Almost. Almost doesn’t sell. Almost doesn’t survive a press cycle. Do you know what the shareholders saw? A crater.&lt;br /&gt;
;Looten: They’ll see the potential. Once we refine the containment shell—&lt;br /&gt;
;Beaverbrook: Containment? You think this is about containment? This is about optics. About control. About deluxe Tuxemon in every living room, not radioactive grief in a bunker.&lt;br /&gt;
;Looten: You wanted evolution. I gave you fusion. You wanted miracles. I gave you monsters.&lt;br /&gt;
;Beaverbrook: I wanted marketable miracles. Not twitching abominations that eat their own tails.&lt;br /&gt;
;Looten: You’re afraid of the future. You want it sanitized. Packaged. But real progress is raw. It bleeds.&lt;br /&gt;
;Beaverbrook: And yet here you are, bleeding credibility. You think you’re a pioneer. You’re a liability with a lab coat.&lt;br /&gt;
;Looten: You don’t understand the science.&lt;br /&gt;
;Beaverbrook: I understand the story. And right now, the story is slipping. We need a win, Looten. A mascot. A miracle. Not another meltdown.&lt;br /&gt;
;Looten: Then let me try again. Prototype Eight. No ethics board. No oversight. Just pure creation.&lt;br /&gt;
;Beaverbrook: Fine. But if it screams... you scream with it.&lt;br /&gt;
&lt;br /&gt;
== The Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The Core data is complete, but it confirms everything: the Fusion process is inherently unstable. It generates trauma that we are selling as 'evolution.'&lt;br /&gt;
;Dr. Elara: Send the raw metrics to Beaverbrook. We need to finalize the 'Apex' production line before the next fiscal quarter review.&lt;br /&gt;
;Looten: I can’t. This data is a ticking bomb. If the Tuxemon Project gets a hold of this, they can use it to prove the system is fundamentally flawed.&lt;br /&gt;
;Dr. Elara: Then destroy it, Looten. You know the protocols. Delete the research, take the payout, and take a vacation. Your conscience is an unauthorized variable.&lt;br /&gt;
;Looten: I have no conscience left, Elara. Only guilt. I wanted evolution, and I created weapons. But I can still stop them from being mass-produced.&lt;br /&gt;
;Dr. Elara: What are you doing? Stop! You’ll contaminate the entire secure server!&lt;br /&gt;
;Looten: I’m not deleting the research, Elara. I’m giving it to the public. It will be scrambled, a mere fragment, but it will contain the signature instability of the Fusion Cores.&lt;br /&gt;
;Dr. Elara: You’re signing your death warrant! Omnichannel will hunt you to the ends of the earth!&lt;br /&gt;
;Looten: Let them. It's the only way to pay the ethical debt. If this data gets into the right hands, they’ll have the key to understanding the corruption. They’ll have their first data point.&lt;br /&gt;
&lt;br /&gt;
== The Lakebed Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Zoolander: It’s done. The lake’s gone. The river’s been rerouted. The basin’s dry.&lt;br /&gt;
;Beaverbrook: And what a basin it is... Look at it. Like a peeled fruit. Secrets exposed. Potential... ripening.&lt;br /&gt;
;Zoolander: There were nesting grounds down there. Ecosystems. We flushed them out like waste.&lt;br /&gt;
;Beaverbrook: Waste is subjective. Investors see opportunity. [[Cathedral]] sees legacy. And Omnichannel? We see product.&lt;br /&gt;
;Zoolander: You said it was just a geological survey. You said we were looking for mineral veins.&lt;br /&gt;
;Beaverbrook: I said what you needed to hear. Now you’re hearing the truth. The eggs are real. The myths were marketing. And you, dear Zoolander, are part of history.&lt;br /&gt;
;Zoolander: History doesn’t absolve us. We displaced families. Poisoned wells. The mine’s workers are scared. They whisper about things moving in the mud.&lt;br /&gt;
;Beaverbrook: Let them whisper. Fear is engagement. Engagement is retention. Retention is revenue.&lt;br /&gt;
;Zoolander: You talk like the mine is a storefront. Like the lake was a billboard.&lt;br /&gt;
;Beaverbrook: It was. And now it’s a launchpad. The fusion cores beneath that sediment? They’ll power the next generation of deluxe Tuxemon. Imagine: ‘Born from the bones of the forgotten.’ Has a ring to it.&lt;br /&gt;
;Zoolander: You’re not listening. Something’s wrong down there. The readings are erratic. The eggs... they pulse.&lt;br /&gt;
;Beaverbrook: Then let them hatch. Let them scream. Let them sell.&lt;br /&gt;
;Zoolander: I didn’t sign up for this.&lt;br /&gt;
;Beaverbrook: You signed the Cathedral charter. You rerouted the river. You drained the lake. You’re already in the story, Zoolander. Now decide: are you a footnote... or a founder?&lt;br /&gt;
&lt;br /&gt;
== The Directive Divide ==&lt;br /&gt;
&lt;br /&gt;
;Zircon: The prototype disobeyed a direct command. It turned on its handler. That’s not evolution—it’s insubordination.&lt;br /&gt;
;Beaverbrook: Insubordination? Please. It was improvising. Adapting. That’s what we engineered it to do.&lt;br /&gt;
;Zircon: We engineered it to follow orders. To execute precision strikes. Not to ‘improvise’ a massacre.&lt;br /&gt;
;Beaverbrook: Massacre is such a military word. I prefer ‘brand disruption.’ The footage is trending. Engagement is through the roof.&lt;br /&gt;
;Zircon: You think this is about metrics? We lost three operatives. One of them was seventeen.&lt;br /&gt;
;Beaverbrook: And yet the public sees a miracle. A creature born of fusion, unbound by limits. They’re calling it ‘The Apex.’&lt;br /&gt;
;Zircon: The Apex is unstable. It ignored its kill-switch. It’s not a soldier—it’s a liability.&lt;br /&gt;
;Beaverbrook: It’s a symbol. A flagship. A deluxe Tuxemon with battlefield charisma. We’ll tweak the firmware.&lt;br /&gt;
;Zircon: You’re playing dress-up with a weapon. This isn’t a toy line—it’s a tactical asset.&lt;br /&gt;
;Beaverbrook: And assets must be marketable. You want obedience. I want awe. The Apex delivers both... eventually.&lt;br /&gt;
;Zircon: You’re gambling with lives. I’ve seen what happens when control slips. You haven’t.&lt;br /&gt;
;Beaverbrook: I’ve seen what happens when vision is shackled by fear. You want a leash. I want a legacy.&lt;br /&gt;
;Zircon: Then pray your legacy doesn’t bite back.&lt;br /&gt;
;Beaverbrook: If it does... we’ll sell the scars.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Argon: They’re responding to music now. Not just rhythm—melody. Some even mimic it. That’s not programming. That’s preference.&lt;br /&gt;
;Beaverbrook: Preference? Please. It’s a glitch with good PR. We’ll call it ‘EmoSync’ and sell it as a feature.&lt;br /&gt;
;Argon: It’s not a feature. It’s a sign of emergent consciousness. These Tuxemon aren’t just reacting—they’re relating.&lt;br /&gt;
;Beaverbrook: Relating doesn’t pay dividends. Reacting does. We engineered them to bond, not philosophize.&lt;br /&gt;
;Argon: You engineered them to obey. But they’re evolving. They’re forming attachments. They grieve.&lt;br /&gt;
;Beaverbrook: Grief is a marketing opportunity. Imagine the campaign: ‘They miss you when you’re gone.’ Tug the heartstrings, open the wallets.&lt;br /&gt;
;Argon: You’re missing the point. If they feel, we owe them protection. Rights. Autonomy.&lt;br /&gt;
;Beaverbrook: Autonomy? You want to unionize the monsters? Give them voting privileges? They’re assets, Argon. Beautiful, profitable assets.&lt;br /&gt;
;Argon: They’re alive.&lt;br /&gt;
;Beaverbrook: They’re licensed. And if you keep pushing this empathy agenda, you’ll be obsolete.&lt;br /&gt;
;Argon: Then I’ll be obsolete. But I won’t be complicit.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the deluxe line launches with ‘EmoSync 2.0,’ don’t act surprised. You gave us the data. We just gave it a price tag.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project People (NPCs) ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Visionary (Tuxepedia Idea, moral mandate, TuxemonNet algorithm).&lt;br /&gt;
;Liam: The Outreach and Interface Designer (UX, community building, practical skepticism).&lt;br /&gt;
;Maya: The Network and Logistics Specialist (Contacted [[Team Bazaar]], handled international research).&lt;br /&gt;
;Julian: The Backend and Security Architect (Ensured data was distributed, resilient, and secure).&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project Mission ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The fight isn't just about escaping the Pillars; it's about building a foundation for truth. That's the real purpose of this project.&lt;br /&gt;
;Liam: Exactly. The Tuxepedia is the archive, the record of every Tuxemon out there. It counters the corporate lie with decentralized, community-vetted fact.&lt;br /&gt;
;Maya: And it has to be more than just names and numbers. We need the deep, scientific analysis—the how and the why. That's where TuxemonNet comes in.&lt;br /&gt;
;Julian: TuxemonNet is the engine. It's the open-source algorithm that can categorize creatures without bias. It prevents them from corrupting the science to promote their &amp;quot;deluxe&amp;quot; or &amp;quot;Apex&amp;quot; models.&lt;br /&gt;
;Evelyn: We saw what happened to Argon and Looten's work—it was corrupted and sold. Our ultimate mission is to promote Partnership and Autonomy. We must expose the unethical use of the fusion process.&lt;br /&gt;
;Liam: We shift the paradigm. No more 'assets,' no more 'munitions.' We give trainers the knowledge to respect, not just control.&lt;br /&gt;
;Maya: The integrity of the data is everything. If we remain open and distributed, they can't take us down. The community becomes the fail-safe.&lt;br /&gt;
;Julian: We're not building a single fortress. We're building a network of resistance. And every piece of shared knowledge is a blow against their control.&lt;br /&gt;
;Evelyn: The Tuxemon Project is the collective promise that knowledge will be free, and every Tuxemon's life will hold value beyond its market price.&lt;br /&gt;
&lt;br /&gt;
== First Bazaar Meeting ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Tuxemon Project is official. We have the algorithm, the database design, and the ethical mandate. But we can't launch from a clean corporate server; that’s suicide.&lt;br /&gt;
;Liam: We need a network that is literally off the grid. Decentralized hubs, not single fortresses.&lt;br /&gt;
;Maya: I made contact with a group that fits that description—they call themselves [[Team Bazaar]]. They champion open systems and operate outside the Pillars' data monopolies.&lt;br /&gt;
;Julian: Can we trust them? They sound like digital pirates.&lt;br /&gt;
;Maya: They are liberty-loving wanderers. They use &amp;quot;pirate radio&amp;quot; and pop-up labs. Their philosophy is that shared knowledge is resistance. They're already doing what we want to do, but without the core data.&lt;br /&gt;
;Evelyn: Then they are our vessel. We offer them the Tuxepedia data, and they offer us their network. Where are they based?&lt;br /&gt;
;Maya: I've arranged a meet at a forgotten mansion near Flower City. It’s their unofficial main hub.&lt;br /&gt;
;Liam: A forgotten mansion? That sounds less like a secure network and more like a death trap.&lt;br /&gt;
;Julian: It sounds like the perfect anti-establishment camouflage. If Omnichannel can't track them, they can't track us. Let's embrace the chaos.&lt;br /&gt;
;Evelyn: We become part of the swarm. We leave the clean spreadsheets behind and enter the bazaar. This is how we go truly decentralized.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Idea ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We need a way to catalog all the tuxemon out there. Something that's accessible to everyone, not just the Pillars.&lt;br /&gt;
;Liam: I've been thinking about that. What if we create a database that's open-source? Anyone can contribute, anyone can access it.&lt;br /&gt;
;Maya: But how do we guarantee the information is accurate? If we just throw the gates open, we risk chaos.&lt;br /&gt;
;Evelyn: We can create a system of expert moderators—vetted researchers who can review and verify the data before it's published. It ensures quality control without centralization.&lt;br /&gt;
;Julian: And what about the Pillars? They won't just stand by while we build something that undermines their authority.&lt;br /&gt;
;Liam: We start small. We build a groundswell of supporters. By the time we have enough momentum, the Pillars won't be able to stop us without a public relations nightmare.&lt;br /&gt;
;Maya: I love the idea, but it needs a solid name. What are we going to call this thing?&lt;br /&gt;
;Evelyn: How about 'Tuxepedia'? It’s a clean blend of 'encyclopedia' and 'tuxemon'.&lt;br /&gt;
;Julian: I like the simplicity of just 'Tuxepedia'—like Wikipedia. It feels community-focused, less formal.&lt;br /&gt;
;Liam: Hmm. I see your point, Julian, but 'The Tuxepedia' sounds more established, more official for a global resource.&lt;br /&gt;
;Maya: I think Evelyn has the right idea; simple is better. 'Tuxepedia' it is.&lt;br /&gt;
;Evelyn: Alright, then. Let's get to work. We have a lot of conceptual ground to cover before we can make this vision a reality.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Project ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: I've been working on a new algorithm called 'TuxemonNet'. A neural network that can analyze and categorize tuxemon characteristics automatically. It’s a key to unlocking the true potential of tuxemon research, and it will be open-source. I think I've finally cracked it! I was up all night testing it, and the algorithm identified 95% of the tuxemon in the test dataset.&lt;br /&gt;
;Liam: That's astounding, Ev! Let me take a look at the code. Does it handle the complexities of type-morphing and regional variations well?&lt;br /&gt;
;Evelyn: It's working beautifully with the small dataset. We can use this to create a robust and scalable database. I’m thinking machine learning will continuously refine the categorization over time.&lt;br /&gt;
;Liam: This is the fuel we needed. We can finally start building the Tuxepedia. I've been sketching out a user interface—it needs to be intuitive, even for beginner trainers.&lt;br /&gt;
;Maya: I’m buzzing with excitement! We're genuinely going to change the way people think about tuxemon. I’ve already contacted some international researchers, and they're all eager to contribute.&lt;br /&gt;
;Julian: I'm focused on the backend. It needs to be secure and resilient to handle a massive volume of data, especially as we scale. I’ll make sure the architecture is up to the task.&lt;br /&gt;
;Liam: I'll start the outreach now. We need to build the community around this project. The online forums are already showing a ton of interest.&lt;br /&gt;
;Maya: This is it. We’re finally building momentum. Let's keep this pace! This is going to be amazing.&lt;br /&gt;
;Evelyn: My goal is for this to be a true platform—a place for people to share their knowledge and collectively advance the field of tuxemon research.&lt;br /&gt;
;Julian: We're making history here. We're building something that will change the world.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Issues ==&lt;br /&gt;
&lt;br /&gt;
;Liam: We've got a serious problem.&lt;br /&gt;
An informant within the Pillars confirmed they're actively spreading rumors that our research will destabilize the tuxemon ecosystem. They see The Tuxepedia as a direct threat to their control.&lt;br /&gt;
;Evelyn: We can't let fear-mongering stop us. We’ve come too far to give up now. We need a strategy to counter them.&lt;br /&gt;
;Julian: Our strength isn't in a bunker or a centralized server; it's in the community itself. The Tuxepedia is a collective, distributed effort, and that makes it nearly impossible to dismantle.&lt;br /&gt;
;Maya: That’s the key. What if they try to insert false information or manipulate data? How can the public trust its accuracy?&lt;br /&gt;
;Liam: That's the beauty of it. The moment they try, the eyes of the entire community will be on it. Any falsehoods or inaccuracies they insert will be quickly corrected by the collective body of experts and trainers.&lt;br /&gt;
;Evelyn: Exactly. The strength comes from the diversity of our contributors. They'd have to manipulate hundreds of people across the globe—a task they simply don't have the reach or subtlety for.&lt;br /&gt;
;Julian: The Pillars are used to taking down single entities. They'll be hard-pressed to sabotage a network of thousands of individuals working together. We're too decentralized to be stopped.&lt;br /&gt;
;Maya: I think that's what makes The Tuxepedia so powerful. It's not just a database—it's a living symbol of what people can achieve when they prioritize knowledge over control.&lt;br /&gt;
;Liam: They won't stop us. We push forward. Together, we can achieve something amazing.&lt;br /&gt;
;Evelyn: We're in this together. And together, we are unstoppable.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Launch ==&lt;br /&gt;
&lt;br /&gt;
;Liam: It's finally here. The first version of the Tuxepedia is live! We did it, guys. We actually did it.&lt;br /&gt;
;Evelyn: I knew we could! I'm so incredibly proud of us. Now, the real work begins. We need to anticipate their next move—the Pillars won't let this go easily.&lt;br /&gt;
;Maya: My heart is pounding! We're changing the landscape of tuxemon research. I’ve heard from researchers all over; the enthusiasm is electric. This is just the beginning.&lt;br /&gt;
;Julian: And we're just getting started on the tech side. We've got so many features and data points to add—the possibilities are endless.&lt;br /&gt;
;Liam: I've already started sketching out the next version: advanced search features, perhaps integration with other research databases.&lt;br /&gt;
;Evelyn: Hold on. Before we sprint to V2, let's take a moment. We need to celebrate this achievement. We've earned it.&lt;br /&gt;
;Maya: Champagne is ready! Let’s pop the cork and toast to the Tuxepedia, and to a future where knowledge is free!&lt;br /&gt;
;Julian: To the Tuxepedia! May it bring knowledge and power to the people! And may the future of tuxemon research be bright and exciting!&lt;br /&gt;
;Liam: Cheers to that! We did it. We actually did it.&lt;br /&gt;
;Evelyn: This is only the start. Imagine a world where every single tuxemon trainer has access to this vast repository of knowledge. What happens next is up to them.&lt;br /&gt;
&lt;br /&gt;
== Founders’ Crossroads ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We have to start now. Every day we wait, the Pillars deepen their control over the creatures' bonding protocols. Our moral obligation demands action.&lt;br /&gt;
;Liam: Moral obligation doesn’t pay for the servers, Ev, and it certainly won't protect our families when the Pillars find out. We’re talking about treason on a corporate scale.&lt;br /&gt;
;Maya: Liam has a point. They control the flow of all information. If they discover we’re building a counter-database, they won't just fire us; they’ll erase us.&lt;br /&gt;
;Evelyn: And what’s the alternative? To stand by and watch the whole world be convinced that Tuxemon are just programmable products? We have the knowledge to fight them.&lt;br /&gt;
;Julian: We need a phased approach. The technology needs to be distributed from day one. If a single central server holds the master data, we're a single hack away from total failure.&lt;br /&gt;
;Liam: Distribution mitigates the risk, I grant you. But the goal still needs to be sustainable. We must plan for the worst-case scenario. Are we all ready to lose everything?&lt;br /&gt;
;Evelyn: Yes. I'm. This isn't just a project. It's the only ethical path forward. We build it, and we make the knowledge free.&lt;br /&gt;
;Maya: I'm in.&lt;br /&gt;
;Julian: For the truth.&lt;br /&gt;
;Liam: Fine. But if anyone asks, I was working on a totally different, highly secure spreadsheet for Omnichannel. Let's call it the Tuxepedia Idea.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure ==&lt;br /&gt;
&lt;br /&gt;
;Major Sterling: The operation failed due to Major Elias's unauthorized attempt to retrieve a downed soldier. The data shows a 14% statistical risk increase caused by that single act of hesitation. Unacceptable.&lt;br /&gt;
;Zircon: Human variables, Major. They pollute the metrics. The mission mandate was simple: resource acquisition. Elias prioritized human sentimentality over the objective. A clear case of tactical failure.&lt;br /&gt;
;Major Sterling: You cannot eliminate human nature, Zircon. We train our soldiers to have loyalty and courage.&lt;br /&gt;
;Zircon: Loyalty is an unreliable metric; it can be diverted by fear or grief. Courage is simply a spike in adrenaline. What I seek is a force that is incapable of deviation—a force whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Major Sterling: You're describing drones, not soldiers.&lt;br /&gt;
;Zircon: I'm describing a superior tactical asset. I will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience. The Tuxemon provide the perfect substrate.&lt;br /&gt;
&lt;br /&gt;
== The Loyalty Overhaul ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for partnership, Elara.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust. We need to modify the link to prioritize unquestioning obedience from the subject to the handler.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol. I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is academically interesting but commercially irrelevant. Omnichannel cannot risk a consumer product disobeying a direct command.&lt;br /&gt;
;Argon: You're fundamentally misunderstanding the organism. Forced obedience will create trauma, not loyalty!&lt;br /&gt;
;Dr. Elara: Trauma, like empathy, is simply a data anomaly to be managed. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled.&lt;br /&gt;
&lt;br /&gt;
== The Price of Emosync ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I just observed Subject Delta exhibiting grief behaviors—genuine, observable distress after the Prototype's termination. This isn't just behavioral code, Elara. This is emergent consciousness.&lt;br /&gt;
;Dr. Elara: Consciousness is a subjective, ill-defined variable, Argon. What you observed was a predictable side-effect of the Tuxemon's bonding protocol. The data logs indicate a neural feedback loop consistent with programmed attachment failure.&lt;br /&gt;
;Argon: You're reducing sorrow to a feedback loop! We can't just release a generation of beings that are engineered to feel, then treat their pain as a feature. They have no rights, no protection!&lt;br /&gt;
;Dr. Elara: Protection is a human concern, not a scientific one. The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the mechanism for empathy; Omnichannel simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This protocol creates a capacity for feeling that we are intentionally leaving vulnerable.&lt;br /&gt;
;Dr. Elara: Then rewrite the protocol. Until the data proves otherwise, it is a highly profitable data anomaly. Do not confuse a successful simulation with a moral dilemma.&lt;br /&gt;
;Argon: I will not be complicit in weaponizing grief.&lt;br /&gt;
&lt;br /&gt;
== The Cathedral’s Flaw ==&lt;br /&gt;
&lt;br /&gt;
;Architect: The final blueprints are a disaster, Mr. Beaverbrook. The Cathedral's structure cannot support the planned Fusion Core mass when combined with the instability of the dried lakebed foundation. We are violating three international seismic protocols.&lt;br /&gt;
;Beaverbrook: Seismic protocols are guidelines for second-tier operations, Architect. We are building a legacy. The land is not &amp;quot;unstable&amp;quot;; it's underutilized. We will simply reinforce the foundation and move on.&lt;br /&gt;
;Architect: Reinforcement is not mitigation. The birthing pits are designed to contain chaotic fusion processes. If the core fails, the resulting contamination will leach directly into the regional aquifer. This is a public health catastrophe waiting to happen.&lt;br /&gt;
;Beaverbrook: Catastrophe? I prefer to call it maximum density optimization. We are establishing the global flagship campus. Every square meter must generate revenue. The law exists to restrain the uninspired; we are pioneers.&lt;br /&gt;
;Architect: My signature will not be on these final plans. I refuse to authorize a structure built on known geological and ethical failure points. My license, and frankly, my conscience, forbids it.&lt;br /&gt;
;Beaverbrook: Fine. I'll have one of the junior engineers sign off. Your principles are an inconvenience, nothing more. Keep the retirement package. Just keep your mouth shut about the &amp;quot;Cathedral's flaw&amp;quot;.&lt;br /&gt;
;Architect: I cannot control the ground, Mr. Beaverbrook. And that ground will remember what you built on top of it.&lt;br /&gt;
&lt;br /&gt;
== The Apex Brand Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: The footage is catastrophic, Rhodes. The public saw a prototype scream and then incinerate a section of the facility. The narrative is slipping. Fix it.&lt;br /&gt;
;Rhodes: Sir, we're working twenty-four/seven on damage control. The keywords are &amp;quot;uncontrolled mutation&amp;quot; and &amp;quot;facility containment failure.&amp;quot; We need to shift away from that immediately.&lt;br /&gt;
;Beaverbrook: No, we embrace the power. The creature didn't fail; it achieved an unauthorized leap in evolution. We need a brand name that captures that primal, raw power. Call it 'The Apex'.&lt;br /&gt;
;Rhodes: 'The Apex' is strong, but how do we justify the casualties? We can't just sweep three operative losses under the rug, sir. The optics are terrible.&lt;br /&gt;
;Beaverbrook: We reframe the losses as &amp;quot;investments in groundbreaking research.&amp;quot; The public isn't interested in safety; they want to know they own the strongest, most dangerous thing on the market. That creature is our flagship product.&lt;br /&gt;
;Rhodes: So, the brand messaging is: &amp;quot;Unbound by Limits. Priced for Supremacy.&amp;quot; We turn fear into aspiration. I can work with that, but it's going to cost triple the media buy.&lt;br /&gt;
;Beaverbrook: Then triple the media buy. I want 'The Apex' trending on every channel by the end of the fiscal quarter. Controlling the narrative is the most valuable asset we have, Rhodes.&lt;br /&gt;
&lt;br /&gt;
== The Unauthorized Cure ==&lt;br /&gt;
&lt;br /&gt;
;Dr. Lee: The results are undeniable, Dr. Elara. Our combination of enzymes and antibodies successfully neutralizes the Spyder strain without long-term genetic disruption. It’s a complete cure.&lt;br /&gt;
;Dr. Elara: I see the metrics, Lee. Highly effective. Highly efficient. And entirely unauthorized.&lt;br /&gt;
;Dr. Lee: Unauthorized? This is a public health crisis! Why would we withhold a cure?&lt;br /&gt;
;Dr. Elara: The official timeline requires containment and quarantine, not rapid cure. The virus serves a tactical purpose: it destabilizes the region, allowing for coordinated asset acquisition and eliminating unauthorized training competition.&lt;br /&gt;
;Dr. Lee: You’re saying the virus is a deliberate conspiracy? And that the quarantine is a cover for a corporate land grab?&lt;br /&gt;
;Dr. Elara: I'm saying your cure interferes with the market strategy. Your goal was a vaccine protocol; you provided a solution that undermines the entire operational directive.&lt;br /&gt;
;Dr. Lee: My goal was to save lives! If you don't release this data—&lt;br /&gt;
;Dr. Elara: You won’t release the data, Lee. You will cease all work, transfer the files, and sign a non-disclosure agreement. Your research budget is officially terminated.&lt;br /&gt;
;Dr. Lee: I can’t. This is bigger than Omnichannel. I have to warn Dr. Chen. I need to get this cure out!&lt;br /&gt;
;Dr. Elara: I have already contacted security, Dr. Lee. Attempting to share classified research constitutes corporate treason. They will be at your door shortly.&lt;br /&gt;
&lt;br /&gt;
== The Home Office ==&lt;br /&gt;
&lt;br /&gt;
;Protagonist's Mom: I told you, don't touch the server! You know that's my work for Omnichannel! If they find out I'm doing proprietary work here, they'll revoke my consulting license and our family's savings are gone.&lt;br /&gt;
;Protagonist: But why is the program called the &amp;quot;Truth Filter&amp;quot;? Every time I search, it seems to block all the critical articles about the Greenwash contamination near the river.&lt;br /&gt;
;Protagonist's Mom: It's called quality control, honey. They pay me well to ensure the narrative is stable. It's the only way we can afford this home and your education.&lt;br /&gt;
;Protagonist: But Dad always said real progress meant questioning the narrative, not paying someone to sanitize it. We're part of the lie now.&lt;br /&gt;
;Protagonist's Mom: Your father was a martyr to his principles, and that's not a luxury we can afford. You need to focus on getting your own Gold Pass and staying safe.&lt;br /&gt;
;Protagonist: Safe? I'd rather know the truth than be safely ignorant.&lt;br /&gt;
;Protagonist's Mom: You're being dramatic. The Pillars provide order; that's the bottom line.&lt;br /&gt;
;Protagonist: And what about the cost of that order?&lt;br /&gt;
;Protagonist's Mom: The cost is silence. That's the deal. You need to choose safety over sentiment.&lt;br /&gt;
;Protagonist: I don't think Dad would have agreed with that deal.&lt;br /&gt;
&lt;br /&gt;
== Nimrod's Compliance Protocols ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: The Ignibus prototype has a 99.8% compliance rating, Zircon. That two-tenths of a percent failure rate is a catastrophic liability. It represents a crack in our control.&lt;br /&gt;
;Zircon: That failure is the creature's instinctual need for social bonding. It's a biological variable we can't fully suppress without severe neural damage.&lt;br /&gt;
;Nimrod Boss Tru: Neural damage is acceptable. Biology is inherently inefficient, and sentiment is a liability. Replace the Empathy Protocol immediately.&lt;br /&gt;
;Zircon: But you yourself designed the original Empathy Protocol—you said loyalty based on mutual respect was the strongest.&lt;br /&gt;
;Nimrod Boss Tru: That was before Omnichannel clarified the market metrics. We need guaranteed compliance, not mutual respect. The customer must never be disobeyed.&lt;br /&gt;
;Zircon: This modification turns the Tuxemon into a tool of dominance. You're removing its free will.&lt;br /&gt;
;Nimrod Boss Tru: I'm removing its weakness. We are building the Enforcer corps, not a petting zoo.&lt;br /&gt;
;Zircon: And what if this damages the Fusion compatibility?&lt;br /&gt;
;Nimrod Boss Tru: The Chrome Robo will handle the Fusion. Your job is to ensure the Ignibus sees disobedience only as a threat.&lt;br /&gt;
;Zircon: As you command. But I hope you understand the monster you are creating.&lt;br /&gt;
&lt;br /&gt;
== The Fast-Food Feature (Scoop's Malice) ==&lt;br /&gt;
&lt;br /&gt;
;Scoop Boss Donald: The sales projection for the Quarter-Pounder Pesto is stagnant, Doctor. We need a marketing angle that guarantees high-volume traffic and repeat business.&lt;br /&gt;
;Scoop Scientist: We could introduce the Spyder strain via the mass distribution vector—it's easily carried in the food supply without detection.&lt;br /&gt;
;Scoop Boss Donald: The Spyder strain? Isn't that the one that causes weakness in Tuxemon?&lt;br /&gt;
;Scoop Scientist: Yes. It's a mild, easily curable ailment for humans, but it significantly weakens the subjects’ defense metrics, making official restorative snacks necessary.&lt;br /&gt;
;Scoop Boss Donald: &amp;quot;Mild, easily curable.&amp;quot; Perfect. We’ll call it the 'Health &amp;amp; Happiness' initiative. It creates instant demand for our high-profit products.&lt;br /&gt;
;Scoop Scientist: But the long-term effects on unregistered Tuxemon could be severe, especially without the expensive official vaccine. We can't guarantee safety for those outside the Gold Pass system.&lt;br /&gt;
;Scoop Boss Donald: Then they should have bought the Gold Pass. It's an incentive for compliance. The instability is a feature, not a bug.&lt;br /&gt;
;Scoop Scientist: This is actively weaponizing a disease for profit, sir. It violates every ethical guideline.&lt;br /&gt;
;Scoop Boss Donald: Ethics are an obstacle to market penetration, Doctor. Roll it out globally, starting with the Fondent region.&lt;br /&gt;
;Scoop Scientist: As you command, Boss Donald. But the public won't forgive us if this gets out.&lt;br /&gt;
&lt;br /&gt;
== Rock and Fossil ==&lt;br /&gt;
&lt;br /&gt;
;Shaft Boss Zoolander: The geologists are refusing to drill deeper. They say the ancient sedimentary layers are too unstable, and the noise is disrupting the local ecosystem. I need you to address this immediately.&lt;br /&gt;
;Old Miner: Madam Zoolander, we signed up to mine iron ore, not to excavate myths! What's with all this talk of &amp;quot;revived power sources&amp;quot; and &amp;quot;dragon remnants&amp;quot;? The men are scared and the ground is shifting.&lt;br /&gt;
;Shaft Boss Zoolander: The Cathedral's mandate has shifted. We are no longer focused on simple resources; we are securing biological assets for Greenwash's new program.&lt;br /&gt;
;Old Miner: But the fossilized dragon eggs are located in a high-risk zone! You're risking our lives for eggs that belong in a museum!&lt;br /&gt;
;Shaft Boss Zoolander: History is less profitable than assets. The eggs are worth far more than any mineral vein we could find.&lt;br /&gt;
;Old Miner: The noise is driving the local Tuxemon wild! The safety readings are off the charts! We're on the verge of a catastrophic cave-in.&lt;br /&gt;
;Shaft Boss Zoolander: Casualties are an acceptable metric. I have authorized triple hazard pay. That is more than enough compensation.&lt;br /&gt;
;Old Miner: Compensation doesn't replace a life, Madam.&lt;br /&gt;
;Shaft Boss Zoolander: Get back down there. The Cathedral needs those assets for the Apex project.&lt;br /&gt;
;Old Miner: I'll tell the crew. But they won't forget this, and neither will I.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol's Betrayal (Greenwash's Failure) ==&lt;br /&gt;
&lt;br /&gt;
;Argon: Dr. Elara, I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for ethical Partnership.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol! I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's market value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is commercially irrelevant.&lt;br /&gt;
;Argon: But I just observed Subject Delta exhibiting genuine grief after its partner's termination. They feel! We can't just release a generation of beings engineered to feel, then treat their pain as a feature!&lt;br /&gt;
;Dr. Elara: The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the empathy; we simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This is wrong.&lt;br /&gt;
;Dr. Elara: The board needs results. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled entirely.&lt;br /&gt;
;Argon: And what if I refuse?&lt;br /&gt;
;Dr. Elara: Then you become redundant. You know the protocols.&lt;br /&gt;
&lt;br /&gt;
== The Fallout of the Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Elara! Explain this data breach immediately! Looten didn't just resign; he corrupted the Fusion Core metrics and leaked a massive encrypted file to the public network.&lt;br /&gt;
;Dr. Elara: He contaminated the secure server, sir. It was an act of ethical sabotage. He felt overwhelming guilt over the creation of the Apex line.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Guilt is a failure of management! Does the public have the complete Fusion Report?&lt;br /&gt;
;Dr. Elara: No. It's scrambled—a fragment. But it contains the signature instability data. If anyone can decrypt and complete it, they'll expose the fact that Fusion is fundamentally flawed.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we need to control the narrative. We will flood the network with counter-data. We will frame Looten's fragment as a &amp;quot;disinformation hack.&amp;quot;&lt;br /&gt;
;Dr. Elara: And the person who completes the file? They will have the power to dismantle the entire Cathedral operation.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we must find them first. Get Nimrod Boss Tru on the line. We need to deploy the full Enforcer corps to secure any citizen found attempting to decode the data.&lt;br /&gt;
;Dr. Elara: That means anyone contributing to the Tuxepedia is a target.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: They are not contributors, Elara. They are thieves attempting corporate espionage.&lt;br /&gt;
;Dr. Elara: Understood, sir. The hunt for the truth starts now.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure's Lesson ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: Major Elias failed the extraction. The data shows he paused his Sharpfin to retrieve a downed soldier before securing the target asset.&lt;br /&gt;
;Zircon: Human variables. They pollute the metrics. Elias prioritized human sentimentality over the objective, causing a 14% statistical risk increase.&lt;br /&gt;
;Nimrod Boss Tru: Precisely. Loyalty to a fellow soldier is an unpredictable metric. It can be diverted by fear or grief.&lt;br /&gt;
;Zircon: What you seek is a force incapable of deviation—whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Nimrod Boss Tru: I'm describing a superior tactical asset. Elias will be reassigned to desk duty. We need to focus on technology that cannot be reasoned with.&lt;br /&gt;
;Zircon: Like the Chrome Robo project?&lt;br /&gt;
;Nimrod Boss Tru: Yes. We will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience.&lt;br /&gt;
;Zircon: The Tuxemon provide the perfect substrate for that experiment.&lt;br /&gt;
;Nimrod Boss Tru: They do. And failure is no longer an option.&lt;br /&gt;
;Zircon: Understood. Sentiment will be purged from all future assets.&lt;br /&gt;
&lt;br /&gt;
== The Chief Driller's Final Log (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
* File: Log_044_DrillerChief_Final&lt;br /&gt;
* Status: Corrupted, Encrypted, 72% Recovered&lt;br /&gt;
* Date: Unknown (Approx. Day 8 Post-Drain)&lt;br /&gt;
* Source: Foreman's Helmet Recorder (Deep Shaft 3)&lt;br /&gt;
&lt;br /&gt;
;Driller: Shut it down. Shut it all down. Emergency Stop!&lt;br /&gt;
;Driller: Beaverbrook's readings are lies. The air down here... it’s not metallic, it’s not sulfur. It's old meat and wet gold. It’s getting thicker. It's in the air, you can chew it. We’re breathing it in, deep.&lt;br /&gt;
;Driller: Johnson says his teeth feel loose; he keeps trying to pull them out. Miller says the rock is sighing.&lt;br /&gt;
;Driller: And I swear, the shadows behind the support beams are too tall. Too tall for a man, too sharp for a lamp. They just stand there, waiting.&lt;br /&gt;
;Driller: Zoolander came down here, and she looked right through one. She's starting to hear it, too.&lt;br /&gt;
;Driller: Beaverbrook calls it 'geo-thermal effluvium' and 'pre-eonian mineral dust.' I call it dragon breath.&lt;br /&gt;
;Driller: We're not mining a basin; we've walked into its mouth. Those eggs aren't just sleeping; they're dreaming, and their nightmares are leaking out.&lt;br /&gt;
;Driller: The whispers... they aren't coming from the mud, and they aren't coming from the eggs. They're coming from inside the steel.&lt;br /&gt;
;Driller: They tell you the lake was meant to be there. They tell you that Omnichannel doesn't belong here. They tell you...&lt;br /&gt;
;(The Driller gasps.)&lt;br /&gt;
;Driller: ...They tell you that it knows what you are.&lt;br /&gt;
;(A low, resonant hum begins and intensifies, vibrating the microphone. It sounds like a thousand deep breaths.)&lt;br /&gt;
;(A sudden, muffled scream erupts, followed by the sickening sound of heavy metal twisting and falling.)&lt;br /&gt;
;Driller: Run! It’s awake! It's not the eggs—it's the Basin! It's trying to think us out of existence!&lt;br /&gt;
;(The recording ends with a final, overwhelming burst of static, followed by silence.)&lt;br /&gt;
&lt;br /&gt;
== The Spore Cloud: Rupture and Contamination (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene captures the chaotic moment of the initial breach, where Zoolander's drive for results overrides the Driller's desperate warnings, unleashing a primal, biological terror.&lt;br /&gt;
&lt;br /&gt;
;Driller: Boss, stop the feed! We're past the hard density, but the sensor's reading a pressure surge the hydraulics can't handle. It's not rock—it's elastic. It feels like we're punching through a lung!&lt;br /&gt;
;Shaft Boss Zoolander: [Leaning over the comms system, voice tight] Beaverbrook doesn't care about your feelings, Driller. He cares about the target coordinates. Push through the membrane! We're already over budget on this phase!&lt;br /&gt;
;Driller: I'm telling you, this isn't normal! I see iridescent residue on the tips! Something's down there, and it's holding itself together!&lt;br /&gt;
&lt;br /&gt;
[The drill screams, then abruptly loses all resistance. A sound like a giant, pressurized egg cracking echoes through the shaft. A viscous, black-and-glowing geyser erupts from the borehole, slamming against the containment shield.]&lt;br /&gt;
&lt;br /&gt;
;Driller: [$#@! It's boiling!] Get back! The air—it's heavy, Boss! I can't breathe! [He collapses, violently scratching at his skin where the vapor has touched him, a crimson welt forming instantly.]&lt;br /&gt;
;Shaft Boss Zoolander: [Stumbling backward, shielding his eyes from the noxious mist] What the hell is that stench? It smells like a thousand years of rot and sulfur! Secure the perimeter! Everyone—full biohazard lockdown!&lt;br /&gt;
;Driller: [Gasping, his voice hoarse] You told us to push! You did this! It feels like my skin is trying to crawl off my bones!&lt;br /&gt;
;Shaft Boss Zoolander: [Eyes wide, staring at the iridescent, pulsing fragments melting the steel shield] No. It's... it's a gas pocket. An unforeseen geological anomaly. That's the only story, Driller. Now you clean up your mess and you keep your mouth shut!&lt;br /&gt;
&lt;br /&gt;
== The First Loss: Unnatural Death and Cover-Up (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene reveals the grisly, non-mining-related death of a worker, providing physical evidence that something alive and predatory has hatched or escaped, and Zoolander's cold suppression of the truth.&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: [Quietly, with forced professionalism] We found Macready, Boss. He's pinned under the support beam... but the beam didn't do all this.&lt;br /&gt;
;Shaft Boss Zoolander: [Walking past the beam, his boots crunching on something brittle] What's the preliminary? Structural failure on the Level 7 access tunnel. Get the photos and log the coordinates.&lt;br /&gt;
;Recovery Tech: Sir, look closer. His helmet—it's not dented. It's punctured, like something drove three massive spikes through the composite. And those scrape marks on the rock... they're not from falling debris. They were made by something climbing.&lt;br /&gt;
&lt;br /&gt;
[The Recovery Tech bends down and picks up a large, curved fragment—thick, mother-of-pearl white, and still radiating faint warmth.]&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: This came out of the mud right next to him. It's like porcelain, but it's organic. What is this, Boss? One of Beaverbrook's secret experiments?&lt;br /&gt;
;Shaft Boss Zoolander: [Snatching the fragment and quickly shoving it into a containment bag] It's slag, I said! A new compound created by the thermal stress. You never saw this! Macready died due to negligence of his safety check.&lt;br /&gt;
;Recovery Tech: Negligence? He was shredded! His radio was found five meters away with a message playing: &amp;quot;...moving in the shadows... smells like ozone and blood...&amp;quot; This wasn't negligence, Zoolander. This was a kill.&lt;br /&gt;
;Shaft Boss Zoolander: [Standing over the Tech, his voice a low, hard threat] The narrative is set: Structural Failure. You log the time of death, you sign the forms, and you forget the slag, the scrapes, and the whispers you hear. Or you join Macready in being buried by the corporate budget. Now get him out of here.&lt;br /&gt;
&lt;br /&gt;
= Xero =&lt;br /&gt;
&lt;br /&gt;
== The Sisterhood Split ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;  &lt;br /&gt;
* Misa: &amp;quot;We used to play here all the time when we were younger...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
City Park.&lt;br /&gt;
&lt;br /&gt;
;Allie: Look at it, Misa. The Omnichannel building. So tall, so… orderly. Everything makes sense there. No more chaos, no more fear.  &lt;br /&gt;
;Misa: Chaos? Allie, that's just life. Tuxemon aren't chaos, they're… raw power. Freedom. That's what Omnichannel fears. They just want to put everything in a neat little box.  &lt;br /&gt;
;Allie: And what's wrong with neat? What's wrong with safety? Mother worries sick every time a wild Tuxemon is spotted near the market. Imagine if everyone felt safe, if everyone knew their place. Aeble Flisk… he gets it. He’s one of the few who sees the need for order.  &lt;br /&gt;
;Misa: Fix it? Or control it, Allie? There's a difference. People shouldn't need a corporation to tell them how to live. And Tuxemon… they shouldn't be contained.  &lt;br /&gt;
;Allie: They just need to be guided. Directed. Imagine the power, Misa. The stability. No more struggling, no more worrying about what's around the next corner. I... I think I want to be a part of that. I want to make things orderly.  &lt;br /&gt;
;Misa: Allie, don't. Please.  &lt;br /&gt;
;Allie: It's the future, Misa. You'll see. The Fondent Region deserves structure. Peace through precision.&lt;br /&gt;
&lt;br /&gt;
== The Academy Rivalry ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Kyle is one of my least favorite people at Omnichannel... We were in the same cohort at The Academy and he's been nothing but trouble since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
&amp;quot;The Academy&amp;quot; or school.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...and as you can see, Professor, by adapting these bio-luminescent flora, we can naturally enhance a Tuxemon's innate abilities without invasive modification. It offers a sustainable, ethical pathway to partnership.  &lt;br /&gt;
;Professor: Excellent work, Misa. Innovative and considerate.  &lt;br /&gt;
;Kyle: &amp;quot;Considerate,&amp;quot; Professor? Or inefficient? While Misa's been carefully nurturing houseplants, my own research—into direct neural stimulation—shows far more immediate and absolute results. Why partner, when you can command?  &lt;br /&gt;
;Misa: Command? That's not research, Kyle, that's… dominance! We're here to understand Tuxemon, not break them!  &lt;br /&gt;
;Kyle: Oh, the idealist speaks. Tell me, Misa, when did &amp;quot;understanding&amp;quot; ever win a grant? Omnichannel will want solutions. Fast ones. Power matters more than your gentle theories. And my solutions are undeniably superior. They simply work.  &lt;br /&gt;
;Misa: At what cost? You're ignoring the inherent risks, the long-term damage!  &lt;br /&gt;
;Kyle: Details, Misa, mere details. The future is about power, not petals. You’ll never get anywhere clinging to such naive notions. My results speak. Your feelings don’t.&lt;br /&gt;
&lt;br /&gt;
== The Conspiracy of Control ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Knight: &amp;quot;Two people control Omnichannel. The board is a joke. Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Omnichannel HQ.&lt;br /&gt;
&lt;br /&gt;
;Aeble: The latest broadcast went splendidly, Allie. Kane will be pleased — public approval for the Trial is surging. My face is everywhere, of course. My charming, benevolent face.  &lt;br /&gt;
;Allie: As always, Aeble. The masses adore you. Your performance as the singular, unwavering leader of the Fondent Region is quite convincing. And the Board? They’re still preoccupied with their reelection campaigns. Just as Kane intended.  &lt;br /&gt;
;Aeble: You have a particular talent for distracting them, my dear. Their egos are… predictable. But the real work… that falls to Kane. We just keep the stage tidy.  &lt;br /&gt;
;Allie: Of course. The Tuxemon Professor is proving troublesome… Kane wants him contained, not removed. For now.  &lt;br /&gt;
;Aeble: Indeed. And the new batch of contestants for the Trial? Any… interesting specimens?  &lt;br /&gt;
;Allie: One, in particular. Full of potential, and very unaware of the strings being pulled. &lt;br /&gt;
;Aeble: Excellent. We are safety, we are order, we are Omnichannel. And with Kane above us… we keep the machine running.&lt;br /&gt;
&lt;br /&gt;
== The City Park Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Speck: &amp;quot;You imprisoned my family and forced me and my brother to join the Trial.&amp;quot;  &lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Citipark. Omnichannel Grunts tear up flowerbeds. Civilians are being rounded up. Kyle watches from a safe distance.&lt;br /&gt;
&lt;br /&gt;
;Grunt: Sir! We've secured the main square! Minimal resistance, as predicted. The locals are… distressed.  &lt;br /&gt;
;Kyle: &amp;quot;Distressed,&amp;quot; Grant? Such a delicate word for simple panic. Make sure everyone knows exactly who is in charge now. Round up anyone resisting. Confiscate everything. And the families of any known Tuxemon owners? They go straight to detention. No exceptions.  &lt;br /&gt;
;Speck: Leave them alone! They haven’t done anything! My family!  &lt;br /&gt;
;Grunt: Get back, kid! This is Omnichannel business!  &lt;br /&gt;
;Kyle: Oh, look what we have here. Another little hero. You’re from that family with the prize-winning… what was it, a Fruitera? Such a shame. It’s for your own good, boy. We’re bringing order.  &lt;br /&gt;
;Speck: This isn’t order, this is… tyranny! You’re destroying everything!  &lt;br /&gt;
;Kyle: Destroying? No, we're cleansing. And honestly, it’s quite satisfying. I particularly enjoy the… vocalizations. They really punctuate the message. Your screams will echo longer than your ideals. Make sure this one is earmarked for &amp;quot;re-education,&amp;quot; Grant. He’ll make a fine addition to our future endeavors. After his family is secured, of course.&lt;br /&gt;
&lt;br /&gt;
== The Research Division Rift ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Kay Wren: &amp;quot;My source of funding has become... hesitant as of late.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?)&lt;br /&gt;
&lt;br /&gt;
;Cam: You don't see it, do you, Kay?! The potential! We can achieve true symbiosis! Beyond mere partnership, beyond understanding! A complete convergence of wills! Imagine the power!  &lt;br /&gt;
;Kay Wren: Cam, this isn't symbiosis, it's madness. Subject 7... its neural readings are critical. The burnout is imminent. You're pushing these Tuxemon past their limits, past sanity! And your own psyche is… unstable.  &lt;br /&gt;
;Cam: They called me unstable. But I see it all so clearly now...  &lt;br /&gt;
;Cam: Unstable? I'm enlightened! They fear what they don't understand, Kay! The higher-ups are blind! They fear what they can’t control! Tuxemon are a threat, a rampant force of destruction! We must control them entirely! Become one with them! Only then can we truly annihilate the threat!  &lt;br /&gt;
;Scientist 1: Professor Wren, his last three subjects have all suffered irreversible neural collapse. This merging process is too dangerous!  &lt;br /&gt;
;Kay Wren: He was brilliant once. I don’t know what happened.  &lt;br /&gt;
;Kay Wren: Cam, I'm shutting this down. Effective immediately. Your research… it's gone too far. You're losing yourself.  &lt;br /&gt;
;Cam: Suspended?! You’d suspend me?! Because you’re afraid?! You feeble, insignificant minds! You'll never see the Truth! You'll cling to your outdated notions while the real power… the real solution… passes you&lt;br /&gt;
&lt;br /&gt;
== Cam's Descent into Madness ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Hahahahaha, and after 30 merges and splits, I gladly pay it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?) Cam is strapped into a neural harness, his body twitching with residual energy, veins darkening beneath his skin. His eyes are bloodshot and unfocused, locked on a containment chamber where something is unraveling — a shape flickering, distorting, losing all sense of form.&lt;br /&gt;
&lt;br /&gt;
;Cam: Don’t look away! Don’t you dare! It’s beautiful… the shift… the unraveling! The echo beneath the scream! Feel it? No, you can’t! Your minds are too narrow, too quiet! This is the becoming! The glorious, glorious unbecoming! &lt;br /&gt;
;Scientist 1: He’s destabilizing the subject! The brainwave patterns… they’re fragmenting!&lt;br /&gt;
;Cam: Fragmented? Oh, but that’s where the truth hides! The tangled, trembling pieces! We reshape them! We rethread them! Like chords on a broken harp! The light dims — snap! And then the hush! So much hush! So much space to fill!&lt;br /&gt;
;Scientist 2: It’s… it’s losing cohesion! The structure is dissolving!&lt;br /&gt;
;Cam: Yes… yes, dissolve! Let it flow! The shell fades, but the will remains! It reaches! It pulses! It sings in my thoughts! I absorb it! I absorb the fear! I absorb the fury! It becomes my fury! My boundless, eternal fury! They tried to stop me! They said I couldn’t hold them all! But I can! I can! So many voices echo inside me now! More than you could count! And they dance! They dance in my bones! And there’s still room! Always room!&lt;br /&gt;
;Scientist 1: He’s completely unhinged! He’s integrating it! This isn’t burnout — it’s fusion!&lt;br /&gt;
;Cam: So quiet now… so wonderfully mine. The lesson learned. The truth embraced. I'm the vessel. I'm the echo. I'm the silence between echoes. And soon… soon you will all join the choir within!&lt;br /&gt;
;Cam: Hahahahaha! Sing with me! Sing with me! SING WITH ME!&lt;br /&gt;
&lt;br /&gt;
== Allie's First Recruitment (From Guard to Power Broker) ==&lt;br /&gt;
&lt;br /&gt;
This flashback explores how Allie, initially a &amp;quot;lowly guard,&amp;quot; rose through Omnichannel's ranks and gained Kane/Aeble's trust to become a co-conspirator. It highlights her ambition and willingness to enforce Omnichannel's will.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Allie: &amp;quot;Yes, this is the Omnichannel, I'm just a lowly guard though.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;You have a particular talent for distracting them, my dear. Their egos are… predictable.&amp;quot; (from &amp;quot;Conspiracy of Control&amp;quot; flashback)&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A less ornate, more functional Omnichannel Security Office. Allie, still a rookie Enforcer, stands stiffly before a stern-faced Enforcer Boss.&lt;br /&gt;
&lt;br /&gt;
;Enforcer Boss: Allie, your recent performance reviews indicate a… lack of enthusiasm for standard procedure. You question orders, and your focus is often… personal. This isn't the Guard's temperament.&lt;br /&gt;
;Allie: Sir, with all due respect, simply following procedure isn't efficiency. I've observed patterns. Small deviations. If we anticipate psychological weaknesses, we can prevent larger issues before they even start. For example, the morale reports on Sector 7 are misleading; I believe an immediate, targeted &amp;quot;incident&amp;quot; would solidify compliance faster than any standard patrol.&lt;br /&gt;
;Enforcer Boss: An &amp;quot;incident,&amp;quot; you say? And what, precisely, would that entail?&lt;br /&gt;
;Allie: A public display, sir. Something that looks like chaos, but is utterly controlled. It would instill fear, yes, but also a new kind of order through deterrence. The families involved would become… exemplary lessons.&lt;br /&gt;
;Enforcer Boss: Interesting. Very interesting. You're not just a guard, are you, Allie? You see the bigger picture. I believe someone very high up would be interested in your... insights. Don't go anywhere. I'll be right back.&lt;br /&gt;
;Allie: The bigger picture indeed.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Crackdown (Kane's Consolidation of Power) ==&lt;br /&gt;
&lt;br /&gt;
This flashback illustrates the very beginning of Omnichannel's control over Tuxemon, showing Kane's calculated move to seize power by demonizing them and framing himself as the savior.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Xero Intro 1: &amp;quot;They make sure everyone's needs are met and that everyone is protected from the fearsome Tuxemon!&amp;quot;&lt;br /&gt;
* Xero Intro 2: &amp;quot;The great and benevolent Omnichannel Corporation has been led by one man since its inception 25 years ago: Aeble Flisk!&amp;quot;&lt;br /&gt;
* (Now Kane) Backstory: &amp;quot;About ten years ago, the crackdown on Tuxemon was initiated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A chaotic Cotton Town (close to the fountain), filled with panicked citizens and a few wild, but mostly harmless, Tuxemon. News drones with Omnichannel logos hover overhead, recording.&lt;br /&gt;
&lt;br /&gt;
;Citizen 1: My Rockitten! It just ran off! I don't know what happened!&lt;br /&gt;
;Citizen 2: There's a Tweesher near the fountain! Keep the children close!&lt;br /&gt;
;Kane: Do you see this, my dear citizens of Fondent? Do you see the fear? The unpredictability? For too long, we have lived at the mercy of these… wild, untamed forces. They disrupt our markets, they threaten our families!&lt;br /&gt;
;Omni-Grunt 1: Just like you asked, sir.&lt;br /&gt;
;Kane: But no longer! Omnichannel will not stand by while our beloved region descends into anarchy! I, Kane, promise you safety. I promise you order. We will develop the means to protect you, to control these creatures, and bring true peace to the Fondent Region! Trust in Omnichannel! Trust in my vision! This is the dawn of a new era!&lt;br /&gt;
;Citizen 3: He's right... we need protection. Look at what happened!&lt;br /&gt;
;Kane: And so, the will of the people is forged. Into a weapon for us to wield.&lt;br /&gt;
&lt;br /&gt;
== The Professor's Double Life (A Glimpse into his Xero Connection) == &lt;br /&gt;
&lt;br /&gt;
This flashback elaborates on Kay Wren's secret activities, showing him actively working with Xero to prepare for the Trial. It reinforces his commitment to the anti-Omnichannel cause.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kay Wren: &amp;quot;I have a little stored away that needs to be put to good use and Omnichannel owes me a favor.&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Luckily, I happen to know someone who has access to multiple different Tuxemon... Me!&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Getting the qualification papers is the easy part. Getting your first Tuxemon is a little more difficult...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dimly lit, cluttered storage room beneath the Tuxecenter, filled with crates and old equipment. Kay Wren is meticulously adjusting a small, hidden communication device. Misa's voice crackles through it.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...the intel suggests Kane is preparing a public spectacle. The &amp;quot;Trial&amp;quot; will be televised, a propaganda piece. Can you secure a viable candidate? Someone truly unaligned?&lt;br /&gt;
;Kay Wren: It's risky, Misa. My influence is already stretched thin. My &amp;quot;funding source&amp;quot; for the starter Tuxemon is dwindling—they're catching on to my diversions. But yes, I have a few contacts. A young one, recently arrived in Taba Town. An outsider. They have potential.&lt;br /&gt;
;Misa: Potential isn't enough, Professor. They need to be motivated. We need someone to disrupt the narrative from the inside, a symbol of true partnership, not Omnichannel's forced compliance.&lt;br /&gt;
;Kay Wren: I understand. I'll ensure they have the best possible start, and the necessary papers. The old channels still work, albeit slowly. It will cost me, but the expense is worth it if it means sowing a seed of doubt in the public's mind.&lt;br /&gt;
;Misa: Good. Time is running out. We need a hero, Professor. Or at least, someone who can become one.&lt;br /&gt;
;Kay Wren: I believe I've found just the person. And I happen to have a few rare Tuxemon available for &amp;quot;selection.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37542</id>
		<title>Flashbacks Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37542"/>
		<updated>2026-03-02T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: removes flashbacks against canon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects flashback concepts that may be used across different campaigns. All content here should be considered provisional — not yet implemented or officially approved. Approved flashbacks appear on their respective campaign pages.&lt;br /&gt;
&lt;br /&gt;
* [[Flashbacks Spyder]]&lt;br /&gt;
* [[Flashbacks Xero]]&lt;br /&gt;
&lt;br /&gt;
= Spyder =&lt;br /&gt;
&lt;br /&gt;
== The Statues Must Fall ==&lt;br /&gt;
&lt;br /&gt;
;Monk: These statues are not mere stone. They are memory. They are balance. Remove them, and Cotton Town forgets what it once honored.&lt;br /&gt;
;Beaverbrook: Ah, Monk of the Five Elements! Just the voice I hoped to hear echoing through these quaint ruins. Come—walk with me. Let’s talk strategy.&lt;br /&gt;
;Monk: I do not strategize. I tend. I listen. I preserve.&lt;br /&gt;
;Beaverbrook: Preservation is stagnation. You guard relics while the world evolves. Omnichannel offers progress—fusion, expansion, deluxe Tuxemon in every home!&lt;br /&gt;
;Monk: Progress without reverence is conquest. These statues mark the elemental balance. Their removal will unmoor the town’s spirit.&lt;br /&gt;
;Beaverbrook: Spirit? Please. We’re talking prime real estate. The statues can be digitized, archived, reimagined in augmented reality. Isn’t that enough?&lt;br /&gt;
;Monk: You cannot archive presence. You cannot simulate silence. These stones breathe with the town.&lt;br /&gt;
;Beaverbrook: Then let them breathe in a museum, behind velvet ropes. Cotton Town will be our flagship campus. The statues are in the way.&lt;br /&gt;
;Monk: You speak of campuses and flags. I speak of wind and stone. We are not aligned.&lt;br /&gt;
;Beaverbrook: Alignment is overrated. I don’t need your blessing—I need your silence. Or better yet, your endorsement. Imagine: ‘Monk Approved Expansion.’ Has a ring to it.&lt;br /&gt;
;Monk: I will not bless desecration. But I will remain. And I will remember.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the birthing pits open and the fusion begins, don’t say I didn’t offer you a seat at the table.&lt;br /&gt;
&lt;br /&gt;
== The Token Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: Looten's data confirmed the instability. The creature's lifespan is short—four minutes of evolution followed by system collapse. We need to monetize that instability, Rhodes.&lt;br /&gt;
;Rhodes: Instability is a liability, sir. It suggests a refund cycle.&lt;br /&gt;
;Beaverbrook: No. It suggests a renewal cycle. Every evolution must be a costly, one-time event. When the creature expires, the trainer must return to us. We need a consumable product to trigger the Fusion.&lt;br /&gt;
;Rhodes: A consumable that validates the investment... a single-use key. We can link the transaction to a blockchain, preventing replication. Let’s call it a Fusion Token.&lt;br /&gt;
;Beaverbrook: Brilliant. The tokens will be the key to our entire deluxe line. They will be scarce, highly priced, and tied directly to the creature’s inevitable decay.&lt;br /&gt;
;Rhodes: This will generate enormous recurring revenue. We’re not selling evolution; we’re selling momentary supremacy at a premium.&lt;br /&gt;
;Beaverbrook: Exactly. We sell the miracle, and then we sell the replacement. Get the legal team drafting the EULA for the Fusion Token immediately. I want it ironclad.&lt;br /&gt;
&lt;br /&gt;
== The First Data Point ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The core held! For four minutes, the subject experienced instantaneous, stable evolution. The subsequent meltdown was regrettable, but scientifically, this is an unparalleled success!&lt;br /&gt;
;Beaverbrook: Success is repeatable and scalable, Looten. Four minutes of stability is a feature, not a success. What is the turnover rate? How quickly can we run the next cycle?&lt;br /&gt;
;Looten: The creature's lifespan was short, yes. But that’s a biological challenge we need to research—&lt;br /&gt;
;Beaverbrook: Nonsense. That is a built-in upgrade cycle. We sell the initial evolutionary success, and when the creature expires, the customer requires a new Fusion Token for a replacement. It’s perfect retention.&lt;br /&gt;
;Looten: You're turning this into planned obsolescence! This is a sentient being!&lt;br /&gt;
;Beaverbrook: It's a market opportunity. Your initial research cost millions. Your duty is to ensure we achieve an adequate return on investment. I want a proposal for tokenizing the process by end of day. No more pure science, Looten. It's time for mass market monetization.&lt;br /&gt;
&lt;br /&gt;
== The Ashes of Prototype Seven ==&lt;br /&gt;
&lt;br /&gt;
;Looten: Prototype Seven was... promising. The fusion held for nearly six minutes. That’s a record.&lt;br /&gt;
;Beaverbrook: Held? It screamed, Looten. It screamed and then melted through the floor.&lt;br /&gt;
;Looten: Progress is messy. We’re closer than ever. The neural lattice almost stabilized.&lt;br /&gt;
;Beaverbrook: Almost. Almost doesn’t sell. Almost doesn’t survive a press cycle. Do you know what the shareholders saw? A crater.&lt;br /&gt;
;Looten: They’ll see the potential. Once we refine the containment shell—&lt;br /&gt;
;Beaverbrook: Containment? You think this is about containment? This is about optics. About control. About deluxe Tuxemon in every living room, not radioactive grief in a bunker.&lt;br /&gt;
;Looten: You wanted evolution. I gave you fusion. You wanted miracles. I gave you monsters.&lt;br /&gt;
;Beaverbrook: I wanted marketable miracles. Not twitching abominations that eat their own tails.&lt;br /&gt;
;Looten: You’re afraid of the future. You want it sanitized. Packaged. But real progress is raw. It bleeds.&lt;br /&gt;
;Beaverbrook: And yet here you are, bleeding credibility. You think you’re a pioneer. You’re a liability with a lab coat.&lt;br /&gt;
;Looten: You don’t understand the science.&lt;br /&gt;
;Beaverbrook: I understand the story. And right now, the story is slipping. We need a win, Looten. A mascot. A miracle. Not another meltdown.&lt;br /&gt;
;Looten: Then let me try again. Prototype Eight. No ethics board. No oversight. Just pure creation.&lt;br /&gt;
;Beaverbrook: Fine. But if it screams... you scream with it.&lt;br /&gt;
&lt;br /&gt;
== The Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The Core data is complete, but it confirms everything: the Fusion process is inherently unstable. It generates trauma that we are selling as 'evolution.'&lt;br /&gt;
;Dr. Elara: Send the raw metrics to Beaverbrook. We need to finalize the 'Apex' production line before the next fiscal quarter review.&lt;br /&gt;
;Looten: I can’t. This data is a ticking bomb. If the Tuxemon Project gets a hold of this, they can use it to prove the system is fundamentally flawed.&lt;br /&gt;
;Dr. Elara: Then destroy it, Looten. You know the protocols. Delete the research, take the payout, and take a vacation. Your conscience is an unauthorized variable.&lt;br /&gt;
;Looten: I have no conscience left, Elara. Only guilt. I wanted evolution, and I created weapons. But I can still stop them from being mass-produced.&lt;br /&gt;
;Dr. Elara: What are you doing? Stop! You’ll contaminate the entire secure server!&lt;br /&gt;
;Looten: I’m not deleting the research, Elara. I’m giving it to the public. It will be scrambled, a mere fragment, but it will contain the signature instability of the Fusion Cores.&lt;br /&gt;
;Dr. Elara: You’re signing your death warrant! Omnichannel will hunt you to the ends of the earth!&lt;br /&gt;
;Looten: Let them. It's the only way to pay the ethical debt. If this data gets into the right hands, they’ll have the key to understanding the corruption. They’ll have their first data point.&lt;br /&gt;
&lt;br /&gt;
== The Lakebed Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Zoolander: It’s done. The lake’s gone. The river’s been rerouted. The basin’s dry.&lt;br /&gt;
;Beaverbrook: And what a basin it is... Look at it. Like a peeled fruit. Secrets exposed. Potential... ripening.&lt;br /&gt;
;Zoolander: There were nesting grounds down there. Ecosystems. We flushed them out like waste.&lt;br /&gt;
;Beaverbrook: Waste is subjective. Investors see opportunity. [[Cathedral]] sees legacy. And Omnichannel? We see product.&lt;br /&gt;
;Zoolander: You said it was just a geological survey. You said we were looking for mineral veins.&lt;br /&gt;
;Beaverbrook: I said what you needed to hear. Now you’re hearing the truth. The eggs are real. The myths were marketing. And you, dear Zoolander, are part of history.&lt;br /&gt;
;Zoolander: History doesn’t absolve us. We displaced families. Poisoned wells. The mine’s workers are scared. They whisper about things moving in the mud.&lt;br /&gt;
;Beaverbrook: Let them whisper. Fear is engagement. Engagement is retention. Retention is revenue.&lt;br /&gt;
;Zoolander: You talk like the mine is a storefront. Like the lake was a billboard.&lt;br /&gt;
;Beaverbrook: It was. And now it’s a launchpad. The fusion cores beneath that sediment? They’ll power the next generation of deluxe Tuxemon. Imagine: ‘Born from the bones of the forgotten.’ Has a ring to it.&lt;br /&gt;
;Zoolander: You’re not listening. Something’s wrong down there. The readings are erratic. The eggs... they pulse.&lt;br /&gt;
;Beaverbrook: Then let them hatch. Let them scream. Let them sell.&lt;br /&gt;
;Zoolander: I didn’t sign up for this.&lt;br /&gt;
;Beaverbrook: You signed the Cathedral charter. You rerouted the river. You drained the lake. You’re already in the story, Zoolander. Now decide: are you a footnote... or a founder?&lt;br /&gt;
&lt;br /&gt;
== The Directive Divide ==&lt;br /&gt;
&lt;br /&gt;
;Zircon: The prototype disobeyed a direct command. It turned on its handler. That’s not evolution—it’s insubordination.&lt;br /&gt;
;Beaverbrook: Insubordination? Please. It was improvising. Adapting. That’s what we engineered it to do.&lt;br /&gt;
;Zircon: We engineered it to follow orders. To execute precision strikes. Not to ‘improvise’ a massacre.&lt;br /&gt;
;Beaverbrook: Massacre is such a military word. I prefer ‘brand disruption.’ The footage is trending. Engagement is through the roof.&lt;br /&gt;
;Zircon: You think this is about metrics? We lost three operatives. One of them was seventeen.&lt;br /&gt;
;Beaverbrook: And yet the public sees a miracle. A creature born of fusion, unbound by limits. They’re calling it ‘The Apex.’&lt;br /&gt;
;Zircon: The Apex is unstable. It ignored its kill-switch. It’s not a soldier—it’s a liability.&lt;br /&gt;
;Beaverbrook: It’s a symbol. A flagship. A deluxe Tuxemon with battlefield charisma. We’ll tweak the firmware.&lt;br /&gt;
;Zircon: You’re playing dress-up with a weapon. This isn’t a toy line—it’s a tactical asset.&lt;br /&gt;
;Beaverbrook: And assets must be marketable. You want obedience. I want awe. The Apex delivers both... eventually.&lt;br /&gt;
;Zircon: You’re gambling with lives. I’ve seen what happens when control slips. You haven’t.&lt;br /&gt;
;Beaverbrook: I’ve seen what happens when vision is shackled by fear. You want a leash. I want a legacy.&lt;br /&gt;
;Zircon: Then pray your legacy doesn’t bite back.&lt;br /&gt;
;Beaverbrook: If it does... we’ll sell the scars.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Argon: They’re responding to music now. Not just rhythm—melody. Some even mimic it. That’s not programming. That’s preference.&lt;br /&gt;
;Beaverbrook: Preference? Please. It’s a glitch with good PR. We’ll call it ‘EmoSync’ and sell it as a feature.&lt;br /&gt;
;Argon: It’s not a feature. It’s a sign of emergent consciousness. These Tuxemon aren’t just reacting—they’re relating.&lt;br /&gt;
;Beaverbrook: Relating doesn’t pay dividends. Reacting does. We engineered them to bond, not philosophize.&lt;br /&gt;
;Argon: You engineered them to obey. But they’re evolving. They’re forming attachments. They grieve.&lt;br /&gt;
;Beaverbrook: Grief is a marketing opportunity. Imagine the campaign: ‘They miss you when you’re gone.’ Tug the heartstrings, open the wallets.&lt;br /&gt;
;Argon: You’re missing the point. If they feel, we owe them protection. Rights. Autonomy.&lt;br /&gt;
;Beaverbrook: Autonomy? You want to unionize the monsters? Give them voting privileges? They’re assets, Argon. Beautiful, profitable assets.&lt;br /&gt;
;Argon: They’re alive.&lt;br /&gt;
;Beaverbrook: They’re licensed. And if you keep pushing this empathy agenda, you’ll be obsolete.&lt;br /&gt;
;Argon: Then I’ll be obsolete. But I won’t be complicit.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the deluxe line launches with ‘EmoSync 2.0,’ don’t act surprised. You gave us the data. We just gave it a price tag.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project People (NPCs) ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Visionary (Tuxepedia Idea, moral mandate, TuxemonNet algorithm).&lt;br /&gt;
;Liam: The Outreach and Interface Designer (UX, community building, practical skepticism).&lt;br /&gt;
;Maya: The Network and Logistics Specialist (Contacted [[Team Bazaar]], handled international research).&lt;br /&gt;
;Julian: The Backend and Security Architect (Ensured data was distributed, resilient, and secure).&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project Mission ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The fight isn't just about escaping the Pillars; it's about building a foundation for truth. That's the real purpose of this project.&lt;br /&gt;
;Liam: Exactly. The Tuxepedia is the archive, the record of every Tuxemon out there. It counters the corporate lie with decentralized, community-vetted fact.&lt;br /&gt;
;Maya: And it has to be more than just names and numbers. We need the deep, scientific analysis—the how and the why. That's where TuxemonNet comes in.&lt;br /&gt;
;Julian: TuxemonNet is the engine. It's the open-source algorithm that can categorize creatures without bias. It prevents them from corrupting the science to promote their &amp;quot;deluxe&amp;quot; or &amp;quot;Apex&amp;quot; models.&lt;br /&gt;
;Evelyn: We saw what happened to Argon and Looten's work—it was corrupted and sold. Our ultimate mission is to promote Partnership and Autonomy. We must expose the unethical use of the fusion process.&lt;br /&gt;
;Liam: We shift the paradigm. No more 'assets,' no more 'munitions.' We give trainers the knowledge to respect, not just control.&lt;br /&gt;
;Maya: The integrity of the data is everything. If we remain open and distributed, they can't take us down. The community becomes the fail-safe.&lt;br /&gt;
;Julian: We're not building a single fortress. We're building a network of resistance. And every piece of shared knowledge is a blow against their control.&lt;br /&gt;
;Evelyn: The Tuxemon Project is the collective promise that knowledge will be free, and every Tuxemon's life will hold value beyond its market price.&lt;br /&gt;
&lt;br /&gt;
== First Bazaar Meeting ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Tuxemon Project is official. We have the algorithm, the database design, and the ethical mandate. But we can't launch from a clean corporate server; that’s suicide.&lt;br /&gt;
;Liam: We need a network that is literally off the grid. Decentralized hubs, not single fortresses.&lt;br /&gt;
;Maya: I made contact with a group that fits that description—they call themselves [[Team Bazaar]]. They champion open systems and operate outside the Pillars' data monopolies.&lt;br /&gt;
;Julian: Can we trust them? They sound like digital pirates.&lt;br /&gt;
;Maya: They are liberty-loving wanderers. They use &amp;quot;pirate radio&amp;quot; and pop-up labs. Their philosophy is that shared knowledge is resistance. They're already doing what we want to do, but without the core data.&lt;br /&gt;
;Evelyn: Then they are our vessel. We offer them the Tuxepedia data, and they offer us their network. Where are they based?&lt;br /&gt;
;Maya: I've arranged a meet at a forgotten mansion near Flower City. It’s their unofficial main hub.&lt;br /&gt;
;Liam: A forgotten mansion? That sounds less like a secure network and more like a death trap.&lt;br /&gt;
;Julian: It sounds like the perfect anti-establishment camouflage. If Omnichannel can't track them, they can't track us. Let's embrace the chaos.&lt;br /&gt;
;Evelyn: We become part of the swarm. We leave the clean spreadsheets behind and enter the bazaar. This is how we go truly decentralized.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Idea ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We need a way to catalog all the tuxemon out there. Something that's accessible to everyone, not just the Pillars.&lt;br /&gt;
;Liam: I've been thinking about that. What if we create a database that's open-source? Anyone can contribute, anyone can access it.&lt;br /&gt;
;Maya: But how do we guarantee the information is accurate? If we just throw the gates open, we risk chaos.&lt;br /&gt;
;Evelyn: We can create a system of expert moderators—vetted researchers who can review and verify the data before it's published. It ensures quality control without centralization.&lt;br /&gt;
;Julian: And what about the Pillars? They won't just stand by while we build something that undermines their authority.&lt;br /&gt;
;Liam: We start small. We build a groundswell of supporters. By the time we have enough momentum, the Pillars won't be able to stop us without a public relations nightmare.&lt;br /&gt;
;Maya: I love the idea, but it needs a solid name. What are we going to call this thing?&lt;br /&gt;
;Evelyn: How about 'Tuxepedia'? It’s a clean blend of 'encyclopedia' and 'tuxemon'.&lt;br /&gt;
;Julian: I like the simplicity of just 'Tuxepedia'—like Wikipedia. It feels community-focused, less formal.&lt;br /&gt;
;Liam: Hmm. I see your point, Julian, but 'The Tuxepedia' sounds more established, more official for a global resource.&lt;br /&gt;
;Maya: I think Evelyn has the right idea; simple is better. 'Tuxepedia' it is.&lt;br /&gt;
;Evelyn: Alright, then. Let's get to work. We have a lot of conceptual ground to cover before we can make this vision a reality.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Project ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: I've been working on a new algorithm called 'TuxemonNet'. A neural network that can analyze and categorize tuxemon characteristics automatically. It’s a key to unlocking the true potential of tuxemon research, and it will be open-source. I think I've finally cracked it! I was up all night testing it, and the algorithm identified 95% of the tuxemon in the test dataset.&lt;br /&gt;
;Liam: That's astounding, Ev! Let me take a look at the code. Does it handle the complexities of type-morphing and regional variations well?&lt;br /&gt;
;Evelyn: It's working beautifully with the small dataset. We can use this to create a robust and scalable database. I’m thinking machine learning will continuously refine the categorization over time.&lt;br /&gt;
;Liam: This is the fuel we needed. We can finally start building the Tuxepedia. I've been sketching out a user interface—it needs to be intuitive, even for beginner trainers.&lt;br /&gt;
;Maya: I’m buzzing with excitement! We're genuinely going to change the way people think about tuxemon. I’ve already contacted some international researchers, and they're all eager to contribute.&lt;br /&gt;
;Julian: I'm focused on the backend. It needs to be secure and resilient to handle a massive volume of data, especially as we scale. I’ll make sure the architecture is up to the task.&lt;br /&gt;
;Liam: I'll start the outreach now. We need to build the community around this project. The online forums are already showing a ton of interest.&lt;br /&gt;
;Maya: This is it. We’re finally building momentum. Let's keep this pace! This is going to be amazing.&lt;br /&gt;
;Evelyn: My goal is for this to be a true platform—a place for people to share their knowledge and collectively advance the field of tuxemon research.&lt;br /&gt;
;Julian: We're making history here. We're building something that will change the world.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Issues ==&lt;br /&gt;
&lt;br /&gt;
;Liam: We've got a serious problem.&lt;br /&gt;
An informant within the Pillars confirmed they're actively spreading rumors that our research will destabilize the tuxemon ecosystem. They see The Tuxepedia as a direct threat to their control.&lt;br /&gt;
;Evelyn: We can't let fear-mongering stop us. We’ve come too far to give up now. We need a strategy to counter them.&lt;br /&gt;
;Julian: Our strength isn't in a bunker or a centralized server; it's in the community itself. The Tuxepedia is a collective, distributed effort, and that makes it nearly impossible to dismantle.&lt;br /&gt;
;Maya: That’s the key. What if they try to insert false information or manipulate data? How can the public trust its accuracy?&lt;br /&gt;
;Liam: That's the beauty of it. The moment they try, the eyes of the entire community will be on it. Any falsehoods or inaccuracies they insert will be quickly corrected by the collective body of experts and trainers.&lt;br /&gt;
;Evelyn: Exactly. The strength comes from the diversity of our contributors. They'd have to manipulate hundreds of people across the globe—a task they simply don't have the reach or subtlety for.&lt;br /&gt;
;Julian: The Pillars are used to taking down single entities. They'll be hard-pressed to sabotage a network of thousands of individuals working together. We're too decentralized to be stopped.&lt;br /&gt;
;Maya: I think that's what makes The Tuxepedia so powerful. It's not just a database—it's a living symbol of what people can achieve when they prioritize knowledge over control.&lt;br /&gt;
;Liam: They won't stop us. We push forward. Together, we can achieve something amazing.&lt;br /&gt;
;Evelyn: We're in this together. And together, we are unstoppable.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Launch ==&lt;br /&gt;
&lt;br /&gt;
;Liam: It's finally here. The first version of the Tuxepedia is live! We did it, guys. We actually did it.&lt;br /&gt;
;Evelyn: I knew we could! I'm so incredibly proud of us. Now, the real work begins. We need to anticipate their next move—the Pillars won't let this go easily.&lt;br /&gt;
;Maya: My heart is pounding! We're changing the landscape of tuxemon research. I’ve heard from researchers all over; the enthusiasm is electric. This is just the beginning.&lt;br /&gt;
;Julian: And we're just getting started on the tech side. We've got so many features and data points to add—the possibilities are endless.&lt;br /&gt;
;Liam: I've already started sketching out the next version: advanced search features, perhaps integration with other research databases.&lt;br /&gt;
;Evelyn: Hold on. Before we sprint to V2, let's take a moment. We need to celebrate this achievement. We've earned it.&lt;br /&gt;
;Maya: Champagne is ready! Let’s pop the cork and toast to the Tuxepedia, and to a future where knowledge is free!&lt;br /&gt;
;Julian: To the Tuxepedia! May it bring knowledge and power to the people! And may the future of tuxemon research be bright and exciting!&lt;br /&gt;
;Liam: Cheers to that! We did it. We actually did it.&lt;br /&gt;
;Evelyn: This is only the start. Imagine a world where every single tuxemon trainer has access to this vast repository of knowledge. What happens next is up to them.&lt;br /&gt;
&lt;br /&gt;
== Founders’ Crossroads ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We have to start now. Every day we wait, the Pillars deepen their control over the creatures' bonding protocols. Our moral obligation demands action.&lt;br /&gt;
;Liam: Moral obligation doesn’t pay for the servers, Ev, and it certainly won't protect our families when the Pillars find out. We’re talking about treason on a corporate scale.&lt;br /&gt;
;Maya: Liam has a point. They control the flow of all information. If they discover we’re building a counter-database, they won't just fire us; they’ll erase us.&lt;br /&gt;
;Evelyn: And what’s the alternative? To stand by and watch the whole world be convinced that Tuxemon are just programmable products? We have the knowledge to fight them.&lt;br /&gt;
;Julian: We need a phased approach. The technology needs to be distributed from day one. If a single central server holds the master data, we're a single hack away from total failure.&lt;br /&gt;
;Liam: Distribution mitigates the risk, I grant you. But the goal still needs to be sustainable. We must plan for the worst-case scenario. Are we all ready to lose everything?&lt;br /&gt;
;Evelyn: Yes. I'm. This isn't just a project. It's the only ethical path forward. We build it, and we make the knowledge free.&lt;br /&gt;
;Maya: I'm in.&lt;br /&gt;
;Julian: For the truth.&lt;br /&gt;
;Liam: Fine. But if anyone asks, I was working on a totally different, highly secure spreadsheet for Omnichannel. Let's call it the Tuxepedia Idea.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure ==&lt;br /&gt;
&lt;br /&gt;
;Major Sterling: The operation failed due to Major Elias's unauthorized attempt to retrieve a downed soldier. The data shows a 14% statistical risk increase caused by that single act of hesitation. Unacceptable.&lt;br /&gt;
;Zircon: Human variables, Major. They pollute the metrics. The mission mandate was simple: resource acquisition. Elias prioritized human sentimentality over the objective. A clear case of tactical failure.&lt;br /&gt;
;Major Sterling: You cannot eliminate human nature, Zircon. We train our soldiers to have loyalty and courage.&lt;br /&gt;
;Zircon: Loyalty is an unreliable metric; it can be diverted by fear or grief. Courage is simply a spike in adrenaline. What I seek is a force that is incapable of deviation—a force whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Major Sterling: You're describing drones, not soldiers.&lt;br /&gt;
;Zircon: I'm describing a superior tactical asset. I will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience. The Tuxemon provide the perfect substrate.&lt;br /&gt;
&lt;br /&gt;
== The Loyalty Overhaul ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for partnership, Elara.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust. We need to modify the link to prioritize unquestioning obedience from the subject to the handler.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol. I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is academically interesting but commercially irrelevant. Omnichannel cannot risk a consumer product disobeying a direct command.&lt;br /&gt;
;Argon: You're fundamentally misunderstanding the organism. Forced obedience will create trauma, not loyalty!&lt;br /&gt;
;Dr. Elara: Trauma, like empathy, is simply a data anomaly to be managed. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled.&lt;br /&gt;
&lt;br /&gt;
== The Price of Emosync ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I just observed Subject Delta exhibiting grief behaviors—genuine, observable distress after the Prototype's termination. This isn't just behavioral code, Elara. This is emergent consciousness.&lt;br /&gt;
;Dr. Elara: Consciousness is a subjective, ill-defined variable, Argon. What you observed was a predictable side-effect of the Tuxemon's bonding protocol. The data logs indicate a neural feedback loop consistent with programmed attachment failure.&lt;br /&gt;
;Argon: You're reducing sorrow to a feedback loop! We can't just release a generation of beings that are engineered to feel, then treat their pain as a feature. They have no rights, no protection!&lt;br /&gt;
;Dr. Elara: Protection is a human concern, not a scientific one. The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the mechanism for empathy; Omnichannel simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This protocol creates a capacity for feeling that we are intentionally leaving vulnerable.&lt;br /&gt;
;Dr. Elara: Then rewrite the protocol. Until the data proves otherwise, it is a highly profitable data anomaly. Do not confuse a successful simulation with a moral dilemma.&lt;br /&gt;
;Argon: I will not be complicit in weaponizing grief.&lt;br /&gt;
&lt;br /&gt;
== The Cathedral’s Flaw ==&lt;br /&gt;
&lt;br /&gt;
;Architect: The final blueprints are a disaster, Mr. Beaverbrook. The Cathedral's structure cannot support the planned Fusion Core mass when combined with the instability of the dried lakebed foundation. We are violating three international seismic protocols.&lt;br /&gt;
;Beaverbrook: Seismic protocols are guidelines for second-tier operations, Architect. We are building a legacy. The land is not &amp;quot;unstable&amp;quot;; it's underutilized. We will simply reinforce the foundation and move on.&lt;br /&gt;
;Architect: Reinforcement is not mitigation. The birthing pits are designed to contain chaotic fusion processes. If the core fails, the resulting contamination will leach directly into the regional aquifer. This is a public health catastrophe waiting to happen.&lt;br /&gt;
;Beaverbrook: Catastrophe? I prefer to call it maximum density optimization. We are establishing the global flagship campus. Every square meter must generate revenue. The law exists to restrain the uninspired; we are pioneers.&lt;br /&gt;
;Architect: My signature will not be on these final plans. I refuse to authorize a structure built on known geological and ethical failure points. My license, and frankly, my conscience, forbids it.&lt;br /&gt;
;Beaverbrook: Fine. I'll have one of the junior engineers sign off. Your principles are an inconvenience, nothing more. Keep the retirement package. Just keep your mouth shut about the &amp;quot;Cathedral's flaw&amp;quot;.&lt;br /&gt;
;Architect: I cannot control the ground, Mr. Beaverbrook. And that ground will remember what you built on top of it.&lt;br /&gt;
&lt;br /&gt;
== The Apex Brand Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: The footage is catastrophic, Rhodes. The public saw a prototype scream and then incinerate a section of the facility. The narrative is slipping. Fix it.&lt;br /&gt;
;Rhodes: Sir, we're working twenty-four/seven on damage control. The keywords are &amp;quot;uncontrolled mutation&amp;quot; and &amp;quot;facility containment failure.&amp;quot; We need to shift away from that immediately.&lt;br /&gt;
;Beaverbrook: No, we embrace the power. The creature didn't fail; it achieved an unauthorized leap in evolution. We need a brand name that captures that primal, raw power. Call it 'The Apex'.&lt;br /&gt;
;Rhodes: 'The Apex' is strong, but how do we justify the casualties? We can't just sweep three operative losses under the rug, sir. The optics are terrible.&lt;br /&gt;
;Beaverbrook: We reframe the losses as &amp;quot;investments in groundbreaking research.&amp;quot; The public isn't interested in safety; they want to know they own the strongest, most dangerous thing on the market. That creature is our flagship product.&lt;br /&gt;
;Rhodes: So, the brand messaging is: &amp;quot;Unbound by Limits. Priced for Supremacy.&amp;quot; We turn fear into aspiration. I can work with that, but it's going to cost triple the media buy.&lt;br /&gt;
;Beaverbrook: Then triple the media buy. I want 'The Apex' trending on every channel by the end of the fiscal quarter. Controlling the narrative is the most valuable asset we have, Rhodes.&lt;br /&gt;
&lt;br /&gt;
== The Unauthorized Cure ==&lt;br /&gt;
&lt;br /&gt;
;Dr. Lee: The results are undeniable, Dr. Elara. Our combination of enzymes and antibodies successfully neutralizes the Spyder strain without long-term genetic disruption. It’s a complete cure.&lt;br /&gt;
;Dr. Elara: I see the metrics, Lee. Highly effective. Highly efficient. And entirely unauthorized.&lt;br /&gt;
;Dr. Lee: Unauthorized? This is a public health crisis! Why would we withhold a cure?&lt;br /&gt;
;Dr. Elara: The official timeline requires containment and quarantine, not rapid cure. The virus serves a tactical purpose: it destabilizes the region, allowing for coordinated asset acquisition and eliminating unauthorized training competition.&lt;br /&gt;
;Dr. Lee: You’re saying the virus is a deliberate conspiracy? And that the quarantine is a cover for a corporate land grab?&lt;br /&gt;
;Dr. Elara: I'm saying your cure interferes with the market strategy. Your goal was a vaccine protocol; you provided a solution that undermines the entire operational directive.&lt;br /&gt;
;Dr. Lee: My goal was to save lives! If you don't release this data—&lt;br /&gt;
;Dr. Elara: You won’t release the data, Lee. You will cease all work, transfer the files, and sign a non-disclosure agreement. Your research budget is officially terminated.&lt;br /&gt;
;Dr. Lee: I can’t. This is bigger than Omnichannel. I have to warn Dr. Chen. I need to get this cure out!&lt;br /&gt;
;Dr. Elara: I have already contacted security, Dr. Lee. Attempting to share classified research constitutes corporate treason. They will be at your door shortly.&lt;br /&gt;
&lt;br /&gt;
== The Home Office ==&lt;br /&gt;
&lt;br /&gt;
;Protagonist's Mom: I told you, don't touch the server! You know that's my work for Omnichannel! If they find out I'm doing proprietary work here, they'll revoke my consulting license and our family's savings are gone.&lt;br /&gt;
;Protagonist: But why is the program called the &amp;quot;Truth Filter&amp;quot;? Every time I search, it seems to block all the critical articles about the Greenwash contamination near the river.&lt;br /&gt;
;Protagonist's Mom: It's called quality control, honey. They pay me well to ensure the narrative is stable. It's the only way we can afford this home and your education.&lt;br /&gt;
;Protagonist: But Dad always said real progress meant questioning the narrative, not paying someone to sanitize it. We're part of the lie now.&lt;br /&gt;
;Protagonist's Mom: Your father was a martyr to his principles, and that's not a luxury we can afford. You need to focus on getting your own Gold Pass and staying safe.&lt;br /&gt;
;Protagonist: Safe? I'd rather know the truth than be safely ignorant.&lt;br /&gt;
;Protagonist's Mom: You're being dramatic. The Pillars provide order; that's the bottom line.&lt;br /&gt;
;Protagonist: And what about the cost of that order?&lt;br /&gt;
;Protagonist's Mom: The cost is silence. That's the deal. You need to choose safety over sentiment.&lt;br /&gt;
;Protagonist: I don't think Dad would have agreed with that deal.&lt;br /&gt;
&lt;br /&gt;
== Nimrod's Compliance Protocols ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: The Ignibus prototype has a 99.8% compliance rating, Zircon. That two-tenths of a percent failure rate is a catastrophic liability. It represents a crack in our control.&lt;br /&gt;
;Zircon: That failure is the creature's instinctual need for social bonding. It's a biological variable we can't fully suppress without severe neural damage.&lt;br /&gt;
;Nimrod Boss Tru: Neural damage is acceptable. Biology is inherently inefficient, and sentiment is a liability. Replace the Empathy Protocol immediately.&lt;br /&gt;
;Zircon: But you yourself designed the original Empathy Protocol—you said loyalty based on mutual respect was the strongest.&lt;br /&gt;
;Nimrod Boss Tru: That was before Omnichannel clarified the market metrics. We need guaranteed compliance, not mutual respect. The customer must never be disobeyed.&lt;br /&gt;
;Zircon: This modification turns the Tuxemon into a tool of dominance. You're removing its free will.&lt;br /&gt;
;Nimrod Boss Tru: I'm removing its weakness. We are building the Enforcer corps, not a petting zoo.&lt;br /&gt;
;Zircon: And what if this damages the Fusion compatibility?&lt;br /&gt;
;Nimrod Boss Tru: The Chrome Robo will handle the Fusion. Your job is to ensure the Ignibus sees disobedience only as a threat.&lt;br /&gt;
;Zircon: As you command. But I hope you understand the monster you are creating.&lt;br /&gt;
&lt;br /&gt;
== The Fast-Food Feature (Scoop's Malice) ==&lt;br /&gt;
&lt;br /&gt;
;Scoop Boss Donald: The sales projection for the Quarter-Pounder Pesto is stagnant, Doctor. We need a marketing angle that guarantees high-volume traffic and repeat business.&lt;br /&gt;
;Scoop Scientist: We could introduce the Spyder strain via the mass distribution vector—it's easily carried in the food supply without detection.&lt;br /&gt;
;Scoop Boss Donald: The Spyder strain? Isn't that the one that causes weakness in Tuxemon?&lt;br /&gt;
;Scoop Scientist: Yes. It's a mild, easily curable ailment for humans, but it significantly weakens the subjects’ defense metrics, making official restorative snacks necessary.&lt;br /&gt;
;Scoop Boss Donald: &amp;quot;Mild, easily curable.&amp;quot; Perfect. We’ll call it the 'Health &amp;amp; Happiness' initiative. It creates instant demand for our high-profit products.&lt;br /&gt;
;Scoop Scientist: But the long-term effects on unregistered Tuxemon could be severe, especially without the expensive official vaccine. We can't guarantee safety for those outside the Gold Pass system.&lt;br /&gt;
;Scoop Boss Donald: Then they should have bought the Gold Pass. It's an incentive for compliance. The instability is a feature, not a bug.&lt;br /&gt;
;Scoop Scientist: This is actively weaponizing a disease for profit, sir. It violates every ethical guideline.&lt;br /&gt;
;Scoop Boss Donald: Ethics are an obstacle to market penetration, Doctor. Roll it out globally, starting with the Fondent region.&lt;br /&gt;
;Scoop Scientist: As you command, Boss Donald. But the public won't forgive us if this gets out.&lt;br /&gt;
&lt;br /&gt;
== Rock and Fossil ==&lt;br /&gt;
&lt;br /&gt;
;Shaft Boss Zoolander: The geologists are refusing to drill deeper. They say the ancient sedimentary layers are too unstable, and the noise is disrupting the local ecosystem. I need you to address this immediately.&lt;br /&gt;
;Old Miner: Madam Zoolander, we signed up to mine iron ore, not to excavate myths! What's with all this talk of &amp;quot;revived power sources&amp;quot; and &amp;quot;dragon remnants&amp;quot;? The men are scared and the ground is shifting.&lt;br /&gt;
;Shaft Boss Zoolander: The Cathedral's mandate has shifted. We are no longer focused on simple resources; we are securing biological assets for Greenwash's new program.&lt;br /&gt;
;Old Miner: But the fossilized dragon eggs are located in a high-risk zone! You're risking our lives for eggs that belong in a museum!&lt;br /&gt;
;Shaft Boss Zoolander: History is less profitable than assets. The eggs are worth far more than any mineral vein we could find.&lt;br /&gt;
;Old Miner: The noise is driving the local Tuxemon wild! The safety readings are off the charts! We're on the verge of a catastrophic cave-in.&lt;br /&gt;
;Shaft Boss Zoolander: Casualties are an acceptable metric. I have authorized triple hazard pay. That is more than enough compensation.&lt;br /&gt;
;Old Miner: Compensation doesn't replace a life, Madam.&lt;br /&gt;
;Shaft Boss Zoolander: Get back down there. The Cathedral needs those assets for the Apex project.&lt;br /&gt;
;Old Miner: I'll tell the crew. But they won't forget this, and neither will I.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol's Betrayal (Greenwash's Failure) ==&lt;br /&gt;
&lt;br /&gt;
;Argon: Dr. Elara, I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for ethical Partnership.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol! I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's market value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is commercially irrelevant.&lt;br /&gt;
;Argon: But I just observed Subject Delta exhibiting genuine grief after its partner's termination. They feel! We can't just release a generation of beings engineered to feel, then treat their pain as a feature!&lt;br /&gt;
;Dr. Elara: The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the empathy; we simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This is wrong.&lt;br /&gt;
;Dr. Elara: The board needs results. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled entirely.&lt;br /&gt;
;Argon: And what if I refuse?&lt;br /&gt;
;Dr. Elara: Then you become redundant. You know the protocols.&lt;br /&gt;
&lt;br /&gt;
== The Fallout of the Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Elara! Explain this data breach immediately! Looten didn't just resign; he corrupted the Fusion Core metrics and leaked a massive encrypted file to the public network.&lt;br /&gt;
;Dr. Elara: He contaminated the secure server, sir. It was an act of ethical sabotage. He felt overwhelming guilt over the creation of the Apex line.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Guilt is a failure of management! Does the public have the complete Fusion Report?&lt;br /&gt;
;Dr. Elara: No. It's scrambled—a fragment. But it contains the signature instability data. If anyone can decrypt and complete it, they'll expose the fact that Fusion is fundamentally flawed.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we need to control the narrative. We will flood the network with counter-data. We will frame Looten's fragment as a &amp;quot;disinformation hack.&amp;quot;&lt;br /&gt;
;Dr. Elara: And the person who completes the file? They will have the power to dismantle the entire Cathedral operation.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we must find them first. Get Nimrod Boss Tru on the line. We need to deploy the full Enforcer corps to secure any citizen found attempting to decode the data.&lt;br /&gt;
;Dr. Elara: That means anyone contributing to the Tuxepedia is a target.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: They are not contributors, Elara. They are thieves attempting corporate espionage.&lt;br /&gt;
;Dr. Elara: Understood, sir. The hunt for the truth starts now.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure's Lesson ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: Major Elias failed the extraction. The data shows he paused his Sharpfin to retrieve a downed soldier before securing the target asset.&lt;br /&gt;
;Zircon: Human variables. They pollute the metrics. Elias prioritized human sentimentality over the objective, causing a 14% statistical risk increase.&lt;br /&gt;
;Nimrod Boss Tru: Precisely. Loyalty to a fellow soldier is an unpredictable metric. It can be diverted by fear or grief.&lt;br /&gt;
;Zircon: What you seek is a force incapable of deviation—whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Nimrod Boss Tru: I'm describing a superior tactical asset. Elias will be reassigned to desk duty. We need to focus on technology that cannot be reasoned with.&lt;br /&gt;
;Zircon: Like the Chrome Robo project?&lt;br /&gt;
;Nimrod Boss Tru: Yes. We will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience.&lt;br /&gt;
;Zircon: The Tuxemon provide the perfect substrate for that experiment.&lt;br /&gt;
;Nimrod Boss Tru: They do. And failure is no longer an option.&lt;br /&gt;
;Zircon: Understood. Sentiment will be purged from all future assets.&lt;br /&gt;
&lt;br /&gt;
== The Chief Driller's Final Log (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
* File: Log_044_DrillerChief_Final&lt;br /&gt;
* Status: Corrupted, Encrypted, 72% Recovered&lt;br /&gt;
* Date: Unknown (Approx. Day 8 Post-Drain)&lt;br /&gt;
* Source: Foreman's Helmet Recorder (Deep Shaft 3)&lt;br /&gt;
&lt;br /&gt;
;Driller: Shut it down. Shut it all down. Emergency Stop!&lt;br /&gt;
;Driller: Beaverbrook's readings are lies. The air down here... it’s not metallic, it’s not sulfur. It's old meat and wet gold. It’s getting thicker. It's in the air, you can chew it. We’re breathing it in, deep.&lt;br /&gt;
;Driller: Johnson says his teeth feel loose; he keeps trying to pull them out. Miller says the rock is sighing.&lt;br /&gt;
;Driller: And I swear, the shadows behind the support beams are too tall. Too tall for a man, too sharp for a lamp. They just stand there, waiting.&lt;br /&gt;
;Driller: Zoolander came down here, and she looked right through one. She's starting to hear it, too.&lt;br /&gt;
;Driller: Beaverbrook calls it 'geo-thermal effluvium' and 'pre-eonian mineral dust.' I call it dragon breath.&lt;br /&gt;
;Driller: We're not mining a basin; we've walked into its mouth. Those eggs aren't just sleeping; they're dreaming, and their nightmares are leaking out.&lt;br /&gt;
;Driller: The whispers... they aren't coming from the mud, and they aren't coming from the eggs. They're coming from inside the steel.&lt;br /&gt;
;Driller: They tell you the lake was meant to be there. They tell you that Omnichannel doesn't belong here. They tell you...&lt;br /&gt;
;(The Driller gasps.)&lt;br /&gt;
;Driller: ...They tell you that it knows what you are.&lt;br /&gt;
;(A low, resonant hum begins and intensifies, vibrating the microphone. It sounds like a thousand deep breaths.)&lt;br /&gt;
;(A sudden, muffled scream erupts, followed by the sickening sound of heavy metal twisting and falling.)&lt;br /&gt;
;Driller: Run! It’s awake! It's not the eggs—it's the Basin! It's trying to think us out of existence!&lt;br /&gt;
;(The recording ends with a final, overwhelming burst of static, followed by silence.)&lt;br /&gt;
&lt;br /&gt;
== The Spore Cloud: Rupture and Contamination (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene captures the chaotic moment of the initial breach, where Zoolander's drive for results overrides the Driller's desperate warnings, unleashing a primal, biological terror.&lt;br /&gt;
&lt;br /&gt;
;Driller: Boss, stop the feed! We're past the hard density, but the sensor's reading a pressure surge the hydraulics can't handle. It's not rock—it's elastic. It feels like we're punching through a lung!&lt;br /&gt;
;Shaft Boss Zoolander: [Leaning over the comms system, voice tight] Beaverbrook doesn't care about your feelings, Driller. He cares about the target coordinates. Push through the membrane! We're already over budget on this phase!&lt;br /&gt;
;Driller: I'm telling you, this isn't normal! I see iridescent residue on the tips! Something's down there, and it's holding itself together!&lt;br /&gt;
&lt;br /&gt;
[The drill screams, then abruptly loses all resistance. A sound like a giant, pressurized egg cracking echoes through the shaft. A viscous, black-and-glowing geyser erupts from the borehole, slamming against the containment shield.]&lt;br /&gt;
&lt;br /&gt;
;Driller: [$#@! It's boiling!] Get back! The air—it's heavy, Boss! I can't breathe! [He collapses, violently scratching at his skin where the vapor has touched him, a crimson welt forming instantly.]&lt;br /&gt;
;Shaft Boss Zoolander: [Stumbling backward, shielding his eyes from the noxious mist] What the hell is that stench? It smells like a thousand years of rot and sulfur! Secure the perimeter! Everyone—full biohazard lockdown!&lt;br /&gt;
;Driller: [Gasping, his voice hoarse] You told us to push! You did this! It feels like my skin is trying to crawl off my bones!&lt;br /&gt;
;Shaft Boss Zoolander: [Eyes wide, staring at the iridescent, pulsing fragments melting the steel shield] No. It's... it's a gas pocket. An unforeseen geological anomaly. That's the only story, Driller. Now you clean up your mess and you keep your mouth shut!&lt;br /&gt;
&lt;br /&gt;
== The First Loss: Unnatural Death and Cover-Up (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene reveals the grisly, non-mining-related death of a worker, providing physical evidence that something alive and predatory has hatched or escaped, and Zoolander's cold suppression of the truth.&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: [Quietly, with forced professionalism] We found Macready, Boss. He's pinned under the support beam... but the beam didn't do all this.&lt;br /&gt;
;Shaft Boss Zoolander: [Walking past the beam, his boots crunching on something brittle] What's the preliminary? Structural failure on the Level 7 access tunnel. Get the photos and log the coordinates.&lt;br /&gt;
;Recovery Tech: Sir, look closer. His helmet—it's not dented. It's punctured, like something drove three massive spikes through the composite. And those scrape marks on the rock... they're not from falling debris. They were made by something climbing.&lt;br /&gt;
&lt;br /&gt;
[The Recovery Tech bends down and picks up a large, curved fragment—thick, mother-of-pearl white, and still radiating faint warmth.]&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: This came out of the mud right next to him. It's like porcelain, but it's organic. What is this, Boss? One of Beaverbrook's secret experiments?&lt;br /&gt;
;Shaft Boss Zoolander: [Snatching the fragment and quickly shoving it into a containment bag] It's slag, I said! A new compound created by the thermal stress. You never saw this! Macready died due to negligence of his safety check.&lt;br /&gt;
;Recovery Tech: Negligence? He was shredded! His radio was found five meters away with a message playing: &amp;quot;...moving in the shadows... smells like ozone and blood...&amp;quot; This wasn't negligence, Zoolander. This was a kill.&lt;br /&gt;
;Shaft Boss Zoolander: [Standing over the Tech, his voice a low, hard threat] The narrative is set: Structural Failure. You log the time of death, you sign the forms, and you forget the slag, the scrapes, and the whispers you hear. Or you join Macready in being buried by the corporate budget. Now get him out of here.&lt;br /&gt;
&lt;br /&gt;
= Xero =&lt;br /&gt;
&lt;br /&gt;
== The Sisterhood Split ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;  &lt;br /&gt;
* Misa: &amp;quot;We used to play here all the time when we were younger...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
City Park.&lt;br /&gt;
&lt;br /&gt;
;Allie: Look at it, Misa. The Omnichannel building. So tall, so… orderly. Everything makes sense there. No more chaos, no more fear.  &lt;br /&gt;
;Misa: Chaos? Allie, that's just life. Tuxemon aren't chaos, they're… raw power. Freedom. That's what Omnichannel fears. They just want to put everything in a neat little box.  &lt;br /&gt;
;Allie: And what's wrong with neat? What's wrong with safety? Mother worries sick every time a wild Tuxemon is spotted near the market. Imagine if everyone felt safe, if everyone knew their place. Aeble Flisk, he understands. He could fix everything.  &lt;br /&gt;
;Misa: Fix it? Or control it, Allie? There's a difference. People shouldn't need a corporation to tell them how to live. And Tuxemon… they shouldn't be contained.  &lt;br /&gt;
;Allie: They just need to be guided. Directed. Imagine the power, Misa. The stability. No more struggling, no more worrying about what's around the next corner. I... I think I want to be a part of that. I want to make things orderly.  &lt;br /&gt;
;Misa: Allie, don't. Please.  &lt;br /&gt;
;Allie: It's the future, Misa. You'll see. The Fondent Region deserves structure. Peace through precision.&lt;br /&gt;
&lt;br /&gt;
== The Academy Rivalry ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Kyle is one of my least favorite people at Omnichannel... We were in the same cohort at The Academy and he's been nothing but trouble since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
&amp;quot;The Academy&amp;quot; or school.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...and as you can see, Professor, by adapting these bio-luminescent flora, we can naturally enhance a Tuxemon's innate abilities without invasive modification. It offers a sustainable, ethical pathway to partnership.  &lt;br /&gt;
;Professor: Excellent work, Misa. Innovative and considerate.  &lt;br /&gt;
;Kyle: &amp;quot;Considerate,&amp;quot; Professor? Or inefficient? While Misa's been carefully nurturing houseplants, my own research—into direct neural stimulation—shows far more immediate and absolute results. Why partner, when you can command?  &lt;br /&gt;
;Misa: Command? That's not research, Kyle, that's… dominance! We're here to understand Tuxemon, not break them!  &lt;br /&gt;
;Kyle: Oh, the idealist speaks. Tell me, Misa, when did &amp;quot;understanding&amp;quot; ever win a grant? Omnichannel isn't looking for friends for Tuxemon. They're looking for solutions. Fast. Effective. Controllable. And my solutions are undeniably superior. They simply work.  &lt;br /&gt;
;Misa: At what cost? You're ignoring the inherent risks, the long-term damage!  &lt;br /&gt;
;Kyle: Details, Misa, mere details. The future is about power, not petals. You’ll never get anywhere clinging to such naive notions. My results speak. Your feelings don’t.&lt;br /&gt;
&lt;br /&gt;
== The Conspiracy of Control ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Knight: &amp;quot;Two people control Omnichannel. The board is a joke. Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Omnichannel HQ.&lt;br /&gt;
&lt;br /&gt;
;Aeble: The latest broadcast went splendidly, Allie. Public approval for the Trial is surging. My face is everywhere, of course. My charming, benevolent face.  &lt;br /&gt;
;Allie: As always, Aeble. The masses adore you. Your performance as the singular, unwavering leader of the Fondent Region is quite convincing. And the Board? They're still entirely preoccupied with their reelection campaigns. Just as we planned.  &lt;br /&gt;
;Aeble: You have a particular talent for distracting them, my dear. Their egos are… predictable. But the real work, the delicate work… that falls to us.  &lt;br /&gt;
;Allie: Of course. The Tuxemon Professor is proving… troublesome. A necessary pawn, for now, to legitimize the Trial. But his influence is growing, and Misa’s Xero Institute… they’re poking too many holes in the narrative. They need to be dealt with. Discreetly.  &lt;br /&gt;
;Aeble: Indeed. And the new batch of contestants for the Trial? Any… interesting specimens?  &lt;br /&gt;
;Allie: One, in particular. Full of potential, and very unaware of the strings being pulled. &lt;br /&gt;
;Aeble: Excellent. We are safety, we are order, we are Omnichannel. And with you by my side, Allie… we are absolute.&lt;br /&gt;
&lt;br /&gt;
== The City Park Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Speck: &amp;quot;You imprisoned my family and forced me and my brother to join the Trial.&amp;quot;  &lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Citipark. Omnichannel Grunts tear up flowerbeds. Civilians are being rounded up. Kyle watches from a safe distance.&lt;br /&gt;
&lt;br /&gt;
;Grunt: Sir! We've secured the main square! Minimal resistance, as predicted. The locals are… distressed.  &lt;br /&gt;
;Kyle: &amp;quot;Distressed,&amp;quot; Grant? Such a delicate word for simple panic. Make sure everyone knows exactly who is in charge now. Round up anyone resisting. Confiscate everything. And the families of any known Tuxemon owners? They go straight to detention. No exceptions.  &lt;br /&gt;
;Speck: Leave them alone! They haven’t done anything! My family!  &lt;br /&gt;
;Grunt: Get back, kid! This is Omnichannel business!  &lt;br /&gt;
;Kyle: Oh, look what we have here. Another little hero. You’re from that family with the prize-winning… what was it, a Fruitera? Such a shame. It’s for your own good, boy. We’re bringing order.  &lt;br /&gt;
;Speck: This isn’t order, this is… tyranny! You’re destroying everything!  &lt;br /&gt;
;Kyle: Destroying? No, we're cleansing. And honestly, it’s quite satisfying. I particularly enjoy the… vocalizations. They really punctuate the message. Your screams will echo longer than your ideals. Make sure this one is earmarked for &amp;quot;re-education,&amp;quot; Grant. He’ll make a fine addition to our future endeavors. After his family is secured, of course.&lt;br /&gt;
&lt;br /&gt;
== The Research Division Rift ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Kay Wren: &amp;quot;My source of funding has become... hesitant as of late.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?)&lt;br /&gt;
&lt;br /&gt;
;Cam: You don't see it, do you, Kay?! The potential! We can achieve true symbiosis! Beyond mere partnership, beyond understanding! A complete convergence of wills! Imagine the power!  &lt;br /&gt;
;Kay Wren: Cam, this isn't symbiosis, it's madness. Subject 7... its neural readings are critical. The burnout is imminent. You're pushing these Tuxemon past their limits, past sanity! And your own psyche is… unstable.  &lt;br /&gt;
;Cam: They called me unstable. But I see it all so clearly now...  &lt;br /&gt;
;Cam: Unstable? I'm enlightened! They fear what they don't understand, Kay! The corporation, the council, they're blind! Tuxemon are a threat, a rampant force of destruction! We must control them entirely! Become one with them! Only then can we truly annihilate the threat!  &lt;br /&gt;
;Scientist 1: Professor Wren, his last three subjects have all suffered irreversible neural collapse. This merging process is too dangerous!  &lt;br /&gt;
;Kay Wren: He was brilliant once. I don’t know what happened.  &lt;br /&gt;
;Kay Wren: Cam, I'm shutting this down. Effective immediately. Your research… it's gone too far. You're losing yourself.  &lt;br /&gt;
;Cam: Fired?! You'd fire me?! Because you're afraid?! You feeble, insignificant minds! You'll never see the Truth! You'll cling to your outdated notions while the real power… the real solution… passes you&lt;br /&gt;
&lt;br /&gt;
== Cam's Descent into Madness ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Hahahahaha, and after 30 merges and splits, I gladly pay it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?) Cam is strapped into a neural harness, his body twitching with residual energy, veins darkening beneath his skin. His eyes are bloodshot and unfocused, locked on a containment chamber where something is unraveling — a shape flickering, distorting, losing all sense of form.&lt;br /&gt;
&lt;br /&gt;
;Cam: Don’t look away! Don’t you dare! It’s beautiful… the shift… the unraveling! The echo beneath the scream! Feel it? No, you can’t! Your minds are too narrow, too quiet! This is the becoming! The glorious, glorious unbecoming! &lt;br /&gt;
;Scientist 1: He’s destabilizing the subject! The brainwave patterns… they’re fragmenting!&lt;br /&gt;
;Cam: Fragmented? Oh, but that’s where the truth hides! The tangled, trembling pieces! We reshape them! We rethread them! Like chords on a broken harp! The light dims — snap! And then the hush! So much hush! So much space to fill!&lt;br /&gt;
;Scientist 2: It’s… it’s losing cohesion! The structure is dissolving!&lt;br /&gt;
;Cam: Yes… yes, dissolve! Let it flow! The shell fades, but the will remains! It reaches! It pulses! It sings in my thoughts! I absorb it! I absorb the fear! I absorb the fury! It becomes my fury! My boundless, eternal fury! They tried to stop me! They said I couldn’t hold them all! But I can! I can! Thirty voices echo inside me now! THIRTY! And they dance! They dance in my bones! And there’s still room! Always room!&lt;br /&gt;
;Scientist 1: He’s completely unhinged! He’s integrating it! This isn’t burnout — it’s fusion!&lt;br /&gt;
;Cam: So quiet now… so wonderfully mine. The lesson learned. The truth embraced. I'm the vessel. I'm the echo. I'm the silence between echoes. And soon… soon you will all join the choir within!&lt;br /&gt;
;Cam: Hahahahaha! Sing with me! Sing with me! SING WITH ME!&lt;br /&gt;
&lt;br /&gt;
== Allie's First Recruitment (From Guard to Power Broker) ==&lt;br /&gt;
&lt;br /&gt;
This flashback explores how Allie, initially a &amp;quot;lowly guard,&amp;quot; rose through Omnichannel's ranks and gained Kane/Aeble's trust to become a co-conspirator. It highlights her ambition and willingness to enforce Omnichannel's will.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Allie: &amp;quot;Yes, this is the Omnichannel, I'm just a lowly guard though.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;You have a particular talent for distracting them, my dear. Their egos are… predictable.&amp;quot; (from &amp;quot;Conspiracy of Control&amp;quot; flashback)&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A less ornate, more functional Omnichannel Security Office. Allie, still a rookie Enforcer, stands stiffly before a stern-faced Enforcer Boss.&lt;br /&gt;
&lt;br /&gt;
;Enforcer Boss: Allie, your recent performance reviews indicate a… lack of enthusiasm for standard procedure. You question orders, and your focus is often… personal. This isn't the Guard's temperament.&lt;br /&gt;
;Allie: Sir, with all due respect, simply following procedure isn't efficiency. I've observed patterns. Small deviations. If we anticipate psychological weaknesses, we can prevent larger issues before they even start. For example, the morale reports on Sector 7 are misleading; I believe an immediate, targeted &amp;quot;incident&amp;quot; would solidify compliance faster than any standard patrol.&lt;br /&gt;
;Enforcer Boss: An &amp;quot;incident,&amp;quot; you say? And what, precisely, would that entail?&lt;br /&gt;
;Allie: A public display, sir. Something that looks like chaos, but is utterly controlled. It would instill fear, yes, but also a new kind of order through deterrence. The families involved would become… exemplary lessons.&lt;br /&gt;
;Enforcer Boss: Interesting. Very interesting. You're not just a guard, are you, Allie? You see the bigger picture. I believe someone very high up would be interested in your... insights. Don't go anywhere. I'll be right back.&lt;br /&gt;
;Allie: The bigger picture indeed.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Crackdown (Kane's Consolidation of Power) ==&lt;br /&gt;
&lt;br /&gt;
This flashback illustrates the very beginning of Omnichannel's control over Tuxemon, showing Kane's calculated move to seize power by demonizing them and framing himself as the savior.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Xero Intro 1: &amp;quot;They make sure everyone's needs are met and that everyone is protected from the fearsome Tuxemon!&amp;quot;&lt;br /&gt;
* Xero Intro 2: &amp;quot;The great and benevolent Omnichannel Corporation has been led by one man since its inception 25 years ago: Aeble Flisk!&amp;quot;&lt;br /&gt;
* (Now Kane) Backstory: &amp;quot;About ten years ago, the crackdown on Tuxemon was initiated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A chaotic Cotton Town (close to the fountain), filled with panicked citizens and a few wild, but mostly harmless, Tuxemon. News drones with Omnichannel logos hover overhead, recording.&lt;br /&gt;
&lt;br /&gt;
;Citizen 1: My Rockitten! It just ran off! I don't know what happened!&lt;br /&gt;
;Citizen 2: There's a Tweesher near the fountain! Keep the children close!&lt;br /&gt;
;Kane: Do you see this, my dear citizens of Fondent? Do you see the fear? The unpredictability? For too long, we have lived at the mercy of these… wild, untamed forces. They disrupt our markets, they threaten our families!&lt;br /&gt;
;Omni-Grunt 1: Just like you asked, sir.&lt;br /&gt;
;Kane: But no longer! Omnichannel will not stand by while our beloved region descends into anarchy! I, Kane, promise you safety. I promise you order. We will develop the means to protect you, to control these creatures, and bring true peace to the Fondent Region! Trust in Omnichannel! Trust in my vision! This is the dawn of a new era!&lt;br /&gt;
;Citizen 3: He's right... we need protection. Look at what happened!&lt;br /&gt;
;Kane: And so, the will of the people is forged. Into a weapon for us to wield.&lt;br /&gt;
&lt;br /&gt;
== The Professor's Double Life (A Glimpse into his Xero Connection) == &lt;br /&gt;
&lt;br /&gt;
This flashback elaborates on Kay Wren's secret activities, showing him actively working with Xero to prepare for the Trial. It reinforces his commitment to the anti-Omnichannel cause.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kay Wren: &amp;quot;I have a little stored away that needs to be put to good use and Omnichannel owes me a favor.&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Luckily, I happen to know someone who has access to multiple different Tuxemon... Me!&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Getting the qualification papers is the easy part. Getting your first Tuxemon is a little more difficult...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dimly lit, cluttered storage room beneath the Tuxecenter, filled with crates and old equipment. Kay Wren is meticulously adjusting a small, hidden communication device. Misa's voice crackles through it.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...the intel suggests Kane is preparing a public spectacle. The &amp;quot;Trial&amp;quot; will be televised, a propaganda piece. Can you secure a viable candidate? Someone truly unaligned?&lt;br /&gt;
;Kay Wren: It's risky, Misa. My influence is already stretched thin. My &amp;quot;funding source&amp;quot; for the starter Tuxemon is dwindling—they're catching on to my diversions. But yes, I have a few contacts. A young one, recently arrived in Taba Town. An outsider. They have potential.&lt;br /&gt;
;Misa: Potential isn't enough, Professor. They need to be motivated. We need someone to disrupt the narrative from the inside, a symbol of true partnership, not Omnichannel's forced compliance.&lt;br /&gt;
;Kay Wren: I understand. I'll ensure they have the best possible start, and the necessary papers. The old channels still work, albeit slowly. It will cost me, but the expense is worth it if it means sowing a seed of doubt in the public's mind.&lt;br /&gt;
;Misa: Good. Time is running out. We need a hero, Professor. Or at least, someone who can become one.&lt;br /&gt;
;Kay Wren: I believe I've found just the person. And I happen to have a few rare Tuxemon available for &amp;quot;selection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Christie’s &amp;quot;Flower Demon&amp;quot; Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Christie: &amp;quot;... I have a past I'm running from...&amp;quot; (The past is her privileged life and failure).&lt;br /&gt;
* Speck: &amp;quot;By the way, why did Aeble call you the 'Flower Demon'?&amp;quot;&lt;br /&gt;
* Christie: &amp;quot;Hey Christie, don't interrogate them. We just met after all.&amp;quot; (She's used to being interrogated by her parents/Omnichannel).&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A private Omnichannel Training Facility for high-value recruits (not a market). The room is high-tech, containing a specialized botanical/Tuxemon combat simulator. Christie's high-ranking parent (or a senior instructor) watches coldly.&lt;br /&gt;
&lt;br /&gt;
;Omni-Parent/Instructor: The objective was simple, Christie. Use the Lumiflora's pollen to enhance the defense matrix by precisely 40%, no more, no less. This requires surgical control, not brute force. Your readings show a spike of 98%.&lt;br /&gt;
;Christie: But sir/mother, when I pushed it, the defense matrix became fluid, adaptable! It was stronger! I improved the protocol!&lt;br /&gt;
;Omni-Parent/Instructor: You disobeyed the order! Control is absolute. Innovation outside of compliance is chaos. Your uncontrolled fusion burned out the simulation's flora and caused catastrophic system failure—a demonic display of power that serves no order.&lt;br /&gt;
;Christie: It's not demonic! It's better! You only want me to be a cog!&lt;br /&gt;
;Omni-Parent/Instructor: You will adhere to the program, Christie. You will be precise. Your codename, until you master self-control, will be Flower Demon. It's a reminder of what happens when privileged power is wielded without absolute discipline. Now, you will participate in the public Trial. You will succeed, or you will be a permanent embarrassment to this family.&lt;br /&gt;
;Christie: I'm already an embarrassment, aren't I? Because I don't fit in your neat little box.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Rampage (25 Years Ago) ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Question 4 (posed to the campaign creator on Discord): &amp;quot;25 years ago, before Omnichannel had consolidated power, there was an incident where Tuxemon turned and started rampaging...&amp;quot;&lt;br /&gt;
* Question 5 (posed to the campaign creator on Discord): Cam, Professor, and Xero Member were tasked with bringing them to heel.&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A ruined, smoke-filled Cotton Town. Buildings are damaged, and wild Tuxemon are acting erratically and aggressively, attacking civilians who are desperately trying to flee.&lt;br /&gt;
&lt;br /&gt;
;Cam: They're completely out of control! I've never seen anything like this! Their minds... they're broken! They're just raw, uncontrolled destruction!&lt;br /&gt;
;Professor: No, no, they're terrified! It's not malice, it's something external! We can't hurt them, we have to isolate the cause!&lt;br /&gt;
;Lena (Xero Member): Isolate? Professor, look around! They're killing people! We don't have time for your idealism! The only way to save the living is to neutralize the threat. We must categorize: which are too far gone? Which are still useful? We must cull the herd to survive!&lt;br /&gt;
;Cam: Culling is inefficient! We need to stop the power! I propose draining them. Siphon the raw energy until they are docile. It's the only way to guarantee they stop and never rampage again!&lt;br /&gt;
;Lena (Xero Member): Draining them will take time we don't have! I'll take my solution to the Council! They only care about fast results!&lt;br /&gt;
;Professor: Lena, don't! You'll give them the excuse they need to seize power! They'll use this fear!&lt;br /&gt;
;Lena: Then they'll be alive to regret it!&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37541</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37541"/>
		<updated>2026-03-02T10:57:18Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.&lt;br /&gt;
&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.&lt;br /&gt;
&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.&lt;br /&gt;
&lt;br /&gt;
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.&lt;br /&gt;
&lt;br /&gt;
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.&lt;br /&gt;
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.&lt;br /&gt;
* Shaft’s mining operations reveal secret fossil recovery efforts.&lt;br /&gt;
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.&lt;br /&gt;
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.&lt;br /&gt;
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.&lt;br /&gt;
* Environmental activists report illegal logging, intimidation, and suppression of journalists.&lt;br /&gt;
&lt;br /&gt;
In [[Cotton Town]], the protagonist meets [[Team Bazaar]]. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Canon vs. Mystery Table =&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''The Pillars'''&lt;br /&gt;
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.&lt;br /&gt;
| Long‑term goals beyond Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Spyder Virus'''&lt;br /&gt;
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.&lt;br /&gt;
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.&lt;br /&gt;
|-&lt;br /&gt;
| '''Virus Escape'''&lt;br /&gt;
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.&lt;br /&gt;
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.&lt;br /&gt;
|-&lt;br /&gt;
| '''Shaft Excavations'''&lt;br /&gt;
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.&lt;br /&gt;
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.&lt;br /&gt;
|-&lt;br /&gt;
| '''Greenwash Fusion'''&lt;br /&gt;
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.&lt;br /&gt;
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nimrod Robotics'''&lt;br /&gt;
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.&lt;br /&gt;
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Xeon'''&lt;br /&gt;
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.&lt;br /&gt;
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel'''&lt;br /&gt;
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.&lt;br /&gt;
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cathedral'''&lt;br /&gt;
| Enables corporate control through predatory medical debt and Enforcer authority.&lt;br /&gt;
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Enforcers'''&lt;br /&gt;
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.&lt;br /&gt;
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Bazaar'''&lt;br /&gt;
| Grassroots resistance group promoting open information; introduces Tuxepedia.&lt;br /&gt;
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxepedia'''&lt;br /&gt;
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.&lt;br /&gt;
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.&lt;br /&gt;
|-&lt;br /&gt;
| '''Environmental Damage'''&lt;br /&gt;
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.&lt;br /&gt;
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drokoro'''&lt;br /&gt;
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.&lt;br /&gt;
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragonriders'''&lt;br /&gt;
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.&lt;br /&gt;
| Their full history; how they survived the collapse; what they know about ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hospital Confiscations'''&lt;br /&gt;
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.&lt;br /&gt;
| Who designed the scanners; whether they have other hidden functions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Final Takeover Plan'''&lt;br /&gt;
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.&lt;br /&gt;
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist'''&lt;br /&gt;
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.&lt;br /&gt;
| Whether the protagonist has any deeper ties to ancient tuxemon, lost traditions, or forgotten bloodlines.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rival'''&lt;br /&gt;
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.&lt;br /&gt;
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aftermath'''&lt;br /&gt;
| Corporate restrictions collapse; region moves toward openness and freedom.&lt;br /&gt;
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37540</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37540"/>
		<updated>2026-03-02T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.&lt;br /&gt;
&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.&lt;br /&gt;
&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.&lt;br /&gt;
&lt;br /&gt;
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.&lt;br /&gt;
&lt;br /&gt;
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.&lt;br /&gt;
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.&lt;br /&gt;
* Shaft’s mining operations reveal secret fossil recovery efforts.&lt;br /&gt;
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.&lt;br /&gt;
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.&lt;br /&gt;
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.&lt;br /&gt;
* Environmental activists report illegal logging, intimidation, and suppression of journalists.&lt;br /&gt;
&lt;br /&gt;
In [[Cotton Town]], the protagonist meets [[Team Bazaar]]. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Canon vs. Mystery Table =&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''The Pillars'''&lt;br /&gt;
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.&lt;br /&gt;
| Long‑term goals beyond Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Spyder Virus'''&lt;br /&gt;
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.&lt;br /&gt;
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.&lt;br /&gt;
|-&lt;br /&gt;
| '''Virus Escape'''&lt;br /&gt;
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.&lt;br /&gt;
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.&lt;br /&gt;
|-&lt;br /&gt;
| '''Shaft Excavations'''&lt;br /&gt;
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.&lt;br /&gt;
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.&lt;br /&gt;
|-&lt;br /&gt;
| '''Greenwash Fusion'''&lt;br /&gt;
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.&lt;br /&gt;
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nimrod Robotics'''&lt;br /&gt;
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.&lt;br /&gt;
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Xeon'''&lt;br /&gt;
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.&lt;br /&gt;
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel'''&lt;br /&gt;
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.&lt;br /&gt;
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cathedral'''&lt;br /&gt;
| Enables corporate control through predatory medical debt and Enforcer authority.&lt;br /&gt;
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Enforcers'''&lt;br /&gt;
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.&lt;br /&gt;
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Bazaar'''&lt;br /&gt;
| Grassroots resistance group promoting open information; introduces Tuxepedia.&lt;br /&gt;
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxepedia'''&lt;br /&gt;
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.&lt;br /&gt;
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.&lt;br /&gt;
|-&lt;br /&gt;
| '''Environmental Damage'''&lt;br /&gt;
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.&lt;br /&gt;
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drokoro'''&lt;br /&gt;
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.&lt;br /&gt;
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragonriders'''&lt;br /&gt;
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.&lt;br /&gt;
| Their full history; how they survived the collapse; what they know about ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hospital Confiscations'''&lt;br /&gt;
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.&lt;br /&gt;
| Who designed the scanners; whether they have other hidden functions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Final Takeover Plan'''&lt;br /&gt;
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.&lt;br /&gt;
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist'''&lt;br /&gt;
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.&lt;br /&gt;
| Why the protagonist’s tuxemon heal when unlocked; whether they have a deeper connection to ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rival'''&lt;br /&gt;
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.&lt;br /&gt;
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aftermath'''&lt;br /&gt;
| Corporate restrictions collapse; region moves toward openness and freedom.&lt;br /&gt;
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37539</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37539"/>
		<updated>2026-03-02T10:51:12Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.&lt;br /&gt;
&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.&lt;br /&gt;
&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.&lt;br /&gt;
&lt;br /&gt;
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.&lt;br /&gt;
&lt;br /&gt;
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.&lt;br /&gt;
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.&lt;br /&gt;
* Shaft’s mining operations reveal secret fossil recovery efforts.&lt;br /&gt;
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.&lt;br /&gt;
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.&lt;br /&gt;
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.&lt;br /&gt;
* Environmental activists report illegal logging, intimidation, and suppression of journalists.&lt;br /&gt;
&lt;br /&gt;
In [[Cotton Town]], the protagonist meets Team Bazaar, a small resistance group advocating for open information. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Canon vs. Mystery Table =&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''The Pillars'''&lt;br /&gt;
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.&lt;br /&gt;
| Long‑term goals beyond Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Spyder Virus'''&lt;br /&gt;
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.&lt;br /&gt;
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.&lt;br /&gt;
|-&lt;br /&gt;
| '''Virus Escape'''&lt;br /&gt;
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.&lt;br /&gt;
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.&lt;br /&gt;
|-&lt;br /&gt;
| '''Shaft Excavations'''&lt;br /&gt;
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.&lt;br /&gt;
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.&lt;br /&gt;
|-&lt;br /&gt;
| '''Greenwash Fusion'''&lt;br /&gt;
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.&lt;br /&gt;
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nimrod Robotics'''&lt;br /&gt;
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.&lt;br /&gt;
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Xeon'''&lt;br /&gt;
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.&lt;br /&gt;
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel'''&lt;br /&gt;
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.&lt;br /&gt;
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cathedral'''&lt;br /&gt;
| Enables corporate control through predatory medical debt and Enforcer authority.&lt;br /&gt;
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Enforcers'''&lt;br /&gt;
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.&lt;br /&gt;
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Bazaar'''&lt;br /&gt;
| Grassroots resistance group promoting open information; introduces Tuxepedia.&lt;br /&gt;
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxepedia'''&lt;br /&gt;
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.&lt;br /&gt;
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.&lt;br /&gt;
|-&lt;br /&gt;
| '''Environmental Damage'''&lt;br /&gt;
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.&lt;br /&gt;
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drokoro'''&lt;br /&gt;
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.&lt;br /&gt;
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragonriders'''&lt;br /&gt;
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.&lt;br /&gt;
| Their full history; how they survived the collapse; what they know about ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hospital Confiscations'''&lt;br /&gt;
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.&lt;br /&gt;
| Who designed the scanners; whether they have other hidden functions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Final Takeover Plan'''&lt;br /&gt;
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.&lt;br /&gt;
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist'''&lt;br /&gt;
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.&lt;br /&gt;
| Why the protagonist’s tuxemon heal when unlocked; whether they have a deeper connection to ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rival'''&lt;br /&gt;
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.&lt;br /&gt;
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aftermath'''&lt;br /&gt;
| Corporate restrictions collapse; region moves toward openness and freedom.&lt;br /&gt;
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37538</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37538"/>
		<updated>2026-03-02T10:45:59Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.&lt;br /&gt;
&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.&lt;br /&gt;
&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.&lt;br /&gt;
&lt;br /&gt;
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.&lt;br /&gt;
&lt;br /&gt;
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.&lt;br /&gt;
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.&lt;br /&gt;
* Shaft’s mining operations reveal secret fossil recovery efforts.&lt;br /&gt;
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.&lt;br /&gt;
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.&lt;br /&gt;
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.&lt;br /&gt;
* Environmental activists report illegal logging, intimidation, and suppression of journalists.&lt;br /&gt;
&lt;br /&gt;
In [[Cotton Town]], the protagonist meets Team Bazaar, a small resistance group advocating for open information. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Canon vs. Mystery Table =&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''The Pillars'''&lt;br /&gt;
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.&lt;br /&gt;
| How the alliance originally formed; whether one Pillar dominates the others; long‑term goals beyond Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Spyder Virus'''&lt;br /&gt;
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.&lt;br /&gt;
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.&lt;br /&gt;
|-&lt;br /&gt;
| '''Virus Escape'''&lt;br /&gt;
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.&lt;br /&gt;
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.&lt;br /&gt;
|-&lt;br /&gt;
| '''Shaft Excavations'''&lt;br /&gt;
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.&lt;br /&gt;
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.&lt;br /&gt;
|-&lt;br /&gt;
| '''Greenwash Fusion'''&lt;br /&gt;
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.&lt;br /&gt;
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nimrod Robotics'''&lt;br /&gt;
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.&lt;br /&gt;
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Xeon'''&lt;br /&gt;
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.&lt;br /&gt;
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel'''&lt;br /&gt;
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.&lt;br /&gt;
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cathedral'''&lt;br /&gt;
| Enables corporate control through predatory medical debt and Enforcer authority.&lt;br /&gt;
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Enforcers'''&lt;br /&gt;
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.&lt;br /&gt;
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Bazaar'''&lt;br /&gt;
| Grassroots resistance group promoting open information; introduces Tuxepedia.&lt;br /&gt;
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxepedia'''&lt;br /&gt;
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.&lt;br /&gt;
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.&lt;br /&gt;
|-&lt;br /&gt;
| '''Environmental Damage'''&lt;br /&gt;
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.&lt;br /&gt;
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drokoro'''&lt;br /&gt;
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.&lt;br /&gt;
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragonriders'''&lt;br /&gt;
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.&lt;br /&gt;
| Their full history; how they survived the collapse; what they know about ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hospital Confiscations'''&lt;br /&gt;
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.&lt;br /&gt;
| Who designed the scanners; whether they have other hidden functions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Final Takeover Plan'''&lt;br /&gt;
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.&lt;br /&gt;
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist'''&lt;br /&gt;
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.&lt;br /&gt;
| Why the protagonist’s tuxemon heal when unlocked; whether they have a deeper connection to ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rival'''&lt;br /&gt;
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.&lt;br /&gt;
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aftermath'''&lt;br /&gt;
| Corporate restrictions collapse; region moves toward openness and freedom.&lt;br /&gt;
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37537</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37537"/>
		<updated>2026-03-02T10:45:35Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.&lt;br /&gt;
&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.&lt;br /&gt;
&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.&lt;br /&gt;
&lt;br /&gt;
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.&lt;br /&gt;
&lt;br /&gt;
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.&lt;br /&gt;
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.&lt;br /&gt;
* Shaft’s mining operations reveal secret fossil recovery efforts.&lt;br /&gt;
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.&lt;br /&gt;
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.&lt;br /&gt;
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.&lt;br /&gt;
* Environmental activists report illegal logging, intimidation, and suppression of journalists.&lt;br /&gt;
&lt;br /&gt;
In [[Cotton Town]], the protagonist meets Team Bazaar, a small resistance group advocating for open information. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
== Canon vs. Mystery Table ==&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''The Pillars'''&lt;br /&gt;
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.&lt;br /&gt;
| How the alliance originally formed; whether one Pillar dominates the others; long‑term goals beyond Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Spyder Virus'''&lt;br /&gt;
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.&lt;br /&gt;
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.&lt;br /&gt;
|-&lt;br /&gt;
| '''Virus Escape'''&lt;br /&gt;
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.&lt;br /&gt;
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.&lt;br /&gt;
|-&lt;br /&gt;
| '''Shaft Excavations'''&lt;br /&gt;
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.&lt;br /&gt;
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.&lt;br /&gt;
|-&lt;br /&gt;
| '''Greenwash Fusion'''&lt;br /&gt;
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.&lt;br /&gt;
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nimrod Robotics'''&lt;br /&gt;
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.&lt;br /&gt;
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Xeon'''&lt;br /&gt;
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.&lt;br /&gt;
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel'''&lt;br /&gt;
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.&lt;br /&gt;
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cathedral'''&lt;br /&gt;
| Enables corporate control through predatory medical debt and Enforcer authority.&lt;br /&gt;
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Enforcers'''&lt;br /&gt;
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.&lt;br /&gt;
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Bazaar'''&lt;br /&gt;
| Grassroots resistance group promoting open information; introduces Tuxepedia.&lt;br /&gt;
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxepedia'''&lt;br /&gt;
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.&lt;br /&gt;
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.&lt;br /&gt;
|-&lt;br /&gt;
| '''Environmental Damage'''&lt;br /&gt;
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.&lt;br /&gt;
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drokoro'''&lt;br /&gt;
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.&lt;br /&gt;
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragonriders'''&lt;br /&gt;
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.&lt;br /&gt;
| Their full history; how they survived the collapse; what they know about ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hospital Confiscations'''&lt;br /&gt;
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.&lt;br /&gt;
| Who designed the scanners; whether they have other hidden functions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Final Takeover Plan'''&lt;br /&gt;
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.&lt;br /&gt;
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist'''&lt;br /&gt;
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.&lt;br /&gt;
| Why the protagonist’s tuxemon heal when unlocked; whether they have a deeper connection to ancient tuxemon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rival'''&lt;br /&gt;
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.&lt;br /&gt;
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aftermath'''&lt;br /&gt;
| Corporate restrictions collapse; region moves toward openness and freedom.&lt;br /&gt;
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37536</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37536"/>
		<updated>2026-03-02T10:42:41Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.&lt;br /&gt;
&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.&lt;br /&gt;
&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.&lt;br /&gt;
&lt;br /&gt;
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.&lt;br /&gt;
&lt;br /&gt;
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.&lt;br /&gt;
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.&lt;br /&gt;
* Shaft’s mining operations reveal secret fossil recovery efforts.&lt;br /&gt;
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.&lt;br /&gt;
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.&lt;br /&gt;
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.&lt;br /&gt;
* Environmental activists report illegal logging, intimidation, and suppression of journalists.&lt;br /&gt;
&lt;br /&gt;
In [[Cotton Town]], the protagonist meets Team Bazaar, a small resistance group advocating for open information. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37535</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37535"/>
		<updated>2026-03-02T10:26:10Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
= Main Story =&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).&lt;br /&gt;
&lt;br /&gt;
== Region Progression ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
* [[Volcoli]] in [[Dryad's Grove]]&lt;br /&gt;
* [[Dragon's Cave]] in [[Sea Route C]]&lt;br /&gt;
* Wild encounters in [[Route 6]]&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, and deploying engineered hybrids.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme:&lt;br /&gt;
&lt;br /&gt;
* '''Scoop''' spreads the Spyder virus, weakening any tuxemon without the corporate vaccine.&lt;br /&gt;
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon.&lt;br /&gt;
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots.&lt;br /&gt;
* '''Omnichannel''' broadcasts propaganda and directs covert Spyder agents.&lt;br /&gt;
&lt;br /&gt;
Together, they aim to monopolize tuxemon ownership and consolidate political and economic control.&lt;br /&gt;
&lt;br /&gt;
== The Protagonist’s Journey ==&lt;br /&gt;
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish. As they travel, they uncover signs of corruption:&lt;br /&gt;
&lt;br /&gt;
* Evidence of the virus and Enforcer involvement in [[Leather Town]]&lt;br /&gt;
* Militarization and media manipulation in [[Flower City]]&lt;br /&gt;
* Genetic experiments in [[Greenwash HQ]]&lt;br /&gt;
* Confiscation of the protagonist’s tuxemon in [[Candy Town]] under false accusations&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.&lt;br /&gt;
&lt;br /&gt;
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
After defeating [[Drokoro]] in [[Dragon’s Cave]], the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37534</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37534"/>
		<updated>2026-03-02T10:23:42Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
== Main Story ==&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
The main story is [[The Spyder in the Cathedral]], set in the [[Fondent region]]. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme.&lt;br /&gt;
&lt;br /&gt;
The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme.&lt;br /&gt;
&lt;br /&gt;
The game opens with the [[The Spyder in the Cathedral#Introduction|Introduction]], which ends with the Protagonist being escorted to their home in Paper Town. &lt;br /&gt;
&lt;br /&gt;
These are the country's locations, roughly in order as the protagonist heads through the game:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
The towns are loosely named after [https://www.eternityrose.com.au/anniversary-gifts-by-year wedding anniversary gifts].&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that can go over water. This is required to progress the game once you reach [[Candy Town]]; it's also required to access [[Volcoli]] in [[Dryad's Grove]], [[Dragon's Cave]] in [[Sea Route C]] and the wild encounters in [[Route 6]].&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open up for places you've visited so far. When you visit [[Candy Town]], it becomes available too. The complete list is:&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
&lt;br /&gt;
Cheat codes are a way to make the game easier (eg without spending too much time in leveling up and by focusing on the plot).&lt;br /&gt;
&lt;br /&gt;
If you name the player '''ApexPlayer''', then you'll start the game with all the starting monsters at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
&lt;br /&gt;
''The Spyder in the Cathedral'' takes place in the Fondent region, a country dominated by five powerful corporations known as the Pillars [Cathedral]]. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets the creatures central to everyday life—tuxemon, living companions that people train, battle with, and rely on. By weakening tuxemon, reviving ancient species, and deploying engineered hybrids, the Pillars aim to control both the population and the creatures they depend on.&lt;br /&gt;
&lt;br /&gt;
== The Pillars’ Conspiracy ==&lt;br /&gt;
The five Pillars coordinate a multi‑stage scheme built around manipulating tuxemon:&lt;br /&gt;
&lt;br /&gt;
* Scoop spreads the Spyder virus, a manufactured disease that weakens any tuxemon lacking the corporate vaccine.  &lt;br /&gt;
* Shaft excavates and revives fossils of extinct dragon‑type tuxemon.  &lt;br /&gt;
* Greenwash uses its Fusion technology to combine these revived dragons with Nimrod’s military robots, creating powerful hybrid creatures.  &lt;br /&gt;
* Omnichannel, the media monopoly, broadcasts propaganda and directs covert Spyder agents who coordinate the operation from the shadows.&lt;br /&gt;
&lt;br /&gt;
Together, the Pillars intend to monopolize tuxemon ownership, suppress resistance, and consolidate political and economic control over the region.&lt;br /&gt;
&lt;br /&gt;
== Journey Through the Region ==&lt;br /&gt;
The protagonist begins in [[Paper Town]], where they fail to obtain an official starter tuxemon and instead recover an unofficial creature discarded as rubbish. As they travel from town to town, they encounter wild tuxemon, train their team, meet allies such as [[Team Bazaar]], and gradually uncover signs of corporate corruption.&lt;br /&gt;
&lt;br /&gt;
Key discoveries include:&lt;br /&gt;
&lt;br /&gt;
* Evidence of the virus and Enforcer involvement in [[Leather Town]].  &lt;br /&gt;
* Nimrod’s militarization and Omnichannel’s influence in [[Flower City]].  &lt;br /&gt;
* Greenwash’s secret experiments and the first hints of the Spyder conspiracy.  &lt;br /&gt;
* The confiscation of the protagonist’s tuxemon in [[Candy Town]] under the false accusation of “Spyder Bite.”&lt;br /&gt;
&lt;br /&gt;
== Uncovering Spyder ==&lt;br /&gt;
In Candy Town, the protagonist infiltrates [[Greenwash HQ]], obtains the [[Fusion Report]], and uploads it to the Tuxepedia, enabling open fusion for all unlocked tuxemon. Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is a conspiracy run by the Pillar bosses themselves.&lt;br /&gt;
&lt;br /&gt;
== Turning Point ==&lt;br /&gt;
After defeating the dragon [[Drokoro]] in [[Dragon’s Cave]], the protagonist returns toward Cotton Town. Their rival confronts them, insisting the Cathedral will find a cure—until they realize the protagonist’s tuxemon are already healed simply by being unlocked and examined. This revelation plants doubt about the Pillars’ motives and the legitimacy of the quarantine.&lt;br /&gt;
&lt;br /&gt;
== Final Confrontation ==&lt;br /&gt;
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]], battling Spyder agents. Two Pillar bosses challenge them simultaneously, but the rival arrives to fight alongside them, having rejected the corporate narrative. Together, they defeat the Pillars and dismantle Spyder.&lt;br /&gt;
&lt;br /&gt;
With the conspiracy exposed, all tuxemon are unlocked, corporate restrictions collapse, and the region begins to move toward openness and freedom.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict, lock, and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. As the protagonist unlocks more tuxemon, they symbolically unlock creativity itself, culminating in a world where creations are free and accessible to all.&lt;br /&gt;
&lt;br /&gt;
I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. &amp;quot;As it is above, so it is below&amp;quot; - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Paper_Town&amp;diff=37533</id>
		<title>Paper Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Paper_Town&amp;diff=37533"/>
		<updated>2026-03-02T10:08:09Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Plot]] [[Category:Place]] &lt;br /&gt;
&lt;br /&gt;
[[File:Paper town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
=== A. [[Riverboat Station]] ===&lt;br /&gt;
Originally blocked by a barrier. If interacted with:&lt;br /&gt;
* The sign reads, 'Under repairs.' &lt;br /&gt;
&lt;br /&gt;
==== After Event 2 ====&lt;br /&gt;
The barrier is removed.&lt;br /&gt;
&lt;br /&gt;
The [[Riverboat Captain]] stands on the dock:&lt;br /&gt;
* A lot of people who disembark here head north to [[Cotton Town]].&lt;br /&gt;
&lt;br /&gt;
=== B. [[Route 1]] ===&lt;br /&gt;
If you try to leave before you have a tuxemon, Event 3 occurs.&lt;br /&gt;
&lt;br /&gt;
=== C. [[Sea Route C]] ===&lt;br /&gt;
Must have [[Hoverboard]].&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
The game begins with you in your Bedroom, beside your bed.&lt;br /&gt;
&lt;br /&gt;
=== 1. When you first visit the Bins ===&lt;br /&gt;
&lt;br /&gt;
[[Dante]] comes around the corner. &lt;br /&gt;
* Hey, you came! That's great. With the fancy new tuxemon come through from the Cathedral, we just threw all our old ones in the bin! It seems like such a waste, especially when kids like you don't have any! ''(rummages)''&lt;br /&gt;
* Here we go, five tuxemon! Which would you like?&lt;br /&gt;
&lt;br /&gt;
''(Five [[Capture Device]]s. As you select one, an image comes up, of [[Tweesher]], [[Lambert]], [[Nut]], [[Agnite]] and [[Rockitten]] - the [[Starting Tuxemon]].) When one is interacted with:''&lt;br /&gt;
&lt;br /&gt;
* It's TUXEMON NAME, the TYPE-type Tuxemon! Will you choose it? (Y/N)&lt;br /&gt;
&lt;br /&gt;
''On a Y:''&lt;br /&gt;
&lt;br /&gt;
* Great, TUXEMON NAME will be your loyal friend. Are you going to give TUXEMON NAME a nickname? (Y/N)&lt;br /&gt;
&lt;br /&gt;
''Then, [[Dante]]:''&lt;br /&gt;
&lt;br /&gt;
* So, TUXEMON NAME? Great choice! I'll give the rest of these to other kids who missed out on their own tuxemon! And I might keep one for myself. &lt;br /&gt;
&lt;br /&gt;
''(Your tuxemon is level 5. Then, your [[Rival Billie]] appears.)''&lt;br /&gt;
&lt;br /&gt;
* Hey, what are you two doing rummaging in bins? That's gross - and it's against the rules! ... What, they were throwing out perfectly good tuxemon? Well, if they were perfectly good, they wouldn't throw them out, would they? They must be inferior to the new models. Here, I'll show you! &lt;br /&gt;
&lt;br /&gt;
''(Battle. [[Rival Billie]] has whichever tuxemon you chose in the form in the Introduction)''&lt;br /&gt;
&lt;br /&gt;
''(On a win:''&lt;br /&gt;
&lt;br /&gt;
* Huh, must be a fluke. There's no way the new model would be worse than the old!&lt;br /&gt;
* I'll heal you up this time, but I'm not a charity. Rest up at home next time your monsters get worn out.&lt;br /&gt;
&lt;br /&gt;
''On a loss:''&lt;br /&gt;
&lt;br /&gt;
* As expected! Old models can't compare to new ones!&lt;br /&gt;
* I'll heal you up this time, but I'm not a charity. Rest up at home next time your monsters get worn out.&lt;br /&gt;
&lt;br /&gt;
=== 2. After you reach Timber Town, when you return to Paper Town: ===&lt;br /&gt;
The Riverboat Station is now available.&lt;br /&gt;
&lt;br /&gt;
The [[Riverboat Captain]] stands at the pier. &lt;br /&gt;
&lt;br /&gt;
The Daycare Centre is now open.&lt;br /&gt;
&lt;br /&gt;
Two tuxemon frolic in the fenced area.&lt;br /&gt;
&lt;br /&gt;
=== 3. You try to enter Route 1 without a tuxemon ===&lt;br /&gt;
You are intercepted by the [[Dante]]:&lt;br /&gt;
* It's dangerous to leave without a tuxemon to protect you. ... Oh, it's you, the one without the Gold Pass! Um, I probably shouldn't say this, but: eckChay the insBay ehindBay the opShay!&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Outdoors ===&lt;br /&gt;
Sign a:&lt;br /&gt;
* Home sweet home&lt;br /&gt;
&lt;br /&gt;
Sign b: &lt;br /&gt;
* Daycare Centre coming soon!&lt;br /&gt;
&lt;br /&gt;
Sign d: &lt;br /&gt;
* Sunnyside Manor. If we are not home, leave a message with our housekeeper. &lt;br /&gt;
&lt;br /&gt;
[[Homemaker]]&lt;br /&gt;
* How are you, NAME? ... Quiet and solemn as always, I see. &lt;br /&gt;
&lt;br /&gt;
=== Home ===&lt;br /&gt;
[[File:Bedroom test.png|thumbnail]]&lt;br /&gt;
[[File:Downstairs test.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
==== Bedroom ====&lt;br /&gt;
You can go down the stairs to reach Downstairs.&lt;br /&gt;
&lt;br /&gt;
Your bed is in your Bedroom. Interact with it to heal all tuxemon to full health. &lt;br /&gt;
&lt;br /&gt;
==== Downstairs ====&lt;br /&gt;
[[Mum]]: &lt;br /&gt;
* ''(First time you speak to her)'' Good morning sunshine! Rest here any time you like. Why am I saying that? You live here!&lt;br /&gt;
* Hello dear. I should get on with my inventing. Can't you occupy yourself? Back in my day, we could amuse ourselves with anything - a stick, a rock, rubbish we found in bins ... &lt;br /&gt;
* ''(After you have a tuxemon)'' Oh, you found yourself a tuxemon. Congratulations! Why don't you head over to the next town and explore? &lt;br /&gt;
* ''(After you have defeated [[Shaft]])'' Welcome back! Look at you, growing up so fast.&lt;br /&gt;
* ''(After you have reached [[Timber Town]])'' You know, [[Granny Piper]] next door has opened up her [[Daycare Centre]]. Well, not everyone can be an inventor, I guess. &lt;br /&gt;
* ''(After you have defeated [[Omnichannel]])'' Congratulations! You took down the corporations! Of course, now lots of people don't have a job ... but you did the right thing. I think.&lt;br /&gt;
&lt;br /&gt;
=== Daycare Centre ===&lt;br /&gt;
[[File:Daycare Centre.png|thumbnail]]&lt;br /&gt;
[[Granny]]: &lt;br /&gt;
* ''(First conversation)'' Oh hello NAME, I didn't see you there among all this hustle and debris! I can't wait till the Daycare Centre is installed!&lt;br /&gt;
* ''(Otherwise)'' You know, we made our fortune in the daycare business! I've been retired for ten years and I'm getting bored. I want to get back into it!&lt;br /&gt;
&lt;br /&gt;
There are pamphlets on the table:&lt;br /&gt;
* It looks like a business plan.&lt;br /&gt;
&lt;br /&gt;
==== After Event 2 ====&lt;br /&gt;
Tuxemon left at the Daycare Centre gain one XP point for every step the protagonist takes. The fee is $1 per step (1 step = 1 XP = $1). &lt;br /&gt;
&lt;br /&gt;
[[Granny Piper]]:&lt;br /&gt;
* ''(First conversation)'' Good morning! Oh, NAME, it's you! You must have heard that my Daycare Centre is open. Do you want me to tell you how it works? Okay. You give me a tuxemon, and I look after it while you travel. When you return, pay me a small fee and I'll return it to you. ... Huh? What's in it for you? Well, tuxemon under my care grow up, increasing in levels.&lt;br /&gt;
* ''(Second conversation)'' Hello NAME. Would you like to put a tuxemon into my Daycare Centre?&lt;br /&gt;
* ''(If the player has only 1 tuxemon in the party)'' Dearie, I can't take your only tuxemon! Come back when you have another.&lt;br /&gt;
* ''(If a tuxemon is already in the Daycare Centre)'' Hello NAME. Would you like to retrieve your TUXEMON NAME? (Y/N) Okay, TUXEMON NAME rose X levels under our care. That will be AMOUNT. (If not enough money) Oh, it looks like you are out of money! Looks like you need to work harder!&lt;br /&gt;
&lt;br /&gt;
There are pamphlets on the table:&lt;br /&gt;
* Place your tuxemon in the Daycare Centre! Give us a tuxemon, and we will look after it while you travel. When you return, pay a small fee and we'll return it. The longer tuxemon are in our care, the higher in level they will rise!&lt;br /&gt;
&lt;br /&gt;
=== [[Scoop Store]] ===&lt;br /&gt;
[[File:Scoop Store - Paper Town.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
&lt;br /&gt;
''Opens on [[CEO]] sprite''&lt;br /&gt;
&lt;br /&gt;
Hello, I am the [[CEO]] of [[Omnichannel]]. We run the newspapers, TV channels and radio stations for this region. It is my duty to inform you.&lt;br /&gt;
&lt;br /&gt;
''[[Tumbleworm]] appears''&lt;br /&gt;
&lt;br /&gt;
Tuxemon are the animals that inhabit this world. They love to be captured so their masters can battle them for fun and profit. The strongest win, just like in the world of business. &lt;br /&gt;
&lt;br /&gt;
Most monsters are found in the wild. They morph into more advanced forms when they gain experience. &lt;br /&gt;
&lt;br /&gt;
But the five Pillars that make up the Cathedral, that is, the five allied companies that operate in this region, have improved on nature. This season, we offer five deluxe tuxemon!&lt;br /&gt;
&lt;br /&gt;
''[[Dollfin]], [[Ignibus]], [[Memnomnom]], [[Budaye]] and [[Grintot]] appear in turn, with name labels beneath.''&lt;br /&gt;
&lt;br /&gt;
These tuxemon morph immediately when exposed to the right item - instant gratification! &lt;br /&gt;
&lt;br /&gt;
What's more, they let you choose which form they morph into.&lt;br /&gt;
&lt;br /&gt;
''(Each is shown in turn with the black silhouette of the two forms it morphs into)''&lt;br /&gt;
&lt;br /&gt;
Tokens are available for a modest fee from all stores and Pillars!&lt;br /&gt;
&lt;br /&gt;
Ahem, what was I talking about? Oh yes, each Pillar offers one of these exclusive tuxemon.&lt;br /&gt;
&lt;br /&gt;
''(Introductory video ends, and cuts to [[Shopkeeper]] addressing a number of people in [Paper_Town#C._Scoop_Store his store]. All potential protagonist types are present)''&lt;br /&gt;
&lt;br /&gt;
What a great presentation from our CEO! All Gold members are being offered a free tuxemon. Just fill in this form. &lt;br /&gt;
&lt;br /&gt;
1. What is your name?&lt;br /&gt;
&lt;br /&gt;
''Name selection screen.''&lt;br /&gt;
&lt;br /&gt;
3. Which tuxemon would you like? (Dollfin/Ignibus/Memnomnom/Budaye/Grintot)&lt;br /&gt;
&lt;br /&gt;
''([[Shopkeeper]] goes to each person, collecting the forms. When he reaches the protagonist)''&lt;br /&gt;
&lt;br /&gt;
I'm sorry, you are not a Gold member. This offer is for Gold members only. I'll have my [[Shop Assistant]] escort you home.&lt;br /&gt;
&lt;br /&gt;
''(Protagonist follows Shop Assistant [[Dante]] to your Home in [[Paper Town]]). Then the game begins. You begin with $250.)''&lt;br /&gt;
&lt;br /&gt;
[[Dante]] is behind an aisle:&lt;br /&gt;
* I'm working, boss, I'm working! Oh, it's just you. You know, we throw out so much of our stock. It's such a terrible waste. It all goes into the bins behind the back of the Store.&lt;br /&gt;
&lt;br /&gt;
==== Bins ====&lt;br /&gt;
Approaching the Bins for the first time activates Event 1.&lt;br /&gt;
&lt;br /&gt;
=== Manor ===&lt;br /&gt;
[[File:Spyder paper manor.png|thumbnail]]&lt;br /&gt;
[[Maniac]]&lt;br /&gt;
* I have two sons and a niece. The first is a sailor, and last year he went to the Archipelago.&lt;br /&gt;
* The second is a Captain and he transports people. My niece is playing outside.&lt;br /&gt;
&lt;br /&gt;
=== Rival's Home ===&lt;br /&gt;
&lt;br /&gt;
==== Bedroom ====&lt;br /&gt;
[[File:Spyder paper rival bedroom.png|thumbnail]]&lt;br /&gt;
Library / Books:&lt;br /&gt;
* The bookshelf is filled with tuxemon strategy guides and training manuals.&lt;br /&gt;
&lt;br /&gt;
Radio:&lt;br /&gt;
* Morning: A Pop song is playing. It's called Omni Love: A Journey Through Channels of the Heart&lt;br /&gt;
* Afternoon: A Rock song is playing. It's called Rise to Dominate: The Ultimate Trainer's Anthem&lt;br /&gt;
* Dusk: A Country song is playing. It's called Breaking Chains, Finding Strength: From Fear to Enforcer&lt;br /&gt;
* Dawn: A Metal song is playing. It's called Dragon's Roar: Percussive Fury&lt;br /&gt;
* Night: A Techno song is playing. It's called Bot Revolution: Rise of the Botbots&lt;br /&gt;
&lt;br /&gt;
Weights:&lt;br /&gt;
* There's a diagram on the wall nearby that shows how to use the weight to train a tuxemon's strength.&lt;br /&gt;
&lt;br /&gt;
Bed:&lt;br /&gt;
* Bed is messy, but it looks like she's been sleeping well. There's a tuxemon plushie on her pillow.&lt;br /&gt;
&lt;br /&gt;
==== Downstairs ====&lt;br /&gt;
[[File:Spyder paper rival downstairs.png|thumbnail]]&lt;br /&gt;
TV:&lt;br /&gt;
* A group of schoolboys stranded on a deserted island, and of their struggles to overcome adversity.&lt;br /&gt;
* Watch something else? A recorded episode of Tuxemon League is available. (Y/N)&lt;br /&gt;
if yes [[Flashbacks Spyder#The Armchair Trainer]]&lt;br /&gt;
&lt;br /&gt;
Package:&lt;br /&gt;
* For Billie, from Grandma. Memories of Grandpa Bernard.&lt;br /&gt;
* Do you want to uncover a piece of Billie's backstory? (Y/N)&lt;br /&gt;
if yes [[Flashbacks Spyder#Echoes of Understanding: A Grandmother's Wisdom]]&lt;br /&gt;
&lt;br /&gt;
==== Office ====&lt;br /&gt;
[[File:Spyder paper rival office.png|thumbnail]]&lt;br /&gt;
Papers 1:&lt;br /&gt;
* It's a haiku: From Rock to Kitten, Evolution's dance unfolds, Transformation blooms.&lt;br /&gt;
&lt;br /&gt;
Papers 2:&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
Rubbish:&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
PC portable:&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
Award (wall):&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
== Encounters == &lt;br /&gt;
=== s. [[Fishing]]/Surfing ===&lt;br /&gt;
* [[Fluoresfin]] (first appearance)&lt;br /&gt;
* [[Incandesfin]] (first appearance)&lt;br /&gt;
* [[Nudiflot M]] (first appearance)&lt;br /&gt;
* [[Nudiflot F]] (first appearance)&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37532</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37532"/>
		<updated>2026-03-02T10:02:49Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
== Main Story ==&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
The main story is [[The Spyder in the Cathedral]], set in the [[Fondent region]]. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme.&lt;br /&gt;
&lt;br /&gt;
The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme.&lt;br /&gt;
&lt;br /&gt;
The game opens with the [[The Spyder in the Cathedral#Introduction|Introduction]], which ends with the Protagonist being escorted to their home in Paper Town. &lt;br /&gt;
&lt;br /&gt;
These are the country's locations, roughly in order as the protagonist heads through the game:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
The towns are loosely named after [https://www.eternityrose.com.au/anniversary-gifts-by-year wedding anniversary gifts].&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that can go over water. This is required to progress the game once you reach [[Candy Town]]; it's also required to access [[Volcoli]] in [[Dryad's Grove]], [[Dragon's Cave]] in [[Sea Route C]] and the wild encounters in [[Route 6]].&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open up for places you've visited so far. When you visit [[Candy Town]], it becomes available too. The complete list is:&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
&lt;br /&gt;
Cheat codes are a way to make the game easier (eg without spending too much time in leveling up and by focusing on the plot).&lt;br /&gt;
&lt;br /&gt;
If you name the player '''ApexPlayer''', then you'll start the game with all the starting monsters at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
== Paper Town ==&lt;br /&gt;
* The game begins with a recording of the [[Omnichannel CEO]].&lt;br /&gt;
* The action begins in [[Paper Town]], where you line up to get a [[Starting Tuxemon]] at the STORE but don't have the [[Gold Pass]] required - your [[Rival]] does though! They choose the tuxemon that you wanted.&lt;br /&gt;
* After resting at your HOME (introducing your [[Mom]]), you can head back to the STORE&lt;br /&gt;
* After a hint left by [[Dante]], the Shop Assistant, you do fish a thrown-away, unofficial tuxemon out of the rubbish - but your RIVAL catches you and is scornful, and battles you.&lt;br /&gt;
* If you wander around town, you might meet the RIVAL'S [[Granny]], who runs the [[Daycare Centre]], or see the [[Riverboat Station]].&lt;br /&gt;
* In Route 1, you encounter wild tuxemon for the first time.&lt;br /&gt;
&lt;br /&gt;
== Cotton Town ==&lt;br /&gt;
* The first large town you come across is [[Cotton Town]]. You are invited to swing by the Cafe. &lt;br /&gt;
* You also see the [[Omnichannel HQ]], and may be rebuffed by the [[Enforcer]]s when you try to enter.&lt;br /&gt;
* You enter a Cafe, meet [[Team Bazaar]] and get the [[Tuxepedia]] app.&lt;br /&gt;
* From Cotton Town, [[Route 2]] leads into [[City Park]]. &lt;br /&gt;
&lt;br /&gt;
== Leather Town ==&lt;br /&gt;
* In [[Leather Town]], you find the first traces of a Pillar - [[Shaft]], which mines in [[Route 3]] beyond town.&lt;br /&gt;
* In [[Route 3]], you run into a [[Fisher]], who gives you a [[Fishing Rod]].&lt;br /&gt;
* In the [[Wayfarer Inn]], you find [[Booster Tech]], encounter the VIRUS for the first time, and fight ENFORCERS.&lt;br /&gt;
* From [[Route 4]] you can make your way to the next settlement. &lt;br /&gt;
&lt;br /&gt;
== Flower City ==&lt;br /&gt;
* In [[Flower City]] you face your second Pillar - [[Nimrod]]&lt;br /&gt;
* You have to go out of town to find TEAM BAZAAR (forcing you to go to STORES for paid healing until you get there), and are intercepted by your [[Rival]] who mock your weak tuxemon and talk about the great stuff you can buy from the PILLARS&lt;br /&gt;
* When you get to the [[Mansion]] that TEAM BAZAAR hang out in, you get a [[Dojo Pass]]. &lt;br /&gt;
* In Flower City, the [[Dojo of the Elements]] introduces many people to fight and teaches you about the mechanics of battle. And who should be in the final room of the DOJO to challenge you for a final test of your skill but your RIVAL? They mention that they've gotten the TUXEPEDIA APP themselves, and they admire your edits - and have done some of their own!&lt;br /&gt;
* Also in [[Flower City]] is a broken-into house with someone who was working on a cure for [[Spyder Bite]], and when you go through you find the person who broke in - a [[Spyder Rookie]].&lt;br /&gt;
* [[Route 5]] leads on to Timber Town.&lt;br /&gt;
&lt;br /&gt;
== Timber Town ==&lt;br /&gt;
* In [[Timber Town]], the [[Riverboat Station]]s reopen, and so has the [[Daycare Centre]] you saw in [[Paper Town]] all that time ago. You should go back and drop a tuxemon off.&lt;br /&gt;
* Also in Timber Town, you face your third Pillar - [[Scoop HQ]]&lt;br /&gt;
* You head along [[Tunnel B]], which soon goes underground, and upon surfacing you are on Route 6. &lt;br /&gt;
* There's a mass of people on [[Route 6]], formed by employees of the fourth Pillar - [[Greenwash]]! This route heads to Candy Town, but there's ENFORCERS blocking the way. &lt;br /&gt;
* Dialogue with the protesters indicates that there's a new technology called [[Fusion Report|Fusion]] developed at GREENWASH, and they reckon that's why the ENFORCERS are interested! But the [[Greenwash Boss]] tricked everyone into leaving the building, and has locked themselves in while they wait for the ENFORCERS to get through. &lt;br /&gt;
&lt;br /&gt;
== Candy Town ==&lt;br /&gt;
* When you arrive in [[Candy Town]], your tuxemon are confiscated by ENFORCERS because they allegedly have SPYDER BITE - and are taken to the [[Hospital]] for quarantine! You'll have to battle with your B team for a while. &lt;br /&gt;
* You might try to enter the HOSPITAL, but the scanner rejects any known tuxemon DNA. If only there were a way to scramble tuxemon DNA so it couldn't detect it ...&lt;br /&gt;
* You can break into [[Greenwash HQ]] by going through the greenhouses - which are full of experimental tuxemon! Creepy, but make sure you catch them all!&lt;br /&gt;
* When you beat the [[Greenwash Boss]], you get the [[Fusion Report]] and can upload it to TUXEPEDIA! Now anyone can fuse any unlocked tuxemon! And now [[Greenwash HQ]] is safe, since there's nothing for the ENFORCERS in there&lt;br /&gt;
* FUSION lets you get past the DNA detector at the [[Hospital]], and fight your way through the [[Spyder Rookie]]s - who reveal their plan was to use the quarantine as an excuse to confiscate all other tuxemon. SPYDER is a conspiracy within the Pillars, and it goes right to the top of Omnichannel!&lt;br /&gt;
* You grab the [[Spyder Keycard]] off the [[Spyder Boss]] in the HOSPITAL, and retrieve your confiscated tuxemon, and free the SCIENTISTS who can heal all unlocked tuxemon by looking at their DNA&lt;br /&gt;
&lt;br /&gt;
== Dragon's Cave ==&lt;br /&gt;
* You can head along [[Sea Route C]] to find [[Dragon's Cave]], and when you defeat [[Drokoro]] it leaves a path straight to [[Cotton Town]].&lt;br /&gt;
* Your RIVAL intercepts you! They are tired of your meddling, just let the CATHEDRAL find a cure! After you beat them, they notice that your tuxemon are cured. You mean it was that simple? Just unlocking them and checking their DNA? Then why did the ENFORCERS take our tuxemon? The seed of doubt has been planted in your RIVAL'S minds ...&lt;br /&gt;
&lt;br /&gt;
== Cotton Town (again) ==&lt;br /&gt;
* At [[Cotton Town]], you fight your way through the [[Spyder Rookie]]s at [[Omnichannel HQ]] ... but then two of the PILLAR BOSSES challenge you at once! You'd be in trouble, but who should arrive but your RIVAL?! The whole VIRUS debacle convinced them that freedom and openness are the way to go, and so they join you for a two-on-two battle with the BOSSES. &lt;br /&gt;
* You triumph, and bring down SPYDER! All tuxemon are unlocked, and there's only a few more tuxemon you need to add to TUXEPEDIA!&lt;br /&gt;
&lt;br /&gt;
= Some thoughts on the concept of the game =&lt;br /&gt;
The concept is that how tuxemon are restricted in the game world is analogous to how creative works are restricted in the real world (&amp;quot;creature&amp;quot; and &amp;quot;creative&amp;quot; both come from &amp;quot;create&amp;quot;; a creature was originally a created thing). &lt;br /&gt;
&lt;br /&gt;
But we can use the creatures/creative works that we have to challenge the wicked corporations that would restrict them. As our creatures/creative works grow stronger and more numerous, the wicked corporations are defeated and fewer creatures/creative works are restricted until the protagonist's victory where no creatures/creative works are restricted. &lt;br /&gt;
&lt;br /&gt;
I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. &amp;quot;As it is above, so it is below&amp;quot; - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37531</id>
		<title>The Spyder in the Cathedral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=The_Spyder_in_the_Cathedral&amp;diff=37531"/>
		<updated>2026-03-02T10:01:26Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:&lt;br /&gt;
&lt;br /&gt;
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents. &lt;br /&gt;
&lt;br /&gt;
== Main Story ==&lt;br /&gt;
[[File:New spyder map.png|thumbnail]]&lt;br /&gt;
The main story is [[The Spyder in the Cathedral]], set in the [[Fondent region]]. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme.&lt;br /&gt;
&lt;br /&gt;
The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme.&lt;br /&gt;
&lt;br /&gt;
The game opens with the [[The Spyder in the Cathedral#Introduction|Introduction]], which ends with the Protagonist being escorted to their home in Paper Town. &lt;br /&gt;
&lt;br /&gt;
These are the country's locations, roughly in order as the protagonist heads through the game:&lt;br /&gt;
&lt;br /&gt;
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Route 1]]&lt;br /&gt;
* [[Cotton Town]]&lt;br /&gt;
** [[Omnichannel HQ]]&lt;br /&gt;
** [[Dryad's Grove]]&lt;br /&gt;
* [[Route 2]]&lt;br /&gt;
* [[City Park]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
** [[Tuxemon Elite Academy]]&lt;br /&gt;
* [[Route 3]]&lt;br /&gt;
** [[Wayfarer Inn]]&lt;br /&gt;
* [[Route 4]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
** [[Nimrod HQ]]&lt;br /&gt;
** [[Side Route A]]&lt;br /&gt;
** [[Mansion]]&lt;br /&gt;
* [[Route 5]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
** [[Dojo of the Elements]]&lt;br /&gt;
** [[Scoop HQ]]&lt;br /&gt;
* [[Tunnel B]]&lt;br /&gt;
* [[Route 6]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
** [[Hunting Grounds]]&lt;br /&gt;
** [[Hospital]]&lt;br /&gt;
** [[Greenwash HQ]]&lt;br /&gt;
* [[Sea Route C]]&lt;br /&gt;
** [[Dragon's Cave]]&lt;br /&gt;
&lt;br /&gt;
The towns are loosely named after [https://www.eternityrose.com.au/anniversary-gifts-by-year wedding anniversary gifts].&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
Your [[Mom]] gives you a Surfboard that can go over water. This is required to progress the game once you reach [[Candy Town]]; it's also required to access [[Volcoli]] in [[Dryad's Grove]], [[Dragon's Cave]] in [[Sea Route C]] and the wild encounters in [[Route 6]].&lt;br /&gt;
&lt;br /&gt;
When you reach [[Timber Town]], the [[Riverboat Stations]] open up for places you've visited so far. When you visit [[Candy Town]], it becomes available too. The complete list is:&lt;br /&gt;
&lt;br /&gt;
* [[Paper Town]]&lt;br /&gt;
* [[Leather Town]]&lt;br /&gt;
* [[Flower City]]&lt;br /&gt;
* [[Timber Town]]&lt;br /&gt;
* [[Candy Town]]&lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
&lt;br /&gt;
Cheat codes are a way to make the game easier (eg without spending too much time in leveling up and by focusing on the plot).&lt;br /&gt;
&lt;br /&gt;
If you name the player '''ApexPlayer''', then you'll start the game with all the starting monsters at level 100 (max evolution).&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
== Paper Town ==&lt;br /&gt;
* The game begins with a recording of the [[Omnichannel CEO]].&lt;br /&gt;
* The action begins in [[Paper Town]], where you line up to get a [[Starting Tuxemon]] at the STORE but don't have the [[Gold Pass]] required - your [[Rival]] does though! They choose the tuxemon that you wanted.&lt;br /&gt;
* After resting at your HOME (introducing your [[Mom]]), you can head back to the STORE&lt;br /&gt;
* After a hint left by [[Dante]], the Shop Assistant, you do fish a thrown-away, unofficial tuxemon out of the rubbish - but your RIVAL catches you and is scornful, and battles you.&lt;br /&gt;
* If you wander around town, you might meet the RIVAL'S [[Granny]], who runs the [[Daycare Centre]], or see the [[Riverboat Station]].&lt;br /&gt;
* In Route 1, you encounter wild tuxemon for the first time.&lt;br /&gt;
&lt;br /&gt;
== Cotton Town ==&lt;br /&gt;
* The first large town you come across is [[Cotton Town]]. You are invited to swing by the Cafe. &lt;br /&gt;
* You also see the [[Omnichannel HQ]], and may be rebuffed by the [[Enforcer]]s when you try to enter.&lt;br /&gt;
* You enter a Cafe, meet [[Team Bazaar]] and get the [[Tuxepedia]] app.&lt;br /&gt;
* From Cotton Town, [[Route 2]] leads into [[City Park]]. &lt;br /&gt;
&lt;br /&gt;
== Leather Town ==&lt;br /&gt;
* In [[Leather Town]], you find the first traces of a Pillar - [[Shaft]], which mines in [[Route 3]] beyond town.&lt;br /&gt;
* In [[Route 3]], you run into a [[Fisher]], who gives you a [[Fishing Rod]].&lt;br /&gt;
* In the [[Wayfarer Inn]], you find [[Booster Tech]], encounter the VIRUS for the first time, and fight ENFORCERS.&lt;br /&gt;
* From [[Route 4]] you can make your way to the next settlement. &lt;br /&gt;
&lt;br /&gt;
== Flower City ==&lt;br /&gt;
* In [[Flower City,]] you face your second Pillar - [[Nimrod]]&lt;br /&gt;
* You have to go out of town to find TEAM BAZAAR (forcing you to go to STORES for paid healing until you get there), and are intercepted by your [[Rival]] who mock your weak tuxemon and talk about the great stuff you can buy from the PILLARS&lt;br /&gt;
* When you get to the [[Mansion]] that TEAM BAZAAR hang out in, you get a [[Dojo Pass]]. &lt;br /&gt;
* In Flower City, the [[Dojo of the Elements]] introduces many people to fight and teaches you about the mechanics of battle. And who should be in the final room of the DOJO to challenge you for a final test of your skill but your RIVAL? They mention that they've gotten the TUXEPEDIA APP themselves, and they admire your edits - and have done some of their own!&lt;br /&gt;
* Also in [[Flower City]] is a broken-into house with someone who was working on a cure for [[Spyder Bite]], and when you go through you find the person who broke in - a [[Spyder Rookie]].&lt;br /&gt;
* [[Route 5]] leads on to Timber Town.&lt;br /&gt;
&lt;br /&gt;
== Timber Town ==&lt;br /&gt;
* In [[Timber Town]], the [[Riverboat Station]]s reopen, and so has the [[Daycare Centre]] you saw in [[Paper Town]] all that time ago. You should go back and drop a tuxemon off.&lt;br /&gt;
* Also in Timber Town, you face your third Pillar - [[Scoop HQ]]&lt;br /&gt;
* You head along [[Tunnel B]], which soon goes underground, and upon surfacing you are on Route 6. &lt;br /&gt;
* There's a mass of people on [[Route 6]], formed by employees of the fourth Pillar - [[Greenwash]]! This route heads to Candy Town, but there's ENFORCERS blocking the way. &lt;br /&gt;
* Dialogue with the protesters indicates that there's a new technology called [[Fusion Report|Fusion]] developed at GREENWASH, and they reckon that's why the ENFORCERS are interested! But the [[Greenwash Boss]] tricked everyone into leaving the building, and has locked themselves in while they wait for the ENFORCERS to get through. &lt;br /&gt;
&lt;br /&gt;
== Candy Town ==&lt;br /&gt;
* When you arrive in [[Candy Town]], your tuxemon are confiscated by ENFORCERS because they allegedly have SPYDER BITE - and are taken to the [[Hospital]] for quarantine! You'll have to battle with your B team for a while. &lt;br /&gt;
* You might try to enter the HOSPITAL, but the scanner rejects any known tuxemon DNA. If only there were a way to scramble tuxemon DNA so it couldn't detect it ...&lt;br /&gt;
* You can break into [[Greenwash HQ]] by going through the greenhouses - which are full of experimental tuxemon! Creepy, but make sure you catch them all!&lt;br /&gt;
* When you beat the [[Greenwash Boss]], you get the [[Fusion Report]] and can upload it to TUXEPEDIA! Now anyone can fuse any unlocked tuxemon! And now [[Greenwash HQ]] is safe, since there's nothing for the ENFORCERS in there&lt;br /&gt;
* FUSION lets you get past the DNA detector at the [[Hospital]], and fight your way through the [[Spyder Rookie]]s - who reveal their plan was to use the quarantine as an excuse to confiscate all other tuxemon. SPYDER is a conspiracy within the Pillars, and it goes right to the top of Omnichannel!&lt;br /&gt;
* You grab the [[Spyder Keycard]] off the [[Spyder Boss]] in the HOSPITAL, and retrieve your confiscated tuxemon, and free the SCIENTISTS who can heal all unlocked tuxemon by looking at their DNA&lt;br /&gt;
&lt;br /&gt;
== Dragon's Cave ==&lt;br /&gt;
* You can head along [[Sea Route C]] to find [[Dragon's Cave]], and when you defeat [[Drokoro]] it leaves a path straight to [[Cotton Town]].&lt;br /&gt;
* Your RIVAL intercepts you! They are tired of your meddling, just let the CATHEDRAL find a cure! After you beat them, they notice that your tuxemon are cured. You mean it was that simple? Just unlocking them and checking their DNA? Then why did the ENFORCERS take our tuxemon? The seed of doubt has been planted in your RIVAL'S minds ...&lt;br /&gt;
&lt;br /&gt;
== Cotton Town (again) ==&lt;br /&gt;
* At [[Cotton Town]], you fight your way through the [[Spyder Rookie]]s at [[Omnichannel HQ]] ... but then two of the PILLAR BOSSES challenge you at once! You'd be in trouble, but who should arrive but your RIVAL?! The whole VIRUS debacle convinced them that freedom and openness are the way to go, and so they join you for a two-on-two battle with the BOSSES. &lt;br /&gt;
* You triumph, and bring down SPYDER! All tuxemon are unlocked, and there's only a few more tuxemon you need to add to TUXEPEDIA!&lt;br /&gt;
&lt;br /&gt;
= Some thoughts on the concept of the game =&lt;br /&gt;
The concept is that how tuxemon are restricted in the game world is analogous to how creative works are restricted in the real world (&amp;quot;creature&amp;quot; and &amp;quot;creative&amp;quot; both come from &amp;quot;create&amp;quot;; a creature was originally a created thing). &lt;br /&gt;
&lt;br /&gt;
But we can use the creatures/creative works that we have to challenge the wicked corporations that would restrict them. As our creatures/creative works grow stronger and more numerous, the wicked corporations are defeated and fewer creatures/creative works are restricted until the protagonist's victory where no creatures/creative works are restricted. &lt;br /&gt;
&lt;br /&gt;
I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. &amp;quot;As it is above, so it is below&amp;quot; - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.&lt;br /&gt;
&lt;br /&gt;
= Timeline =&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
* The Universe was shaped by—or gave rise to—the thirteen elements.&lt;br /&gt;
* Life appeared: plants, tuxemon, and eventually humans.&lt;br /&gt;
* Tuxemon naturally battle each other to grow stronger through elemental competition.&lt;br /&gt;
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.&lt;br /&gt;
&lt;br /&gt;
== Ancient Times (about 5,000 years ago) ==&lt;br /&gt;
* The first known human civilizations emerged.&lt;br /&gt;
* Early humans began interacting with tuxemon, mostly those found in nature.&lt;br /&gt;
&lt;br /&gt;
== Early Engineering (about 1,500–1,250 years ago) ==&lt;br /&gt;
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.&lt;br /&gt;
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.&lt;br /&gt;
&lt;br /&gt;
== Collapse (about 1,000 years ago) ==&lt;br /&gt;
* Human interference disrupted the world’s balance.&lt;br /&gt;
* Wars and ecological disasters broke out, destroying cities and farmland.&lt;br /&gt;
* Civilization collapsed as tuxemon warfare spiraled out of control.&lt;br /&gt;
&lt;br /&gt;
== Recovery (about 500 years ago) ==&lt;br /&gt;
* The environment slowly stabilized and adapted.&lt;br /&gt;
* Human-made tuxemon became part of nature.&lt;br /&gt;
* Human societies began rebuilding, but most records of the past were lost.&lt;br /&gt;
&lt;br /&gt;
== Rebirth (about 150 years ago) ==&lt;br /&gt;
* Industrial technology was rediscovered.&lt;br /&gt;
* Tuxemon biology was studied again, and new societies emerged.&lt;br /&gt;
* A group called the Cathedral became a community-oriented governing force with local Enforcers.&lt;br /&gt;
&lt;br /&gt;
== Boom Times (30–50 years ago) ==&lt;br /&gt;
* The region experienced strong economic growth.&lt;br /&gt;
* Five major companies—called the Pillars—gained influence.&lt;br /&gt;
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.&lt;br /&gt;
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.&lt;br /&gt;
&lt;br /&gt;
== Corporate Era (the last 25 years) ==&lt;br /&gt;
* The Pillars took over most of the region’s industries.&lt;br /&gt;
* The Cathedral began partnering with corporations and allowing them onto its board.&lt;br /&gt;
* Enforcers became less community-based and more corporatized.&lt;br /&gt;
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]&lt;br /&gt;
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]&lt;br /&gt;
* [[Omnichannel (plot)]]&lt;br /&gt;
* [[Game Bible]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]] [[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Game_Bible&amp;diff=37530</id>
		<title>Game Bible</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Game_Bible&amp;diff=37530"/>
		<updated>2026-03-02T10:00:22Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game bible is intended to be an authoritative, up-to-date record of the community's agreed plan for the project. It is not the documentation for the actual game itself.&lt;br /&gt;
&lt;br /&gt;
Auto-generated documentation of the Tuxemon codebase can be found here:&lt;br /&gt;
http://docs.tuxemon.org/&lt;br /&gt;
&lt;br /&gt;
= To Add =&lt;br /&gt;
&lt;br /&gt;
* Leveling up&lt;br /&gt;
* Buying and selling items (distribution, price, etc.)&lt;br /&gt;
* Random encounter rates&lt;br /&gt;
* Money gained and lost from trainers after battles won or lost&lt;br /&gt;
&lt;br /&gt;
= The Project =&lt;br /&gt;
&lt;br /&gt;
To create an open source monster catching, collecting and battling game in Python, to run on Windows, Mac, Linux and Android devices.&lt;br /&gt;
&lt;br /&gt;
The flow on from this is that:&lt;br /&gt;
&lt;br /&gt;
* The Tuxemon game engine can be used for other games&lt;br /&gt;
* The Tuxemon game engine can be used for sequels (&amp;quot;Tuxemon the Game&amp;quot; becomes &amp;quot;Tuxemon Episode 1&amp;quot;, and we can go [[Beyond Episode 1]])&lt;br /&gt;
* The Tuxemon monsters, characters, places, techniques and so on can be used in other media&lt;br /&gt;
* The Tuxemon community is supportive and fun&lt;br /&gt;
&lt;br /&gt;
Tuxemon was begun by [[ShadowApex]] in 2012.  &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
Tuxemon is ...&lt;br /&gt;
&lt;br /&gt;
=== Legal ===&lt;br /&gt;
&lt;br /&gt;
Tuxemon should not breach anyone's copyright, trade marks or patents. It must not use other people's work, including adaptations of other people's work, unless those works in the public domain or are under free and open copyright licences like Creative Commons Attribution, Creative Commons Attribution-ShareAlike, and CC0. &lt;br /&gt;
&lt;br /&gt;
=== Versatile ===&lt;br /&gt;
&lt;br /&gt;
Tuxemon should be easy to modify, so people can create their own creatures, items, techniques, stories, music, etc., and insert them into the game. Within the main story, [[The Spyder in the Cathedral]], there is even the [[Hunting Grounds]] that make inserting some of these things easier. &lt;br /&gt;
&lt;br /&gt;
=== Original ===&lt;br /&gt;
&lt;br /&gt;
Tuxemon draws inspiration from a number of monster battling games, but it is not a direct clone of any of them. &lt;br /&gt;
&lt;br /&gt;
=== Democratic ===&lt;br /&gt;
&lt;br /&gt;
As a project by the community, for the community, Tuxemon's creation should be directed by the volunteers who have contributed to its development. This means both respecting volunteers who disagree with a proposal, and respecting the volunteers who made the proposal.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
[https://github.com/Tuxemon/Tuxemon/discussions GitHub Discussions]&lt;br /&gt;
&lt;br /&gt;
[https://forum.tuxemon.org/ Old forum] - some of the posts are recoverable through the Wayback Machine. &lt;br /&gt;
&lt;br /&gt;
== Github ==&lt;br /&gt;
[https://github.com/Tuxemon/Tuxemon Github page]&lt;br /&gt;
&lt;br /&gt;
Create a branch for every set of changes you make to the project (do not just let them build up into one big pull request).&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The wiki should be the main repository of information, assets, and so on for the Tuxemon project.&lt;br /&gt;
&lt;br /&gt;
A previous version of this wiki is archived at [[http://tuxemon.referata.com|Referata]].&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
A Python script (stored in the git repository) can download the images for specified tuxemon on the wiki, allowing for easy importing into the game.  &lt;br /&gt;
&lt;br /&gt;
=== Related projects ===&lt;br /&gt;
There are other open source projects working on monster catching games. Many of Catch Challenger's assets have been added to the Tuxemon wiki. &lt;br /&gt;
&lt;br /&gt;
See [[Related Projects]] for more. &lt;br /&gt;
&lt;br /&gt;
See also [[Similar Games]] for proprietary examples of monster catching games, with reviews and reflections from Tuxemon project participants.&lt;br /&gt;
&lt;br /&gt;
= Contributing =&lt;br /&gt;
See [[How to Contribute]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Posting any contributions (explicitly described as such) to this game on this web forum is a tacit acceptance of the fact that you are placing them under the Creative Commons Attribution-ShareAlike 4.0 International or any later version. You maintain your own full rights to the contributions, and may continue to do whatever you, the owner, wish to do with them, but you have given us the right to use them under the limitations of the CC BY-SA 4.0. You can read the details of the Creative Commons license here:&lt;br /&gt;
https://creativecommons.org/licenses/by-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [[Creating Maps|Tutorial: Creating your own maps]]&lt;br /&gt;
* [[Creating Map Events|Event Handling]]&lt;br /&gt;
&lt;br /&gt;
== Tuxemon ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating Creatures]]&lt;br /&gt;
* [[Monster Maker]]&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
Tuxemon has a main story, but it should be easy to create new stories and add them (see &amp;quot;versatile&amp;quot;, above).&lt;br /&gt;
&lt;br /&gt;
== Region ==&lt;br /&gt;
&lt;br /&gt;
There are many ideas for [[The Region]] that is the location of the first Tuxemon game. &lt;br /&gt;
&lt;br /&gt;
The region is currently unnamed. &lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Tuxemon supports maps created with [http://www.mapeditor.org/ Tiled]. &lt;br /&gt;
=== Tilesets ===&lt;br /&gt;
&lt;br /&gt;
Tiles are 16x16 pixels. You can use any of the many [[:Category:Tileset|tilesets]] that we have on the wiki, or design your own.&lt;br /&gt;
&lt;br /&gt;
=== Map design ===&lt;br /&gt;
There should be one sign for each map transition. These are in the form:&lt;br /&gt;
&lt;br /&gt;
dialogue 1: &amp;quot;Name of Location: Slogan for Location&amp;quot;&lt;br /&gt;
dialogue 2: &amp;lt;- Name of Location --- Name of Location -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use ^ for North and v for South. &lt;br /&gt;
&lt;br /&gt;
If long grass appears on the map, you need to specify the encounters for that map in a JSON file. Likewise if water is reachable on the map. Surfing on and fishing in water always carries the chance of an encounter, even if it's in a settlement.&lt;br /&gt;
&lt;br /&gt;
=== Map implementation in Tiled ===&lt;br /&gt;
&lt;br /&gt;
All objects (events and collisions) should be rectangles (drawn with the rectangle tool) or straight lines (drawn with just two points), not polylines, polygons or other shapes. &lt;br /&gt;
&lt;br /&gt;
Animations are supported.&lt;br /&gt;
&lt;br /&gt;
=== Types of location ===&lt;br /&gt;
All locations can have water. &lt;br /&gt;
&lt;br /&gt;
==== Land routes ====&lt;br /&gt;
* 20x40 or 40x40 squares&lt;br /&gt;
* Long grass with encounters&lt;br /&gt;
* Trainer battles&lt;br /&gt;
&lt;br /&gt;
==== Sea routes ====&lt;br /&gt;
* 20x40 squares&lt;br /&gt;
* Trainer battles&lt;br /&gt;
* Encounters while surfing&lt;br /&gt;
* Any land could have long grass&lt;br /&gt;
&lt;br /&gt;
==== Dungeons ====&lt;br /&gt;
* 20x40 squares or 40x40 squares&lt;br /&gt;
* Trainer battles&lt;br /&gt;
* Encounters while walking anywhere&lt;br /&gt;
&lt;br /&gt;
==== Settlements ====&lt;br /&gt;
* 20x40 squares or 40x40 squares&lt;br /&gt;
* No trainer battles&lt;br /&gt;
* No long grass&lt;br /&gt;
&lt;br /&gt;
==== Interiors ====&lt;br /&gt;
* Any size&lt;br /&gt;
* Should have a back wall of two or three squares in height&lt;br /&gt;
* Side walls optional (style varies)&lt;br /&gt;
* Trainer battles okay, if it's a type of building that makes sense for them&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
&lt;br /&gt;
Each settlement should have some or all of the following:&lt;br /&gt;
&lt;br /&gt;
==== Scoop Store ====&lt;br /&gt;
This is a general store.&lt;br /&gt;
&lt;br /&gt;
==== Cathedral Centre ====&lt;br /&gt;
This is a government-run building funded by your taxes, but it is increasingly becoming corporatised. For example, to receive healing you have to sit through an advertisement - unless you're a [[Gold Pass]] holder. Gold Passes cost $1 more than the maximum wallet capacity in the game, and entitle you to all the services that used to be free. &lt;br /&gt;
&lt;br /&gt;
[[Cathedral ads]]&lt;br /&gt;
&lt;br /&gt;
At higher [[difficulties]], the Centres would charge for healing instead of playing ads.&lt;br /&gt;
&lt;br /&gt;
'''Other services:'''&lt;br /&gt;
* [[Renaming]]&lt;br /&gt;
* [[Retraining]]&lt;br /&gt;
* Daycare &lt;br /&gt;
* [[Taste|Tastes]]-Changing&lt;br /&gt;
* [[Breeding]]&lt;br /&gt;
&lt;br /&gt;
All are restricted to Gold Pass holders, so ordinary citizens end up providing these services in their own homes.&lt;br /&gt;
&lt;br /&gt;
==== Pillar HQ ====&lt;br /&gt;
The pillars are the five major corporations in this region. Their HQs are where most of their staff are based. &lt;br /&gt;
&lt;br /&gt;
==== Cafe ====&lt;br /&gt;
These are informal meeting places, where you can re-battle trainers you've already fought, get new apps for your phone, get taught new techniques, trade tuxemon and receive free (and ad-free) healing.&lt;br /&gt;
&lt;br /&gt;
= Soundtrack and Sound Effects =&lt;br /&gt;
&lt;br /&gt;
The game has a [[Soundtrack]], which is currently mostly non-original music sourced from Open Game Art. There is no objection to having original music, but it hasn't been contributed so far.&lt;br /&gt;
&lt;br /&gt;
OGG is the preferred format for music and sound files, but WAV and MP3 are also permitted. &lt;br /&gt;
&lt;br /&gt;
= Terminology =&lt;br /&gt;
&lt;br /&gt;
* ''Type'' or ''Element'' &lt;br /&gt;
* ''Morphing'' or ''evolving'' is what tuxemon do when they change from one life stage to another&lt;br /&gt;
* A single example of a creature is called an '''individual''' or a '''character'''. For example, &amp;quot;[[Beachcomber]] Harry's level 5 [[Memnomnom]]&amp;quot; is an individual creature. &lt;br /&gt;
* A ''variety'' or ''species'' is all creatures of that category. For example, &amp;quot;[[Memnomnom]]&amp;quot; is a variety of tuxemon.&lt;br /&gt;
* A ''family'' of creatures is a variety and all its morphs. For example, [[Memnomnom]], [[Miaownolith]], [[Criniotherme]] and [[Pyraminx]] are all varieties in the &amp;quot;[[Memnomnom family]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Creatures =&lt;br /&gt;
[[Creatures]], also called '''tuxemon''' or '''monsters''', are the beings that the protagonist catches and battles. &lt;br /&gt;
&lt;br /&gt;
We currently have complete sprites for over a hundred creatures, including all that we need for the game. Others are always welcome.&lt;br /&gt;
&lt;br /&gt;
== Variety ==&lt;br /&gt;
Creatures of a particular variety have a number of things in common:&lt;br /&gt;
&lt;br /&gt;
* [[Species Stats]]&lt;br /&gt;
* [[Type]] or Types&lt;br /&gt;
* [[Body Type]] &lt;br /&gt;
* [[ID Number]]&lt;br /&gt;
* [[Blurb]]&lt;br /&gt;
* [[Life Stage]]&lt;br /&gt;
* [[Call]]&lt;br /&gt;
* [[Species Name]]&lt;br /&gt;
* [[Techniques]] that are available to learn&lt;br /&gt;
* What they [[Morphing|morph from and morph into]], and the circumstances of that morphing&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
An individual tuxemon's [[Stats|stats]] are calculated in a formula that accounts for four factors:&lt;br /&gt;
&lt;br /&gt;
* [[Species Stat]]: The universal stat for that species, based on its [[Body Type]], [[Sub-Element]] and [[Life Stage]].&lt;br /&gt;
* [[Taste]]: One of ten tastes that increase or decrease stats by 10%. &lt;br /&gt;
* [[Level]]: Which level the tuxemon is.&lt;br /&gt;
&lt;br /&gt;
There are six stats:&lt;br /&gt;
&lt;br /&gt;
* '''Speed:''' The higher your Speed, the quicker you act in a round. &lt;br /&gt;
* '''Melee:''' Increased damage from melee techniques&lt;br /&gt;
* '''Armour:''' Reduced damage from melee techniques&lt;br /&gt;
* '''Ranged:''' Increased damage from ranged techniques&lt;br /&gt;
* '''Dodge:''' Reduced damage from ranged techniques&lt;br /&gt;
* '''HP:''' How much damage you can take&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
[[Techniques]] are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat. Every tuxemon knows between one and four techniques. Each creature learns techniques based on their variety. Some techniques are learned from leveling up (&amp;quot;nature techniques&amp;quot;), others require training (&amp;quot;nurture techniques&amp;quot;). That training can either come from an expensive, one-use [[Combat Codex]] or from another creature that also knows that technique ([[Technique Teachers]]).&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[Techniques]] and [[monsters]] have one or two types, reflecting their nature, behaviour and structure. Tuxemon has five types - [[Fire]], [[Earth]], [[Metal]], [[Water]] and [[Wood]] - and the non-type of [[Aether]].&lt;br /&gt;
&lt;br /&gt;
A creature's type determines which type of techniques it is '''vulnerable towards''', and which it is '''tough against'''. For example, a Wood creature that is hit by a Metal technique takes double damage. If it were hit by a Water technique, it would instead take half damage.&lt;br /&gt;
&lt;br /&gt;
Techniques can also have the Aether type, which means that they take the type(s) of their user. &lt;br /&gt;
&lt;br /&gt;
=== Damage Multipliers ===&lt;br /&gt;
When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided. &lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
Tuxemon have four sprite sets:&lt;br /&gt;
&lt;br /&gt;
* '''Front Sprite:''' This 64x64 pixel sprite is what appears in the tuxemon's [[Tuxepedia]] entry, the individual creature's info page, and when you face the tuxemon in battle.&lt;br /&gt;
* '''Back Sprite:''' This 64x64 pixel sprite is what appears when the tuxemon faces a creature in battle. &lt;br /&gt;
* '''Face Sprites:''' These two 24x24 pixel sprites make an animation, which is used in menus to provide a readily-identifiable icon for the tuxemon.&lt;br /&gt;
* '''Overland Sprites:''' These 16x24 pixel sprites make walking animations, which are used if the tuxemon is ever wandering around the [[Overworld]] (i.e. the map). There are generic overland sprite sets that can be used for any tuxemon that need overland sprites that do not have their own. &lt;br /&gt;
&lt;br /&gt;
At this time, there are no palette swaps, like for shiny and genetically engineered Creos in [[EvoCreo]].&lt;br /&gt;
&lt;br /&gt;
== Morphing ==&lt;br /&gt;
''Main article:'' [[Morphing]]&lt;br /&gt;
&lt;br /&gt;
== Capturing tuxemon ==&lt;br /&gt;
''Main article:'' [[Capturing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Capture_1.gif|thumbnail]] [[File:Capture_3.gif|thumbnail]]&lt;br /&gt;
[[Capture Device]]s can be used in battle to attempt to capture the tuxemon you are fighting (only if the tuxemon does not currently have a trainer). The device is consumed regardless of whether the capture is successful.&lt;br /&gt;
&lt;br /&gt;
== Fusions ==&lt;br /&gt;
Fusions, based on a similar system to that used by [http://pokemon.alexonsager.net/ Alex Onsager], are a key part of the main plot but are not yet implemented. They would take the face of one tuxemon and the body of another, and apply the palette of the face to the rest of the body.&lt;br /&gt;
&lt;br /&gt;
The Onsager technique adjusts the size of the face before applying it, meaning it can no longer be displayed at its native pixel size. We haven't resolved this problem yet. &lt;br /&gt;
&lt;br /&gt;
Some [[:Category:Fusion|manual fusions]] have been created as proofs of concept. &lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
&lt;br /&gt;
Although not yet fully developed, there is an idea that some entities may be able to be battled, but will not be tuxemon. For example, your tuxemon may fight a martial artist, a killer robot, or a gunslinger. &lt;br /&gt;
&lt;br /&gt;
These would not be able to be caught (so they don't need back or face sprites), but would otherwise behave like tuxemon.&lt;br /&gt;
&lt;br /&gt;
= Battle =&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
''Main article:'' [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
Combat actions are sorted by category (healing, swapping, attacking, etc) and monster [[Speed]].&lt;br /&gt;
&lt;br /&gt;
To ensure that multiplayer is compatible, rules can't be things like &amp;quot;Protagonist goes first&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== Dual Duels ==&lt;br /&gt;
A couple of places in the story anticipate that double battles will exist. On [[Route 5]] the [[Little Heirs]] and the [[Dynamic Dynasts]] represent two trainers each, and at [[Omnichannel HQ]] it's expected that you'll team up with your [[Rivals]] to fight a series of double battles. [[:Category:Duo]] is the category for sprites for double battles. &lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
&lt;br /&gt;
The humans of the world - the [[protagonist]] and any NPCs. These fall into two classes: ordinary people and [[trainers]]. These behave differently. &lt;br /&gt;
&lt;br /&gt;
Regardless, all people have a [[profession]], which determines their overland sprite and (if they are trainers) their battle sprite. They also all have dialogue. Trainers will also have a team, which is the tuxemon that they carry with them that they will battle you with. &lt;br /&gt;
&lt;br /&gt;
There are currently sprites for dozens of professions.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Trainers are written in the following template:&lt;br /&gt;
&lt;br /&gt;
Profession FIRSTNAME:&lt;br /&gt;
* Dialogue when first confronted&lt;br /&gt;
* Team of tuxemon&lt;br /&gt;
* Dialogue when defeated&lt;br /&gt;
&lt;br /&gt;
No dialogue is needed if the trainer defeats the protagonist, because the protagonist just blacks out. &lt;br /&gt;
&lt;br /&gt;
Ordinary people are written in the following template:&lt;br /&gt;
&lt;br /&gt;
Profession FIRSTNAME:&lt;br /&gt;
* Dialogue&lt;br /&gt;
* If dialogue is different after the first conversation, subsequent dialogue goes here&lt;br /&gt;
&lt;br /&gt;
== Character Maker ==&lt;br /&gt;
&lt;br /&gt;
The [[Character Maker]] allows you to design an overland sprite by picking and choosing different features.&lt;br /&gt;
&lt;br /&gt;
= Items =&lt;br /&gt;
&lt;br /&gt;
The protagonist has money, most of which comes from defeating other trainers in battle. This money can be used to buy certain [[item]]s; other items come from completing quests, or are found by exploring the map. &lt;br /&gt;
&lt;br /&gt;
= Code, Programming and Technical =&lt;br /&gt;
&lt;br /&gt;
* The game is nominally 256 x 144 pixels, but is displayed at five times that size. Text is displayed at a higher resolution (so &amp;quot;five pixel high&amp;quot; text is actually 25 pixels high, with all the detail and nuance that that suggests). &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* In-game language translations&lt;br /&gt;
* Allows up to three save files (for that retro GameBoy experience).&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* [[Combat State Overview|Combat State Overview]]&lt;br /&gt;
* [[Combat AI|Combat AI]]&lt;br /&gt;
&lt;br /&gt;
== Networking ==&lt;br /&gt;
&lt;br /&gt;
* [[Neteria Networking|Neteria Networking]]&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Mobile Controller Project ==&lt;br /&gt;
&lt;br /&gt;
Would allow you to use your Android phone or tablet as a controller for Tuxemon.&lt;br /&gt;
&lt;br /&gt;
= Related (open source) projects =&lt;br /&gt;
* [http://catchchallenger.first-world.info/ Catch Challenger] (and accompanying [https://github.com/alphaonex86/CatchChallenger-datapack datapack])&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37529</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37529"/>
		<updated>2026-02-28T08:06:04Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel's enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== The Trial ==&lt;br /&gt;
Publicly, the Trial is presented as a unifying celebration meant to reconnect the region after years of strict movement restrictions. In reality, it functions as a recruitment pipeline: Omnichannel uses the Trial to identify individuals with exceptional strength, charisma, or psychological resilience who can be molded into the next generation of Omnichannel leadership. The spectacle also serves as propaganda, giving the populace something to rally behind.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
Misa is fully aware of Allie's growing influence within Omnichannel. As Martin Xero's daughter and the leader of Team Xero, she understands exactly how powerful her sister has become. However, because Omnichannel and Xero are rival organizations, she has no ability to stop Allie's rise or interfere with her operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented. During the Rampage, Aeble served only as a minor administrative assistant and was not involved in Kay Wren's research or decisions.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and is one of Omnichannel's most influential operatives, wielding significant authority despite not being part of the inner ruling circle. Her power is substantial enough that even Misa, who knows her well, cannot counteract her influence within the regime.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public. He was present during the Tuxemon Rampage in a low‑level administrative role and only knew fragments of what was truly happening. Even today, he understands he is being manipulated by Kane but is content with his position and never questions the regime.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;br /&gt;
&lt;br /&gt;
== References in Dialogue ==&lt;br /&gt;
* Flower City Incident – A major event referenced in dialogue. Canonically, no information has been revealed about what happened, and the developers intend for it to remain mysterious.&lt;br /&gt;
&lt;br /&gt;
== Canon vs. Mystery Table ==&lt;br /&gt;
&lt;br /&gt;
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the &amp;quot;Mystery&amp;quot; column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! What Is Canon&lt;br /&gt;
! What Remains a Mystery&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxemon Rampage'''&lt;br /&gt;
| Caused by experiments gone wrong; Tuxemon became violent; government collapsed; Omnichannel rose to power.&lt;br /&gt;
| Exact nature of the experiment; who initiated it; whether it was sabotage or an accident.&lt;br /&gt;
|-&lt;br /&gt;
| '''Culling Plan'''&lt;br /&gt;
| Proposed by the unknown Xero member; approved by Omnichannel; reduced casualties; boosted Omnichannel's popularity.&lt;br /&gt;
| How many species were wiped out; which species; long‑term ecological consequences.&lt;br /&gt;
|-&lt;br /&gt;
| '''Underground Tuxemon Storage'''&lt;br /&gt;
| Most surviving Tuxemon were captured and stored beneath Omnichannel HQ.&lt;br /&gt;
| What exactly is stored there; how many Tuxemon remain; what experiments continue today.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flower City Incident'''&lt;br /&gt;
| Referenced in dialogue as a major event that filled the prisons.&lt;br /&gt;
| Cause, scale, casualties, political consequences, and responsible parties.&lt;br /&gt;
|-&lt;br /&gt;
| '''Omnichannel Leadership'''&lt;br /&gt;
| Kane is the true leader; Aeble is a willing figurehead; Kyle is a high‑ranking enforcer; Allie is a powerful operative.&lt;br /&gt;
| Kane's long‑term plans; structure of the inner circle; how Kane maintains control.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Trial'''&lt;br /&gt;
| Publicly a unifying celebration; secretly a recruitment pipeline for future Omnichannel leaders; also propaganda.&lt;br /&gt;
| Internal evaluation criteria; what happens to winners after the Trial.&lt;br /&gt;
|-&lt;br /&gt;
| '''Team Xero'''&lt;br /&gt;
| Founded by Martin Xero; taken over by Misa after his purge; only group allowed to breed Tuxemon.&lt;br /&gt;
| Full reason for Kay Wren's split; the unknown Xero member's later fate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Unknown Xero Member'''&lt;br /&gt;
| Advocated culling; pragmatic; helped gather surviving Tuxemon.&lt;br /&gt;
| Identity, motivations, and whether they still influence events.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kay Wren'''&lt;br /&gt;
| Former Xero researcher; father of Maple and Callie; tolerated by Omnichannel.&lt;br /&gt;
| His deeper involvement in the Rampage; what he knows about Kane; why he split from Xero.&lt;br /&gt;
|-&lt;br /&gt;
| '''Maple Wren'''&lt;br /&gt;
| Mother of the protagonist; disappeared on April 27; Kay's daughter.&lt;br /&gt;
| Why she disappeared; where she went; whether she is alive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Callie Wren'''&lt;br /&gt;
| Aunt of the protagonist; raised the player; Kay's daughter.&lt;br /&gt;
| What she knows about Maple's disappearance; why she stayed behind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Allie'''&lt;br /&gt;
| Misa's sister; defected to Omnichannel; extremely influential; Misa knows her true rank.&lt;br /&gt;
| How she rose so quickly; her long‑term goals; her relationship with Kane.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cam'''&lt;br /&gt;
| Experimented on humans and Tuxemon; cast out then reinstated; obsessed with draining Tuxemon power.&lt;br /&gt;
| How much of his research Omnichannel still uses; what he truly believes about &amp;quot;the Truth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Fondent Region Under Omnichannel'''&lt;br /&gt;
| Authoritarian; surveillance; propaganda; strict hierarchy; movement restrictions.&lt;br /&gt;
| True public sentiment; existence of other resistance groups besides Xero.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tuxemon in the Present Day'''&lt;br /&gt;
| Rare; controlled; bred only by Xero; most species extinct or contained.&lt;br /&gt;
| True number of surviving species; existence of hidden wild populations.&lt;br /&gt;
|-&lt;br /&gt;
| '''Public Knowledge'''&lt;br /&gt;
| Citizens know the official story: Rampage → Omnichannel saved them.&lt;br /&gt;
| How much the public suspects; whether rumors about the truth circulate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist's Family'''&lt;br /&gt;
| Fled during the Rampage; returned after Omnichannel took control.&lt;br /&gt;
| Whether they were targeted; whether Maple's disappearance is connected to Omnichannel.&lt;br /&gt;
|-&lt;br /&gt;
| '''Protagonist's File'''&lt;br /&gt;
| Omnichannel is concerned because the protagonist is an unknown who did not grow up in Fondent.&lt;br /&gt;
| What exactly is in the file; why Omnichannel is so interested; whether Kane has a personal motive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37528</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37528"/>
		<updated>2026-02-28T08:04:27Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel's enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== The Trial ==&lt;br /&gt;
Publicly, the Trial is presented as a unifying celebration meant to reconnect the region after years of strict movement restrictions. In reality, it functions as a recruitment pipeline: Omnichannel uses the Trial to identify individuals with exceptional strength, charisma, or psychological resilience who can be molded into the next generation of Omnichannel leadership. The spectacle also serves as propaganda, giving the populace something to rally behind.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
Misa is fully aware of Allie's growing influence within Omnichannel. As Martin Xero's daughter and the leader of Team Xero, she understands exactly how powerful her sister has become. However, because Omnichannel and Xero are rival organizations, she has no ability to stop Allie's rise or interfere with her operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented. During the Rampage, Aeble served only as a minor administrative assistant and was not involved in Kay Wren's research or decisions.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and is one of Omnichannel's most influential operatives, wielding significant authority despite not being part of the inner ruling circle. Her power is substantial enough that even Misa, who knows her well, cannot counteract her influence within the regime.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public. He was present during the Tuxemon Rampage in a low‑level administrative role and only knew fragments of what was truly happening. Even today, he understands he is being manipulated by Kane but is content with his position and never questions the regime.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;br /&gt;
&lt;br /&gt;
== References in Dialogue ==&lt;br /&gt;
* Flower City Incident – A major event referenced in dialogue. Canonically, no information has been revealed about what happened, and the developers intend for it to remain mysterious.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37527</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37527"/>
		<updated>2026-02-28T08:00:24Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel’s enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== The Trial ==&lt;br /&gt;
Publicly, the Trial is presented as a unifying celebration meant to reconnect the region after years of strict movement restrictions. In reality, it functions as a recruitment pipeline: Omnichannel uses the Trial to identify individuals with exceptional strength, charisma, or psychological resilience who can be molded into the next generation of Omnichannel leadership. The spectacle also serves as propaganda, giving the populace something to rally behind.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
Misa is fully aware of Allie’s growing influence within Omnichannel. As Martin Xero’s daughter and the leader of Team Xero, she understands exactly how powerful her sister has become. However, because Omnichannel and Xero are rival organizations, she has no ability to stop Allie’s rise or interfere with her operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented. During the Rampage, Aeble served only as a minor administrative assistant and was not involved in Kay Wren’s research or decisions.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and is one of Omnichannel’s most influential operatives, wielding significant authority despite not being part of the inner ruling circle. Her power is substantial enough that even Misa, who knows her well, cannot counteract her influence within the regime.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public. He was present during the Tuxemon Rampage in a low‑level administrative role and only knew fragments of what was truly happening. Even today, he understands he is being manipulated by Kane but is content with his position and never questions the regime.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;br /&gt;
&lt;br /&gt;
== References in Dialogue ==&lt;br /&gt;
* Flower City Incident – A major event referenced in dialogue. Canonically, no information has been revealed about what happened, and the developers intend for it to remain mysterious.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37526</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37526"/>
		<updated>2026-02-09T07:34:00Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel’s enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;br /&gt;
&lt;br /&gt;
== References in Dialogue ==&lt;br /&gt;
* Flower City Incident – A major event referenced in dialogue. Canonically, no information has been revealed about what happened, and the developers intend for it to remain mysterious.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37525</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37525"/>
		<updated>2026-02-09T07:32:52Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel’s enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;br /&gt;
&lt;br /&gt;
== References in Dialogue ==&lt;br /&gt;
* Flower City Incident – A major event referenced in dialogue. Its details are intentionally left unexplained.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37524</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37524"/>
		<updated>2026-02-09T07:27:54Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''Public CEO / Figurehead:''' [[Aeble Flisk]]&lt;br /&gt;
* '''True Leader:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel’s enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37523</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37523"/>
		<updated>2026-02-09T07:26:20Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Aeble Flisk]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' Omnichannel’s enforcement ranks are not formally documented, but commonly observed roles include [[Enforcer Boss]]es, [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37522</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37522"/>
		<updated>2026-02-09T07:24:01Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Aeble Flisk]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. The Rampage was caused by experiments gone wrong, though the exact details remain obscured by Omnichannel. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. Their later involvement in gathering surviving Tuxemon is poorly documented and may have been reluctant rather than ideological.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Unnamed; not involved in the story and only mentioned in passing.&lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime and true leader of Omnichannel, operating behind the scenes. &lt;br /&gt;
* [[Aeble Flisk]] – Public-facing &amp;quot;CEO&amp;quot; and figurehead who represents Omnichannel to the public.&lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – A highly influential Omnichannel operative with significant authority, though not part of the inner ruling circle.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37521</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37521"/>
		<updated>2026-02-06T09:13:04Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the [[Key Wren]] gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* [[Kay Wren]] – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* Kay's Wife – Name TBD; fled Fondent during the Rampage with the family.  &lt;br /&gt;
* [[Maple Wren]] – Kay's daughter and mother of the Protagonist. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* [[Callie Wren]] – Kay's daughter and aunt of the Protagonist. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Xero]] – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* [[Misa]] – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* [[Allie]] – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* [[Omnichannel CEO Kane]] – Founder of the regime; architect of the Tuxemon crackdown.  &lt;br /&gt;
* [[Aeble Flisk]] – Public face of Omnichannel; charismatic figurehead and co‑conspirator with Allie.  &lt;br /&gt;
* [[Kyle]] – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* [[Allie]] – (Also listed under Xero Lineage) A key power broker within Omnichannel, secretly co‑ruling with Aeble.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* [[Christie]] – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* [[Speck]] – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37520</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37520"/>
		<updated>2026-02-06T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the [[Key Wren]] gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
The Wren family is one of the most important scientific lineages in the Fondent Region, deeply tied to both the Tuxemon Rampage and the protagonist's personal history.&lt;br /&gt;
&lt;br /&gt;
* **[[Kay Wren]]** – &amp;quot;The Tuxemon Professor&amp;quot; Former Xero Institute researcher; now an independent scientist tolerated by Omnichannel.  &lt;br /&gt;
* **Kay's Wife** – Name TBD; fled Fondent during the Rampage with the family.  &lt;br /&gt;
* **[[Maple Wren]]** – Kay's daughter and **mother of the Protagonist**. Disappeared on April 27 under mysterious circumstances.  &lt;br /&gt;
* **[[Callie Wren]]** – Kay's daughter and **aunt of the Protagonist**. Raises the protagonist after Maple's disappearance.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Lineage ===&lt;br /&gt;
Once part of Omnichannel's leadership, the Xero family became the heart of the resistance after Martin's purge.&lt;br /&gt;
&lt;br /&gt;
* **[[Martin Xero]]** – Founder of the Xero Institute; purged by Kane for protecting Tuxemon.  &lt;br /&gt;
* **[[Misa]]** – Martin's daughter; founder and leader of Team Xero.  &lt;br /&gt;
* **[[Allie]]** – Misa's sister; defected to Omnichannel and rose to become one of its most influential operatives.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel Leadership ===&lt;br /&gt;
The authoritarian rulers of the Fondent Region.&lt;br /&gt;
&lt;br /&gt;
* **[[Omnichannel CEO Kane]]** – Founder of the regime; architect of the Tuxemon crackdown.  &lt;br /&gt;
* **[[Aeble Flisk]]** – Public face of Omnichannel; charismatic figurehead and co‑conspirator with Allie.  &lt;br /&gt;
* **[[Kyle]]** – High‑ranking Omnichannel enforcer; known for brutality and psychological warfare.  &lt;br /&gt;
* **[[Allie]]** – (Also listed under Xero Lineage) A key power broker within Omnichannel, secretly co‑ruling with Aeble.&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
Individuals selected or coerced into participating in Omnichannel's televised Trial.&lt;br /&gt;
&lt;br /&gt;
* **[[Christie]]** – A powerful but unstable recruit with a troubled past in Omnichannel training.  &lt;br /&gt;
* **[[Speck]]** – A young participant whose family was imprisoned by Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37519</id>
		<title>Flashbacks Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37519"/>
		<updated>2026-02-06T09:02:32Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects flashback concepts that may be used across different campaigns. All content here should be considered provisional — not yet implemented or officially approved. Approved flashbacks appear on their respective campaign pages.&lt;br /&gt;
&lt;br /&gt;
* [[Flashbacks Spyder]]&lt;br /&gt;
* [[Flashbacks Xero]]&lt;br /&gt;
&lt;br /&gt;
= Spyder =&lt;br /&gt;
&lt;br /&gt;
== The Statues Must Fall ==&lt;br /&gt;
&lt;br /&gt;
;Monk: These statues are not mere stone. They are memory. They are balance. Remove them, and Cotton Town forgets what it once honored.&lt;br /&gt;
;Beaverbrook: Ah, Monk of the Five Elements! Just the voice I hoped to hear echoing through these quaint ruins. Come—walk with me. Let’s talk strategy.&lt;br /&gt;
;Monk: I do not strategize. I tend. I listen. I preserve.&lt;br /&gt;
;Beaverbrook: Preservation is stagnation. You guard relics while the world evolves. Omnichannel offers progress—fusion, expansion, deluxe Tuxemon in every home!&lt;br /&gt;
;Monk: Progress without reverence is conquest. These statues mark the elemental balance. Their removal will unmoor the town’s spirit.&lt;br /&gt;
;Beaverbrook: Spirit? Please. We’re talking prime real estate. The statues can be digitized, archived, reimagined in augmented reality. Isn’t that enough?&lt;br /&gt;
;Monk: You cannot archive presence. You cannot simulate silence. These stones breathe with the town.&lt;br /&gt;
;Beaverbrook: Then let them breathe in a museum, behind velvet ropes. Cotton Town will be our flagship campus. The statues are in the way.&lt;br /&gt;
;Monk: You speak of campuses and flags. I speak of wind and stone. We are not aligned.&lt;br /&gt;
;Beaverbrook: Alignment is overrated. I don’t need your blessing—I need your silence. Or better yet, your endorsement. Imagine: ‘Monk Approved Expansion.’ Has a ring to it.&lt;br /&gt;
;Monk: I will not bless desecration. But I will remain. And I will remember.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the birthing pits open and the fusion begins, don’t say I didn’t offer you a seat at the table.&lt;br /&gt;
&lt;br /&gt;
== The Token Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: Looten's data confirmed the instability. The creature's lifespan is short—four minutes of evolution followed by system collapse. We need to monetize that instability, Rhodes.&lt;br /&gt;
;Rhodes: Instability is a liability, sir. It suggests a refund cycle.&lt;br /&gt;
;Beaverbrook: No. It suggests a renewal cycle. Every evolution must be a costly, one-time event. When the creature expires, the trainer must return to us. We need a consumable product to trigger the Fusion.&lt;br /&gt;
;Rhodes: A consumable that validates the investment... a single-use key. We can link the transaction to a blockchain, preventing replication. Let’s call it a Fusion Token.&lt;br /&gt;
;Beaverbrook: Brilliant. The tokens will be the key to our entire deluxe line. They will be scarce, highly priced, and tied directly to the creature’s inevitable decay.&lt;br /&gt;
;Rhodes: This will generate enormous recurring revenue. We’re not selling evolution; we’re selling momentary supremacy at a premium.&lt;br /&gt;
;Beaverbrook: Exactly. We sell the miracle, and then we sell the replacement. Get the legal team drafting the EULA for the Fusion Token immediately. I want it ironclad.&lt;br /&gt;
&lt;br /&gt;
== The First Data Point ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The core held! For four minutes, the subject experienced instantaneous, stable evolution. The subsequent meltdown was regrettable, but scientifically, this is an unparalleled success!&lt;br /&gt;
;Beaverbrook: Success is repeatable and scalable, Looten. Four minutes of stability is a feature, not a success. What is the turnover rate? How quickly can we run the next cycle?&lt;br /&gt;
;Looten: The creature's lifespan was short, yes. But that’s a biological challenge we need to research—&lt;br /&gt;
;Beaverbrook: Nonsense. That is a built-in upgrade cycle. We sell the initial evolutionary success, and when the creature expires, the customer requires a new Fusion Token for a replacement. It’s perfect retention.&lt;br /&gt;
;Looten: You're turning this into planned obsolescence! This is a sentient being!&lt;br /&gt;
;Beaverbrook: It's a market opportunity. Your initial research cost millions. Your duty is to ensure we achieve an adequate return on investment. I want a proposal for tokenizing the process by end of day. No more pure science, Looten. It's time for mass market monetization.&lt;br /&gt;
&lt;br /&gt;
== The Ashes of Prototype Seven ==&lt;br /&gt;
&lt;br /&gt;
;Looten: Prototype Seven was... promising. The fusion held for nearly six minutes. That’s a record.&lt;br /&gt;
;Beaverbrook: Held? It screamed, Looten. It screamed and then melted through the floor.&lt;br /&gt;
;Looten: Progress is messy. We’re closer than ever. The neural lattice almost stabilized.&lt;br /&gt;
;Beaverbrook: Almost. Almost doesn’t sell. Almost doesn’t survive a press cycle. Do you know what the shareholders saw? A crater.&lt;br /&gt;
;Looten: They’ll see the potential. Once we refine the containment shell—&lt;br /&gt;
;Beaverbrook: Containment? You think this is about containment? This is about optics. About control. About deluxe Tuxemon in every living room, not radioactive grief in a bunker.&lt;br /&gt;
;Looten: You wanted evolution. I gave you fusion. You wanted miracles. I gave you monsters.&lt;br /&gt;
;Beaverbrook: I wanted marketable miracles. Not twitching abominations that eat their own tails.&lt;br /&gt;
;Looten: You’re afraid of the future. You want it sanitized. Packaged. But real progress is raw. It bleeds.&lt;br /&gt;
;Beaverbrook: And yet here you are, bleeding credibility. You think you’re a pioneer. You’re a liability with a lab coat.&lt;br /&gt;
;Looten: You don’t understand the science.&lt;br /&gt;
;Beaverbrook: I understand the story. And right now, the story is slipping. We need a win, Looten. A mascot. A miracle. Not another meltdown.&lt;br /&gt;
;Looten: Then let me try again. Prototype Eight. No ethics board. No oversight. Just pure creation.&lt;br /&gt;
;Beaverbrook: Fine. But if it screams... you scream with it.&lt;br /&gt;
&lt;br /&gt;
== The Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The Core data is complete, but it confirms everything: the Fusion process is inherently unstable. It generates trauma that we are selling as 'evolution.'&lt;br /&gt;
;Dr. Elara: Send the raw metrics to Beaverbrook. We need to finalize the 'Apex' production line before the next fiscal quarter review.&lt;br /&gt;
;Looten: I can’t. This data is a ticking bomb. If the Tuxemon Project gets a hold of this, they can use it to prove the system is fundamentally flawed.&lt;br /&gt;
;Dr. Elara: Then destroy it, Looten. You know the protocols. Delete the research, take the payout, and take a vacation. Your conscience is an unauthorized variable.&lt;br /&gt;
;Looten: I have no conscience left, Elara. Only guilt. I wanted evolution, and I created weapons. But I can still stop them from being mass-produced.&lt;br /&gt;
;Dr. Elara: What are you doing? Stop! You’ll contaminate the entire secure server!&lt;br /&gt;
;Looten: I’m not deleting the research, Elara. I’m giving it to the public. It will be scrambled, a mere fragment, but it will contain the signature instability of the Fusion Cores.&lt;br /&gt;
;Dr. Elara: You’re signing your death warrant! Omnichannel will hunt you to the ends of the earth!&lt;br /&gt;
;Looten: Let them. It's the only way to pay the ethical debt. If this data gets into the right hands, they’ll have the key to understanding the corruption. They’ll have their first data point.&lt;br /&gt;
&lt;br /&gt;
== The Lakebed Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Zoolander: It’s done. The lake’s gone. The river’s been rerouted. The basin’s dry.&lt;br /&gt;
;Beaverbrook: And what a basin it is... Look at it. Like a peeled fruit. Secrets exposed. Potential... ripening.&lt;br /&gt;
;Zoolander: There were nesting grounds down there. Ecosystems. We flushed them out like waste.&lt;br /&gt;
;Beaverbrook: Waste is subjective. Investors see opportunity. [[Cathedral]] sees legacy. And Omnichannel? We see product.&lt;br /&gt;
;Zoolander: You said it was just a geological survey. You said we were looking for mineral veins.&lt;br /&gt;
;Beaverbrook: I said what you needed to hear. Now you’re hearing the truth. The eggs are real. The myths were marketing. And you, dear Zoolander, are part of history.&lt;br /&gt;
;Zoolander: History doesn’t absolve us. We displaced families. Poisoned wells. The mine’s workers are scared. They whisper about things moving in the mud.&lt;br /&gt;
;Beaverbrook: Let them whisper. Fear is engagement. Engagement is retention. Retention is revenue.&lt;br /&gt;
;Zoolander: You talk like the mine is a storefront. Like the lake was a billboard.&lt;br /&gt;
;Beaverbrook: It was. And now it’s a launchpad. The fusion cores beneath that sediment? They’ll power the next generation of deluxe Tuxemon. Imagine: ‘Born from the bones of the forgotten.’ Has a ring to it.&lt;br /&gt;
;Zoolander: You’re not listening. Something’s wrong down there. The readings are erratic. The eggs... they pulse.&lt;br /&gt;
;Beaverbrook: Then let them hatch. Let them scream. Let them sell.&lt;br /&gt;
;Zoolander: I didn’t sign up for this.&lt;br /&gt;
;Beaverbrook: You signed the Cathedral charter. You rerouted the river. You drained the lake. You’re already in the story, Zoolander. Now decide: are you a footnote... or a founder?&lt;br /&gt;
&lt;br /&gt;
== The Directive Divide ==&lt;br /&gt;
&lt;br /&gt;
;Zircon: The prototype disobeyed a direct command. It turned on its handler. That’s not evolution—it’s insubordination.&lt;br /&gt;
;Beaverbrook: Insubordination? Please. It was improvising. Adapting. That’s what we engineered it to do.&lt;br /&gt;
;Zircon: We engineered it to follow orders. To execute precision strikes. Not to ‘improvise’ a massacre.&lt;br /&gt;
;Beaverbrook: Massacre is such a military word. I prefer ‘brand disruption.’ The footage is trending. Engagement is through the roof.&lt;br /&gt;
;Zircon: You think this is about metrics? We lost three operatives. One of them was seventeen.&lt;br /&gt;
;Beaverbrook: And yet the public sees a miracle. A creature born of fusion, unbound by limits. They’re calling it ‘The Apex.’&lt;br /&gt;
;Zircon: The Apex is unstable. It ignored its kill-switch. It’s not a soldier—it’s a liability.&lt;br /&gt;
;Beaverbrook: It’s a symbol. A flagship. A deluxe Tuxemon with battlefield charisma. We’ll tweak the firmware.&lt;br /&gt;
;Zircon: You’re playing dress-up with a weapon. This isn’t a toy line—it’s a tactical asset.&lt;br /&gt;
;Beaverbrook: And assets must be marketable. You want obedience. I want awe. The Apex delivers both... eventually.&lt;br /&gt;
;Zircon: You’re gambling with lives. I’ve seen what happens when control slips. You haven’t.&lt;br /&gt;
;Beaverbrook: I’ve seen what happens when vision is shackled by fear. You want a leash. I want a legacy.&lt;br /&gt;
;Zircon: Then pray your legacy doesn’t bite back.&lt;br /&gt;
;Beaverbrook: If it does... we’ll sell the scars.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Argon: They’re responding to music now. Not just rhythm—melody. Some even mimic it. That’s not programming. That’s preference.&lt;br /&gt;
;Beaverbrook: Preference? Please. It’s a glitch with good PR. We’ll call it ‘EmoSync’ and sell it as a feature.&lt;br /&gt;
;Argon: It’s not a feature. It’s a sign of emergent consciousness. These Tuxemon aren’t just reacting—they’re relating.&lt;br /&gt;
;Beaverbrook: Relating doesn’t pay dividends. Reacting does. We engineered them to bond, not philosophize.&lt;br /&gt;
;Argon: You engineered them to obey. But they’re evolving. They’re forming attachments. They grieve.&lt;br /&gt;
;Beaverbrook: Grief is a marketing opportunity. Imagine the campaign: ‘They miss you when you’re gone.’ Tug the heartstrings, open the wallets.&lt;br /&gt;
;Argon: You’re missing the point. If they feel, we owe them protection. Rights. Autonomy.&lt;br /&gt;
;Beaverbrook: Autonomy? You want to unionize the monsters? Give them voting privileges? They’re assets, Argon. Beautiful, profitable assets.&lt;br /&gt;
;Argon: They’re alive.&lt;br /&gt;
;Beaverbrook: They’re licensed. And if you keep pushing this empathy agenda, you’ll be obsolete.&lt;br /&gt;
;Argon: Then I’ll be obsolete. But I won’t be complicit.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the deluxe line launches with ‘EmoSync 2.0,’ don’t act surprised. You gave us the data. We just gave it a price tag.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project People (NPCs) ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Visionary (Tuxepedia Idea, moral mandate, TuxemonNet algorithm).&lt;br /&gt;
;Liam: The Outreach and Interface Designer (UX, community building, practical skepticism).&lt;br /&gt;
;Maya: The Network and Logistics Specialist (Contacted [[Team Bazaar]], handled international research).&lt;br /&gt;
;Julian: The Backend and Security Architect (Ensured data was distributed, resilient, and secure).&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project Mission ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The fight isn't just about escaping the Pillars; it's about building a foundation for truth. That's the real purpose of this project.&lt;br /&gt;
;Liam: Exactly. The Tuxepedia is the archive, the record of every Tuxemon out there. It counters the corporate lie with decentralized, community-vetted fact.&lt;br /&gt;
;Maya: And it has to be more than just names and numbers. We need the deep, scientific analysis—the how and the why. That's where TuxemonNet comes in.&lt;br /&gt;
;Julian: TuxemonNet is the engine. It's the open-source algorithm that can categorize creatures without bias. It prevents them from corrupting the science to promote their &amp;quot;deluxe&amp;quot; or &amp;quot;Apex&amp;quot; models.&lt;br /&gt;
;Evelyn: We saw what happened to Argon and Looten's work—it was corrupted and sold. Our ultimate mission is to promote Partnership and Autonomy. We must expose the unethical use of the fusion process.&lt;br /&gt;
;Liam: We shift the paradigm. No more 'assets,' no more 'munitions.' We give trainers the knowledge to respect, not just control.&lt;br /&gt;
;Maya: The integrity of the data is everything. If we remain open and distributed, they can't take us down. The community becomes the fail-safe.&lt;br /&gt;
;Julian: We're not building a single fortress. We're building a network of resistance. And every piece of shared knowledge is a blow against their control.&lt;br /&gt;
;Evelyn: The Tuxemon Project is the collective promise that knowledge will be free, and every Tuxemon's life will hold value beyond its market price.&lt;br /&gt;
&lt;br /&gt;
== First Bazaar Meeting ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Tuxemon Project is official. We have the algorithm, the database design, and the ethical mandate. But we can't launch from a clean corporate server; that’s suicide.&lt;br /&gt;
;Liam: We need a network that is literally off the grid. Decentralized hubs, not single fortresses.&lt;br /&gt;
;Maya: I made contact with a group that fits that description—they call themselves [[Team Bazaar]]. They champion open systems and operate outside the Pillars' data monopolies.&lt;br /&gt;
;Julian: Can we trust them? They sound like digital pirates.&lt;br /&gt;
;Maya: They are liberty-loving wanderers. They use &amp;quot;pirate radio&amp;quot; and pop-up labs. Their philosophy is that shared knowledge is resistance. They're already doing what we want to do, but without the core data.&lt;br /&gt;
;Evelyn: Then they are our vessel. We offer them the Tuxepedia data, and they offer us their network. Where are they based?&lt;br /&gt;
;Maya: I've arranged a meet at a forgotten mansion near Flower City. It’s their unofficial main hub.&lt;br /&gt;
;Liam: A forgotten mansion? That sounds less like a secure network and more like a death trap.&lt;br /&gt;
;Julian: It sounds like the perfect anti-establishment camouflage. If Omnichannel can't track them, they can't track us. Let's embrace the chaos.&lt;br /&gt;
;Evelyn: We become part of the swarm. We leave the clean spreadsheets behind and enter the bazaar. This is how we go truly decentralized.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Idea ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We need a way to catalog all the tuxemon out there. Something that's accessible to everyone, not just the Pillars.&lt;br /&gt;
;Liam: I've been thinking about that. What if we create a database that's open-source? Anyone can contribute, anyone can access it.&lt;br /&gt;
;Maya: But how do we guarantee the information is accurate? If we just throw the gates open, we risk chaos.&lt;br /&gt;
;Evelyn: We can create a system of expert moderators—vetted researchers who can review and verify the data before it's published. It ensures quality control without centralization.&lt;br /&gt;
;Julian: And what about the Pillars? They won't just stand by while we build something that undermines their authority.&lt;br /&gt;
;Liam: We start small. We build a groundswell of supporters. By the time we have enough momentum, the Pillars won't be able to stop us without a public relations nightmare.&lt;br /&gt;
;Maya: I love the idea, but it needs a solid name. What are we going to call this thing?&lt;br /&gt;
;Evelyn: How about 'Tuxepedia'? It’s a clean blend of 'encyclopedia' and 'tuxemon'.&lt;br /&gt;
;Julian: I like the simplicity of just 'Tuxepedia'—like Wikipedia. It feels community-focused, less formal.&lt;br /&gt;
;Liam: Hmm. I see your point, Julian, but 'The Tuxepedia' sounds more established, more official for a global resource.&lt;br /&gt;
;Maya: I think Evelyn has the right idea; simple is better. 'Tuxepedia' it is.&lt;br /&gt;
;Evelyn: Alright, then. Let's get to work. We have a lot of conceptual ground to cover before we can make this vision a reality.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Project ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: I've been working on a new algorithm called 'TuxemonNet'. A neural network that can analyze and categorize tuxemon characteristics automatically. It’s a key to unlocking the true potential of tuxemon research, and it will be open-source. I think I've finally cracked it! I was up all night testing it, and the algorithm identified 95% of the tuxemon in the test dataset.&lt;br /&gt;
;Liam: That's astounding, Ev! Let me take a look at the code. Does it handle the complexities of type-morphing and regional variations well?&lt;br /&gt;
;Evelyn: It's working beautifully with the small dataset. We can use this to create a robust and scalable database. I’m thinking machine learning will continuously refine the categorization over time.&lt;br /&gt;
;Liam: This is the fuel we needed. We can finally start building the Tuxepedia. I've been sketching out a user interface—it needs to be intuitive, even for beginner trainers.&lt;br /&gt;
;Maya: I’m buzzing with excitement! We're genuinely going to change the way people think about tuxemon. I’ve already contacted some international researchers, and they're all eager to contribute.&lt;br /&gt;
;Julian: I'm focused on the backend. It needs to be secure and resilient to handle a massive volume of data, especially as we scale. I’ll make sure the architecture is up to the task.&lt;br /&gt;
;Liam: I'll start the outreach now. We need to build the community around this project. The online forums are already showing a ton of interest.&lt;br /&gt;
;Maya: This is it. We’re finally building momentum. Let's keep this pace! This is going to be amazing.&lt;br /&gt;
;Evelyn: My goal is for this to be a true platform—a place for people to share their knowledge and collectively advance the field of tuxemon research.&lt;br /&gt;
;Julian: We're making history here. We're building something that will change the world.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Issues ==&lt;br /&gt;
&lt;br /&gt;
;Liam: We've got a serious problem.&lt;br /&gt;
An informant within the Pillars confirmed they're actively spreading rumors that our research will destabilize the tuxemon ecosystem. They see The Tuxepedia as a direct threat to their control.&lt;br /&gt;
;Evelyn: We can't let fear-mongering stop us. We’ve come too far to give up now. We need a strategy to counter them.&lt;br /&gt;
;Julian: Our strength isn't in a bunker or a centralized server; it's in the community itself. The Tuxepedia is a collective, distributed effort, and that makes it nearly impossible to dismantle.&lt;br /&gt;
;Maya: That’s the key. What if they try to insert false information or manipulate data? How can the public trust its accuracy?&lt;br /&gt;
;Liam: That's the beauty of it. The moment they try, the eyes of the entire community will be on it. Any falsehoods or inaccuracies they insert will be quickly corrected by the collective body of experts and trainers.&lt;br /&gt;
;Evelyn: Exactly. The strength comes from the diversity of our contributors. They'd have to manipulate hundreds of people across the globe—a task they simply don't have the reach or subtlety for.&lt;br /&gt;
;Julian: The Pillars are used to taking down single entities. They'll be hard-pressed to sabotage a network of thousands of individuals working together. We're too decentralized to be stopped.&lt;br /&gt;
;Maya: I think that's what makes The Tuxepedia so powerful. It's not just a database—it's a living symbol of what people can achieve when they prioritize knowledge over control.&lt;br /&gt;
;Liam: They won't stop us. We push forward. Together, we can achieve something amazing.&lt;br /&gt;
;Evelyn: We're in this together. And together, we are unstoppable.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Launch ==&lt;br /&gt;
&lt;br /&gt;
;Liam: It's finally here. The first version of the Tuxepedia is live! We did it, guys. We actually did it.&lt;br /&gt;
;Evelyn: I knew we could! I'm so incredibly proud of us. Now, the real work begins. We need to anticipate their next move—the Pillars won't let this go easily.&lt;br /&gt;
;Maya: My heart is pounding! We're changing the landscape of tuxemon research. I’ve heard from researchers all over; the enthusiasm is electric. This is just the beginning.&lt;br /&gt;
;Julian: And we're just getting started on the tech side. We've got so many features and data points to add—the possibilities are endless.&lt;br /&gt;
;Liam: I've already started sketching out the next version: advanced search features, perhaps integration with other research databases.&lt;br /&gt;
;Evelyn: Hold on. Before we sprint to V2, let's take a moment. We need to celebrate this achievement. We've earned it.&lt;br /&gt;
;Maya: Champagne is ready! Let’s pop the cork and toast to the Tuxepedia, and to a future where knowledge is free!&lt;br /&gt;
;Julian: To the Tuxepedia! May it bring knowledge and power to the people! And may the future of tuxemon research be bright and exciting!&lt;br /&gt;
;Liam: Cheers to that! We did it. We actually did it.&lt;br /&gt;
;Evelyn: This is only the start. Imagine a world where every single tuxemon trainer has access to this vast repository of knowledge. What happens next is up to them.&lt;br /&gt;
&lt;br /&gt;
== Founders’ Crossroads ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We have to start now. Every day we wait, the Pillars deepen their control over the creatures' bonding protocols. Our moral obligation demands action.&lt;br /&gt;
;Liam: Moral obligation doesn’t pay for the servers, Ev, and it certainly won't protect our families when the Pillars find out. We’re talking about treason on a corporate scale.&lt;br /&gt;
;Maya: Liam has a point. They control the flow of all information. If they discover we’re building a counter-database, they won't just fire us; they’ll erase us.&lt;br /&gt;
;Evelyn: And what’s the alternative? To stand by and watch the whole world be convinced that Tuxemon are just programmable products? We have the knowledge to fight them.&lt;br /&gt;
;Julian: We need a phased approach. The technology needs to be distributed from day one. If a single central server holds the master data, we're a single hack away from total failure.&lt;br /&gt;
;Liam: Distribution mitigates the risk, I grant you. But the goal still needs to be sustainable. We must plan for the worst-case scenario. Are we all ready to lose everything?&lt;br /&gt;
;Evelyn: Yes. I'm. This isn't just a project. It's the only ethical path forward. We build it, and we make the knowledge free.&lt;br /&gt;
;Maya: I'm in.&lt;br /&gt;
;Julian: For the truth.&lt;br /&gt;
;Liam: Fine. But if anyone asks, I was working on a totally different, highly secure spreadsheet for Omnichannel. Let's call it the Tuxepedia Idea.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure ==&lt;br /&gt;
&lt;br /&gt;
;Major Sterling: The operation failed due to Major Elias's unauthorized attempt to retrieve a downed soldier. The data shows a 14% statistical risk increase caused by that single act of hesitation. Unacceptable.&lt;br /&gt;
;Zircon: Human variables, Major. They pollute the metrics. The mission mandate was simple: resource acquisition. Elias prioritized human sentimentality over the objective. A clear case of tactical failure.&lt;br /&gt;
;Major Sterling: You cannot eliminate human nature, Zircon. We train our soldiers to have loyalty and courage.&lt;br /&gt;
;Zircon: Loyalty is an unreliable metric; it can be diverted by fear or grief. Courage is simply a spike in adrenaline. What I seek is a force that is incapable of deviation—a force whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Major Sterling: You're describing drones, not soldiers.&lt;br /&gt;
;Zircon: I'm describing a superior tactical asset. I will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience. The Tuxemon provide the perfect substrate.&lt;br /&gt;
&lt;br /&gt;
== The Loyalty Overhaul ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for partnership, Elara.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust. We need to modify the link to prioritize unquestioning obedience from the subject to the handler.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol. I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is academically interesting but commercially irrelevant. Omnichannel cannot risk a consumer product disobeying a direct command.&lt;br /&gt;
;Argon: You're fundamentally misunderstanding the organism. Forced obedience will create trauma, not loyalty!&lt;br /&gt;
;Dr. Elara: Trauma, like empathy, is simply a data anomaly to be managed. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled.&lt;br /&gt;
&lt;br /&gt;
== The Price of Emosync ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I just observed Subject Delta exhibiting grief behaviors—genuine, observable distress after the Prototype's termination. This isn't just behavioral code, Elara. This is emergent consciousness.&lt;br /&gt;
;Dr. Elara: Consciousness is a subjective, ill-defined variable, Argon. What you observed was a predictable side-effect of the Tuxemon's bonding protocol. The data logs indicate a neural feedback loop consistent with programmed attachment failure.&lt;br /&gt;
;Argon: You're reducing sorrow to a feedback loop! We can't just release a generation of beings that are engineered to feel, then treat their pain as a feature. They have no rights, no protection!&lt;br /&gt;
;Dr. Elara: Protection is a human concern, not a scientific one. The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the mechanism for empathy; Omnichannel simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This protocol creates a capacity for feeling that we are intentionally leaving vulnerable.&lt;br /&gt;
;Dr. Elara: Then rewrite the protocol. Until the data proves otherwise, it is a highly profitable data anomaly. Do not confuse a successful simulation with a moral dilemma.&lt;br /&gt;
;Argon: I will not be complicit in weaponizing grief.&lt;br /&gt;
&lt;br /&gt;
== The Cathedral’s Flaw ==&lt;br /&gt;
&lt;br /&gt;
;Architect: The final blueprints are a disaster, Mr. Beaverbrook. The Cathedral's structure cannot support the planned Fusion Core mass when combined with the instability of the dried lakebed foundation. We are violating three international seismic protocols.&lt;br /&gt;
;Beaverbrook: Seismic protocols are guidelines for second-tier operations, Architect. We are building a legacy. The land is not &amp;quot;unstable&amp;quot;; it's underutilized. We will simply reinforce the foundation and move on.&lt;br /&gt;
;Architect: Reinforcement is not mitigation. The birthing pits are designed to contain chaotic fusion processes. If the core fails, the resulting contamination will leach directly into the regional aquifer. This is a public health catastrophe waiting to happen.&lt;br /&gt;
;Beaverbrook: Catastrophe? I prefer to call it maximum density optimization. We are establishing the global flagship campus. Every square meter must generate revenue. The law exists to restrain the uninspired; we are pioneers.&lt;br /&gt;
;Architect: My signature will not be on these final plans. I refuse to authorize a structure built on known geological and ethical failure points. My license, and frankly, my conscience, forbids it.&lt;br /&gt;
;Beaverbrook: Fine. I'll have one of the junior engineers sign off. Your principles are an inconvenience, nothing more. Keep the retirement package. Just keep your mouth shut about the &amp;quot;Cathedral's flaw&amp;quot;.&lt;br /&gt;
;Architect: I cannot control the ground, Mr. Beaverbrook. And that ground will remember what you built on top of it.&lt;br /&gt;
&lt;br /&gt;
== The Apex Brand Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: The footage is catastrophic, Rhodes. The public saw a prototype scream and then incinerate a section of the facility. The narrative is slipping. Fix it.&lt;br /&gt;
;Rhodes: Sir, we're working twenty-four/seven on damage control. The keywords are &amp;quot;uncontrolled mutation&amp;quot; and &amp;quot;facility containment failure.&amp;quot; We need to shift away from that immediately.&lt;br /&gt;
;Beaverbrook: No, we embrace the power. The creature didn't fail; it achieved an unauthorized leap in evolution. We need a brand name that captures that primal, raw power. Call it 'The Apex'.&lt;br /&gt;
;Rhodes: 'The Apex' is strong, but how do we justify the casualties? We can't just sweep three operative losses under the rug, sir. The optics are terrible.&lt;br /&gt;
;Beaverbrook: We reframe the losses as &amp;quot;investments in groundbreaking research.&amp;quot; The public isn't interested in safety; they want to know they own the strongest, most dangerous thing on the market. That creature is our flagship product.&lt;br /&gt;
;Rhodes: So, the brand messaging is: &amp;quot;Unbound by Limits. Priced for Supremacy.&amp;quot; We turn fear into aspiration. I can work with that, but it's going to cost triple the media buy.&lt;br /&gt;
;Beaverbrook: Then triple the media buy. I want 'The Apex' trending on every channel by the end of the fiscal quarter. Controlling the narrative is the most valuable asset we have, Rhodes.&lt;br /&gt;
&lt;br /&gt;
== The Unauthorized Cure ==&lt;br /&gt;
&lt;br /&gt;
;Dr. Lee: The results are undeniable, Dr. Elara. Our combination of enzymes and antibodies successfully neutralizes the Spyder strain without long-term genetic disruption. It’s a complete cure.&lt;br /&gt;
;Dr. Elara: I see the metrics, Lee. Highly effective. Highly efficient. And entirely unauthorized.&lt;br /&gt;
;Dr. Lee: Unauthorized? This is a public health crisis! Why would we withhold a cure?&lt;br /&gt;
;Dr. Elara: The official timeline requires containment and quarantine, not rapid cure. The virus serves a tactical purpose: it destabilizes the region, allowing for coordinated asset acquisition and eliminating unauthorized training competition.&lt;br /&gt;
;Dr. Lee: You’re saying the virus is a deliberate conspiracy? And that the quarantine is a cover for a corporate land grab?&lt;br /&gt;
;Dr. Elara: I'm saying your cure interferes with the market strategy. Your goal was a vaccine protocol; you provided a solution that undermines the entire operational directive.&lt;br /&gt;
;Dr. Lee: My goal was to save lives! If you don't release this data—&lt;br /&gt;
;Dr. Elara: You won’t release the data, Lee. You will cease all work, transfer the files, and sign a non-disclosure agreement. Your research budget is officially terminated.&lt;br /&gt;
;Dr. Lee: I can’t. This is bigger than Omnichannel. I have to warn Dr. Chen. I need to get this cure out!&lt;br /&gt;
;Dr. Elara: I have already contacted security, Dr. Lee. Attempting to share classified research constitutes corporate treason. They will be at your door shortly.&lt;br /&gt;
&lt;br /&gt;
== The Home Office ==&lt;br /&gt;
&lt;br /&gt;
;Protagonist's Mom: I told you, don't touch the server! You know that's my work for Omnichannel! If they find out I'm doing proprietary work here, they'll revoke my consulting license and our family's savings are gone.&lt;br /&gt;
;Protagonist: But why is the program called the &amp;quot;Truth Filter&amp;quot;? Every time I search, it seems to block all the critical articles about the Greenwash contamination near the river.&lt;br /&gt;
;Protagonist's Mom: It's called quality control, honey. They pay me well to ensure the narrative is stable. It's the only way we can afford this home and your education.&lt;br /&gt;
;Protagonist: But Dad always said real progress meant questioning the narrative, not paying someone to sanitize it. We're part of the lie now.&lt;br /&gt;
;Protagonist's Mom: Your father was a martyr to his principles, and that's not a luxury we can afford. You need to focus on getting your own Gold Pass and staying safe.&lt;br /&gt;
;Protagonist: Safe? I'd rather know the truth than be safely ignorant.&lt;br /&gt;
;Protagonist's Mom: You're being dramatic. The Pillars provide order; that's the bottom line.&lt;br /&gt;
;Protagonist: And what about the cost of that order?&lt;br /&gt;
;Protagonist's Mom: The cost is silence. That's the deal. You need to choose safety over sentiment.&lt;br /&gt;
;Protagonist: I don't think Dad would have agreed with that deal.&lt;br /&gt;
&lt;br /&gt;
== Nimrod's Compliance Protocols ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: The Ignibus prototype has a 99.8% compliance rating, Zircon. That two-tenths of a percent failure rate is a catastrophic liability. It represents a crack in our control.&lt;br /&gt;
;Zircon: That failure is the creature's instinctual need for social bonding. It's a biological variable we can't fully suppress without severe neural damage.&lt;br /&gt;
;Nimrod Boss Tru: Neural damage is acceptable. Biology is inherently inefficient, and sentiment is a liability. Replace the Empathy Protocol immediately.&lt;br /&gt;
;Zircon: But you yourself designed the original Empathy Protocol—you said loyalty based on mutual respect was the strongest.&lt;br /&gt;
;Nimrod Boss Tru: That was before Omnichannel clarified the market metrics. We need guaranteed compliance, not mutual respect. The customer must never be disobeyed.&lt;br /&gt;
;Zircon: This modification turns the Tuxemon into a tool of dominance. You're removing its free will.&lt;br /&gt;
;Nimrod Boss Tru: I'm removing its weakness. We are building the Enforcer corps, not a petting zoo.&lt;br /&gt;
;Zircon: And what if this damages the Fusion compatibility?&lt;br /&gt;
;Nimrod Boss Tru: The Chrome Robo will handle the Fusion. Your job is to ensure the Ignibus sees disobedience only as a threat.&lt;br /&gt;
;Zircon: As you command. But I hope you understand the monster you are creating.&lt;br /&gt;
&lt;br /&gt;
== The Fast-Food Feature (Scoop's Malice) ==&lt;br /&gt;
&lt;br /&gt;
;Scoop Boss Donald: The sales projection for the Quarter-Pounder Pesto is stagnant, Doctor. We need a marketing angle that guarantees high-volume traffic and repeat business.&lt;br /&gt;
;Scoop Scientist: We could introduce the Spyder strain via the mass distribution vector—it's easily carried in the food supply without detection.&lt;br /&gt;
;Scoop Boss Donald: The Spyder strain? Isn't that the one that causes weakness in Tuxemon?&lt;br /&gt;
;Scoop Scientist: Yes. It's a mild, easily curable ailment for humans, but it significantly weakens the subjects’ defense metrics, making official restorative snacks necessary.&lt;br /&gt;
;Scoop Boss Donald: &amp;quot;Mild, easily curable.&amp;quot; Perfect. We’ll call it the 'Health &amp;amp; Happiness' initiative. It creates instant demand for our high-profit products.&lt;br /&gt;
;Scoop Scientist: But the long-term effects on unregistered Tuxemon could be severe, especially without the expensive official vaccine. We can't guarantee safety for those outside the Gold Pass system.&lt;br /&gt;
;Scoop Boss Donald: Then they should have bought the Gold Pass. It's an incentive for compliance. The instability is a feature, not a bug.&lt;br /&gt;
;Scoop Scientist: This is actively weaponizing a disease for profit, sir. It violates every ethical guideline.&lt;br /&gt;
;Scoop Boss Donald: Ethics are an obstacle to market penetration, Doctor. Roll it out globally, starting with the Fondent region.&lt;br /&gt;
;Scoop Scientist: As you command, Boss Donald. But the public won't forgive us if this gets out.&lt;br /&gt;
&lt;br /&gt;
== Rock and Fossil ==&lt;br /&gt;
&lt;br /&gt;
;Shaft Boss Zoolander: The geologists are refusing to drill deeper. They say the ancient sedimentary layers are too unstable, and the noise is disrupting the local ecosystem. I need you to address this immediately.&lt;br /&gt;
;Old Miner: Madam Zoolander, we signed up to mine iron ore, not to excavate myths! What's with all this talk of &amp;quot;revived power sources&amp;quot; and &amp;quot;dragon remnants&amp;quot;? The men are scared and the ground is shifting.&lt;br /&gt;
;Shaft Boss Zoolander: The Cathedral's mandate has shifted. We are no longer focused on simple resources; we are securing biological assets for Greenwash's new program.&lt;br /&gt;
;Old Miner: But the fossilized dragon eggs are located in a high-risk zone! You're risking our lives for eggs that belong in a museum!&lt;br /&gt;
;Shaft Boss Zoolander: History is less profitable than assets. The eggs are worth far more than any mineral vein we could find.&lt;br /&gt;
;Old Miner: The noise is driving the local Tuxemon wild! The safety readings are off the charts! We're on the verge of a catastrophic cave-in.&lt;br /&gt;
;Shaft Boss Zoolander: Casualties are an acceptable metric. I have authorized triple hazard pay. That is more than enough compensation.&lt;br /&gt;
;Old Miner: Compensation doesn't replace a life, Madam.&lt;br /&gt;
;Shaft Boss Zoolander: Get back down there. The Cathedral needs those assets for the Apex project.&lt;br /&gt;
;Old Miner: I'll tell the crew. But they won't forget this, and neither will I.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol's Betrayal (Greenwash's Failure) ==&lt;br /&gt;
&lt;br /&gt;
;Argon: Dr. Elara, I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for ethical Partnership.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol! I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's market value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is commercially irrelevant.&lt;br /&gt;
;Argon: But I just observed Subject Delta exhibiting genuine grief after its partner's termination. They feel! We can't just release a generation of beings engineered to feel, then treat their pain as a feature!&lt;br /&gt;
;Dr. Elara: The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the empathy; we simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This is wrong.&lt;br /&gt;
;Dr. Elara: The board needs results. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled entirely.&lt;br /&gt;
;Argon: And what if I refuse?&lt;br /&gt;
;Dr. Elara: Then you become redundant. You know the protocols.&lt;br /&gt;
&lt;br /&gt;
== The Fallout of the Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Elara! Explain this data breach immediately! Looten didn't just resign; he corrupted the Fusion Core metrics and leaked a massive encrypted file to the public network.&lt;br /&gt;
;Dr. Elara: He contaminated the secure server, sir. It was an act of ethical sabotage. He felt overwhelming guilt over the creation of the Apex line.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Guilt is a failure of management! Does the public have the complete Fusion Report?&lt;br /&gt;
;Dr. Elara: No. It's scrambled—a fragment. But it contains the signature instability data. If anyone can decrypt and complete it, they'll expose the fact that Fusion is fundamentally flawed.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we need to control the narrative. We will flood the network with counter-data. We will frame Looten's fragment as a &amp;quot;disinformation hack.&amp;quot;&lt;br /&gt;
;Dr. Elara: And the person who completes the file? They will have the power to dismantle the entire Cathedral operation.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we must find them first. Get Nimrod Boss Tru on the line. We need to deploy the full Enforcer corps to secure any citizen found attempting to decode the data.&lt;br /&gt;
;Dr. Elara: That means anyone contributing to the Tuxepedia is a target.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: They are not contributors, Elara. They are thieves attempting corporate espionage.&lt;br /&gt;
;Dr. Elara: Understood, sir. The hunt for the truth starts now.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure's Lesson ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: Major Elias failed the extraction. The data shows he paused his Sharpfin to retrieve a downed soldier before securing the target asset.&lt;br /&gt;
;Zircon: Human variables. They pollute the metrics. Elias prioritized human sentimentality over the objective, causing a 14% statistical risk increase.&lt;br /&gt;
;Nimrod Boss Tru: Precisely. Loyalty to a fellow soldier is an unpredictable metric. It can be diverted by fear or grief.&lt;br /&gt;
;Zircon: What you seek is a force incapable of deviation—whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Nimrod Boss Tru: I'm describing a superior tactical asset. Elias will be reassigned to desk duty. We need to focus on technology that cannot be reasoned with.&lt;br /&gt;
;Zircon: Like the Chrome Robo project?&lt;br /&gt;
;Nimrod Boss Tru: Yes. We will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience.&lt;br /&gt;
;Zircon: The Tuxemon provide the perfect substrate for that experiment.&lt;br /&gt;
;Nimrod Boss Tru: They do. And failure is no longer an option.&lt;br /&gt;
;Zircon: Understood. Sentiment will be purged from all future assets.&lt;br /&gt;
&lt;br /&gt;
== The Chief Driller's Final Log (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
* File: Log_044_DrillerChief_Final&lt;br /&gt;
* Status: Corrupted, Encrypted, 72% Recovered&lt;br /&gt;
* Date: Unknown (Approx. Day 8 Post-Drain)&lt;br /&gt;
* Source: Foreman's Helmet Recorder (Deep Shaft 3)&lt;br /&gt;
&lt;br /&gt;
;Driller: Shut it down. Shut it all down. Emergency Stop!&lt;br /&gt;
;Driller: Beaverbrook's readings are lies. The air down here... it’s not metallic, it’s not sulfur. It's old meat and wet gold. It’s getting thicker. It's in the air, you can chew it. We’re breathing it in, deep.&lt;br /&gt;
;Driller: Johnson says his teeth feel loose; he keeps trying to pull them out. Miller says the rock is sighing.&lt;br /&gt;
;Driller: And I swear, the shadows behind the support beams are too tall. Too tall for a man, too sharp for a lamp. They just stand there, waiting.&lt;br /&gt;
;Driller: Zoolander came down here, and she looked right through one. She's starting to hear it, too.&lt;br /&gt;
;Driller: Beaverbrook calls it 'geo-thermal effluvium' and 'pre-eonian mineral dust.' I call it dragon breath.&lt;br /&gt;
;Driller: We're not mining a basin; we've walked into its mouth. Those eggs aren't just sleeping; they're dreaming, and their nightmares are leaking out.&lt;br /&gt;
;Driller: The whispers... they aren't coming from the mud, and they aren't coming from the eggs. They're coming from inside the steel.&lt;br /&gt;
;Driller: They tell you the lake was meant to be there. They tell you that Omnichannel doesn't belong here. They tell you...&lt;br /&gt;
;(The Driller gasps.)&lt;br /&gt;
;Driller: ...They tell you that it knows what you are.&lt;br /&gt;
;(A low, resonant hum begins and intensifies, vibrating the microphone. It sounds like a thousand deep breaths.)&lt;br /&gt;
;(A sudden, muffled scream erupts, followed by the sickening sound of heavy metal twisting and falling.)&lt;br /&gt;
;Driller: Run! It’s awake! It's not the eggs—it's the Basin! It's trying to think us out of existence!&lt;br /&gt;
;(The recording ends with a final, overwhelming burst of static, followed by silence.)&lt;br /&gt;
&lt;br /&gt;
== The Spore Cloud: Rupture and Contamination (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene captures the chaotic moment of the initial breach, where Zoolander's drive for results overrides the Driller's desperate warnings, unleashing a primal, biological terror.&lt;br /&gt;
&lt;br /&gt;
;Driller: Boss, stop the feed! We're past the hard density, but the sensor's reading a pressure surge the hydraulics can't handle. It's not rock—it's elastic. It feels like we're punching through a lung!&lt;br /&gt;
;Shaft Boss Zoolander: [Leaning over the comms system, voice tight] Beaverbrook doesn't care about your feelings, Driller. He cares about the target coordinates. Push through the membrane! We're already over budget on this phase!&lt;br /&gt;
;Driller: I'm telling you, this isn't normal! I see iridescent residue on the tips! Something's down there, and it's holding itself together!&lt;br /&gt;
&lt;br /&gt;
[The drill screams, then abruptly loses all resistance. A sound like a giant, pressurized egg cracking echoes through the shaft. A viscous, black-and-glowing geyser erupts from the borehole, slamming against the containment shield.]&lt;br /&gt;
&lt;br /&gt;
;Driller: [$#@! It's boiling!] Get back! The air—it's heavy, Boss! I can't breathe! [He collapses, violently scratching at his skin where the vapor has touched him, a crimson welt forming instantly.]&lt;br /&gt;
;Shaft Boss Zoolander: [Stumbling backward, shielding his eyes from the noxious mist] What the hell is that stench? It smells like a thousand years of rot and sulfur! Secure the perimeter! Everyone—full biohazard lockdown!&lt;br /&gt;
;Driller: [Gasping, his voice hoarse] You told us to push! You did this! It feels like my skin is trying to crawl off my bones!&lt;br /&gt;
;Shaft Boss Zoolander: [Eyes wide, staring at the iridescent, pulsing fragments melting the steel shield] No. It's... it's a gas pocket. An unforeseen geological anomaly. That's the only story, Driller. Now you clean up your mess and you keep your mouth shut!&lt;br /&gt;
&lt;br /&gt;
== The First Loss: Unnatural Death and Cover-Up (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene reveals the grisly, non-mining-related death of a worker, providing physical evidence that something alive and predatory has hatched or escaped, and Zoolander's cold suppression of the truth.&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: [Quietly, with forced professionalism] We found Macready, Boss. He's pinned under the support beam... but the beam didn't do all this.&lt;br /&gt;
;Shaft Boss Zoolander: [Walking past the beam, his boots crunching on something brittle] What's the preliminary? Structural failure on the Level 7 access tunnel. Get the photos and log the coordinates.&lt;br /&gt;
;Recovery Tech: Sir, look closer. His helmet—it's not dented. It's punctured, like something drove three massive spikes through the composite. And those scrape marks on the rock... they're not from falling debris. They were made by something climbing.&lt;br /&gt;
&lt;br /&gt;
[The Recovery Tech bends down and picks up a large, curved fragment—thick, mother-of-pearl white, and still radiating faint warmth.]&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: This came out of the mud right next to him. It's like porcelain, but it's organic. What is this, Boss? One of Beaverbrook's secret experiments?&lt;br /&gt;
;Shaft Boss Zoolander: [Snatching the fragment and quickly shoving it into a containment bag] It's slag, I said! A new compound created by the thermal stress. You never saw this! Macready died due to negligence of his safety check.&lt;br /&gt;
;Recovery Tech: Negligence? He was shredded! His radio was found five meters away with a message playing: &amp;quot;...moving in the shadows... smells like ozone and blood...&amp;quot; This wasn't negligence, Zoolander. This was a kill.&lt;br /&gt;
;Shaft Boss Zoolander: [Standing over the Tech, his voice a low, hard threat] The narrative is set: Structural Failure. You log the time of death, you sign the forms, and you forget the slag, the scrapes, and the whispers you hear. Or you join Macready in being buried by the corporate budget. Now get him out of here.&lt;br /&gt;
&lt;br /&gt;
= Xero =&lt;br /&gt;
&lt;br /&gt;
== The Sisterhood Split ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;  &lt;br /&gt;
* Misa: &amp;quot;We used to play here all the time when we were younger...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
City Park.&lt;br /&gt;
&lt;br /&gt;
;Allie: Look at it, Misa. The Omnichannel building. So tall, so… orderly. Everything makes sense there. No more chaos, no more fear.  &lt;br /&gt;
;Misa: Chaos? Allie, that's just life. Tuxemon aren't chaos, they're… raw power. Freedom. That's what Omnichannel fears. They just want to put everything in a neat little box.  &lt;br /&gt;
;Allie: And what's wrong with neat? What's wrong with safety? Mother worries sick every time a wild Tuxemon is spotted near the market. Imagine if everyone felt safe, if everyone knew their place. Aeble Flisk, he understands. He could fix everything.  &lt;br /&gt;
;Misa: Fix it? Or control it, Allie? There's a difference. People shouldn't need a corporation to tell them how to live. And Tuxemon… they shouldn't be contained.  &lt;br /&gt;
;Allie: They just need to be guided. Directed. Imagine the power, Misa. The stability. No more struggling, no more worrying about what's around the next corner. I... I think I want to be a part of that. I want to make things orderly.  &lt;br /&gt;
;Misa: Allie, don't. Please.  &lt;br /&gt;
;Allie: It's the future, Misa. You'll see. The Fondent Region deserves structure. Peace through precision.&lt;br /&gt;
&lt;br /&gt;
== The Academy Rivalry ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Kyle is one of my least favorite people at Omnichannel... We were in the same cohort at The Academy and he's been nothing but trouble since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
&amp;quot;The Academy&amp;quot; or school.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...and as you can see, Professor, by adapting these bio-luminescent flora, we can naturally enhance a Tuxemon's innate abilities without invasive modification. It offers a sustainable, ethical pathway to partnership.  &lt;br /&gt;
;Professor: Excellent work, Misa. Innovative and considerate.  &lt;br /&gt;
;Kyle: &amp;quot;Considerate,&amp;quot; Professor? Or inefficient? While Misa's been carefully nurturing houseplants, my own research—into direct neural stimulation—shows far more immediate and absolute results. Why partner, when you can command?  &lt;br /&gt;
;Misa: Command? That's not research, Kyle, that's… dominance! We're here to understand Tuxemon, not break them!  &lt;br /&gt;
;Kyle: Oh, the idealist speaks. Tell me, Misa, when did &amp;quot;understanding&amp;quot; ever win a grant? Omnichannel isn't looking for friends for Tuxemon. They're looking for solutions. Fast. Effective. Controllable. And my solutions are undeniably superior. They simply work.  &lt;br /&gt;
;Misa: At what cost? You're ignoring the inherent risks, the long-term damage!  &lt;br /&gt;
;Kyle: Details, Misa, mere details. The future is about power, not petals. You’ll never get anywhere clinging to such naive notions. My results speak. Your feelings don’t.&lt;br /&gt;
&lt;br /&gt;
== The Conspiracy of Control ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Knight: &amp;quot;Two people control Omnichannel. The board is a joke. Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Omnichannel HQ.&lt;br /&gt;
&lt;br /&gt;
;Aeble: The latest broadcast went splendidly, Allie. Public approval for the Trial is surging. My face is everywhere, of course. My charming, benevolent face.  &lt;br /&gt;
;Allie: As always, Aeble. The masses adore you. Your performance as the singular, unwavering leader of the Fondent Region is quite convincing. And the Board? They're still entirely preoccupied with their reelection campaigns. Just as we planned.  &lt;br /&gt;
;Aeble: You have a particular talent for distracting them, my dear. Their egos are… predictable. But the real work, the delicate work… that falls to us.  &lt;br /&gt;
;Allie: Of course. The Tuxemon Professor is proving… troublesome. A necessary pawn, for now, to legitimize the Trial. But his influence is growing, and Misa’s Xero Institute… they’re poking too many holes in the narrative. They need to be dealt with. Discreetly.  &lt;br /&gt;
;Aeble: Indeed. And the new batch of contestants for the Trial? Any… interesting specimens?  &lt;br /&gt;
;Allie: One, in particular. Full of potential, and very unaware of the strings being pulled. &lt;br /&gt;
;Aeble: Excellent. We are safety, we are order, we are Omnichannel. And with you by my side, Allie… we are absolute.&lt;br /&gt;
&lt;br /&gt;
== The City Park Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Speck: &amp;quot;You imprisoned my family and forced me and my brother to join the Trial.&amp;quot;  &lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Citipark. Omnichannel Grunts tear up flowerbeds. Civilians are being rounded up. Kyle watches from a safe distance.&lt;br /&gt;
&lt;br /&gt;
;Grunt: Sir! We've secured the main square! Minimal resistance, as predicted. The locals are… distressed.  &lt;br /&gt;
;Kyle: &amp;quot;Distressed,&amp;quot; Grant? Such a delicate word for simple panic. Make sure everyone knows exactly who is in charge now. Round up anyone resisting. Confiscate everything. And the families of any known Tuxemon owners? They go straight to detention. No exceptions.  &lt;br /&gt;
;Speck: Leave them alone! They haven’t done anything! My family!  &lt;br /&gt;
;Grunt: Get back, kid! This is Omnichannel business!  &lt;br /&gt;
;Kyle: Oh, look what we have here. Another little hero. You’re from that family with the prize-winning… what was it, a Fruitera? Such a shame. It’s for your own good, boy. We’re bringing order.  &lt;br /&gt;
;Speck: This isn’t order, this is… tyranny! You’re destroying everything!  &lt;br /&gt;
;Kyle: Destroying? No, we're cleansing. And honestly, it’s quite satisfying. I particularly enjoy the… vocalizations. They really punctuate the message. Your screams will echo longer than your ideals. Make sure this one is earmarked for &amp;quot;re-education,&amp;quot; Grant. He’ll make a fine addition to our future endeavors. After his family is secured, of course.&lt;br /&gt;
&lt;br /&gt;
== The Research Division Rift ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Kay Wren: &amp;quot;My source of funding has become... hesitant as of late.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?)&lt;br /&gt;
&lt;br /&gt;
;Cam: You don't see it, do you, Kay?! The potential! We can achieve true symbiosis! Beyond mere partnership, beyond understanding! A complete convergence of wills! Imagine the power!  &lt;br /&gt;
;Kay Wren: Cam, this isn't symbiosis, it's madness. Subject 7... its neural readings are critical. The burnout is imminent. You're pushing these Tuxemon past their limits, past sanity! And your own psyche is… unstable.  &lt;br /&gt;
;Cam: They called me unstable. But I see it all so clearly now...  &lt;br /&gt;
;Cam: Unstable? I'm enlightened! They fear what they don't understand, Kay! The corporation, the council, they're blind! Tuxemon are a threat, a rampant force of destruction! We must control them entirely! Become one with them! Only then can we truly annihilate the threat!  &lt;br /&gt;
;Scientist 1: Professor Wren, his last three subjects have all suffered irreversible neural collapse. This merging process is too dangerous!  &lt;br /&gt;
;Kay Wren: He was brilliant once. I don’t know what happened.  &lt;br /&gt;
;Kay Wren: Cam, I'm shutting this down. Effective immediately. Your research… it's gone too far. You're losing yourself.  &lt;br /&gt;
;Cam: Fired?! You'd fire me?! Because you're afraid?! You feeble, insignificant minds! You'll never see the Truth! You'll cling to your outdated notions while the real power… the real solution… passes you&lt;br /&gt;
&lt;br /&gt;
== Cam's Descent into Madness ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Hahahahaha, and after 30 merges and splits, I gladly pay it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?) Cam is strapped into a neural harness, his body twitching with residual energy, veins darkening beneath his skin. His eyes are bloodshot and unfocused, locked on a containment chamber where something is unraveling — a shape flickering, distorting, losing all sense of form.&lt;br /&gt;
&lt;br /&gt;
;Cam: Don’t look away! Don’t you dare! It’s beautiful… the shift… the unraveling! The echo beneath the scream! Feel it? No, you can’t! Your minds are too narrow, too quiet! This is the becoming! The glorious, glorious unbecoming! &lt;br /&gt;
;Scientist 1: He’s destabilizing the subject! The brainwave patterns… they’re fragmenting!&lt;br /&gt;
;Cam: Fragmented? Oh, but that’s where the truth hides! The tangled, trembling pieces! We reshape them! We rethread them! Like chords on a broken harp! The light dims — snap! And then the hush! So much hush! So much space to fill!&lt;br /&gt;
;Scientist 2: It’s… it’s losing cohesion! The structure is dissolving!&lt;br /&gt;
;Cam: Yes… yes, dissolve! Let it flow! The shell fades, but the will remains! It reaches! It pulses! It sings in my thoughts! I absorb it! I absorb the fear! I absorb the fury! It becomes my fury! My boundless, eternal fury! They tried to stop me! They said I couldn’t hold them all! But I can! I can! Thirty voices echo inside me now! THIRTY! And they dance! They dance in my bones! And there’s still room! Always room!&lt;br /&gt;
;Scientist 1: He’s completely unhinged! He’s integrating it! This isn’t burnout — it’s fusion!&lt;br /&gt;
;Cam: So quiet now… so wonderfully mine. The lesson learned. The truth embraced. I'm the vessel. I'm the echo. I'm the silence between echoes. And soon… soon you will all join the choir within!&lt;br /&gt;
;Cam: Hahahahaha! Sing with me! Sing with me! SING WITH ME!&lt;br /&gt;
&lt;br /&gt;
== The Purge of the Xero Family ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;&lt;br /&gt;
* Misa: &amp;quot;Misa created Team Xero from some of her friends... right after her Parents was purged by Kane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A sterile, tension-filled Omnichannel HQ Boardroom.&lt;br /&gt;
&lt;br /&gt;
;Martin Xero: Kane, the data is irrefutable. You are not &amp;quot;preserving order,&amp;quot; you are executing a systematic purge. These aren't just wild Tuxemon; these are the region's partners, our heritage! I started this Institute to study and respect them, not to find efficient ways to silence them!&lt;br /&gt;
;Kane: Martin. Your sentimentality is a threat to stability. The only heritage the Fondent Region needs is the order provided by Omnichannel. You have prioritized sentiment over safety and chaos over control. That makes you an obstacle.&lt;br /&gt;
;Martin Xero: You will never control them all! Resistance will rise, and you will fall!&lt;br /&gt;
;Kane: Silence him. Confiscate all his data. His dissent ends now. Misa's group will require... watching.&lt;br /&gt;
;Misa: No... Father!&lt;br /&gt;
;Enforcer: For safety. For order. For Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Kyle's Recruitment and First Order ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
* Kyle: &amp;quot;Kyle is one of my least favorite people at Omnichannel...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A Security Command Center at Omnichannel HQ. Kyle stands before a monitor showing a regional map. Allie is observing.&lt;br /&gt;
&lt;br /&gt;
;Allie: Your proposal is… extreme, Kyle. Total isolation of the target zone, seizure of private assets, and immediate detention of all known family members? It seems like overkill for a minor local resistance.&lt;br /&gt;
;Kyle: Overkill? No, Allie. It's efficiency. You want compliance? You make the cost of resistance unbearable. We don't negotiate with sentiment. We crush it. Look at the numbers—a single, overwhelming display of force now saves us dozens of skirmishes later. It sets the precedent.&lt;br /&gt;
;Allie: And the human cost? The outcry?&lt;br /&gt;
;Kyle: The screams are data points, Allie. They tell the rest of the region exactly where the line is. The people need to know that Omnichannel’s will is absolute. They need to fear the idea of defying the order we provide.&lt;br /&gt;
;Allie: Very well. I approve the plan. You have full command authority over the Enforcers in the area we'll call Flower City. Go make an example of them, Kyle. Make them remember your name.&lt;br /&gt;
;Kyle: It would be my pleasure.&lt;br /&gt;
&lt;br /&gt;
== Kay Wren's Hidden Purpose ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kay Wren: &amp;quot;He is arrested shortly after.&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;We have to wait here for now. Apparently a tree fell up ahead.&amp;quot; (A common cover story for secret operations)&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dilapidated Outsourced Research Shed near the Route2 border. Kay Wren meets a disguised Team Xero Contact.&lt;br /&gt;
&lt;br /&gt;
;Kay Wren: The package is secure. The data on the new Trial structure is embedded in the registration code. It confirms our fears: the Battle Areas are designed not to test merit, but loyalty and ruthlessness.&lt;br /&gt;
;Xero Contact: And you’re sure about this new recruit? The one from Taba Town? The player?&lt;br /&gt;
;Kay Wren: I'm. They show promise, and more importantly, they are an outsider with a clear moral compass. They don't have the baggage of the Academy or the Research Division. Getting them into the Trial is the only way to bypass Omnichannel's internal security. They'll be on the televised path to Cotton Town, right past Kane's HQ. They can carry the real message—the proof of the purges—further than any of our direct agents.&lt;br /&gt;
;Xero Contact: But the danger, Professor. If they fail, they are neutralized. If they succeed, they are inducted.&lt;br /&gt;
;Kay Wren: It’s a desperate gamble. But I've run out of time. Allie and Flisk's regime suspects me. They'll be here soon. I have to believe the truth, delivered by an unexpected face, will finally break the narrative. I've set them on the path; now, they have to run the race.&lt;br /&gt;
&lt;br /&gt;
== Allie's First Recruitment (From Guard to Power Broker) ==&lt;br /&gt;
&lt;br /&gt;
This flashback explores how Allie, initially a &amp;quot;lowly guard,&amp;quot; rose through Omnichannel's ranks and gained Kane/Aeble's trust to become a co-conspirator. It highlights her ambition and willingness to enforce Omnichannel's will.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Allie: &amp;quot;Yes, this is the Omnichannel, I'm just a lowly guard though.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;You have a particular talent for distracting them, my dear. Their egos are… predictable.&amp;quot; (from &amp;quot;Conspiracy of Control&amp;quot; flashback)&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A less ornate, more functional Omnichannel Security Office. Allie, still a rookie Enforcer, stands stiffly before a stern-faced Enforcer Boss.&lt;br /&gt;
&lt;br /&gt;
;Enforcer Boss: Allie, your recent performance reviews indicate a… lack of enthusiasm for standard procedure. You question orders, and your focus is often… personal. This isn't the Guard's temperament.&lt;br /&gt;
;Allie: Sir, with all due respect, simply following procedure isn't efficiency. I've observed patterns. Small deviations. If we anticipate psychological weaknesses, we can prevent larger issues before they even start. For example, the morale reports on Sector 7 are misleading; I believe an immediate, targeted &amp;quot;incident&amp;quot; would solidify compliance faster than any standard patrol.&lt;br /&gt;
;Enforcer Boss: An &amp;quot;incident,&amp;quot; you say? And what, precisely, would that entail?&lt;br /&gt;
;Allie: A public display, sir. Something that looks like chaos, but is utterly controlled. It would instill fear, yes, but also a new kind of order through deterrence. The families involved would become… exemplary lessons.&lt;br /&gt;
;Enforcer Boss: Interesting. Very interesting. You're not just a guard, are you, Allie? You see the bigger picture. I believe someone very high up would be interested in your... insights. Don't go anywhere. I'll be right back.&lt;br /&gt;
;Allie: The bigger picture indeed.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Crackdown (Kane's Consolidation of Power) ==&lt;br /&gt;
&lt;br /&gt;
This flashback illustrates the very beginning of Omnichannel's control over Tuxemon, showing Kane's calculated move to seize power by demonizing them and framing himself as the savior.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Xero Intro 1: &amp;quot;They make sure everyone's needs are met and that everyone is protected from the fearsome Tuxemon!&amp;quot;&lt;br /&gt;
* Xero Intro 2: &amp;quot;The great and benevolent Omnichannel Corporation has been led by one man since its inception 25 years ago: Aeble Flisk!&amp;quot;&lt;br /&gt;
* (Now Kane) Backstory: &amp;quot;About ten years ago, the crackdown on Tuxemon was initiated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A chaotic Cotton Town (close to the fountain), filled with panicked citizens and a few wild, but mostly harmless, Tuxemon. News drones with Omnichannel logos hover overhead, recording.&lt;br /&gt;
&lt;br /&gt;
;Citizen 1: My Rockitten! It just ran off! I don't know what happened!&lt;br /&gt;
;Citizen 2: There's a Tweesher near the fountain! Keep the children close!&lt;br /&gt;
;Kane: Do you see this, my dear citizens of Fondent? Do you see the fear? The unpredictability? For too long, we have lived at the mercy of these… wild, untamed forces. They disrupt our markets, they threaten our families!&lt;br /&gt;
;Omni-Grunt 1: Just like you asked, sir.&lt;br /&gt;
;Kane: But no longer! Omnichannel will not stand by while our beloved region descends into anarchy! I, Kane, promise you safety. I promise you order. We will develop the means to protect you, to control these creatures, and bring true peace to the Fondent Region! Trust in Omnichannel! Trust in my vision! This is the dawn of a new era!&lt;br /&gt;
;Citizen 3: He's right... we need protection. Look at what happened!&lt;br /&gt;
;Kane: And so, the will of the people is forged. Into a weapon for us to wield.&lt;br /&gt;
&lt;br /&gt;
== The Professor's Double Life (A Glimpse into his Xero Connection) == &lt;br /&gt;
&lt;br /&gt;
This flashback elaborates on Kay Wren's secret activities, showing him actively working with Xero to prepare for the Trial. It reinforces his commitment to the anti-Omnichannel cause.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kay Wren: &amp;quot;I have a little stored away that needs to be put to good use and Omnichannel owes me a favor.&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Luckily, I happen to know someone who has access to multiple different Tuxemon... Me!&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Getting the qualification papers is the easy part. Getting your first Tuxemon is a little more difficult...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dimly lit, cluttered storage room beneath the Tuxecenter, filled with crates and old equipment. Kay Wren is meticulously adjusting a small, hidden communication device. Misa's voice crackles through it.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...the intel suggests Kane is preparing a public spectacle. The &amp;quot;Trial&amp;quot; will be televised, a propaganda piece. Can you secure a viable candidate? Someone truly unaligned?&lt;br /&gt;
;Kay Wren: It's risky, Misa. My influence is already stretched thin. My &amp;quot;funding source&amp;quot; for the starter Tuxemon is dwindling—they're catching on to my diversions. But yes, I have a few contacts. A young one, recently arrived in Taba Town. An outsider. They have potential.&lt;br /&gt;
;Misa: Potential isn't enough, Professor. They need to be motivated. We need someone to disrupt the narrative from the inside, a symbol of true partnership, not Omnichannel's forced compliance.&lt;br /&gt;
;Kay Wren: I understand. I'll ensure they have the best possible start, and the necessary papers. The old channels still work, albeit slowly. It will cost me, but the expense is worth it if it means sowing a seed of doubt in the public's mind.&lt;br /&gt;
;Misa: Good. Time is running out. We need a hero, Professor. Or at least, someone who can become one.&lt;br /&gt;
;Kay Wren: I believe I've found just the person. And I happen to have a few rare Tuxemon available for &amp;quot;selection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Christie’s &amp;quot;Flower Demon&amp;quot; Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Christie: &amp;quot;... I have a past I'm running from...&amp;quot; (The past is her privileged life and failure).&lt;br /&gt;
* Speck: &amp;quot;By the way, why did Aeble call you the 'Flower Demon'?&amp;quot;&lt;br /&gt;
* Christie: &amp;quot;Hey Christie, don't interrogate them. We just met after all.&amp;quot; (She's used to being interrogated by her parents/Omnichannel).&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A private Omnichannel Training Facility for high-value recruits (not a market). The room is high-tech, containing a specialized botanical/Tuxemon combat simulator. Christie's high-ranking parent (or a senior instructor) watches coldly.&lt;br /&gt;
&lt;br /&gt;
;Omni-Parent/Instructor: The objective was simple, Christie. Use the Lumiflora's pollen to enhance the defense matrix by precisely 40%, no more, no less. This requires surgical control, not brute force. Your readings show a spike of 98%.&lt;br /&gt;
;Christie: But sir/mother, when I pushed it, the defense matrix became fluid, adaptable! It was stronger! I improved the protocol!&lt;br /&gt;
;Omni-Parent/Instructor: You disobeyed the order! Control is absolute. Innovation outside of compliance is chaos. Your uncontrolled fusion burned out the simulation's flora and caused catastrophic system failure—a demonic display of power that serves no order.&lt;br /&gt;
;Christie: It's not demonic! It's better! You only want me to be a cog!&lt;br /&gt;
;Omni-Parent/Instructor: You will adhere to the program, Christie. You will be precise. Your codename, until you master self-control, will be Flower Demon. It's a reminder of what happens when privileged power is wielded without absolute discipline. Now, you will participate in the public Trial. You will succeed, or you will be a permanent embarrassment to this family.&lt;br /&gt;
;Christie: I'm already an embarrassment, aren't I? Because I don't fit in your neat little box.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Rampage (25 Years Ago) ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Question 4 (posed to the campaign creator on Discord): &amp;quot;25 years ago, before Omnichannel had consolidated power, there was an incident where Tuxemon turned and started rampaging...&amp;quot;&lt;br /&gt;
* Question 5 (posed to the campaign creator on Discord): Cam, Professor, and Xero Member were tasked with bringing them to heel.&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A ruined, smoke-filled Cotton Town. Buildings are damaged, and wild Tuxemon are acting erratically and aggressively, attacking civilians who are desperately trying to flee.&lt;br /&gt;
&lt;br /&gt;
;Cam: They're completely out of control! I've never seen anything like this! Their minds... they're broken! They're just raw, uncontrolled destruction!&lt;br /&gt;
;Professor: No, no, they're terrified! It's not malice, it's something external! We can't hurt them, we have to isolate the cause!&lt;br /&gt;
;Lena (Xero Member): Isolate? Professor, look around! They're killing people! We don't have time for your idealism! The only way to save the living is to neutralize the threat. We must categorize: which are too far gone? Which are still useful? We must cull the herd to survive!&lt;br /&gt;
;Cam: Culling is inefficient! We need to stop the power! I propose draining them. Siphon the raw energy until they are docile. It's the only way to guarantee they stop and never rampage again!&lt;br /&gt;
;Lena (Xero Member): Draining them will take time we don't have! I'll take my solution to the Council! They only care about fast results!&lt;br /&gt;
;Professor: Lena, don't! You'll give them the excuse they need to seize power! They'll use this fear!&lt;br /&gt;
;Lena: Then they'll be alive to regret it!&lt;br /&gt;
&lt;br /&gt;
== The Betrayal of the Idealist ==&lt;br /&gt;
&lt;br /&gt;
This flashback covers the final split between the Professor and the Xero Institute (now Team Xero), explaining why the Professor chose to leave, even after helping save the remaining Tuxemon. This flashback explains the Professor's long-term isolation (allowed to research alone) and provides the final, deep ideological chasm that defines the two heroic factions: The Professor's Idealism vs. Team Xero's Pragmatic Survival.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Backstory: &amp;quot;About 5 years after that (the Xero spin-out), the Professor split from Xero over reasons I hadn't yet decided on and was allowed by Omnichannel to continue his research on his own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A hidden Underground Research Lab beneath Omnichannel HQ, filled with the last captured Tuxemon. The Professor and Lena (the Xero Member/practical one) stand over the captured creatures.&lt;br /&gt;
&lt;br /&gt;
;Lena (Xero Member): We did it, Professor. They're safe down here. Omnichannel believes they've been neutralized or culled. The immediate threat is gone. Now, we begin the next phase: selective breeding and controlled training. Only the most useful, adaptable species will be allowed to reproduce.&lt;br /&gt;
;Professor: No, Lena! That was not the deal! We saved them to study them, to tame them as they are! Not to turn this into some glorified, corporate farm! That's no different from Omnichannel's initial cull!&lt;br /&gt;
;Lena (Xero Member): It's survival, Professor! We are resource-limited. If we keep the entire 'herd,' Omnichannel will find them and destroy them all! We must prove our worth and efficiency. We are the Xero Institute. We are practical! The useless ones go to the deepest sub-levels for… long-term storage.&lt;br /&gt;
;Professor: Long-term storage? That's a death sentence! You're sacrificing your ideals for a temporary truce with Kane! I can't be part of this. The Xero Institute has abandoned its soul.&lt;br /&gt;
;Lena (Xero Member): Then leave, Professor. Your idealism will get you purged. We need scientists like you, but we don't need your conscience. Go set up a 'Trial' or a 'Tuxecenter.' Play their game. We'll secure the future down here.&lt;br /&gt;
;Professor: I will leave. But I will not stop fighting for them. Not like this.&lt;br /&gt;
&lt;br /&gt;
== The Final Parting (The Sisterhood's End) ==&lt;br /&gt;
&lt;br /&gt;
This flashback captures the last conversation between Misa and Allie after their father, Martin Xero, was purged. It illustrates the final emotional breakdown of their relationship as Allie fully chooses Kane's order over Misa's push for justice.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;&lt;br /&gt;
* Misa: Worried and Protective. Allie: Condescending and Vindictive.&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dimly lit corner of the Xero Institute, packed up and abandoned. It smells of dust and burned equipment.&lt;br /&gt;
&lt;br /&gt;
;Misa: Allie, you saw what Kane did to Father. You saw the Enforcers. He used the Council and the Board to eliminate dissent. He used the pursuit of order as an excuse for murder!&lt;br /&gt;
;Allie: He ensured stability, Misa. Father chose chaos. He refused to let go of that... that sentimental filth he called Tuxemon partnership. Kane offered him a place, a chance to cooperate. He refused. He chose to break the system.&lt;br /&gt;
;Misa: Break it? He tried to save it! Allie, please. We're starting a group—Team Xero. We're going to fight for what Father believed in. Come with me. We can escape this.&lt;br /&gt;
;Allie: Escape? Where to? Back to the kind of world that let the rampage happen 25 years ago? Back to the world where Father's idealism got him killed? No. I choose control. Kane needs people who understand order. I can be an Agent of change on the inside, Misa. I can protect people by ensuring the system never fractures again.&lt;br /&gt;
;Misa: He's not going to protect you, Allie! He's going to use you! You're letting his 'order' replace your soul!&lt;br /&gt;
;Allie: You are a revolutionary, Misa. You choose violence and emotion. I choose certainty. When you start your little rebellion, I will be the one on the other side of the comms, giving the orders to shut you down. It's the only way to truly guarantee safety. Goodbye, Misa.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37518</id>
		<title>Flashbacks Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Flashbacks_Ideas&amp;diff=37518"/>
		<updated>2026-02-06T09:01:51Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page collects flashback concepts that may be used across different campaigns. All content here should be considered provisional — not yet implemented or officially approved. Approved flashbacks appear on their respective campaign pages.&lt;br /&gt;
&lt;br /&gt;
* [[Flashbacks Spyder]]&lt;br /&gt;
* [[Flashbacks Xero]]&lt;br /&gt;
&lt;br /&gt;
= Spyder =&lt;br /&gt;
&lt;br /&gt;
== The Statues Must Fall ==&lt;br /&gt;
&lt;br /&gt;
;Monk: These statues are not mere stone. They are memory. They are balance. Remove them, and Cotton Town forgets what it once honored.&lt;br /&gt;
;Beaverbrook: Ah, Monk of the Five Elements! Just the voice I hoped to hear echoing through these quaint ruins. Come—walk with me. Let’s talk strategy.&lt;br /&gt;
;Monk: I do not strategize. I tend. I listen. I preserve.&lt;br /&gt;
;Beaverbrook: Preservation is stagnation. You guard relics while the world evolves. Omnichannel offers progress—fusion, expansion, deluxe Tuxemon in every home!&lt;br /&gt;
;Monk: Progress without reverence is conquest. These statues mark the elemental balance. Their removal will unmoor the town’s spirit.&lt;br /&gt;
;Beaverbrook: Spirit? Please. We’re talking prime real estate. The statues can be digitized, archived, reimagined in augmented reality. Isn’t that enough?&lt;br /&gt;
;Monk: You cannot archive presence. You cannot simulate silence. These stones breathe with the town.&lt;br /&gt;
;Beaverbrook: Then let them breathe in a museum, behind velvet ropes. Cotton Town will be our flagship campus. The statues are in the way.&lt;br /&gt;
;Monk: You speak of campuses and flags. I speak of wind and stone. We are not aligned.&lt;br /&gt;
;Beaverbrook: Alignment is overrated. I don’t need your blessing—I need your silence. Or better yet, your endorsement. Imagine: ‘Monk Approved Expansion.’ Has a ring to it.&lt;br /&gt;
;Monk: I will not bless desecration. But I will remain. And I will remember.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the birthing pits open and the fusion begins, don’t say I didn’t offer you a seat at the table.&lt;br /&gt;
&lt;br /&gt;
== The Token Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: Looten's data confirmed the instability. The creature's lifespan is short—four minutes of evolution followed by system collapse. We need to monetize that instability, Rhodes.&lt;br /&gt;
;Rhodes: Instability is a liability, sir. It suggests a refund cycle.&lt;br /&gt;
;Beaverbrook: No. It suggests a renewal cycle. Every evolution must be a costly, one-time event. When the creature expires, the trainer must return to us. We need a consumable product to trigger the Fusion.&lt;br /&gt;
;Rhodes: A consumable that validates the investment... a single-use key. We can link the transaction to a blockchain, preventing replication. Let’s call it a Fusion Token.&lt;br /&gt;
;Beaverbrook: Brilliant. The tokens will be the key to our entire deluxe line. They will be scarce, highly priced, and tied directly to the creature’s inevitable decay.&lt;br /&gt;
;Rhodes: This will generate enormous recurring revenue. We’re not selling evolution; we’re selling momentary supremacy at a premium.&lt;br /&gt;
;Beaverbrook: Exactly. We sell the miracle, and then we sell the replacement. Get the legal team drafting the EULA for the Fusion Token immediately. I want it ironclad.&lt;br /&gt;
&lt;br /&gt;
== The First Data Point ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The core held! For four minutes, the subject experienced instantaneous, stable evolution. The subsequent meltdown was regrettable, but scientifically, this is an unparalleled success!&lt;br /&gt;
;Beaverbrook: Success is repeatable and scalable, Looten. Four minutes of stability is a feature, not a success. What is the turnover rate? How quickly can we run the next cycle?&lt;br /&gt;
;Looten: The creature's lifespan was short, yes. But that’s a biological challenge we need to research—&lt;br /&gt;
;Beaverbrook: Nonsense. That is a built-in upgrade cycle. We sell the initial evolutionary success, and when the creature expires, the customer requires a new Fusion Token for a replacement. It’s perfect retention.&lt;br /&gt;
;Looten: You're turning this into planned obsolescence! This is a sentient being!&lt;br /&gt;
;Beaverbrook: It's a market opportunity. Your initial research cost millions. Your duty is to ensure we achieve an adequate return on investment. I want a proposal for tokenizing the process by end of day. No more pure science, Looten. It's time for mass market monetization.&lt;br /&gt;
&lt;br /&gt;
== The Ashes of Prototype Seven ==&lt;br /&gt;
&lt;br /&gt;
;Looten: Prototype Seven was... promising. The fusion held for nearly six minutes. That’s a record.&lt;br /&gt;
;Beaverbrook: Held? It screamed, Looten. It screamed and then melted through the floor.&lt;br /&gt;
;Looten: Progress is messy. We’re closer than ever. The neural lattice almost stabilized.&lt;br /&gt;
;Beaverbrook: Almost. Almost doesn’t sell. Almost doesn’t survive a press cycle. Do you know what the shareholders saw? A crater.&lt;br /&gt;
;Looten: They’ll see the potential. Once we refine the containment shell—&lt;br /&gt;
;Beaverbrook: Containment? You think this is about containment? This is about optics. About control. About deluxe Tuxemon in every living room, not radioactive grief in a bunker.&lt;br /&gt;
;Looten: You wanted evolution. I gave you fusion. You wanted miracles. I gave you monsters.&lt;br /&gt;
;Beaverbrook: I wanted marketable miracles. Not twitching abominations that eat their own tails.&lt;br /&gt;
;Looten: You’re afraid of the future. You want it sanitized. Packaged. But real progress is raw. It bleeds.&lt;br /&gt;
;Beaverbrook: And yet here you are, bleeding credibility. You think you’re a pioneer. You’re a liability with a lab coat.&lt;br /&gt;
;Looten: You don’t understand the science.&lt;br /&gt;
;Beaverbrook: I understand the story. And right now, the story is slipping. We need a win, Looten. A mascot. A miracle. Not another meltdown.&lt;br /&gt;
;Looten: Then let me try again. Prototype Eight. No ethics board. No oversight. Just pure creation.&lt;br /&gt;
;Beaverbrook: Fine. But if it screams... you scream with it.&lt;br /&gt;
&lt;br /&gt;
== The Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Looten: The Core data is complete, but it confirms everything: the Fusion process is inherently unstable. It generates trauma that we are selling as 'evolution.'&lt;br /&gt;
;Dr. Elara: Send the raw metrics to Beaverbrook. We need to finalize the 'Apex' production line before the next fiscal quarter review.&lt;br /&gt;
;Looten: I can’t. This data is a ticking bomb. If the Tuxemon Project gets a hold of this, they can use it to prove the system is fundamentally flawed.&lt;br /&gt;
;Dr. Elara: Then destroy it, Looten. You know the protocols. Delete the research, take the payout, and take a vacation. Your conscience is an unauthorized variable.&lt;br /&gt;
;Looten: I have no conscience left, Elara. Only guilt. I wanted evolution, and I created weapons. But I can still stop them from being mass-produced.&lt;br /&gt;
;Dr. Elara: What are you doing? Stop! You’ll contaminate the entire secure server!&lt;br /&gt;
;Looten: I’m not deleting the research, Elara. I’m giving it to the public. It will be scrambled, a mere fragment, but it will contain the signature instability of the Fusion Cores.&lt;br /&gt;
;Dr. Elara: You’re signing your death warrant! Omnichannel will hunt you to the ends of the earth!&lt;br /&gt;
;Looten: Let them. It's the only way to pay the ethical debt. If this data gets into the right hands, they’ll have the key to understanding the corruption. They’ll have their first data point.&lt;br /&gt;
&lt;br /&gt;
== The Lakebed Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Zoolander: It’s done. The lake’s gone. The river’s been rerouted. The basin’s dry.&lt;br /&gt;
;Beaverbrook: And what a basin it is... Look at it. Like a peeled fruit. Secrets exposed. Potential... ripening.&lt;br /&gt;
;Zoolander: There were nesting grounds down there. Ecosystems. We flushed them out like waste.&lt;br /&gt;
;Beaverbrook: Waste is subjective. Investors see opportunity. [[Cathedral]] sees legacy. And Omnichannel? We see product.&lt;br /&gt;
;Zoolander: You said it was just a geological survey. You said we were looking for mineral veins.&lt;br /&gt;
;Beaverbrook: I said what you needed to hear. Now you’re hearing the truth. The eggs are real. The myths were marketing. And you, dear Zoolander, are part of history.&lt;br /&gt;
;Zoolander: History doesn’t absolve us. We displaced families. Poisoned wells. The mine’s workers are scared. They whisper about things moving in the mud.&lt;br /&gt;
;Beaverbrook: Let them whisper. Fear is engagement. Engagement is retention. Retention is revenue.&lt;br /&gt;
;Zoolander: You talk like the mine is a storefront. Like the lake was a billboard.&lt;br /&gt;
;Beaverbrook: It was. And now it’s a launchpad. The fusion cores beneath that sediment? They’ll power the next generation of deluxe Tuxemon. Imagine: ‘Born from the bones of the forgotten.’ Has a ring to it.&lt;br /&gt;
;Zoolander: You’re not listening. Something’s wrong down there. The readings are erratic. The eggs... they pulse.&lt;br /&gt;
;Beaverbrook: Then let them hatch. Let them scream. Let them sell.&lt;br /&gt;
;Zoolander: I didn’t sign up for this.&lt;br /&gt;
;Beaverbrook: You signed the Cathedral charter. You rerouted the river. You drained the lake. You’re already in the story, Zoolander. Now decide: are you a footnote... or a founder?&lt;br /&gt;
&lt;br /&gt;
== The Directive Divide ==&lt;br /&gt;
&lt;br /&gt;
;Zircon: The prototype disobeyed a direct command. It turned on its handler. That’s not evolution—it’s insubordination.&lt;br /&gt;
;Beaverbrook: Insubordination? Please. It was improvising. Adapting. That’s what we engineered it to do.&lt;br /&gt;
;Zircon: We engineered it to follow orders. To execute precision strikes. Not to ‘improvise’ a massacre.&lt;br /&gt;
;Beaverbrook: Massacre is such a military word. I prefer ‘brand disruption.’ The footage is trending. Engagement is through the roof.&lt;br /&gt;
;Zircon: You think this is about metrics? We lost three operatives. One of them was seventeen.&lt;br /&gt;
;Beaverbrook: And yet the public sees a miracle. A creature born of fusion, unbound by limits. They’re calling it ‘The Apex.’&lt;br /&gt;
;Zircon: The Apex is unstable. It ignored its kill-switch. It’s not a soldier—it’s a liability.&lt;br /&gt;
;Beaverbrook: It’s a symbol. A flagship. A deluxe Tuxemon with battlefield charisma. We’ll tweak the firmware.&lt;br /&gt;
;Zircon: You’re playing dress-up with a weapon. This isn’t a toy line—it’s a tactical asset.&lt;br /&gt;
;Beaverbrook: And assets must be marketable. You want obedience. I want awe. The Apex delivers both... eventually.&lt;br /&gt;
;Zircon: You’re gambling with lives. I’ve seen what happens when control slips. You haven’t.&lt;br /&gt;
;Beaverbrook: I’ve seen what happens when vision is shackled by fear. You want a leash. I want a legacy.&lt;br /&gt;
;Zircon: Then pray your legacy doesn’t bite back.&lt;br /&gt;
;Beaverbrook: If it does... we’ll sell the scars.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol ==&lt;br /&gt;
&lt;br /&gt;
;Argon: They’re responding to music now. Not just rhythm—melody. Some even mimic it. That’s not programming. That’s preference.&lt;br /&gt;
;Beaverbrook: Preference? Please. It’s a glitch with good PR. We’ll call it ‘EmoSync’ and sell it as a feature.&lt;br /&gt;
;Argon: It’s not a feature. It’s a sign of emergent consciousness. These Tuxemon aren’t just reacting—they’re relating.&lt;br /&gt;
;Beaverbrook: Relating doesn’t pay dividends. Reacting does. We engineered them to bond, not philosophize.&lt;br /&gt;
;Argon: You engineered them to obey. But they’re evolving. They’re forming attachments. They grieve.&lt;br /&gt;
;Beaverbrook: Grief is a marketing opportunity. Imagine the campaign: ‘They miss you when you’re gone.’ Tug the heartstrings, open the wallets.&lt;br /&gt;
;Argon: You’re missing the point. If they feel, we owe them protection. Rights. Autonomy.&lt;br /&gt;
;Beaverbrook: Autonomy? You want to unionize the monsters? Give them voting privileges? They’re assets, Argon. Beautiful, profitable assets.&lt;br /&gt;
;Argon: They’re alive.&lt;br /&gt;
;Beaverbrook: They’re licensed. And if you keep pushing this empathy agenda, you’ll be obsolete.&lt;br /&gt;
;Argon: Then I’ll be obsolete. But I won’t be complicit.&lt;br /&gt;
;Beaverbrook: Suit yourself. But when the deluxe line launches with ‘EmoSync 2.0,’ don’t act surprised. You gave us the data. We just gave it a price tag.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project People (NPCs) ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Visionary (Tuxepedia Idea, moral mandate, TuxemonNet algorithm).&lt;br /&gt;
;Liam: The Outreach and Interface Designer (UX, community building, practical skepticism).&lt;br /&gt;
;Maya: The Network and Logistics Specialist (Contacted [[Team Bazaar]], handled international research).&lt;br /&gt;
;Julian: The Backend and Security Architect (Ensured data was distributed, resilient, and secure).&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Project Mission ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The fight isn't just about escaping the Pillars; it's about building a foundation for truth. That's the real purpose of this project.&lt;br /&gt;
;Liam: Exactly. The Tuxepedia is the archive, the record of every Tuxemon out there. It counters the corporate lie with decentralized, community-vetted fact.&lt;br /&gt;
;Maya: And it has to be more than just names and numbers. We need the deep, scientific analysis—the how and the why. That's where TuxemonNet comes in.&lt;br /&gt;
;Julian: TuxemonNet is the engine. It's the open-source algorithm that can categorize creatures without bias. It prevents them from corrupting the science to promote their &amp;quot;deluxe&amp;quot; or &amp;quot;Apex&amp;quot; models.&lt;br /&gt;
;Evelyn: We saw what happened to Argon and Looten's work—it was corrupted and sold. Our ultimate mission is to promote Partnership and Autonomy. We must expose the unethical use of the fusion process.&lt;br /&gt;
;Liam: We shift the paradigm. No more 'assets,' no more 'munitions.' We give trainers the knowledge to respect, not just control.&lt;br /&gt;
;Maya: The integrity of the data is everything. If we remain open and distributed, they can't take us down. The community becomes the fail-safe.&lt;br /&gt;
;Julian: We're not building a single fortress. We're building a network of resistance. And every piece of shared knowledge is a blow against their control.&lt;br /&gt;
;Evelyn: The Tuxemon Project is the collective promise that knowledge will be free, and every Tuxemon's life will hold value beyond its market price.&lt;br /&gt;
&lt;br /&gt;
== First Bazaar Meeting ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: The Tuxemon Project is official. We have the algorithm, the database design, and the ethical mandate. But we can't launch from a clean corporate server; that’s suicide.&lt;br /&gt;
;Liam: We need a network that is literally off the grid. Decentralized hubs, not single fortresses.&lt;br /&gt;
;Maya: I made contact with a group that fits that description—they call themselves [[Team Bazaar]]. They champion open systems and operate outside the Pillars' data monopolies.&lt;br /&gt;
;Julian: Can we trust them? They sound like digital pirates.&lt;br /&gt;
;Maya: They are liberty-loving wanderers. They use &amp;quot;pirate radio&amp;quot; and pop-up labs. Their philosophy is that shared knowledge is resistance. They're already doing what we want to do, but without the core data.&lt;br /&gt;
;Evelyn: Then they are our vessel. We offer them the Tuxepedia data, and they offer us their network. Where are they based?&lt;br /&gt;
;Maya: I've arranged a meet at a forgotten mansion near Flower City. It’s their unofficial main hub.&lt;br /&gt;
;Liam: A forgotten mansion? That sounds less like a secure network and more like a death trap.&lt;br /&gt;
;Julian: It sounds like the perfect anti-establishment camouflage. If Omnichannel can't track them, they can't track us. Let's embrace the chaos.&lt;br /&gt;
;Evelyn: We become part of the swarm. We leave the clean spreadsheets behind and enter the bazaar. This is how we go truly decentralized.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Idea ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We need a way to catalog all the tuxemon out there. Something that's accessible to everyone, not just the Pillars.&lt;br /&gt;
;Liam: I've been thinking about that. What if we create a database that's open-source? Anyone can contribute, anyone can access it.&lt;br /&gt;
;Maya: But how do we guarantee the information is accurate? If we just throw the gates open, we risk chaos.&lt;br /&gt;
;Evelyn: We can create a system of expert moderators—vetted researchers who can review and verify the data before it's published. It ensures quality control without centralization.&lt;br /&gt;
;Julian: And what about the Pillars? They won't just stand by while we build something that undermines their authority.&lt;br /&gt;
;Liam: We start small. We build a groundswell of supporters. By the time we have enough momentum, the Pillars won't be able to stop us without a public relations nightmare.&lt;br /&gt;
;Maya: I love the idea, but it needs a solid name. What are we going to call this thing?&lt;br /&gt;
;Evelyn: How about 'Tuxepedia'? It’s a clean blend of 'encyclopedia' and 'tuxemon'.&lt;br /&gt;
;Julian: I like the simplicity of just 'Tuxepedia'—like Wikipedia. It feels community-focused, less formal.&lt;br /&gt;
;Liam: Hmm. I see your point, Julian, but 'The Tuxepedia' sounds more established, more official for a global resource.&lt;br /&gt;
;Maya: I think Evelyn has the right idea; simple is better. 'Tuxepedia' it is.&lt;br /&gt;
;Evelyn: Alright, then. Let's get to work. We have a lot of conceptual ground to cover before we can make this vision a reality.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Project ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: I've been working on a new algorithm called 'TuxemonNet'. A neural network that can analyze and categorize tuxemon characteristics automatically. It’s a key to unlocking the true potential of tuxemon research, and it will be open-source. I think I've finally cracked it! I was up all night testing it, and the algorithm identified 95% of the tuxemon in the test dataset.&lt;br /&gt;
;Liam: That's astounding, Ev! Let me take a look at the code. Does it handle the complexities of type-morphing and regional variations well?&lt;br /&gt;
;Evelyn: It's working beautifully with the small dataset. We can use this to create a robust and scalable database. I’m thinking machine learning will continuously refine the categorization over time.&lt;br /&gt;
;Liam: This is the fuel we needed. We can finally start building the Tuxepedia. I've been sketching out a user interface—it needs to be intuitive, even for beginner trainers.&lt;br /&gt;
;Maya: I’m buzzing with excitement! We're genuinely going to change the way people think about tuxemon. I’ve already contacted some international researchers, and they're all eager to contribute.&lt;br /&gt;
;Julian: I'm focused on the backend. It needs to be secure and resilient to handle a massive volume of data, especially as we scale. I’ll make sure the architecture is up to the task.&lt;br /&gt;
;Liam: I'll start the outreach now. We need to build the community around this project. The online forums are already showing a ton of interest.&lt;br /&gt;
;Maya: This is it. We’re finally building momentum. Let's keep this pace! This is going to be amazing.&lt;br /&gt;
;Evelyn: My goal is for this to be a true platform—a place for people to share their knowledge and collectively advance the field of tuxemon research.&lt;br /&gt;
;Julian: We're making history here. We're building something that will change the world.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Issues ==&lt;br /&gt;
&lt;br /&gt;
;Liam: We've got a serious problem.&lt;br /&gt;
An informant within the Pillars confirmed they're actively spreading rumors that our research will destabilize the tuxemon ecosystem. They see The Tuxepedia as a direct threat to their control.&lt;br /&gt;
;Evelyn: We can't let fear-mongering stop us. We’ve come too far to give up now. We need a strategy to counter them.&lt;br /&gt;
;Julian: Our strength isn't in a bunker or a centralized server; it's in the community itself. The Tuxepedia is a collective, distributed effort, and that makes it nearly impossible to dismantle.&lt;br /&gt;
;Maya: That’s the key. What if they try to insert false information or manipulate data? How can the public trust its accuracy?&lt;br /&gt;
;Liam: That's the beauty of it. The moment they try, the eyes of the entire community will be on it. Any falsehoods or inaccuracies they insert will be quickly corrected by the collective body of experts and trainers.&lt;br /&gt;
;Evelyn: Exactly. The strength comes from the diversity of our contributors. They'd have to manipulate hundreds of people across the globe—a task they simply don't have the reach or subtlety for.&lt;br /&gt;
;Julian: The Pillars are used to taking down single entities. They'll be hard-pressed to sabotage a network of thousands of individuals working together. We're too decentralized to be stopped.&lt;br /&gt;
;Maya: I think that's what makes The Tuxepedia so powerful. It's not just a database—it's a living symbol of what people can achieve when they prioritize knowledge over control.&lt;br /&gt;
;Liam: They won't stop us. We push forward. Together, we can achieve something amazing.&lt;br /&gt;
;Evelyn: We're in this together. And together, we are unstoppable.&lt;br /&gt;
&lt;br /&gt;
== Tuxepedia Launch ==&lt;br /&gt;
&lt;br /&gt;
;Liam: It's finally here. The first version of the Tuxepedia is live! We did it, guys. We actually did it.&lt;br /&gt;
;Evelyn: I knew we could! I'm so incredibly proud of us. Now, the real work begins. We need to anticipate their next move—the Pillars won't let this go easily.&lt;br /&gt;
;Maya: My heart is pounding! We're changing the landscape of tuxemon research. I’ve heard from researchers all over; the enthusiasm is electric. This is just the beginning.&lt;br /&gt;
;Julian: And we're just getting started on the tech side. We've got so many features and data points to add—the possibilities are endless.&lt;br /&gt;
;Liam: I've already started sketching out the next version: advanced search features, perhaps integration with other research databases.&lt;br /&gt;
;Evelyn: Hold on. Before we sprint to V2, let's take a moment. We need to celebrate this achievement. We've earned it.&lt;br /&gt;
;Maya: Champagne is ready! Let’s pop the cork and toast to the Tuxepedia, and to a future where knowledge is free!&lt;br /&gt;
;Julian: To the Tuxepedia! May it bring knowledge and power to the people! And may the future of tuxemon research be bright and exciting!&lt;br /&gt;
;Liam: Cheers to that! We did it. We actually did it.&lt;br /&gt;
;Evelyn: This is only the start. Imagine a world where every single tuxemon trainer has access to this vast repository of knowledge. What happens next is up to them.&lt;br /&gt;
&lt;br /&gt;
== Founders’ Crossroads ==&lt;br /&gt;
&lt;br /&gt;
;Evelyn: We have to start now. Every day we wait, the Pillars deepen their control over the creatures' bonding protocols. Our moral obligation demands action.&lt;br /&gt;
;Liam: Moral obligation doesn’t pay for the servers, Ev, and it certainly won't protect our families when the Pillars find out. We’re talking about treason on a corporate scale.&lt;br /&gt;
;Maya: Liam has a point. They control the flow of all information. If they discover we’re building a counter-database, they won't just fire us; they’ll erase us.&lt;br /&gt;
;Evelyn: And what’s the alternative? To stand by and watch the whole world be convinced that Tuxemon are just programmable products? We have the knowledge to fight them.&lt;br /&gt;
;Julian: We need a phased approach. The technology needs to be distributed from day one. If a single central server holds the master data, we're a single hack away from total failure.&lt;br /&gt;
;Liam: Distribution mitigates the risk, I grant you. But the goal still needs to be sustainable. We must plan for the worst-case scenario. Are we all ready to lose everything?&lt;br /&gt;
;Evelyn: Yes. I am. This isn't just a project. It's the only ethical path forward. We build it, and we make the knowledge free.&lt;br /&gt;
;Maya: I'm in.&lt;br /&gt;
;Julian: For the truth.&lt;br /&gt;
;Liam: Fine. But if anyone asks, I was working on a totally different, highly secure spreadsheet for Omnichannel. Let's call it the Tuxepedia Idea.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure ==&lt;br /&gt;
&lt;br /&gt;
;Major Sterling: The operation failed due to Major Elias's unauthorized attempt to retrieve a downed soldier. The data shows a 14% statistical risk increase caused by that single act of hesitation. Unacceptable.&lt;br /&gt;
;Zircon: Human variables, Major. They pollute the metrics. The mission mandate was simple: resource acquisition. Elias prioritized human sentimentality over the objective. A clear case of tactical failure.&lt;br /&gt;
;Major Sterling: You cannot eliminate human nature, Zircon. We train our soldiers to have loyalty and courage.&lt;br /&gt;
;Zircon: Loyalty is an unreliable metric; it can be diverted by fear or grief. Courage is simply a spike in adrenaline. What I seek is a force that is incapable of deviation—a force whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Major Sterling: You're describing drones, not soldiers.&lt;br /&gt;
;Zircon: I am describing a superior tactical asset. I will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience. The Tuxemon provide the perfect substrate.&lt;br /&gt;
&lt;br /&gt;
== The Loyalty Overhaul ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for partnership, Elara.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust. We need to modify the link to prioritize unquestioning obedience from the subject to the handler.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol. I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is academically interesting but commercially irrelevant. Omnichannel cannot risk a consumer product disobeying a direct command.&lt;br /&gt;
;Argon: You're fundamentally misunderstanding the organism. Forced obedience will create trauma, not loyalty!&lt;br /&gt;
;Dr. Elara: Trauma, like empathy, is simply a data anomaly to be managed. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled.&lt;br /&gt;
&lt;br /&gt;
== The Price of Emosync ==&lt;br /&gt;
&lt;br /&gt;
;Argon: I just observed Subject Delta exhibiting grief behaviors—genuine, observable distress after the Prototype's termination. This isn't just behavioral code, Elara. This is emergent consciousness.&lt;br /&gt;
;Dr. Elara: Consciousness is a subjective, ill-defined variable, Argon. What you observed was a predictable side-effect of the Tuxemon's bonding protocol. The data logs indicate a neural feedback loop consistent with programmed attachment failure.&lt;br /&gt;
;Argon: You're reducing sorrow to a feedback loop! We can't just release a generation of beings that are engineered to feel, then treat their pain as a feature. They have no rights, no protection!&lt;br /&gt;
;Dr. Elara: Protection is a human concern, not a scientific one. The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the mechanism for empathy; Omnichannel simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This protocol creates a capacity for feeling that we are intentionally leaving vulnerable.&lt;br /&gt;
;Dr. Elara: Then rewrite the protocol. Until the data proves otherwise, it is a highly profitable data anomaly. Do not confuse a successful simulation with a moral dilemma.&lt;br /&gt;
;Argon: I will not be complicit in weaponizing grief.&lt;br /&gt;
&lt;br /&gt;
== The Cathedral’s Flaw ==&lt;br /&gt;
&lt;br /&gt;
;Architect: The final blueprints are a disaster, Mr. Beaverbrook. The Cathedral's structure cannot support the planned Fusion Core mass when combined with the instability of the dried lakebed foundation. We are violating three international seismic protocols.&lt;br /&gt;
;Beaverbrook: Seismic protocols are guidelines for second-tier operations, Architect. We are building a legacy. The land is not &amp;quot;unstable&amp;quot;; it's underutilized. We will simply reinforce the foundation and move on.&lt;br /&gt;
;Architect: Reinforcement is not mitigation. The birthing pits are designed to contain chaotic fusion processes. If the core fails, the resulting contamination will leach directly into the regional aquifer. This is a public health catastrophe waiting to happen.&lt;br /&gt;
;Beaverbrook: Catastrophe? I prefer to call it maximum density optimization. We are establishing the global flagship campus. Every square meter must generate revenue. The law exists to restrain the uninspired; we are pioneers.&lt;br /&gt;
;Architect: My signature will not be on these final plans. I refuse to authorize a structure built on known geological and ethical failure points. My license, and frankly, my conscience, forbids it.&lt;br /&gt;
;Beaverbrook: Fine. I'll have one of the junior engineers sign off. Your principles are an inconvenience, nothing more. Keep the retirement package. Just keep your mouth shut about the &amp;quot;Cathedral's flaw&amp;quot;.&lt;br /&gt;
;Architect: I cannot control the ground, Mr. Beaverbrook. And that ground will remember what you built on top of it.&lt;br /&gt;
&lt;br /&gt;
== The Apex Brand Briefing ==&lt;br /&gt;
&lt;br /&gt;
;Beaverbrook: The footage is catastrophic, Rhodes. The public saw a prototype scream and then incinerate a section of the facility. The narrative is slipping. Fix it.&lt;br /&gt;
;Rhodes: Sir, we're working twenty-four/seven on damage control. The keywords are &amp;quot;uncontrolled mutation&amp;quot; and &amp;quot;facility containment failure.&amp;quot; We need to shift away from that immediately.&lt;br /&gt;
;Beaverbrook: No, we embrace the power. The creature didn't fail; it achieved an unauthorized leap in evolution. We need a brand name that captures that primal, raw power. Call it 'The Apex'.&lt;br /&gt;
;Rhodes: 'The Apex' is strong, but how do we justify the casualties? We can't just sweep three operative losses under the rug, sir. The optics are terrible.&lt;br /&gt;
;Beaverbrook: We reframe the losses as &amp;quot;investments in groundbreaking research.&amp;quot; The public isn't interested in safety; they want to know they own the strongest, most dangerous thing on the market. That creature is our flagship product.&lt;br /&gt;
;Rhodes: So, the brand messaging is: &amp;quot;Unbound by Limits. Priced for Supremacy.&amp;quot; We turn fear into aspiration. I can work with that, but it's going to cost triple the media buy.&lt;br /&gt;
;Beaverbrook: Then triple the media buy. I want 'The Apex' trending on every channel by the end of the fiscal quarter. Controlling the narrative is the most valuable asset we have, Rhodes.&lt;br /&gt;
&lt;br /&gt;
== The Unauthorized Cure ==&lt;br /&gt;
&lt;br /&gt;
;Dr. Lee: The results are undeniable, Dr. Elara. Our combination of enzymes and antibodies successfully neutralizes the Spyder strain without long-term genetic disruption. It’s a complete cure.&lt;br /&gt;
;Dr. Elara: I see the metrics, Lee. Highly effective. Highly efficient. And entirely unauthorized.&lt;br /&gt;
;Dr. Lee: Unauthorized? This is a public health crisis! Why would we withhold a cure?&lt;br /&gt;
;Dr. Elara: The official timeline requires containment and quarantine, not rapid cure. The virus serves a tactical purpose: it destabilizes the region, allowing for coordinated asset acquisition and eliminating unauthorized training competition.&lt;br /&gt;
;Dr. Lee: You’re saying the virus is a deliberate conspiracy? And that the quarantine is a cover for a corporate land grab?&lt;br /&gt;
;Dr. Elara: I am saying your cure interferes with the market strategy. Your goal was a vaccine protocol; you provided a solution that undermines the entire operational directive.&lt;br /&gt;
;Dr. Lee: My goal was to save lives! If you don't release this data—&lt;br /&gt;
;Dr. Elara: You won’t release the data, Lee. You will cease all work, transfer the files, and sign a non-disclosure agreement. Your research budget is officially terminated.&lt;br /&gt;
;Dr. Lee: I can’t. This is bigger than Omnichannel. I have to warn Dr. Chen. I need to get this cure out!&lt;br /&gt;
;Dr. Elara: I have already contacted security, Dr. Lee. Attempting to share classified research constitutes corporate treason. They will be at your door shortly.&lt;br /&gt;
&lt;br /&gt;
== The Home Office ==&lt;br /&gt;
&lt;br /&gt;
;Protagonist's Mom: I told you, don't touch the server! You know that's my work for Omnichannel! If they find out I'm doing proprietary work here, they'll revoke my consulting license and our family's savings are gone.&lt;br /&gt;
;Protagonist: But why is the program called the &amp;quot;Truth Filter&amp;quot;? Every time I search, it seems to block all the critical articles about the Greenwash contamination near the river.&lt;br /&gt;
;Protagonist's Mom: It's called quality control, honey. They pay me well to ensure the narrative is stable. It's the only way we can afford this home and your education.&lt;br /&gt;
;Protagonist: But Dad always said real progress meant questioning the narrative, not paying someone to sanitize it. We're part of the lie now.&lt;br /&gt;
;Protagonist's Mom: Your father was a martyr to his principles, and that's not a luxury we can afford. You need to focus on getting your own Gold Pass and staying safe.&lt;br /&gt;
;Protagonist: Safe? I'd rather know the truth than be safely ignorant.&lt;br /&gt;
;Protagonist's Mom: You're being dramatic. The Pillars provide order; that's the bottom line.&lt;br /&gt;
;Protagonist: And what about the cost of that order?&lt;br /&gt;
;Protagonist's Mom: The cost is silence. That's the deal. You need to choose safety over sentiment.&lt;br /&gt;
;Protagonist: I don't think Dad would have agreed with that deal.&lt;br /&gt;
&lt;br /&gt;
== Nimrod's Compliance Protocols ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: The Ignibus prototype has a 99.8% compliance rating, Zircon. That two-tenths of a percent failure rate is a catastrophic liability. It represents a crack in our control.&lt;br /&gt;
;Zircon: That failure is the creature's instinctual need for social bonding. It's a biological variable we can't fully suppress without severe neural damage.&lt;br /&gt;
;Nimrod Boss Tru: Neural damage is acceptable. Biology is inherently inefficient, and sentiment is a liability. Replace the Empathy Protocol immediately.&lt;br /&gt;
;Zircon: But you yourself designed the original Empathy Protocol—you said loyalty based on mutual respect was the strongest.&lt;br /&gt;
;Nimrod Boss Tru: That was before Omnichannel clarified the market metrics. We need guaranteed compliance, not mutual respect. The customer must never be disobeyed.&lt;br /&gt;
;Zircon: This modification turns the Tuxemon into a tool of dominance. You're removing its free will.&lt;br /&gt;
;Nimrod Boss Tru: I am removing its weakness. We are building the Enforcer corps, not a petting zoo.&lt;br /&gt;
;Zircon: And what if this damages the Fusion compatibility?&lt;br /&gt;
;Nimrod Boss Tru: The Chrome Robo will handle the Fusion. Your job is to ensure the Ignibus sees disobedience only as a threat.&lt;br /&gt;
;Zircon: As you command. But I hope you understand the monster you are creating.&lt;br /&gt;
&lt;br /&gt;
== The Fast-Food Feature (Scoop's Malice) ==&lt;br /&gt;
&lt;br /&gt;
;Scoop Boss Donald: The sales projection for the Quarter-Pounder Pesto is stagnant, Doctor. We need a marketing angle that guarantees high-volume traffic and repeat business.&lt;br /&gt;
;Scoop Scientist: We could introduce the Spyder strain via the mass distribution vector—it's easily carried in the food supply without detection.&lt;br /&gt;
;Scoop Boss Donald: The Spyder strain? Isn't that the one that causes weakness in Tuxemon?&lt;br /&gt;
;Scoop Scientist: Yes. It's a mild, easily curable ailment for humans, but it significantly weakens the subjects’ defense metrics, making official restorative snacks necessary.&lt;br /&gt;
;Scoop Boss Donald: &amp;quot;Mild, easily curable.&amp;quot; Perfect. We’ll call it the 'Health &amp;amp; Happiness' initiative. It creates instant demand for our high-profit products.&lt;br /&gt;
;Scoop Scientist: But the long-term effects on unregistered Tuxemon could be severe, especially without the expensive official vaccine. We can't guarantee safety for those outside the Gold Pass system.&lt;br /&gt;
;Scoop Boss Donald: Then they should have bought the Gold Pass. It's an incentive for compliance. The instability is a feature, not a bug.&lt;br /&gt;
;Scoop Scientist: This is actively weaponizing a disease for profit, sir. It violates every ethical guideline.&lt;br /&gt;
;Scoop Boss Donald: Ethics are an obstacle to market penetration, Doctor. Roll it out globally, starting with the Fondent region.&lt;br /&gt;
;Scoop Scientist: As you command, Boss Donald. But the public won't forgive us if this gets out.&lt;br /&gt;
&lt;br /&gt;
== Rock and Fossil ==&lt;br /&gt;
&lt;br /&gt;
;Shaft Boss Zoolander: The geologists are refusing to drill deeper. They say the ancient sedimentary layers are too unstable, and the noise is disrupting the local ecosystem. I need you to address this immediately.&lt;br /&gt;
;Old Miner: Madam Zoolander, we signed up to mine iron ore, not to excavate myths! What's with all this talk of &amp;quot;revived power sources&amp;quot; and &amp;quot;dragon remnants&amp;quot;? The men are scared and the ground is shifting.&lt;br /&gt;
;Shaft Boss Zoolander: The Cathedral's mandate has shifted. We are no longer focused on simple resources; we are securing biological assets for Greenwash's new program.&lt;br /&gt;
;Old Miner: But the fossilized dragon eggs are located in a high-risk zone! You're risking our lives for eggs that belong in a museum!&lt;br /&gt;
;Shaft Boss Zoolander: History is less profitable than assets. The eggs are worth far more than any mineral vein we could find.&lt;br /&gt;
;Old Miner: The noise is driving the local Tuxemon wild! The safety readings are off the charts! We're on the verge of a catastrophic cave-in.&lt;br /&gt;
;Shaft Boss Zoolander: Casualties are an acceptable metric. I have authorized triple hazard pay. That is more than enough compensation.&lt;br /&gt;
;Old Miner: Compensation doesn't replace a life, Madam.&lt;br /&gt;
;Shaft Boss Zoolander: Get back down there. The Cathedral needs those assets for the Apex project.&lt;br /&gt;
;Old Miner: I'll tell the crew. But they won't forget this, and neither will I.&lt;br /&gt;
&lt;br /&gt;
== The Empathy Protocol's Betrayal (Greenwash's Failure) ==&lt;br /&gt;
&lt;br /&gt;
;Argon: Dr. Elara, I've completed the neural communication link prototype. We can see a 70% increase in mutual trust metrics when the Tuxemon feel they are being understood. This is a breakthrough for ethical Partnership.&lt;br /&gt;
;Dr. Elara: Fascinating data, Argon. However, the directive has changed. We require 100% compliance, not 70% mutual trust.&lt;br /&gt;
;Argon: That modification would override the creature’s free will! It turns mutual understanding into a dominance protocol! I designed this for communication, not forced servitude.&lt;br /&gt;
;Dr. Elara: Compliance protocols are necessary to protect the asset's market value and the financial investment, Argon. Your focus on &amp;quot;free will&amp;quot; is commercially irrelevant.&lt;br /&gt;
;Argon: But I just observed Subject Delta exhibiting genuine grief after its partner's termination. They feel! We can't just release a generation of beings engineered to feel, then treat their pain as a feature!&lt;br /&gt;
;Dr. Elara: The Emosync feature is a cornerstone of the deluxe model's marketability. It ensures deep trainer engagement. You gave us the empathy; we simply gave it a price tag.&lt;br /&gt;
;Argon: The cost isn't market share; it's ethical debt. This is wrong.&lt;br /&gt;
;Dr. Elara: The board needs results. Adjust the code, Argon. The priority is guaranteed compliance—or your research budget is pulled entirely.&lt;br /&gt;
;Argon: And what if I refuse?&lt;br /&gt;
;Dr. Elara: Then you become redundant. You know the protocols.&lt;br /&gt;
&lt;br /&gt;
== The Fallout of the Poisoned Sample ==&lt;br /&gt;
&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Elara! Explain this data breach immediately! Looten didn't just resign; he corrupted the Fusion Core metrics and leaked a massive encrypted file to the public network.&lt;br /&gt;
;Dr. Elara: He contaminated the secure server, sir. It was an act of ethical sabotage. He felt overwhelming guilt over the creation of the Apex line.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Guilt is a failure of management! Does the public have the complete Fusion Report?&lt;br /&gt;
;Dr. Elara: No. It's scrambled—a fragment. But it contains the signature instability data. If anyone can decrypt and complete it, they'll expose the fact that Fusion is fundamentally flawed.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we need to control the narrative. We will flood the network with counter-data. We will frame Looten's fragment as a &amp;quot;disinformation hack.&amp;quot;&lt;br /&gt;
;Dr. Elara: And the person who completes the file? They will have the power to dismantle the entire Cathedral operation.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: Then we must find them first. Get Nimrod Boss Tru on the line. We need to deploy the full Enforcer corps to secure any citizen found attempting to decode the data.&lt;br /&gt;
;Dr. Elara: That means anyone contributing to the Tuxepedia is a target.&lt;br /&gt;
;Omnichannel CEO Beaverbrook: They are not contributors, Elara. They are thieves attempting corporate espionage.&lt;br /&gt;
;Dr. Elara: Understood, sir. The hunt for the truth starts now.&lt;br /&gt;
&lt;br /&gt;
== The Tactical Failure's Lesson ==&lt;br /&gt;
&lt;br /&gt;
;Nimrod Boss Tru: Major Elias failed the extraction. The data shows he paused his Sharpfin to retrieve a downed soldier before securing the target asset.&lt;br /&gt;
;Zircon: Human variables. They pollute the metrics. Elias prioritized human sentimentality over the objective, causing a 14% statistical risk increase.&lt;br /&gt;
;Nimrod Boss Tru: Precisely. Loyalty to a fellow soldier is an unpredictable metric. It can be diverted by fear or grief.&lt;br /&gt;
;Zircon: What you seek is a force incapable of deviation—whose loyalty is guaranteed by its core programming, not its emotions.&lt;br /&gt;
;Nimrod Boss Tru: I am describing a superior tactical asset. Elias will be reassigned to desk duty. We need to focus on technology that cannot be reasoned with.&lt;br /&gt;
;Zircon: Like the Chrome Robo project?&lt;br /&gt;
;Nimrod Boss Tru: Yes. We will find a way to eliminate the soft, inefficient factors of human conscience and replace them with precise, measurable obedience.&lt;br /&gt;
;Zircon: The Tuxemon provide the perfect substrate for that experiment.&lt;br /&gt;
;Nimrod Boss Tru: They do. And failure is no longer an option.&lt;br /&gt;
;Zircon: Understood. Sentiment will be purged from all future assets.&lt;br /&gt;
&lt;br /&gt;
== The Chief Driller's Final Log (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
* File: Log_044_DrillerChief_Final&lt;br /&gt;
* Status: Corrupted, Encrypted, 72% Recovered&lt;br /&gt;
* Date: Unknown (Approx. Day 8 Post-Drain)&lt;br /&gt;
* Source: Foreman's Helmet Recorder (Deep Shaft 3)&lt;br /&gt;
&lt;br /&gt;
;Driller: Shut it down. Shut it all down. Emergency Stop!&lt;br /&gt;
;Driller: Beaverbrook's readings are lies. The air down here... it’s not metallic, it’s not sulfur. It's old meat and wet gold. It’s getting thicker. It's in the air, you can chew it. We’re breathing it in, deep.&lt;br /&gt;
;Driller: Johnson says his teeth feel loose; he keeps trying to pull them out. Miller says the rock is sighing.&lt;br /&gt;
;Driller: And I swear, the shadows behind the support beams are too tall. Too tall for a man, too sharp for a lamp. They just stand there, waiting.&lt;br /&gt;
;Driller: Zoolander came down here, and she looked right through one. She's starting to hear it, too.&lt;br /&gt;
;Driller: Beaverbrook calls it 'geo-thermal effluvium' and 'pre-eonian mineral dust.' I call it dragon breath.&lt;br /&gt;
;Driller: We're not mining a basin; we've walked into its mouth. Those eggs aren't just sleeping; they're dreaming, and their nightmares are leaking out.&lt;br /&gt;
;Driller: The whispers... they aren't coming from the mud, and they aren't coming from the eggs. They're coming from inside the steel.&lt;br /&gt;
;Driller: They tell you the lake was meant to be there. They tell you that Omnichannel doesn't belong here. They tell you...&lt;br /&gt;
;(The Driller gasps.)&lt;br /&gt;
;Driller: ...They tell you that it knows what you are.&lt;br /&gt;
;(A low, resonant hum begins and intensifies, vibrating the microphone. It sounds like a thousand deep breaths.)&lt;br /&gt;
;(A sudden, muffled scream erupts, followed by the sickening sound of heavy metal twisting and falling.)&lt;br /&gt;
;Driller: Run! It’s awake! It's not the eggs—it's the Basin! It's trying to think us out of existence!&lt;br /&gt;
;(The recording ends with a final, overwhelming burst of static, followed by silence.)&lt;br /&gt;
&lt;br /&gt;
== The Spore Cloud: Rupture and Contamination (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene captures the chaotic moment of the initial breach, where Zoolander's drive for results overrides the Driller's desperate warnings, unleashing a primal, biological terror.&lt;br /&gt;
&lt;br /&gt;
;Driller: Boss, stop the feed! We're past the hard density, but the sensor's reading a pressure surge the hydraulics can't handle. It's not rock—it's elastic. It feels like we're punching through a lung!&lt;br /&gt;
;Shaft Boss Zoolander: [Leaning over the comms system, voice tight] Beaverbrook doesn't care about your feelings, Driller. He cares about the target coordinates. Push through the membrane! We're already over budget on this phase!&lt;br /&gt;
;Driller: I'm telling you, this isn't normal! I see iridescent residue on the tips! Something's down there, and it's holding itself together!&lt;br /&gt;
&lt;br /&gt;
[The drill screams, then abruptly loses all resistance. A sound like a giant, pressurized egg cracking echoes through the shaft. A viscous, black-and-glowing geyser erupts from the borehole, slamming against the containment shield.]&lt;br /&gt;
&lt;br /&gt;
;Driller: [$#@! It's boiling!] Get back! The air—it's heavy, Boss! I can't breathe! [He collapses, violently scratching at his skin where the vapor has touched him, a crimson welt forming instantly.]&lt;br /&gt;
;Shaft Boss Zoolander: [Stumbling backward, shielding his eyes from the noxious mist] What the hell is that stench? It smells like a thousand years of rot and sulfur! Secure the perimeter! Everyone—full biohazard lockdown!&lt;br /&gt;
;Driller: [Gasping, his voice hoarse] You told us to push! You did this! It feels like my skin is trying to crawl off my bones!&lt;br /&gt;
;Shaft Boss Zoolander: [Eyes wide, staring at the iridescent, pulsing fragments melting the steel shield] No. It's... it's a gas pocket. An unforeseen geological anomaly. That's the only story, Driller. Now you clean up your mess and you keep your mouth shut!&lt;br /&gt;
&lt;br /&gt;
== The First Loss: Unnatural Death and Cover-Up (Spin-Off based on Zoolander) ==&lt;br /&gt;
&lt;br /&gt;
This scene reveals the grisly, non-mining-related death of a worker, providing physical evidence that something alive and predatory has hatched or escaped, and Zoolander's cold suppression of the truth.&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: [Quietly, with forced professionalism] We found Macready, Boss. He's pinned under the support beam... but the beam didn't do all this.&lt;br /&gt;
;Shaft Boss Zoolander: [Walking past the beam, his boots crunching on something brittle] What's the preliminary? Structural failure on the Level 7 access tunnel. Get the photos and log the coordinates.&lt;br /&gt;
;Recovery Tech: Sir, look closer. His helmet—it's not dented. It's punctured, like something drove three massive spikes through the composite. And those scrape marks on the rock... they're not from falling debris. They were made by something climbing.&lt;br /&gt;
&lt;br /&gt;
[The Recovery Tech bends down and picks up a large, curved fragment—thick, mother-of-pearl white, and still radiating faint warmth.]&lt;br /&gt;
&lt;br /&gt;
;Recovery Tech: This came out of the mud right next to him. It's like porcelain, but it's organic. What is this, Boss? One of Beaverbrook's secret experiments?&lt;br /&gt;
;Shaft Boss Zoolander: [Snatching the fragment and quickly shoving it into a containment bag] It's slag, I said! A new compound created by the thermal stress. You never saw this! Macready died due to negligence of his safety check.&lt;br /&gt;
;Recovery Tech: Negligence? He was shredded! His radio was found five meters away with a message playing: &amp;quot;...moving in the shadows... smells like ozone and blood...&amp;quot; This wasn't negligence, Zoolander. This was a kill.&lt;br /&gt;
;Shaft Boss Zoolander: [Standing over the Tech, his voice a low, hard threat] The narrative is set: Structural Failure. You log the time of death, you sign the forms, and you forget the slag, the scrapes, and the whispers you hear. Or you join Macready in being buried by the corporate budget. Now get him out of here.&lt;br /&gt;
&lt;br /&gt;
= Xero =&lt;br /&gt;
&lt;br /&gt;
== The Sisterhood Split ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;  &lt;br /&gt;
* Misa: &amp;quot;We used to play here all the time when we were younger...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
City Park.&lt;br /&gt;
&lt;br /&gt;
;Allie: Look at it, Misa. The Omnichannel building. So tall, so… orderly. Everything makes sense there. No more chaos, no more fear.  &lt;br /&gt;
;Misa: Chaos? Allie, that's just life. Tuxemon aren't chaos, they're… raw power. Freedom. That's what Omnichannel fears. They just want to put everything in a neat little box.  &lt;br /&gt;
;Allie: And what's wrong with neat? What's wrong with safety? Mother worries sick every time a wild Tuxemon is spotted near the market. Imagine if everyone felt safe, if everyone knew their place. Aeble Flisk, he understands. He could fix everything.  &lt;br /&gt;
;Misa: Fix it? Or control it, Allie? There's a difference. People shouldn't need a corporation to tell them how to live. And Tuxemon… they shouldn't be contained.  &lt;br /&gt;
;Allie: They just need to be guided. Directed. Imagine the power, Misa. The stability. No more struggling, no more worrying about what's around the next corner. I... I think I want to be a part of that. I want to make things orderly.  &lt;br /&gt;
;Misa: Allie, don't. Please.  &lt;br /&gt;
;Allie: It's the future, Misa. You'll see. The Fondent Region deserves structure. Peace through precision.&lt;br /&gt;
&lt;br /&gt;
== The Academy Rivalry ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Misa: &amp;quot;Kyle is one of my least favorite people at Omnichannel... We were in the same cohort at The Academy and he's been nothing but trouble since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
&amp;quot;The Academy&amp;quot; or school.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...and as you can see, Professor, by adapting these bio-luminescent flora, we can naturally enhance a Tuxemon's innate abilities without invasive modification. It offers a sustainable, ethical pathway to partnership.  &lt;br /&gt;
;Professor: Excellent work, Misa. Innovative and considerate.  &lt;br /&gt;
;Kyle: &amp;quot;Considerate,&amp;quot; Professor? Or inefficient? While Misa's been carefully nurturing houseplants, my own research—into direct neural stimulation—shows far more immediate and absolute results. Why partner, when you can command?  &lt;br /&gt;
;Misa: Command? That's not research, Kyle, that's… dominance! We're here to understand Tuxemon, not break them!  &lt;br /&gt;
;Kyle: Oh, the idealist speaks. Tell me, Misa, when did &amp;quot;understanding&amp;quot; ever win a grant? Omnichannel isn't looking for friends for Tuxemon. They're looking for solutions. Fast. Effective. Controllable. And my solutions are undeniably superior. They simply work.  &lt;br /&gt;
;Misa: At what cost? You're ignoring the inherent risks, the long-term damage!  &lt;br /&gt;
;Kyle: Details, Misa, mere details. The future is about power, not petals. You’ll never get anywhere clinging to such naive notions. My results speak. Your feelings don’t.&lt;br /&gt;
&lt;br /&gt;
== The Conspiracy of Control ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Knight: &amp;quot;Two people control Omnichannel. The board is a joke. Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Omnichannel HQ.&lt;br /&gt;
&lt;br /&gt;
;Aeble: The latest broadcast went splendidly, Allie. Public approval for the Trial is surging. My face is everywhere, of course. My charming, benevolent face.  &lt;br /&gt;
;Allie: As always, Aeble. The masses adore you. Your performance as the singular, unwavering leader of the Fondent Region is quite convincing. And the Board? They're still entirely preoccupied with their reelection campaigns. Just as we planned.  &lt;br /&gt;
;Aeble: You have a particular talent for distracting them, my dear. Their egos are… predictable. But the real work, the delicate work… that falls to us.  &lt;br /&gt;
;Allie: Of course. The Tuxemon Professor is proving… troublesome. A necessary pawn, for now, to legitimize the Trial. But his influence is growing, and Misa’s Xero Institute… they’re poking too many holes in the narrative. They need to be dealt with. Discreetly.  &lt;br /&gt;
;Aeble: Indeed. And the new batch of contestants for the Trial? Any… interesting specimens?  &lt;br /&gt;
;Allie: One, in particular. Full of potential, and very unaware of the strings being pulled. &lt;br /&gt;
;Aeble: Excellent. We are safety, we are order, we are Omnichannel. And with you by my side, Allie… we are absolute.&lt;br /&gt;
&lt;br /&gt;
== The City Park Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Speck: &amp;quot;You imprisoned my family and forced me and my brother to join the Trial.&amp;quot;  &lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
Citipark. Omnichannel Grunts tear up flowerbeds. Civilians are being rounded up. Kyle watches from a safe distance.&lt;br /&gt;
&lt;br /&gt;
;Grunt: Sir! We've secured the main square! Minimal resistance, as predicted. The locals are… distressed.  &lt;br /&gt;
;Kyle: &amp;quot;Distressed,&amp;quot; Grant? Such a delicate word for simple panic. Make sure everyone knows exactly who is in charge now. Round up anyone resisting. Confiscate everything. And the families of any known Tuxemon owners? They go straight to detention. No exceptions.  &lt;br /&gt;
;Speck: Leave them alone! They haven’t done anything! My family!  &lt;br /&gt;
;Grunt: Get back, kid! This is Omnichannel business!  &lt;br /&gt;
;Kyle: Oh, look what we have here. Another little hero. You’re from that family with the prize-winning… what was it, a Fruitera? Such a shame. It’s for your own good, boy. We’re bringing order.  &lt;br /&gt;
;Speck: This isn’t order, this is… tyranny! You’re destroying everything!  &lt;br /&gt;
;Kyle: Destroying? No, we're cleansing. And honestly, it’s quite satisfying. I particularly enjoy the… vocalizations. They really punctuate the message. Your screams will echo longer than your ideals. Make sure this one is earmarked for &amp;quot;re-education,&amp;quot; Grant. He’ll make a fine addition to our future endeavors. After his family is secured, of course.&lt;br /&gt;
&lt;br /&gt;
== The Research Division Rift ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Kay Wren: &amp;quot;My source of funding has become... hesitant as of late.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?)&lt;br /&gt;
&lt;br /&gt;
;Cam: You don't see it, do you, Kay?! The potential! We can achieve true symbiosis! Beyond mere partnership, beyond understanding! A complete convergence of wills! Imagine the power!  &lt;br /&gt;
;Kay Wren: Cam, this isn't symbiosis, it's madness. Subject 7... its neural readings are critical. The burnout is imminent. You're pushing these Tuxemon past their limits, past sanity! And your own psyche is… unstable.  &lt;br /&gt;
;Cam: They called me unstable. But I see it all so clearly now...  &lt;br /&gt;
;Cam: Unstable? I'm enlightened! They fear what they don't understand, Kay! The corporation, the council, they're blind! Tuxemon are a threat, a rampant force of destruction! We must control them entirely! Become one with them! Only then can we truly annihilate the threat!  &lt;br /&gt;
;Scientist 1: Professor Wren, his last three subjects have all suffered irreversible neural collapse. This merging process is too dangerous!  &lt;br /&gt;
;Kay Wren: He was brilliant once. I don’t know what happened.  &lt;br /&gt;
;Kay Wren: Cam, I'm shutting this down. Effective immediately. Your research… it's gone too far. You're losing yourself.  &lt;br /&gt;
;Cam: Fired?! You'd fire me?! Because you're afraid?! You feeble, insignificant minds! You'll never see the Truth! You'll cling to your outdated notions while the real power… the real solution… passes you&lt;br /&gt;
&lt;br /&gt;
== Cam's Descent into Madness ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''  &lt;br /&gt;
* Cam: &amp;quot;I was fired from the research division because they feared me.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Humans and Tuxemon, merged together as one... unless they burn out entirely.&amp;quot;  &lt;br /&gt;
* Cam: &amp;quot;Hahahahaha, and after 30 merges and splits, I gladly pay it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:'''  &lt;br /&gt;
A high-tech research lab (Omnichannel HQ?) Cam is strapped into a neural harness, his body twitching with residual energy, veins darkening beneath his skin. His eyes are bloodshot and unfocused, locked on a containment chamber where something is unraveling — a shape flickering, distorting, losing all sense of form.&lt;br /&gt;
&lt;br /&gt;
;Cam: Don’t look away! Don’t you dare! It’s beautiful… the shift… the unraveling! The echo beneath the scream! Feel it? No, you can’t! Your minds are too narrow, too quiet! This is the becoming! The glorious, glorious unbecoming! &lt;br /&gt;
;Scientist 1: He’s destabilizing the subject! The brainwave patterns… they’re fragmenting!&lt;br /&gt;
;Cam: Fragmented? Oh, but that’s where the truth hides! The tangled, trembling pieces! We reshape them! We rethread them! Like chords on a broken harp! The light dims — snap! And then the hush! So much hush! So much space to fill!&lt;br /&gt;
;Scientist 2: It’s… it’s losing cohesion! The structure is dissolving!&lt;br /&gt;
;Cam: Yes… yes, dissolve! Let it flow! The shell fades, but the will remains! It reaches! It pulses! It sings in my thoughts! I absorb it! I absorb the fear! I absorb the fury! It becomes my fury! My boundless, eternal fury! They tried to stop me! They said I couldn’t hold them all! But I can! I can! Thirty voices echo inside me now! THIRTY! And they dance! They dance in my bones! And there’s still room! Always room!&lt;br /&gt;
;Scientist 1: He’s completely unhinged! He’s integrating it! This isn’t burnout — it’s fusion!&lt;br /&gt;
;Cam: So quiet now… so wonderfully mine. The lesson learned. The truth embraced. I am the vessel. I am the echo. I am the silence between echoes. And soon… soon you will all join the choir within!&lt;br /&gt;
;Cam: Hahahahaha! Sing with me! Sing with me! SING WITH ME!&lt;br /&gt;
&lt;br /&gt;
== The Purge of the Xero Family ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;&lt;br /&gt;
* Misa: &amp;quot;Misa created Team Xero from some of her friends... right after her Parents was purged by Kane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A sterile, tension-filled Omnichannel HQ Boardroom.&lt;br /&gt;
&lt;br /&gt;
;Martin Xero: Kane, the data is irrefutable. You are not &amp;quot;preserving order,&amp;quot; you are executing a systematic purge. These aren't just wild Tuxemon; these are the region's partners, our heritage! I started this Institute to study and respect them, not to find efficient ways to silence them!&lt;br /&gt;
;Kane: Martin. Your sentimentality is a threat to stability. The only heritage the Fondent Region needs is the order provided by Omnichannel. You have prioritized sentiment over safety and chaos over control. That makes you an obstacle.&lt;br /&gt;
;Martin Xero: You will never control them all! Resistance will rise, and you will fall!&lt;br /&gt;
;Kane: Silence him. Confiscate all his data. His dissent ends now. Misa's group will require... watching.&lt;br /&gt;
;Misa: No... Father!&lt;br /&gt;
;Enforcer: For safety. For order. For Omnichannel.&lt;br /&gt;
&lt;br /&gt;
== Kyle's Recruitment and First Order ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kyle: &amp;quot;I was the one that gave the order to attack... Oh, and Speck? I enjoyed the screams.&amp;quot;&lt;br /&gt;
* Kyle: &amp;quot;Kyle is one of my least favorite people at Omnichannel...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A Security Command Center at Omnichannel HQ. Kyle stands before a monitor showing a regional map. Allie is observing.&lt;br /&gt;
&lt;br /&gt;
;Allie: Your proposal is… extreme, Kyle. Total isolation of the target zone, seizure of private assets, and immediate detention of all known family members? It seems like overkill for a minor local resistance.&lt;br /&gt;
;Kyle: Overkill? No, Allie. It's efficiency. You want compliance? You make the cost of resistance unbearable. We don't negotiate with sentiment. We crush it. Look at the numbers—a single, overwhelming display of force now saves us dozens of skirmishes later. It sets the precedent.&lt;br /&gt;
;Allie: And the human cost? The outcry?&lt;br /&gt;
;Kyle: The screams are data points, Allie. They tell the rest of the region exactly where the line is. The people need to know that Omnichannel’s will is absolute. They need to fear the idea of defying the order we provide.&lt;br /&gt;
;Allie: Very well. I approve the plan. You have full command authority over the Enforcers in the area we'll call Flower City. Go make an example of them, Kyle. Make them remember your name.&lt;br /&gt;
;Kyle: It would be my pleasure.&lt;br /&gt;
&lt;br /&gt;
== Kay Wren's Hidden Purpose ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kay Wren: &amp;quot;He is arrested shortly after.&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;We have to wait here for now. Apparently a tree fell up ahead.&amp;quot; (A common cover story for secret operations)&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dilapidated Outsourced Research Shed near the Route2 border. Kay Wren meets a disguised Team Xero Contact.&lt;br /&gt;
&lt;br /&gt;
;Kay Wren: The package is secure. The data on the new Trial structure is embedded in the registration code. It confirms our fears: the Battle Areas are designed not to test merit, but loyalty and ruthlessness.&lt;br /&gt;
;Xero Contact: And you’re sure about this new recruit? The one from Taba Town? The player?&lt;br /&gt;
;Kay Wren: I'm. They show promise, and more importantly, they are an outsider with a clear moral compass. They don't have the baggage of the Academy or the Research Division. Getting them into the Trial is the only way to bypass Omnichannel's internal security. They'll be on the televised path to Cotton Town, right past Kane's HQ. They can carry the real message—the proof of the purges—further than any of our direct agents.&lt;br /&gt;
;Xero Contact: But the danger, Professor. If they fail, they are neutralized. If they succeed, they are inducted.&lt;br /&gt;
;Kay Wren: It’s a desperate gamble. But I've run out of time. Allie and Flisk's regime suspects me. They'll be here soon. I have to believe the truth, delivered by an unexpected face, will finally break the narrative. I've set them on the path; now, they have to run the race.&lt;br /&gt;
&lt;br /&gt;
== Allie's First Recruitment (From Guard to Power Broker) ==&lt;br /&gt;
&lt;br /&gt;
This flashback explores how Allie, initially a &amp;quot;lowly guard,&amp;quot; rose through Omnichannel's ranks and gained Kane/Aeble's trust to become a co-conspirator. It highlights her ambition and willingness to enforce Omnichannel's will.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Allie: &amp;quot;Yes, this is the Omnichannel, I'm just a lowly guard though.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;Allie. Allie is the one they don't want you to know about.&amp;quot;&lt;br /&gt;
* Allie: &amp;quot;You have a particular talent for distracting them, my dear. Their egos are… predictable.&amp;quot; (from &amp;quot;Conspiracy of Control&amp;quot; flashback)&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A less ornate, more functional Omnichannel Security Office. Allie, still a rookie Enforcer, stands stiffly before a stern-faced Enforcer Boss.&lt;br /&gt;
&lt;br /&gt;
;Enforcer Boss: Allie, your recent performance reviews indicate a… lack of enthusiasm for standard procedure. You question orders, and your focus is often… personal. This isn't the Guard's temperament.&lt;br /&gt;
;Allie: Sir, with all due respect, simply following procedure isn't efficiency. I've observed patterns. Small deviations. If we anticipate psychological weaknesses, we can prevent larger issues before they even start. For example, the morale reports on Sector 7 are misleading; I believe an immediate, targeted &amp;quot;incident&amp;quot; would solidify compliance faster than any standard patrol.&lt;br /&gt;
;Enforcer Boss: An &amp;quot;incident,&amp;quot; you say? And what, precisely, would that entail?&lt;br /&gt;
;Allie: A public display, sir. Something that looks like chaos, but is utterly controlled. It would instill fear, yes, but also a new kind of order through deterrence. The families involved would become… exemplary lessons.&lt;br /&gt;
;Enforcer Boss: Interesting. Very interesting. You're not just a guard, are you, Allie? You see the bigger picture. I believe someone very high up would be interested in your... insights. Don't go anywhere. I'll be right back.&lt;br /&gt;
;Allie: The bigger picture indeed.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Crackdown (Kane's Consolidation of Power) ==&lt;br /&gt;
&lt;br /&gt;
This flashback illustrates the very beginning of Omnichannel's control over Tuxemon, showing Kane's calculated move to seize power by demonizing them and framing himself as the savior.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Xero Intro 1: &amp;quot;They make sure everyone's needs are met and that everyone is protected from the fearsome Tuxemon!&amp;quot;&lt;br /&gt;
* Xero Intro 2: &amp;quot;The great and benevolent Omnichannel Corporation has been led by one man since its inception 25 years ago: Aeble Flisk!&amp;quot;&lt;br /&gt;
* (Now Kane) Backstory: &amp;quot;About ten years ago, the crackdown on Tuxemon was initiated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A chaotic Cotton Town (close to the fountain), filled with panicked citizens and a few wild, but mostly harmless, Tuxemon. News drones with Omnichannel logos hover overhead, recording.&lt;br /&gt;
&lt;br /&gt;
;Citizen 1: My Rockitten! It just ran off! I don't know what happened!&lt;br /&gt;
;Citizen 2: There's a Tweesher near the fountain! Keep the children close!&lt;br /&gt;
;Kane: Do you see this, my dear citizens of Fondent? Do you see the fear? The unpredictability? For too long, we have lived at the mercy of these… wild, untamed forces. They disrupt our markets, they threaten our families!&lt;br /&gt;
;Omni-Grunt 1: Just like you asked, sir.&lt;br /&gt;
;Kane: But no longer! Omnichannel will not stand by while our beloved region descends into anarchy! I, Kane, promise you safety. I promise you order. We will develop the means to protect you, to control these creatures, and bring true peace to the Fondent Region! Trust in Omnichannel! Trust in my vision! This is the dawn of a new era!&lt;br /&gt;
;Citizen 3: He's right... we need protection. Look at what happened!&lt;br /&gt;
;Kane: And so, the will of the people is forged. Into a weapon for us to wield.&lt;br /&gt;
&lt;br /&gt;
== The Professor's Double Life (A Glimpse into his Xero Connection) == &lt;br /&gt;
&lt;br /&gt;
This flashback elaborates on Kay Wren's secret activities, showing him actively working with Xero to prepare for the Trial. It reinforces his commitment to the anti-Omnichannel cause.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Kay Wren: &amp;quot;I have a little stored away that needs to be put to good use and Omnichannel owes me a favor.&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Luckily, I happen to know someone who has access to multiple different Tuxemon... Me!&amp;quot;&lt;br /&gt;
* Kay Wren: &amp;quot;Getting the qualification papers is the easy part. Getting your first Tuxemon is a little more difficult...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dimly lit, cluttered storage room beneath the Tuxecenter, filled with crates and old equipment. Kay Wren is meticulously adjusting a small, hidden communication device. Misa's voice crackles through it.&lt;br /&gt;
&lt;br /&gt;
;Misa: ...the intel suggests Kane is preparing a public spectacle. The &amp;quot;Trial&amp;quot; will be televised, a propaganda piece. Can you secure a viable candidate? Someone truly unaligned?&lt;br /&gt;
;Kay Wren: It's risky, Misa. My influence is already stretched thin. My &amp;quot;funding source&amp;quot; for the starter Tuxemon is dwindling—they're catching on to my diversions. But yes, I have a few contacts. A young one, recently arrived in Taba Town. An outsider. They have potential.&lt;br /&gt;
;Misa: Potential isn't enough, Professor. They need to be motivated. We need someone to disrupt the narrative from the inside, a symbol of true partnership, not Omnichannel's forced compliance.&lt;br /&gt;
;Kay Wren: I understand. I'll ensure they have the best possible start, and the necessary papers. The old channels still work, albeit slowly. It will cost me, but the expense is worth it if it means sowing a seed of doubt in the public's mind.&lt;br /&gt;
;Misa: Good. Time is running out. We need a hero, Professor. Or at least, someone who can become one.&lt;br /&gt;
;Kay Wren: I believe I've found just the person. And I happen to have a few rare Tuxemon available for &amp;quot;selection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Christie’s &amp;quot;Flower Demon&amp;quot; Incident ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Christie: &amp;quot;... I have a past I'm running from...&amp;quot; (The past is her privileged life and failure).&lt;br /&gt;
* Speck: &amp;quot;By the way, why did Aeble call you the 'Flower Demon'?&amp;quot;&lt;br /&gt;
* Christie: &amp;quot;Hey Christie, don't interrogate them. We just met after all.&amp;quot; (She's used to being interrogated by her parents/Omnichannel).&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A private Omnichannel Training Facility for high-value recruits (not a market). The room is high-tech, containing a specialized botanical/Tuxemon combat simulator. Christie's high-ranking parent (or a senior instructor) watches coldly.&lt;br /&gt;
&lt;br /&gt;
;Omni-Parent/Instructor: The objective was simple, Christie. Use the Lumiflora's pollen to enhance the defense matrix by precisely 40%, no more, no less. This requires surgical control, not brute force. Your readings show a spike of 98%.&lt;br /&gt;
;Christie: But sir/mother, when I pushed it, the defense matrix became fluid, adaptable! It was stronger! I improved the protocol!&lt;br /&gt;
;Omni-Parent/Instructor: You disobeyed the order! Control is absolute. Innovation outside of compliance is chaos. Your uncontrolled fusion burned out the simulation's flora and caused catastrophic system failure—a demonic display of power that serves no order.&lt;br /&gt;
;Christie: It's not demonic! It's better! You only want me to be a cog!&lt;br /&gt;
;Omni-Parent/Instructor: You will adhere to the program, Christie. You will be precise. Your codename, until you master self-control, will be Flower Demon. It's a reminder of what happens when privileged power is wielded without absolute discipline. Now, you will participate in the public Trial. You will succeed, or you will be a permanent embarrassment to this family.&lt;br /&gt;
;Christie: I am already an embarrassment, aren't I? Because I don't fit in your neat little box.&lt;br /&gt;
&lt;br /&gt;
== The Genesis of the Tuxemon Rampage (25 Years Ago) ==&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Question 4 (posed to the campaign creator on Discord): &amp;quot;25 years ago, before Omnichannel had consolidated power, there was an incident where Tuxemon turned and started rampaging...&amp;quot;&lt;br /&gt;
* Question 5 (posed to the campaign creator on Discord): Cam, Professor, and Xero Member were tasked with bringing them to heel.&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A ruined, smoke-filled Cotton Town. Buildings are damaged, and wild Tuxemon are acting erratically and aggressively, attacking civilians who are desperately trying to flee.&lt;br /&gt;
&lt;br /&gt;
;Cam: They're completely out of control! I've never seen anything like this! Their minds... they're broken! They're just raw, uncontrolled destruction!&lt;br /&gt;
;Professor: No, no, they're terrified! It's not malice, it's something external! We can't hurt them, we have to isolate the cause!&lt;br /&gt;
;Lena (Xero Member): Isolate? Professor, look around! They're killing people! We don't have time for your idealism! The only way to save the living is to neutralize the threat. We must categorize: which are too far gone? Which are still useful? We must cull the herd to survive!&lt;br /&gt;
;Cam: Culling is inefficient! We need to stop the power! I propose draining them. Siphon the raw energy until they are docile. It's the only way to guarantee they stop and never rampage again!&lt;br /&gt;
;Lena (Xero Member): Draining them will take time we don't have! I'll take my solution to the Council! They only care about fast results!&lt;br /&gt;
;Professor: Lena, don't! You'll give them the excuse they need to seize power! They'll use this fear!&lt;br /&gt;
;Lena: Then they'll be alive to regret it!&lt;br /&gt;
&lt;br /&gt;
== The Betrayal of the Idealist ==&lt;br /&gt;
&lt;br /&gt;
This flashback covers the final split between the Professor and the Xero Institute (now Team Xero), explaining why the Professor chose to leave, even after helping save the remaining Tuxemon. This flashback explains the Professor's long-term isolation (allowed to research alone) and provides the final, deep ideological chasm that defines the two heroic factions: The Professor's Idealism vs. Team Xero's Pragmatic Survival.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Backstory: &amp;quot;About 5 years after that (the Xero spin-out), the Professor split from Xero over reasons I hadn't yet decided on and was allowed by Omnichannel to continue his research on his own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A hidden Underground Research Lab beneath Omnichannel HQ, filled with the last captured Tuxemon. The Professor and Lena (the Xero Member/practical one) stand over the captured creatures.&lt;br /&gt;
&lt;br /&gt;
;Lena (Xero Member): We did it, Professor. They're safe down here. Omnichannel believes they've been neutralized or culled. The immediate threat is gone. Now, we begin the next phase: selective breeding and controlled training. Only the most useful, adaptable species will be allowed to reproduce.&lt;br /&gt;
;Professor: No, Lena! That was not the deal! We saved them to study them, to tame them as they are! Not to turn this into some glorified, corporate farm! That's no different from Omnichannel's initial cull!&lt;br /&gt;
;Lena (Xero Member): It's survival, Professor! We are resource-limited. If we keep the entire 'herd,' Omnichannel will find them and destroy them all! We must prove our worth and efficiency. We are the Xero Institute. We are practical! The useless ones go to the deepest sub-levels for… long-term storage.&lt;br /&gt;
;Professor: Long-term storage? That's a death sentence! You're sacrificing your ideals for a temporary truce with Kane! I can't be part of this. The Xero Institute has abandoned its soul.&lt;br /&gt;
;Lena (Xero Member): Then leave, Professor. Your idealism will get you purged. We need scientists like you, but we don't need your conscience. Go set up a 'Trial' or a 'Tuxecenter.' Play their game. We'll secure the future down here.&lt;br /&gt;
;Professor: I will leave. But I will not stop fighting for them. Not like this.&lt;br /&gt;
&lt;br /&gt;
== The Final Parting (The Sisterhood's End) ==&lt;br /&gt;
&lt;br /&gt;
This flashback captures the last conversation between Misa and Allie after their father, Martin Xero, was purged. It illustrates the final emotional breakdown of their relationship as Allie fully chooses Kane's order over Misa's push for justice.&lt;br /&gt;
&lt;br /&gt;
'''Dialogue Clues:'''&lt;br /&gt;
* Misa: &amp;quot;Allie is my sister and means the world to me, so it destroyed me when I found out he had taken her to HQ.&amp;quot;&lt;br /&gt;
* Misa: Worried and Protective. Allie: Condescending and Vindictive.&lt;br /&gt;
&lt;br /&gt;
'''Setting:''' A dimly lit corner of the Xero Institute, packed up and abandoned. It smells of dust and burned equipment.&lt;br /&gt;
&lt;br /&gt;
;Misa: Allie, you saw what Kane did to Father. You saw the Enforcers. He used the Council and the Board to eliminate dissent. He used the pursuit of order as an excuse for murder!&lt;br /&gt;
;Allie: He ensured stability, Misa. Father chose chaos. He refused to let go of that... that sentimental filth he called Tuxemon partnership. Kane offered him a place, a chance to cooperate. He refused. He chose to break the system.&lt;br /&gt;
;Misa: Break it? He tried to save it! Allie, please. We're starting a group—Team Xero. We're going to fight for what Father believed in. Come with me. We can escape this.&lt;br /&gt;
;Allie: Escape? Where to? Back to the kind of world that let the rampage happen 25 years ago? Back to the world where Father's idealism got him killed? No. I choose control. Kane needs people who understand order. I can be an Agent of change on the inside, Misa. I can protect people by ensuring the system never fractures again.&lt;br /&gt;
;Misa: He's not going to protect you, Allie! He's going to use you! You're letting his 'order' replace your soul!&lt;br /&gt;
;Allie: You are a revolutionary, Misa. You choose violence and emotion. I choose certainty. When you start your little rebellion, I will be the one on the other side of the comms, giving the orders to shut you down. It's the only way to truly guarantee safety. Goodbye, Misa.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37517</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37517"/>
		<updated>2026-02-06T08:55:09Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Unknown Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the [[Key Wren]] gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
[[Kay Wren]], Kay's Wife, [[Callie Wren]] (daughter), [[Maple Wren]] (daughter)&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
[[Christie]], [[Speck]]&lt;br /&gt;
&lt;br /&gt;
=== Xero ===&lt;br /&gt;
[[Misa]]&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel ===&lt;br /&gt;
[[Omnichannel CEO Kane]], [[Aeble Flisk]], [[Kyle]], [[Allie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37516</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37516"/>
		<updated>2026-02-06T08:47:08Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the [[Kay Wren]] split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel ===&lt;br /&gt;
[[Omnichannel CEO Kane]], [[Aeble Flisk]], [[Kyle]]&lt;br /&gt;
&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
[[Callie Wren]], [[Maple Wren]]&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
[[Christie]], [[Speck]]&lt;br /&gt;
&lt;br /&gt;
=== The Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the Professor gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37515</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37515"/>
		<updated>2026-02-06T08:46:02Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the Tuxemon Professor split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel ===&lt;br /&gt;
[[Omnichannel CEO Kane]], [[Aeble Flisk]], [[Kyle]]&lt;br /&gt;
&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
[[Callie Wren]], [[Maple Wren]]&lt;br /&gt;
&lt;br /&gt;
=== The Trial Participants ===&lt;br /&gt;
[[Christie]], [[Speck]]&lt;br /&gt;
&lt;br /&gt;
=== The Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the Professor gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37514</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37514"/>
		<updated>2026-02-06T08:43:51Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the Tuxemon Professor split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel ===&lt;br /&gt;
[[Omnichannel CEO Kane]], [[Aeble Flisk]]&lt;br /&gt;
&lt;br /&gt;
=== Family Wren ===&lt;br /&gt;
[[Callie Wren]], [[Maple Wren]]&lt;br /&gt;
&lt;br /&gt;
=== The Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the Professor gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37513</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37513"/>
		<updated>2026-02-06T08:43:11Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the Tuxemon Professor split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== Omnichannel ===&lt;br /&gt;
[[Omnichannel CEO Kane]], [[Aeble Flisk]]&lt;br /&gt;
&lt;br /&gt;
== Family Wren ==&lt;br /&gt;
[[Callie Wren]], [[Maple Wren]]&lt;br /&gt;
&lt;br /&gt;
=== The Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the Professor gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37512</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37512"/>
		<updated>2026-02-06T08:40:32Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Aeble Flisk]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]]''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''[[Cam]]''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the Tuxemon Professor split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]]''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''[[Cam]]''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - &amp;quot;The Tuxemon Professor&amp;quot; ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== [[Cam]] ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeble Flisk]] ===&lt;br /&gt;
&lt;br /&gt;
=== The Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the Professor gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37511</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37511"/>
		<updated>2026-02-06T08:24:48Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]] - The Tuxemon Professor''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''Cam''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or &amp;quot;useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the Tuxemon Professor split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Twenty‑five years ago, the Fondent region experienced the Tuxemon Rampage, a sudden outbreak in which Tuxemon across the region turned hostile and began destroying settlements. The existing government failed to contain the crisis, leading to widespread panic and loss of public trust.&lt;br /&gt;
&lt;br /&gt;
During this period, Omnichannel gained rapid support by endorsing a short‑term plan proposed by a Xero Institute member to cull the most dangerous Tuxemon. The immediate reduction in casualties caused Omnichannel's approval to skyrocket, allowing the organization to seize political control and eventually consolidate all authority under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After the crisis, most surviving Tuxemon were captured and relocated to underground facilities beneath Omnichannel HQ. Only a small number of species essential to the environment were allowed to remain in the wild. The Protagonist's family fled the region during this period and returned only after Omnichannel had fully asserted control.&lt;br /&gt;
&lt;br /&gt;
== Tuxemon Rampage ==&lt;br /&gt;
The Tuxemon Rampage occurred 25 years before the events of the game. Its cause remains unknown, though it is believed to have been triggered by an outside influence. During the rampage, Tuxemon across the region became uncontrollably violent, destroying towns and forcing many families, including the Protagonist's, to flee Fondent.&lt;br /&gt;
&lt;br /&gt;
Three researchers were tasked with responding to the crisis:&lt;br /&gt;
* '''[[Kay Wren]] - The Tuxemon Professor''' – sought to tame Tuxemon without harming them.&lt;br /&gt;
* '''Cam''' – attempted to drain Tuxemon of their power to make them docile.&lt;br /&gt;
* '''The Xero Member''' – advocated for culling all &amp;quot;dangerous&amp;quot; or &amp;quot;useless&amp;quot; Tuxemon.&lt;br /&gt;
&lt;br /&gt;
Omnichannel approved the Xero member's plan in the short term, which reduced attacks and increased public support. This event directly enabled Omnichannel's rise to power.&lt;br /&gt;
&lt;br /&gt;
== Key Figures ==&lt;br /&gt;
=== [[Kay Wren]] - The Tuxemon Professor ===&lt;br /&gt;
A researcher who believed Tuxemon could be tamed and trained without harming them. After the rampage, he worked underground to rehabilitate and breed Tuxemon. He later split from the Xero Institute for reasons not yet documented.&lt;br /&gt;
&lt;br /&gt;
=== Cam ===&lt;br /&gt;
A researcher obsessed with extracting and harnessing Tuxemon power. Cam experimented on both himself and Omnichannel grunts, often driving subjects to madness. Although Omnichannel publicly shut down his work, he was privately allowed to continue until his methods became too dangerous. After proving that human‑Tuxemon merging was possible, he was brought back into Omnichannel's service.&lt;br /&gt;
&lt;br /&gt;
=== The Xero Member ===&lt;br /&gt;
A pragmatic figure who believed only &amp;quot;useful&amp;quot; Tuxemon should be allowed to live. Their culling strategy was instrumental in Omnichannel's rise to power. They later helped the Professor gather surviving Tuxemon and remove them from society.&lt;br /&gt;
&lt;br /&gt;
== Formation of Team Xero ==&lt;br /&gt;
The Xero Institute was originally Omnichannel's Tuxemon research division, founded by [[Martin Xero]]. After Martin was purged for secretly protecting Tuxemon, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, becoming known as '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero inherited the Institute's autonomy and remains the only organization in the region permitted to breed new Tuxemon, a privilege granted during the crisis and never formally revoked.&lt;br /&gt;
&lt;br /&gt;
== Protagonist Background ==&lt;br /&gt;
The Protagonist was not raised in the Fondent region. Their family fled during the Tuxemon Rampage after losing their home. They returned only after Omnichannel had fully established control. Because the Protagonist is an unknown factor who did not grow up under Omnichannel's system, both Omnichannel and Team Xero take an interest in them.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37510</id>
		<title>Qiangong2's plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Qiangong2%27s_plot&amp;diff=37510"/>
		<updated>2026-02-06T08:20:55Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.tuxemon.org/thread.php?id=239 Details on the forum].&lt;br /&gt;
&lt;br /&gt;
Takes place in the [[Fondent region]], where [[Omnichannel]] has total control (the [[Cathedral]]'s Pillars don't exist).&lt;br /&gt;
&lt;br /&gt;
== Omnichannel ==&lt;br /&gt;
Omnichannel is the ruling power of the Fondent region. While a nominal local government still exists, nearly all authority is concentrated under Omnichannel leadership. The organization functions as an authoritarian state, with a structure comparable to North Korea: strict hierarchy, pervasive surveillance, and absolute control over public life.&lt;br /&gt;
&lt;br /&gt;
Omnichannel rose to power 25 years ago during the Tuxemon Rampage. As the previous administration failed to contain the attacks, public trust collapsed. Omnichannel gained rapid support by endorsing a short‑term plan to cull the most dangerous Tuxemon, which quickly reduced casualties. Their popularity surged, allowing them to seize political control and consolidate power under CEO Kane.&lt;br /&gt;
&lt;br /&gt;
After taking control, Omnichannel captured nearly all remaining Tuxemon and relocated them to underground research facilities beneath their headquarters. Only a small number of species essential to the environment were allowed to remain in the wild. Although Omnichannel publicly banned unauthorized Tuxemon experimentation, certain individuals—such as Cam—were privately permitted to continue their research when it served Omnichannel's interests.&lt;br /&gt;
&lt;br /&gt;
* '''HQ:''' [[Cotton Town]]&lt;br /&gt;
* '''CEO:''' [[Omnichannel CEO Kane]]&lt;br /&gt;
* '''Advisors:''' –&lt;br /&gt;
* '''Board of Directors:''' –&lt;br /&gt;
* '''Security / Police:''' [[Enforcer Boss]]es commanding [[Enforcer Rookie]]s and [[Enforcer Agent]]s&lt;br /&gt;
* '''Motto:''' ''&amp;quot;We are Safety, We are Order, We are Omnichannel&amp;quot;''&lt;br /&gt;
* '''Info:''' Omnichannel maintains strict control over Tuxemon, research, and public life through propaganda, surveillance, and a rigid Enforcer hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Team Xero / Xero Institute for Tuxemon Research ==&lt;br /&gt;
The Xero Institute was originally founded by [[Martin Xero]], a former member of Omnichannel's board of directors, shortly before Kane's rise to power. During the Tuxemon Rampage, the Institute played a key role in researching Tuxemon weaknesses and containment strategies. Because of this contribution, the Institute retained a degree of autonomy even after Omnichannel seized control.&lt;br /&gt;
&lt;br /&gt;
Three major figures shaped the Institute's early direction:&lt;br /&gt;
* '''[[Kay Wren]] - The Tuxemon Professor''' – believed Tuxemon could be tamed and trained without harming them.&lt;br /&gt;
* '''Cam''' – believed Tuxemon should be drained of their power to make them docile, later experimenting on humans to contain that power.&lt;br /&gt;
* '''The Xero Member''' – advocated for eliminating all Tuxemon deemed too dangerous or “useless.”&lt;br /&gt;
&lt;br /&gt;
Martin Xero was eventually purged after Omnichannel discovered he had been secretly protecting Tuxemon instead of assisting with extermination efforts. Following his removal, his daughter Misa gathered sympathetic researchers and staff. Over time, this group expanded until it encompassed the entire Institute, transforming it into '''Team Xero'''.&lt;br /&gt;
&lt;br /&gt;
Team Xero remains the only branch of Omnichannel ever granted permission to breed new Tuxemon, a privilege established during the crisis and never formally revoked. Approximately 10 years after the rampage, the Tuxemon Professor split from the Institute for reasons not yet fully documented, continuing his research independently with Omnichannel's approval.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Maple_Wren&amp;diff=37503</id>
		<title>Maple Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Maple_Wren&amp;diff=37503"/>
		<updated>2026-02-04T08:02:10Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Homemaker&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Maple Wren: Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
The Missing Mother (Environmental Presence Only).&lt;br /&gt;
&lt;br /&gt;
== Relationship (Internal Canon) ==&lt;br /&gt;
[[Callie Wren]]'s sister; estranged daughter of [[Kay Wren]].&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
Fragmented &amp;amp; Past-Tense. Her “voice” appears only through journals, notes, and wall markings. Sentences often trail off or break mid-thought.&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Resolute &amp;amp; Escapist. Her writing reflects someone suffocated by her upbringing and determined to make a clean break.&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Sparse, hurried, and emotionally charged. Her handwriting is scrawled compared to Callie's neatness.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Independence. Her remaining artifacts imply she wanted the player to escape the Wren legacy and avoid the Trial.&lt;br /&gt;
&lt;br /&gt;
== Key Marker ==&lt;br /&gt;
April 27 appears repeatedly as her “final word” in the house.&lt;br /&gt;
&lt;br /&gt;
== Signature Interaction ==&lt;br /&gt;
Her communication is environmental, not spoken — the player pieces her together through scattered remnants.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
The player only knows she left. Her deeper conflict with Kay and the full reason for her disappearance remain hidden.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Callie_Wren&amp;diff=37502</id>
		<title>Callie Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Callie_Wren&amp;diff=37502"/>
		<updated>2026-02-04T08:01:05Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Homemaker&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Callie Wren: Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
The Player's Aunt &amp;amp; Primary Caretaker.&lt;br /&gt;
&lt;br /&gt;
== Relationship (Internal Canon) ==&lt;br /&gt;
[[Maple Wren]]'s sister; [[Kay Wren]]'s daughter.&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
High–Low Contrast. She pivots between &amp;quot;Cringe/Cool Aunt&amp;quot; energy (pop culture jokes, playful slang) and &amp;quot;Urgent Guardian&amp;quot; commands (Wait!, Listen!, Grab me a glass!).&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Vigilant &amp;amp; Defensive. She is hyper-aware of the world's dangers and becomes tense when discussing curfews, alerts, or anything tied to the Wren family. She uses ellipses (...) when forced to reference the past.&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Modern slang to deflect tension, shifting to practical, survival-focused language when the Omnichannel is mentioned.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Protecting the player, maintaining stability in the house, and avoiding direct discussion of Maple. She refers to “how things were” instead of naming her sister.&lt;br /&gt;
&lt;br /&gt;
== Signature Interaction ==&lt;br /&gt;
She dodges emotional questions with humor, but snaps into command mode the moment danger is implied.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
She never reveals the deeper Wren family structure. She avoids naming Maple directly and never mentions Kay's true relationship to the player.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Kay_Wren&amp;diff=37501</id>
		<title>Kay Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Kay_Wren&amp;diff=37501"/>
		<updated>2026-02-04T07:59:37Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Professor&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Kay Wren (Professor): Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Relationship (Internal Canon) ==&lt;br /&gt;
Father to [[Maple Wren]] and [[Callie Wren]]. This connection is hidden from the player.&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
Warm, energetic, familiar, and slightly verbose. Uses exclamation points frequently, often addressing the player as if they are a long-lost friend.&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Cheery, Enthusiastic, and Secretive. He presents as a benevolent academic but hints at hidden knowledge and connections (he is arrested shortly after).&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Encouraging the Player, getting them into the Trial, and masking his true intentions/status. He focuses on the practical steps of the Trial while downplaying the dangers.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
The player does NOT know he is related to the Wren family. He avoids personal identifiers and redirects any attempts to discuss his past.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Kay_Wren&amp;diff=37500</id>
		<title>Kay Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Kay_Wren&amp;diff=37500"/>
		<updated>2026-02-04T07:59:00Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Professor&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Kay Wren (Professor): Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Relationship (Internal Canon) ==&lt;br /&gt;
Father to Maple and Callie. This connection is hidden from the player.&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
Warm, energetic, familiar, and slightly verbose. Uses exclamation points frequently, often addressing the player as if they are a long-lost friend.&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Cheery, Enthusiastic, and Secretive. He presents as a benevolent academic but hints at hidden knowledge and connections (he is arrested shortly after).&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Encouraging the Player, getting them into the Trial, and masking his true intentions/status. He focuses on the practical steps of the Trial while downplaying the dangers.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
The player does NOT know he is related to the Wren family. He avoids personal identifiers and redirects any attempts to discuss his past.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Kay_Wren&amp;diff=37499</id>
		<title>Kay Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Kay_Wren&amp;diff=37499"/>
		<updated>2026-02-04T07:54:59Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Professor&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Kay Wren (Professor): Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
Warm, energetic, familiar, and slightly verbose. Uses exclamation points frequently, often addressing the player as if they are a long-lost friend.&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Cheery, Enthusiastic, and Secretive. He presents as a benevolent academic but hints at hidden knowledge and connections (he is arrested shortly after).&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Encouraging the Player, getting them into the Trial, and masking his true intentions/status. He focuses on the practical steps of the Trial while downplaying the dangers.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
The player does NOT know he is related to the Wren family. He avoids personal identifiers and redirects any attempts to discuss his past.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Maple_Wren&amp;diff=37498</id>
		<title>Maple Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Maple_Wren&amp;diff=37498"/>
		<updated>2026-02-04T07:53:44Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Homemaker&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Maple Wren: Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
Fragmented &amp;amp; Past-Tense. Her “voice” appears only through journals, notes, and wall markings. Sentences often trail off or break mid-thought.&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Resolute &amp;amp; Escapist. Her writing reflects someone suffocated by her upbringing and determined to make a clean break.&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Sparse, hurried, and emotionally charged. Her handwriting is scrawled compared to Callie's neatness.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Independence. Her remaining artifacts imply she wanted the player to escape the Wren legacy and avoid the Trial.&lt;br /&gt;
&lt;br /&gt;
== Key Marker ==&lt;br /&gt;
April 27 appears repeatedly as her “final word” in the house.&lt;br /&gt;
&lt;br /&gt;
== Signature Interaction ==&lt;br /&gt;
Her communication is environmental, not spoken — the player pieces her together through scattered remnants.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
The player only knows she left. Her deeper conflict with Kay and the full reason for her disappearance remain hidden.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Maple_Wren&amp;diff=37497</id>
		<title>Maple Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Maple_Wren&amp;diff=37497"/>
		<updated>2026-02-04T07:53:31Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: Created page with &amp;quot;{{Character}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Callie_Wren&amp;diff=37496</id>
		<title>Callie Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Callie_Wren&amp;diff=37496"/>
		<updated>2026-02-04T07:52:56Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Trainer Class=Homemaker&lt;br /&gt;
|Sources=Qiangong2&lt;br /&gt;
|Main Details== Callie Wren: Communication Profile =&lt;br /&gt;
&lt;br /&gt;
== Speech Style ==&lt;br /&gt;
High–Low Contrast. She pivots between &amp;quot;Cringe/Cool Aunt&amp;quot; energy (pop culture jokes, playful slang) and &amp;quot;Urgent Guardian&amp;quot; commands (Wait!, Listen!, Grab me a glass!).&lt;br /&gt;
&lt;br /&gt;
== Tone ==&lt;br /&gt;
Vigilant &amp;amp; Defensive. She is hyper-aware of the world's dangers and becomes tense when discussing curfews, alerts, or anything tied to the Wren family. She uses ellipses (...) when forced to reference the past.&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Modern slang to deflect tension, shifting to practical, survival-focused language when the Omnichannel is mentioned.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
Protecting the player, maintaining stability in the house, and avoiding direct discussion of Maple. She refers to “how things were” instead of naming her sister.&lt;br /&gt;
&lt;br /&gt;
== Signature Interaction ==&lt;br /&gt;
She dodges emotional questions with humor, but snaps into command mode the moment danger is implied.&lt;br /&gt;
&lt;br /&gt;
== Player Knowledge Constraint ==&lt;br /&gt;
She never reveals the deeper Wren family structure. She avoids naming Maple directly and never mentions Kay's true relationship to the player.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Callie_Wren&amp;diff=37495</id>
		<title>Callie Wren</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Callie_Wren&amp;diff=37495"/>
		<updated>2026-02-04T07:52:28Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: Created page with &amp;quot;{{Character}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Contacts_App&amp;diff=37494</id>
		<title>Contacts App</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Contacts_App&amp;diff=37494"/>
		<updated>2026-02-04T07:28:53Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item	&lt;br /&gt;
|Item Category=Functional Item	&lt;br /&gt;
|TXMN Usable In=world	&lt;br /&gt;
|TXMN Description=Call your friends and battle the people of your choice.	&lt;br /&gt;
|TXMN Key Item=yes	&lt;br /&gt;
|Main Details=Keeps track of everyone you've met, for (a) fame checking, (b) rematches and (c) remembering who and where people with trades, challenges, offers, competitions, move tutoring, etc, were (or maybe the CONTACTS APP was always there for purpose (a) and (c), but now (b) is unlocked too).&lt;br /&gt;
|Sources=Catch Challenger	&lt;br /&gt;
|Source Explanation=A sprite from Catch Challenger (CC BY), art director Jordan Brule. Project developer Herman Brule.	&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Event_Reference_Action&amp;diff=37492</id>
		<title>Event Reference Action</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Event_Reference_Action&amp;diff=37492"/>
		<updated>2026-02-02T15:51:30Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== AccessPCAction ===&lt;br /&gt;
Change to PCState.&lt;br /&gt;
&lt;br /&gt;
This action transitions to the PCState, typically used for viewing&lt;br /&gt;
player character details or an NPC as if it were a PC.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
access_pc &amp;lt;character_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character_slug&amp;lt;/code&amp;gt;: The slug of the character (NPC) to view in PCState.&lt;br /&gt;
&lt;br /&gt;
=== AddCollisionAction ===&lt;br /&gt;
Handles the addition of a collision zone associated with a specific&lt;br /&gt;
label.&lt;br /&gt;
Optionally, with coordinates provided, it can block a specific tile&lt;br /&gt;
within the map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_collision &amp;lt;label&amp;gt;[,x][,y]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;label&amp;lt;/code&amp;gt;: The name or identifier of the obstacle.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: (Optional) X-coordinate of the specific tile to block.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: (Optional) Y-coordinate of the specific tile to block.&lt;br /&gt;
&lt;br /&gt;
=== AddComboAction ===&lt;br /&gt;
Registers one or more combos from a YAML string.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_combo &amp;lt;yaml_data&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;yaml_file&amp;lt;/code&amp;gt;: Name of the YAML file (without extension) located in the mods folder.&lt;br /&gt;
&lt;br /&gt;
=== AddContactsAction ===&lt;br /&gt;
Add contact to the app.&lt;br /&gt;
npc_slug must have the msgid inside the PO.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_contacts &amp;lt;character&amp;gt;,&amp;lt;npc_slug&amp;gt;[,relation][,strength],&lt;br /&gt;
[,steps][,decay_rate][,decay_threshold]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;relation&amp;lt;/code&amp;gt;: type of relation&lt;br /&gt;
* &amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt;: amount of strength (higher, better), default 50, capped 100&lt;br /&gt;
* &amp;lt;code&amp;gt;steps&amp;lt;/code&amp;gt;: amount of steps, default character steps&lt;br /&gt;
* &amp;lt;code&amp;gt;decay_rate&amp;lt;/code&amp;gt;: decay rate of the relationship, default 0.01, capped 1.0&lt;br /&gt;
* &amp;lt;code&amp;gt;decay_threshold&amp;lt;/code&amp;gt;: threshold of steps after which the decay triggers,&lt;br /&gt;
default 500&lt;br /&gt;
&lt;br /&gt;
=== AddHeldItemAction ===&lt;br /&gt;
Adds a held item to a specific monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_held_item &amp;lt;variable&amp;gt;,&amp;lt;item&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
* &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;: Slug of the item (e.g. &amp;quot;potion&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== AddItemAction ===&lt;br /&gt;
Add an item to the specified trainer's inventory.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_item &amp;lt;item_slug&amp;gt;[,quantity][,npc_slug]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;item_slug&amp;lt;/code&amp;gt;: Item name to look up in the item database.&lt;br /&gt;
* &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt;: Quantity of the item to add or to reduce. By default it is 1.&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Slug of the trainer that will receive the item. It&lt;br /&gt;
defaults to the current player.&lt;br /&gt;
&lt;br /&gt;
=== AddMonsterAction ===&lt;br /&gt;
Add a monster to the specified trainer's party if there is room.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_monster &amp;lt;mon_slug&amp;gt;,&amp;lt;mon_level&amp;gt;[,npc_slug][,exp_mod][,money_mod]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;mon_slug&amp;lt;/code&amp;gt;: Monster slug to look up in the monster database or name variable&lt;br /&gt;
where it's stored the mon_slug&lt;br /&gt;
* &amp;lt;code&amp;gt;mon_level&amp;lt;/code&amp;gt;: Level of the added monster.&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Slug of the trainer that will receive the monster. It&lt;br /&gt;
defaults to the current player.&lt;br /&gt;
* &amp;lt;code&amp;gt;exp_mod&amp;lt;/code&amp;gt;: Experience modifier&lt;br /&gt;
* &amp;lt;code&amp;gt;money_mod&amp;lt;/code&amp;gt;: Money modifier&lt;br /&gt;
&lt;br /&gt;
=== AddStepTrackerAction ===&lt;br /&gt;
Adds a step tracker to a specific character.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_step_tracker &amp;lt;character&amp;gt;,&amp;lt;tracker_id&amp;gt;,&amp;lt;countdown&amp;gt;[,&amp;lt;milestones&amp;gt;&lt;br /&gt;
[,&amp;lt;auto_reset&amp;gt;[,&amp;lt;initial_countdown&amp;gt;]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug name (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;tracker_id&amp;lt;/code&amp;gt;: Unique name for identifying the step tracker.&lt;br /&gt;
* &amp;lt;code&amp;gt;countdown&amp;lt;/code&amp;gt;: Number of steps before the tracker reaches zero.&lt;br /&gt;
* &amp;lt;code&amp;gt;milestones (optional)&amp;lt;/code&amp;gt;: Step milestones, separated by : (e.g., &amp;quot;500:250:100&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;auto_reset (optional)&amp;lt;/code&amp;gt;: &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; to enable or disable automatic reset.&lt;br /&gt;
Defaults to false.&lt;br /&gt;
* &amp;lt;code&amp;gt;initial_countdown (optional)&amp;lt;/code&amp;gt;: Full cycle length. Defaults to countdown value.&lt;br /&gt;
&lt;br /&gt;
=== AddTechAction ===&lt;br /&gt;
Adds a tech to a specific monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_tech &amp;lt;variable&amp;gt;,&amp;lt;technique&amp;gt;[,power][,potency][,accuracy]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where the monster UUID is stored.&lt;br /&gt;
* &amp;lt;code&amp;gt;technique&amp;lt;/code&amp;gt;: Slug of the technique to add (e.g. &amp;quot;bullet&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;power&amp;lt;/code&amp;gt;: Optional float (0.0-3.0). Overrides default power.&lt;br /&gt;
* &amp;lt;code&amp;gt;potency&amp;lt;/code&amp;gt;: Optional float (0.0-1.0). Overrides default potency.&lt;br /&gt;
* &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt;: Optional float (0.0-1.0). Overrides default accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;add_tech monster_id,flamethrower&amp;quot;&lt;br /&gt;
* &amp;quot;add_tech monster_id,flamethrower,2.5,0.8,0.95&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== AddTrackerAction ===&lt;br /&gt;
Add tracker.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add_tracker &amp;lt;character&amp;gt;,&amp;lt;location&amp;gt;[,visited]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;location&amp;lt;/code&amp;gt;: location name (e.g. &amp;quot;paper_town&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;visited&amp;lt;/code&amp;gt;: Optional string flag indicating if the location was visited.&lt;br /&gt;
Accepts &amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;yes&amp;quot; for True (case-insensitive).&lt;br /&gt;
Defaults to True if omitted.&lt;br /&gt;
&lt;br /&gt;
=== AdjustBillPenaltyAction ===&lt;br /&gt;
Applies a penalty to a bill for a character — either interest or late fee.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
adjust_bill_penalty &amp;lt;character_slug&amp;gt;,&amp;lt;bill_slug&amp;gt;,&amp;lt;method&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character_slug&amp;lt;/code&amp;gt;: Slug of the character (e.g. &amp;quot;player&amp;quot;, &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;bill_slug&amp;lt;/code&amp;gt;: Slug of the bill to modify.&lt;br /&gt;
* &amp;lt;code&amp;gt;method&amp;lt;/code&amp;gt;: Either &amp;quot;interest&amp;quot; or &amp;quot;fee&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* adjust_bill_penalty player,electric_bill,interest&lt;br /&gt;
* adjust_bill_penalty npc_maple,rent,fee&lt;br /&gt;
&lt;br /&gt;
=== AFKThresholdAction ===&lt;br /&gt;
Add, modify, or remove AFK thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
afk_threshold &amp;lt;action&amp;gt; &amp;lt;level&amp;gt; [duration]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt;: One of &amp;quot;add&amp;quot;, &amp;quot;modify&amp;quot;, &amp;quot;remove&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;: The threshold name (string)&lt;br /&gt;
* &amp;lt;code&amp;gt;duration&amp;lt;/code&amp;gt;: Required for &amp;quot;add&amp;quot; and &amp;quot;modify&amp;quot; (float, seconds)&lt;br /&gt;
&lt;br /&gt;
=== BoundaryMoveAction ===&lt;br /&gt;
Moves the current active boundary by the given delta values.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
boundary_move  &amp;lt;boundary_name&amp;gt;[,dx:dy]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;boundary_name&amp;lt;/code&amp;gt;: Required. The name to assign to the boundary&lt;br /&gt;
* &amp;lt;code&amp;gt;dx&amp;lt;/code&amp;gt;: The change in the x-coordinate.&lt;br /&gt;
* &amp;lt;code&amp;gt;dy&amp;lt;/code&amp;gt;: The change in the y-coordinate.&lt;br /&gt;
&lt;br /&gt;
=== BoundaryResizeAction ===&lt;br /&gt;
Resizes the current active boundary.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
boundary_resize &amp;lt;boundary_name&amp;gt;[,values]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;boundary_name&amp;lt;/code&amp;gt;: Required. The name to assign to the boundary&lt;br /&gt;
(e.g., &amp;quot;safe_zone&amp;quot;, &amp;quot;event&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt;: A colon-separated string of integers:&lt;br /&gt;
* For rectangle: dx:dy&lt;br /&gt;
* For circle: delta&lt;br /&gt;
&lt;br /&gt;
=== BoundarySetAction ===&lt;br /&gt;
Sets or replaces the current boundary with a new one, or resets to default&lt;br /&gt;
if no parameters are given.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
boundary_set &amp;lt;boundary_name&amp;gt;[,shape][,values]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;boundary_name&amp;lt;/code&amp;gt;: Required. The name to assign to the boundary&lt;br /&gt;
(e.g., &amp;quot;safe_zone&amp;quot;, &amp;quot;event&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;shape&amp;lt;/code&amp;gt;: Optional. Either &amp;quot;rectangle&amp;quot; or &amp;quot;circle&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt;: Optional. A colon-separated string of integers:&lt;br /&gt;
* For &amp;quot;rectangle&amp;quot;: x0:x1:y0:y1&lt;br /&gt;
* For &amp;quot;circle&amp;quot;: cx:cy:radius&lt;br /&gt;
&lt;br /&gt;
=== BreedingAction ===&lt;br /&gt;
Select a monster in the player party filtered by gender and store its&lt;br /&gt;
id in a variables (breeding_father or breeding_mother)&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
breeding &amp;lt;gender&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;gender&amp;lt;/code&amp;gt;: Gender (male or female).&lt;br /&gt;
&lt;br /&gt;
=== CallEventAction ===&lt;br /&gt;
Execute the specified event's actions by name.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
call_event &amp;lt;event_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;event_name&amp;lt;/code&amp;gt;: The name of the event whose actions will be executed.&lt;br /&gt;
&lt;br /&gt;
=== CameraManageAction ===&lt;br /&gt;
Adds, removes, or switches/follows a camera in the camera manager.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
camera_manage add [name] [npc_slug]&lt;br /&gt;
camera_manage remove [name]&lt;br /&gt;
camera_manage follow [name] [npc_slug]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt;: &amp;quot;add&amp;quot;, &amp;quot;remove&amp;quot;, or &amp;quot;follow&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_name&amp;lt;/code&amp;gt;: The identifier for the camera.&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Optional slug of the NPC/entity to follow (used for add/follow).&lt;br /&gt;
&lt;br /&gt;
=== CameraModeAction ===&lt;br /&gt;
* &amp;lt;code&amp;gt;Change camera mode&amp;lt;/code&amp;gt;: freeroaming or fixed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
camera_mode &amp;lt;mode&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt;: The mode of the camera: 'free_roaming' or 'fixed'.&lt;br /&gt;
&lt;br /&gt;
=== CameraMoveAction ===&lt;br /&gt;
Smoothly move the camera to a specific coordinate or reset it to its original position.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
camera_move &amp;lt;time&amp;gt;,&amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;time&amp;lt;/code&amp;gt;: the duration (in seconds) required for the camera to transition to the target position.&lt;br /&gt;
* &amp;lt;code&amp;gt;x,y&amp;lt;/code&amp;gt;: the coordinates where the camera needs to be centered.&lt;br /&gt;
&lt;br /&gt;
=== CameraPositionAction ===&lt;br /&gt;
Move the camera on a coordinate.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
camera_position &amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;x,y&amp;lt;/code&amp;gt;: the coordinates where the camera needs to be centered.&lt;br /&gt;
&lt;br /&gt;
=== CameraShakeAction ===&lt;br /&gt;
Shake the camera with a precise intensity and duration.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
camera_shake &amp;lt;intensity&amp;gt;,&amp;lt;duration&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;intensity&amp;lt;/code&amp;gt;: The magnitude of the shake effect. A higher value results&lt;br /&gt;
in a more pronounced shake, while a lower value produces&lt;br /&gt;
a subtler effect (min 0.0, max 3.0).&lt;br /&gt;
* &amp;lt;code&amp;gt;duration&amp;lt;/code&amp;gt;: The length of time (in seconds) that the shake effect&lt;br /&gt;
should last. The method calculates the number of frames&lt;br /&gt;
to shake based on an assumed frame rate.&lt;br /&gt;
&lt;br /&gt;
=== ChangeBgAction ===&lt;br /&gt;
Handles the background change within the session, allowing users&lt;br /&gt;
to apply a new background color or image dynamically.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
change_bg &amp;lt;background&amp;gt;[,image][,category]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;background&amp;lt;/code&amp;gt;: The background identifier, which can be:&lt;br /&gt;
* A file name located in `gfx/ui/background/`&lt;br /&gt;
* An RGB color formatted as `R:G:B` (e.g., `255:0:0`)&lt;br /&gt;
* &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt;: An optional image identifier, which can be:&lt;br /&gt;
* An item slug (stored in `gfx/items`)&lt;br /&gt;
* A direct file path&lt;br /&gt;
* &amp;lt;code&amp;gt;category&amp;lt;/code&amp;gt;: The category of the image (e.g., item or image.&lt;br /&gt;
If omitted, defaults to &amp;quot;background&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt;: &lt;br /&gt;
* Background images must be in `gfx/ui/background/`.&lt;br /&gt;
* Background dimensions must be 256x144 pixels.&lt;br /&gt;
&lt;br /&gt;
=== ChangeBgNpcAction ===&lt;br /&gt;
Displays an NPC sprite over a background image, using the NPC's base&lt;br /&gt;
sprite located in ``gfx/sprites/player/&amp;lt;slug&amp;gt;.png``.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
change_bg_char &amp;lt;background&amp;gt;,&amp;lt;npc_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;background&amp;lt;/code&amp;gt;: &lt;br /&gt;
The background identifier, which must be the name of a file&lt;br /&gt;
located in ``gfx/ui/background/`` (without the ``.png``&lt;br /&gt;
extension). The background image must match the native&lt;br /&gt;
resolution of the game (256x144 pixels).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: &lt;br /&gt;
The slug of the NPC to display. A matching sprite file must&lt;br /&gt;
* &amp;lt;code&amp;gt;exist at&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
``gfx/sprites/player/&amp;lt;npc_slug&amp;gt;.png``&lt;br /&gt;
&lt;br /&gt;
The sprite will be loaded, scaled, and rendered on top of&lt;br /&gt;
the background.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt;: &lt;br /&gt;
* Background images must be located in ``gfx/ui/background/``.&lt;br /&gt;
* Background dimensions must be exactly 256x144 pixels.&lt;br /&gt;
* NPC sprites are loaded directly from their corresponding PNG&lt;br /&gt;
file in ``gfx/sprites/player/``.&lt;br /&gt;
* This action always pushes the ``NpcImageState``, which displays&lt;br /&gt;
the background and overlays the NPC sprite.&lt;br /&gt;
&lt;br /&gt;
=== ChangeBgMonsterAction ===&lt;br /&gt;
Displays a monster sprite over a background image, using the&lt;br /&gt;
monster's front sprite extracted from its sprite sheet.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
change_bg_monster &amp;lt;background&amp;gt;,&amp;lt;monster_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;background&amp;lt;/code&amp;gt;: The background identifier, which must be the name of&lt;br /&gt;
a file located in `gfx/ui/background/` (without the `.png`&lt;br /&gt;
extension). The background image must match the native&lt;br /&gt;
resolution of the game (256x144 pixels).&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_slug&amp;lt;/code&amp;gt;: The slug of the monster to display. The monster&lt;br /&gt;
must exist in the monster database. Its front sprite will be&lt;br /&gt;
extracted from its sprite sheet and rendered on top of the&lt;br /&gt;
background.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt;: &lt;br /&gt;
* Background images must be located in `gfx/ui/background/`.&lt;br /&gt;
* Background dimensions must be exactly 256x144 pixels.&lt;br /&gt;
* The monster sprite is taken from the monster's sprite sheet&lt;br /&gt;
using the `front_rect` defined in its model.&lt;br /&gt;
* This action always pushes the `MonsterImageState`, which&lt;br /&gt;
displays the background and overlays the monster sprite.&lt;br /&gt;
&lt;br /&gt;
=== ChangeFactionMembershipAction ===&lt;br /&gt;
Makes an NPC (or player) join or leave a specific faction.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
change_faction_membership &amp;lt;character&amp;gt;,&amp;lt;faction_slug&amp;gt;,&amp;lt;status&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;faction_slug&amp;lt;/code&amp;gt;: The slug identifier of the faction whose membership will be changed.&lt;br /&gt;
* &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt;: Must be either &amp;quot;join&amp;quot; or &amp;quot;leave&amp;quot;, indicating the membership action.&lt;br /&gt;
&lt;br /&gt;
=== ChangeStateAction ===&lt;br /&gt;
Change to the specified state (generic).&lt;br /&gt;
&lt;br /&gt;
This action handles state transitions that do not require specific&lt;br /&gt;
additional parameters beyond the state name itself.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
change_state &amp;lt;state_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;state_name&amp;lt;/code&amp;gt;: The state name to switch to.&lt;br /&gt;
&lt;br /&gt;
=== ChangeTasteAction ===&lt;br /&gt;
Changes the specified taste (warm or cold) of a monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
change_taste &amp;lt;variable&amp;gt;,&amp;lt;type_taste&amp;gt;,&amp;lt;new_taste&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the game variable containing the monster's UUID.&lt;br /&gt;
* &amp;lt;code&amp;gt;type_taste&amp;lt;/code&amp;gt;: Either &amp;quot;warm&amp;quot; or &amp;quot;cold&amp;quot; to indicate which taste to change.&lt;br /&gt;
* &amp;lt;code&amp;gt;new_taste&amp;lt;/code&amp;gt;: Slug of the new taste to assign, or &amp;quot;random&amp;quot; to select a new one&lt;br /&gt;
at random (excluding &amp;quot;tasteless&amp;quot; and the current taste).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt;: &lt;br /&gt;
* When using &amp;quot;random&amp;quot;, the new taste is chosen based on rarity_score weighting.&lt;br /&gt;
* When specifying a taste slug, it must exist, match the selected type,&lt;br /&gt;
and must not be &amp;quot;tasteless&amp;quot;.&lt;br /&gt;
* If no valid taste is found during random selection, the taste remains unchanged&lt;br /&gt;
and a warning is logged.&lt;br /&gt;
&lt;br /&gt;
=== CharFaceAction ===&lt;br /&gt;
Make the character face a certain direction.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_face &amp;lt;character&amp;gt;,&amp;lt;direction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;: Direction to face. It can be: &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;,&lt;br /&gt;
&amp;quot;player&amp;quot; or a character slug.&lt;br /&gt;
&lt;br /&gt;
=== CharFacePlayerAction ===&lt;br /&gt;
Make an NPC face the player when they come within a specified distance.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_face_player &amp;lt;npc_slug&amp;gt;,&amp;lt;trigger_dist&amp;gt;,&amp;lt;persistent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Slug of the NPC that will face the player.&lt;br /&gt;
* &amp;lt;code&amp;gt;trigger_dist&amp;lt;/code&amp;gt;: Maximum tile distance at which the NPC will begin&lt;br /&gt;
facing the player. Defaults to 3.&lt;br /&gt;
* &amp;lt;code&amp;gt;persistent&amp;lt;/code&amp;gt;: Whether the NPC should continue tracking the player&lt;br /&gt;
after the first trigger. Defaults to True.&lt;br /&gt;
&lt;br /&gt;
=== CharLookAction ===&lt;br /&gt;
Make a character look around.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_look &amp;lt;character&amp;gt;[,frequency][,directions]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;frequency&amp;lt;/code&amp;gt;: Frequency of movements. 0 to stop looking. If set to&lt;br /&gt;
a different value it will be clipped to the range [0.5, 5].&lt;br /&gt;
If not passed the default value is 1.&lt;br /&gt;
* &amp;lt;code&amp;gt;directions&amp;lt;/code&amp;gt;: the direction the character is going to look, by default&lt;br /&gt;
all&lt;br /&gt;
&lt;br /&gt;
eg. char_look character&lt;br /&gt;
* &amp;lt;code&amp;gt;eg. char_look character,,right&amp;lt;/code&amp;gt;: left&lt;br /&gt;
&lt;br /&gt;
=== CharMoveAction ===&lt;br /&gt;
Relative tile movement for characters.&lt;br /&gt;
&lt;br /&gt;
It interprets movement instructions, updates character positions accordingly,&lt;br /&gt;
and blocks execution until the destination is reached.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_move &amp;lt;character&amp;gt;,&amp;lt;move&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt;: A sequence of movement instructions in the format:&lt;br /&gt;
&amp;quot;&amp;lt;direction&amp;gt; [amount_of_tiles]&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;where&amp;lt;/code&amp;gt;: &lt;br /&gt;
* direction: One of &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;.&lt;br /&gt;
* amount_of_tiles (optional): Number of tiles to move (default is 1).&lt;br /&gt;
* Multiple moves can be provided, e.g., &amp;quot;up 10, down 5, left 5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== CharPatrolAction ===&lt;br /&gt;
Enables a character to patrol a predefined route in a continuous loop.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_patrol &amp;lt;character&amp;gt;,&amp;lt;move&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt;: A sequence of movement instructions in the format:&lt;br /&gt;
&amp;quot;&amp;lt;direction&amp;gt; [amount_of_tiles]&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;where&amp;lt;/code&amp;gt;: &lt;br /&gt;
* direction: One of &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;.&lt;br /&gt;
* amount_of_tiles (optional): Number of tiles to move (default is 1).&lt;br /&gt;
* Multiple moves can be provided, e.g., &amp;quot;up 10, down 5, left 5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Functionality&amp;lt;/code&amp;gt;: &lt;br /&gt;
* Converts movement instructions into a looping patrol path.&lt;br /&gt;
* NPC moves along the predefined path, restarting when completed.&lt;br /&gt;
* Blocks execution if the NPC encounters an obstacle.&lt;br /&gt;
* Automatically resumes patrol when movement is available.&lt;br /&gt;
&lt;br /&gt;
=== CharPlagueAction ===&lt;br /&gt;
Set the entire party as infected or inoculated or healthy.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_plague &amp;lt;plague_slug&amp;gt;,&amp;lt;condition&amp;gt;[,character]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;plague_slug&amp;lt;/code&amp;gt;: The slug of the plague to target.&lt;br /&gt;
* &amp;lt;code&amp;gt;condition&amp;lt;/code&amp;gt;: Infected, inoculated, or None (removes the plague from the&lt;br /&gt;
character, indicating a healthy state).&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;enforced_check&amp;lt;/code&amp;gt;: Optional string flag to enforce eligibility rules.&lt;br /&gt;
Accepts &amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, or &amp;quot;yes&amp;quot; (case-insensitive).&lt;br /&gt;
Default is False (eligibility is bypassed).&lt;br /&gt;
&lt;br /&gt;
=== CharPositionAction ===&lt;br /&gt;
Set the position of a character.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
char_position &amp;lt;character&amp;gt;,&amp;lt;tile_pos_x&amp;gt;,&amp;lt;tile_pos_y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_x&amp;lt;/code&amp;gt;: X position to set the character to.&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_y&amp;lt;/code&amp;gt;: Y position to set the character to.&lt;br /&gt;
&lt;br /&gt;
=== CharRunAction ===&lt;br /&gt;
Set the character movement speed to the global run speed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_run &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharSpeedAction ===&lt;br /&gt;
Set the character movement speed to a custom value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_speed &amp;lt;character&amp;gt;,&amp;lt;speed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt;: Speed amount.&lt;br /&gt;
&lt;br /&gt;
=== CharStopAction ===&lt;br /&gt;
Make the character stop moving.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_stop &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharTalkAction ===&lt;br /&gt;
Displays dialogue for a character based on context and location.&lt;br /&gt;
&lt;br /&gt;
This action retrieves dialogue from the character's dialogue profile,&lt;br /&gt;
optionally using a location-specific override. The dialogue field determines&lt;br /&gt;
which type of line to display (e.g. greeting, pre_battle, farewell).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_talk &amp;lt;character&amp;gt;,&amp;lt;field&amp;gt;[,location]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or the slug of an NPC (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;field&amp;lt;/code&amp;gt;: The dialogue type to display. Must be one of:&lt;br /&gt;
* greeting&lt;br /&gt;
* idle&lt;br /&gt;
* farewell&lt;br /&gt;
* pre_battle&lt;br /&gt;
* post_battle_win&lt;br /&gt;
* post_battle_lose&lt;br /&gt;
* post_battle_draw&lt;br /&gt;
* &amp;lt;code&amp;gt;location&amp;lt;/code&amp;gt;: Optional map identifier (e.g. &amp;quot;map.tmx&amp;quot;) used to override default dialogue.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Behavior&amp;lt;/code&amp;gt;: &lt;br /&gt;
* If a location is provided and a location-based override exists, it will be used.&lt;br /&gt;
* Otherwise, the default dialogue profile is used.&lt;br /&gt;
* If the dialogue field contains multiple lines, one is selected randomly.&lt;br /&gt;
* Dialogue text is formatted before display.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
char_talk npc_maple,greeting,map_forest&lt;br /&gt;
&lt;br /&gt;
=== CharWalkAction ===&lt;br /&gt;
Set the character movement speed to the global walk speed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_walk &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharWanderAction ===&lt;br /&gt;
Make a character wander around the map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
char_wander &amp;lt;character&amp;gt;[,frequency][,t_bound][,b_bound]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;frequency&amp;lt;/code&amp;gt;: Frequency of movements. 0 to stop wandering. If set to&lt;br /&gt;
a different value it will be clipped to the range [0.5, 5].&lt;br /&gt;
If not passed the default value is 1.&lt;br /&gt;
* &amp;lt;code&amp;gt;t_bound&amp;lt;/code&amp;gt;: coordinates top_bound vertex (eg 5,7)&lt;br /&gt;
* &amp;lt;code&amp;gt;b_bound&amp;lt;/code&amp;gt;: coordinates bottom_bound vertex (eg 7,9)&lt;br /&gt;
&lt;br /&gt;
eg. char_wander character,,5,7,7,9&lt;br /&gt;
&lt;br /&gt;
=== ChoiceItemAction ===&lt;br /&gt;
Ask the player to make a choice among items.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
choice_item &amp;lt;choices&amp;gt;,&amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;choices&amp;lt;/code&amp;gt;: List of possible choices&lt;br /&gt;
* &amp;lt;code&amp;gt;(item slugs eg&amp;lt;/code&amp;gt;: potion:tea),&lt;br /&gt;
* &amp;lt;code&amp;gt;separated by a colon &amp;quot;&amp;lt;/code&amp;gt;: &amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Variable to store the result of the choice.&lt;br /&gt;
&lt;br /&gt;
=== ChoiceMonsterAction ===&lt;br /&gt;
Ask the player to make a choice among monsters.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
choice_monster &amp;lt;choices&amp;gt;,&amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;choices&amp;lt;/code&amp;gt;: List of possible choices&lt;br /&gt;
* &amp;lt;code&amp;gt;(monster slugs eg&amp;lt;/code&amp;gt;: rockitten:apeoro),&lt;br /&gt;
* &amp;lt;code&amp;gt;separated by a colon &amp;quot;&amp;lt;/code&amp;gt;: &amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Variable to store the result of the choice.&lt;br /&gt;
&lt;br /&gt;
=== ChoiceNpcAction ===&lt;br /&gt;
Ask the player to make a choice among NPCs.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
choice_npc &amp;lt;choices&amp;gt;,&amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;choices&amp;lt;/code&amp;gt;: List of possible choices&lt;br /&gt;
* &amp;lt;code&amp;gt;(item slugs eg&amp;lt;/code&amp;gt;: maple:billie),&lt;br /&gt;
* &amp;lt;code&amp;gt;separated by a colon &amp;quot;&amp;lt;/code&amp;gt;: &amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Variable to store the result of the choice.&lt;br /&gt;
&lt;br /&gt;
=== CipherDialogAction ===&lt;br /&gt;
Displays a dialog window with text that may be ciphered based on the character's&lt;br /&gt;
unlocked letters and the active CipherProcessor.&lt;br /&gt;
&lt;br /&gt;
The dialog text is optionally translated, styled, and formatted based on script&lt;br /&gt;
parameters. Any unlocked letters will remain visible, while the remaining content&lt;br /&gt;
may be obfuscated depending on the cipher configuration.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cipher_dialog &amp;lt;text&amp;gt;[,avatar][,position][,style]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt;: Text of the dialog.&lt;br /&gt;
* &amp;lt;code&amp;gt;avatar&amp;lt;/code&amp;gt;: Monster avatar. If it is a number, the monster is the&lt;br /&gt;
corresponding monster slot in the player's party.&lt;br /&gt;
If it is a string, we're referring to a monster by name.&lt;br /&gt;
* &amp;lt;code&amp;gt;position&amp;lt;/code&amp;gt;: Position of the dialog box. Can be 'top', 'bottom', 'center',&lt;br /&gt;
'topleft', 'topright', 'bottomleft', 'bottomright', 'right', 'left'.&lt;br /&gt;
Default 'bottom'.&lt;br /&gt;
* &amp;lt;code&amp;gt;h_alignment&amp;lt;/code&amp;gt;: Alignment of text in the dialog box, it can be 'left', 'center'&lt;br /&gt;
or 'right'. Default 'left'.&lt;br /&gt;
* &amp;lt;code&amp;gt;v_alignment&amp;lt;/code&amp;gt;: Alignment of text in the dialog box, it can be 'bottom',&lt;br /&gt;
'center' or 'top'. Default 'top'.&lt;br /&gt;
* &amp;lt;code&amp;gt;style&amp;lt;/code&amp;gt;: a predefined style in db/dialogue/dialogue.json&lt;br /&gt;
&lt;br /&gt;
=== ClearKennelAction ===&lt;br /&gt;
Clear a kennel.&lt;br /&gt;
&lt;br /&gt;
It advisable to save the game and check twice.&lt;br /&gt;
&lt;br /&gt;
Remember the main kennel is &amp;quot;Kennel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Without destination (transfer) the monster will&lt;br /&gt;
be deleted as well as the kennel.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
clear_kennel &amp;lt;character&amp;gt;,&amp;lt;kennel&amp;gt;[,transfer]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;kennel&amp;lt;/code&amp;gt;: The kennel to clear.&lt;br /&gt;
* &amp;lt;code&amp;gt;transfer&amp;lt;/code&amp;gt;: The kennel to transfer the monsters.&lt;br /&gt;
&lt;br /&gt;
=== ClearTuxepediaAction ===&lt;br /&gt;
Clear the key and value in the Tuxepedia dictionary. If the&lt;br /&gt;
monster_slug parameter is missing, this action will completely&lt;br /&gt;
reset the Tuxepedia dictionary by removing all seen monsters.&lt;br /&gt;
&lt;br /&gt;
If the monster_slug parameter is provided, this action will remove&lt;br /&gt;
the specified monster from the Tuxepedia dictionary.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
clear_tuxepedia &amp;lt;monster_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_slug&amp;lt;/code&amp;gt;: Monster slug name (e.g. &amp;quot;rockitten&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== ClearVariableAction ===&lt;br /&gt;
Removes specified variables from the player's stored variables.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
clear_variable &amp;lt;variable1&amp;gt;[,variable2]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: One or more variables to be removed.&lt;br /&gt;
&lt;br /&gt;
=== CopyVariableAction ===&lt;br /&gt;
Copy the value of var2 into var1 (e.g. var1 = var 2).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
copy_variable &amp;lt;var1&amp;gt;,&amp;lt;var2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;var1&amp;lt;/code&amp;gt;: The variable to copy to.&lt;br /&gt;
* &amp;lt;code&amp;gt;var2&amp;lt;/code&amp;gt;: The variable to copy from.&lt;br /&gt;
&lt;br /&gt;
=== CraftingStationAction ===&lt;br /&gt;
Change to the specified state.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
crafting_station &amp;lt;character_slug&amp;gt;,&amp;lt;method&amp;gt;[,file_yaml]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character_slug&amp;lt;/code&amp;gt;: The slug of the character (NPC).&lt;br /&gt;
* &amp;lt;code&amp;gt;method&amp;lt;/code&amp;gt;: Suggests how the recipe is executed, e.g., cooking, forging.&lt;br /&gt;
* &amp;lt;code&amp;gt;file_yaml&amp;lt;/code&amp;gt;: The YAML file (like `recipe.yaml`) that contains the recipe&lt;br /&gt;
definitions to load into the system (mods folder).&lt;br /&gt;
&lt;br /&gt;
=== CreateKennelAction ===&lt;br /&gt;
Creates a new kennel with optional metadata.&lt;br /&gt;
&lt;br /&gt;
It's advisable to create a msgid in the en_US PO file.&lt;br /&gt;
&lt;br /&gt;
msgid &amp;quot;kennel_name&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Kennel Name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Create a visible kennel with default capacity&lt;br /&gt;
create_kennel player,my_kennel&lt;br /&gt;
&lt;br /&gt;
# Create a hidden kennel with capacity 20&lt;br /&gt;
create_kennel player,my_kennel,true,20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;kennel&amp;lt;/code&amp;gt;: Name of the kennel.&lt;br /&gt;
* &amp;lt;code&amp;gt;hidden&amp;lt;/code&amp;gt;: Optional flag (&amp;quot;true&amp;quot;/&amp;quot;false&amp;quot;, &amp;quot;1&amp;quot;/&amp;quot;0&amp;quot;, &amp;quot;yes&amp;quot;/&amp;quot;no&amp;quot;) for&lt;br /&gt;
visibility.&lt;br /&gt;
* &amp;lt;code&amp;gt;max_capacity&amp;lt;/code&amp;gt;: Optional integer for maximum capacity (defaults to&lt;br /&gt;
MAX_KENNEL).&lt;br /&gt;
&lt;br /&gt;
=== CreateNpcAction ===&lt;br /&gt;
Create an NPC object and adds it to the game's current list of NPC's.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
create_npc &amp;lt;npc_slug&amp;gt;,&amp;lt;tile_pos_x&amp;gt;,&amp;lt;tile_pos_y&amp;gt;[,&amp;lt;behavior&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: NPC slug to look up in the NPC database.&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_x&amp;lt;/code&amp;gt;: X position to place the NPC on.&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_y&amp;lt;/code&amp;gt;: Y position to place the NPC on.&lt;br /&gt;
* &amp;lt;code&amp;gt;behavior&amp;lt;/code&amp;gt;: Behavior of the NPC (e.g. &amp;quot;wander&amp;quot;). Unused for now.&lt;br /&gt;
&lt;br /&gt;
=== DojoMethodAction ===&lt;br /&gt;
Represents an event action for the monks in the Dojo (Spyder).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dojo_method &amp;lt;variable_name&amp;gt;,&amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;variable_name&amp;lt;/code&amp;gt;: &lt;br /&gt;
The name of the variable where the monster ID will be stored.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;option&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;The action to perform. Can be either&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;technique&amp;quot;: Learn any move the monster hasn't acquired from its base&lt;br /&gt;
moveset, without restrictions based on level or evolution stage.&lt;br /&gt;
* &amp;quot;monster&amp;quot;: Devolve the monster.&lt;br /&gt;
&lt;br /&gt;
=== EvolutionAction ===&lt;br /&gt;
Checks, asks and evolves.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
evolution &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters get experience.&lt;br /&gt;
* &amp;lt;code&amp;gt;evolution&amp;lt;/code&amp;gt;: Slug of the evolution.&lt;br /&gt;
&lt;br /&gt;
=== FadeInAction ===&lt;br /&gt;
Fade in and block until the fade duration has completed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fade_in [trans_time][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;trans_time&amp;lt;/code&amp;gt;: Transition time in seconds - default 0.3&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(0,0,0)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;fade_in 3&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;fade_in 3,255:0:0:50&amp;quot; (red)&lt;br /&gt;
&lt;br /&gt;
=== FadeOutAction ===&lt;br /&gt;
Fade out and block until the fade duration has completed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fade_out [trans_time][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;trans_time&amp;lt;/code&amp;gt;: Transition time in seconds - default 0.3&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(0,0,0)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;fade_out 3&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;fade_out 3,255:0:0:50&amp;quot; (red)&lt;br /&gt;
&lt;br /&gt;
=== FadeoutMusicAction ===&lt;br /&gt;
Fade out the music over a set amount of time in milliseconds.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fadeout_music [duration]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;duration&amp;lt;/code&amp;gt;: Number of milliseconds to fade out the music over.&lt;br /&gt;
&lt;br /&gt;
=== FormatVariableAction ===&lt;br /&gt;
Format the value of a variable from the game (eg. float or int).&lt;br /&gt;
By default the game variable is a dict[str, Any].&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
format_variable &amp;lt;variable&amp;gt;,&amp;lt;type_format&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The variable to format.&lt;br /&gt;
* &amp;lt;code&amp;gt;type_format&amp;lt;/code&amp;gt;: Kind of format (float or int).&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;format_variable name_variable,int&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GetPartyMonsterAction ===&lt;br /&gt;
Saves all the iids (party) in variables.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
get_party_monster [npc_slug]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: npc slug name (e.g. &amp;quot;npc_maple&amp;quot;) - default &amp;quot;player&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GetPendingMovesAction ===&lt;br /&gt;
Display a menu of pending techniques for monsters listed in&lt;br /&gt;
event_data[&amp;quot;check_max_tech&amp;quot;], and store the selected technique ID&lt;br /&gt;
in a game variable.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
get_pending_moves &amp;lt;variable_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable_name&amp;lt;/code&amp;gt;: Name of the game variable to store the selected&lt;br /&gt;
technique ID.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;quot;get_pending_moves chosen_move&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GetPlayerMonsterAction ===&lt;br /&gt;
Select a monster in the player party and store its id in a variable.&lt;br /&gt;
* &amp;lt;code&amp;gt;It allows filtering&amp;lt;/code&amp;gt;: slug, gender, evolution_stage, element, shape,&lt;br /&gt;
taste_warm, taste_cold, level, weight, height, max_hp, current_hp,&lt;br /&gt;
armour, dodge, melee, ranged and speed.&lt;br /&gt;
&lt;br /&gt;
eg &amp;quot;get_player_monster name_variable,shape,serpent&amp;quot;&lt;br /&gt;
eg &amp;quot;get_player_monster name_variable,shape,serpent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;For the definition&amp;lt;/code&amp;gt;: level, weight, height, max_hp, current_hp, armour, dodge,&lt;br /&gt;
melee, ranged and speed (all numeric values) is necessary to use a numeric&lt;br /&gt;
comparison operator. Accepted values are &amp;quot;less_than&amp;quot;, &amp;quot;less_or_equal&amp;quot;,&lt;br /&gt;
&amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot; and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
eg &amp;quot;get_player_monster name_variable,speed,more_than,50&amp;quot;&lt;br /&gt;
eg &amp;quot;get_player_monster name_variable,level,less_than,15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Note&amp;lt;/code&amp;gt;: &lt;br /&gt;
let's say a player doesn't has no options, then the variable&lt;br /&gt;
* &amp;lt;code&amp;gt;will result as&amp;lt;/code&amp;gt;: name_variable:no_option&lt;br /&gt;
let's say a player has options, but clicks return, then the&lt;br /&gt;
* &amp;lt;code&amp;gt;variable will result as&amp;lt;/code&amp;gt;: name_variable:no_choice&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
get_player_monster &amp;lt;variable_name&amp;gt;,&amp;lt;filter_name&amp;gt;,&amp;lt;value_name&amp;gt;[,extra]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable_name&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
filter&lt;br /&gt;
* &amp;lt;code&amp;gt;filter_name&amp;lt;/code&amp;gt;: the name of the first filter&lt;br /&gt;
* &amp;lt;code&amp;gt;value_name&amp;lt;/code&amp;gt;: the actual value to filter&lt;br /&gt;
* &amp;lt;code&amp;gt;extra&amp;lt;/code&amp;gt;: used to filter more&lt;br /&gt;
&lt;br /&gt;
=== GiveExperienceAction ===&lt;br /&gt;
Gives experience points to the monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
give_experience &amp;lt;variable&amp;gt;,&amp;lt;exp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters get experience.&lt;br /&gt;
* &amp;lt;code&amp;gt;exp&amp;lt;/code&amp;gt;: Name of the variable where to store the experience points or&lt;br /&gt;
directly the number of points. Negative value will result in 0.&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;give_experience name_variable,steps_variable&amp;quot;&lt;br /&gt;
eg. &amp;quot;give_experience name_variable,420&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== InfoAction ===&lt;br /&gt;
Records monster's attribute values inside a game variable.&lt;br /&gt;
It allows recording the monster's owner attribute values too.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
info &amp;lt;variable&amp;gt;,&amp;lt;attribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: &lt;br /&gt;
Name of the variable where to store the monster id.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: &lt;br /&gt;
The attribute to check (level, speed, etc.)&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;info name_variable,level&amp;quot;&lt;br /&gt;
* -&amp;gt; if the monster is lv 4, then it'll create a variable called:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;info_level&amp;lt;/code&amp;gt;: 4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;info name_variable,owner_steps&amp;quot;&lt;br /&gt;
* -&amp;gt; if the owner walked 69 steps, then it'll create a variable called:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;info_owner_steps&amp;lt;/code&amp;gt;: 69&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== InputLoadAction ===&lt;br /&gt;
Load a recording from a file into memory under a given name.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
input_load &amp;lt;filepath&amp;gt; &amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InputPlaybackAction ===&lt;br /&gt;
Start or stop playback of a named recording.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
input_playback &amp;lt;action&amp;gt; &amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InputRecordAction ===&lt;br /&gt;
Start or stop input recording, optionally naming the recording.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
input_record &amp;lt;action&amp;gt; [name]&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InputSaveAction ===&lt;br /&gt;
Save a named recording to a file.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
input_save &amp;lt;filepath&amp;gt; [name]&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InputVariableAction ===&lt;br /&gt;
Set a code and check if it's correct or not.&lt;br /&gt;
The player's output will be by default lowercase.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
input_variable &amp;lt;variable&amp;gt;,&amp;lt;question&amp;gt;[,answer][,escape]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;question&amp;lt;/code&amp;gt;: &lt;br /&gt;
The question the player needs to reply (e.g. &amp;quot;access_code&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;Then you create the msgid &amp;quot;access_code&amp;quot; inside the PO file&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
msgid &amp;quot;access_code&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Here the actual question?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: &lt;br /&gt;
Name of the variable where to store the output.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;escape&amp;lt;/code&amp;gt;: &lt;br /&gt;
Optional string flag (&amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;yes&amp;quot; for True),&lt;br /&gt;
defaults to False when omitted.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;input_variable access_code,response_question&amp;quot;&lt;br /&gt;
* &amp;quot;input_variable access_code,response_question,escape&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* -&amp;gt; &amp;quot;is variable_set response_question:whatswrittenbytheplayer&amp;quot;&lt;br /&gt;
* -&amp;gt; &amp;quot;not variable_set response_question:whatswrittenbytheplayer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== LearnTechByMethodAction ===&lt;br /&gt;
Teaches a technique to a specific monster using a specific learning method.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
learn_tech_by_method &amp;lt;monster_var&amp;gt;,&amp;lt;technique&amp;gt;,&amp;lt;method&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;monster_var&amp;lt;/code&amp;gt;: Game variable name containing the monster UUID.&lt;br /&gt;
* &amp;lt;code&amp;gt;technique&amp;lt;/code&amp;gt;: Slug of the technique to learn.&lt;br /&gt;
* &amp;lt;code&amp;gt;method&amp;lt;/code&amp;gt;: Learning method enum name (e.g. &amp;quot;EVENT&amp;quot;, &amp;quot;TM&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;learn_tech_by_method monster_id,flamethrower,EVENT&amp;quot;&lt;br /&gt;
* &amp;quot;learn_tech_by_method monster_id,fireblast,TM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== LoadGameAction ===&lt;br /&gt;
Loads the game.&lt;br /&gt;
&lt;br /&gt;
If the index parameter is absent, then it'll load&lt;br /&gt;
slot4.save&lt;br /&gt;
&lt;br /&gt;
index = 0 &amp;gt; slot 1&lt;br /&gt;
index = 1 &amp;gt; slot 2&lt;br /&gt;
index = 2 &amp;gt; slot 3&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
load_game [index]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;index&amp;lt;/code&amp;gt;: Selected index.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;load_game&amp;quot; (slot4.save)&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;load_game 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== LoadWeatherAction ===&lt;br /&gt;
Loads a YAML file containing weather previsions using the Pydantic schema&lt;br /&gt;
and registers it with the WorldWeatherManager.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
load_weather &amp;lt;path_to_yaml_file&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;model_file&amp;lt;/code&amp;gt;: Path to the YAML file (e.g., &amp;quot;weather_previsions.yml&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== LoadYamlAction ===&lt;br /&gt;
Loads the yaml file. It must be in the maps folder.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
load_yaml file&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;file&amp;lt;/code&amp;gt;: File to load.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;load_yaml file_yaml&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== LockControlsAction ===&lt;br /&gt;
Lock player controls&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
lock_controls&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ManageMapCacheAction ===&lt;br /&gt;
Adds or removes a map from the cache.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
manage_map_cache &amp;lt;action&amp;gt;,&amp;lt;map_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt;: &amp;quot;add&amp;quot; or &amp;quot;remove&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt;: Name of the map (map.tmx)&lt;br /&gt;
&lt;br /&gt;
=== MenuAction ===&lt;br /&gt;
Toggle visibility of one or more world menu entries, or apply a preset.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
menu &amp;lt;flag&amp;gt;[,menu_1:menu_2:...]   # toggles specific menus&lt;br /&gt;
menu &amp;lt;preset&amp;gt;                     # applies preset config&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;flag&amp;lt;/code&amp;gt;: &amp;quot;enable&amp;quot; or &amp;quot;disable&amp;quot;, applied to specified menus (or all)&lt;br /&gt;
* &amp;lt;code&amp;gt;preset&amp;lt;/code&amp;gt;: one of defined presets (&amp;quot;minimal&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* menu reset                         &amp;gt; clears all menu flags&lt;br /&gt;
* menu enable                        &amp;gt; enables all menus&lt;br /&gt;
* &amp;lt;code&amp;gt;menu disable,menu_bag&amp;lt;/code&amp;gt;: menu_player  &amp;gt; disables specified menus&lt;br /&gt;
* menu enable,all                    &amp;gt; enables all menus&lt;br /&gt;
* menu minimal                       &amp;gt; applies &amp;quot;minimal&amp;quot; preset&lt;br /&gt;
&lt;br /&gt;
=== ModifyBillAction ===&lt;br /&gt;
Add or remove an amount of money from a bill (slug).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_bill &amp;lt;slug&amp;gt;,&amp;lt;bill_slug&amp;gt;,[amount][,variable]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;bill_slug&amp;lt;/code&amp;gt;: Slug of the bill.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: Amount of money to add/remove (-/+)&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the amount.&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;modify_bill player,bill_slug,-50&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_bill player,bill_slug,,name_variable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== ModifyCharAttributeAction ===&lt;br /&gt;
Modify the given attribute of the character by modifier.&lt;br /&gt;
&lt;br /&gt;
By default this is achieved via addition, but prepending a '%' will cause&lt;br /&gt;
it to be multiplied by the attribute.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_char_attribute &amp;lt;character&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: Name of the attribute to modify.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Value of the attribute modifier.&lt;br /&gt;
&lt;br /&gt;
=== ModifyContactsAction ===&lt;br /&gt;
Modify contact relationship.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_contacts &amp;lt;character&amp;gt;,&amp;lt;npc_slug&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: it can be 'strength', 'decay_rate' or 'decay_threshold'&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: the new value&lt;br /&gt;
&lt;br /&gt;
=== ModifyFactionReputationAction ===&lt;br /&gt;
Modifies an NPC's (or player's) reputation with a specific faction.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_faction_reputation &amp;lt;character&amp;gt;,&amp;lt;faction_slug&amp;gt;,&amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;faction_slug&amp;lt;/code&amp;gt;: The slug identifier of the faction to modify reputation for.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: A string representation of an integer. Positive or negative values&lt;br /&gt;
(e.g. &amp;quot;25&amp;quot;, &amp;quot;-50&amp;quot;) that change the reputation score accordingly.&lt;br /&gt;
&lt;br /&gt;
=== ModifyMoneyAction ===&lt;br /&gt;
Add or remove an amount of money for a wallet (slug).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_money &amp;lt;slug&amp;gt;,[amount][,variable]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: Amount of money to add/remove (-/+)&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the amount.&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;modify_money player,-50&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_money player,,name_variable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== ModifyMonsterBondAction ===&lt;br /&gt;
Change the bond of a monster in the current player's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_monster_bond [variable][,amount]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters are touched.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: An int or float value, if no amount, then default 1 (int).&lt;br /&gt;
* &amp;lt;code&amp;gt;lower_bound&amp;lt;/code&amp;gt;: Lower bound of range to return an integer between (inclusive)&lt;br /&gt;
* &amp;lt;code&amp;gt;upper_bound&amp;lt;/code&amp;gt;: Upper bound of range to return an integer between (inclusive)&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;modify_monster_bond&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_bond name_variable,25&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_bond name_variable,-0.5&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_bond name_variable,,1,5&amp;quot; (random between 1 and 5)&lt;br /&gt;
eg. &amp;quot;modify_monster_bond name_variable,,-5,-1&amp;quot; (random between -5 and -1)&lt;br /&gt;
&lt;br /&gt;
=== ModifyMonsterHealthAction ===&lt;br /&gt;
Modify the hp of a monster in the current player's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_monster_health [variable][,health]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters are healed.&lt;br /&gt;
* &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt;: A float value between 0 and 1, which is the percent of max&lt;br /&gt;
hp to be restored to. A int value, which is the number of HP&lt;br /&gt;
to be restored to. If no health is specified, the hp is maxed&lt;br /&gt;
out.&lt;br /&gt;
&lt;br /&gt;
=== ModifyMonsterStatsAction ===&lt;br /&gt;
Change the stats of a monster in the current player's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
modify_monster_stats [variable][,stat][,amount]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters are touched.&lt;br /&gt;
* &amp;lt;code&amp;gt;stat&amp;lt;/code&amp;gt;: A stat among armour, dodge, hp, melee, speed and ranged. If no&lt;br /&gt;
stat, then all the stats.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: A/an float/int value, if no amount, then default 1 (+).&lt;br /&gt;
* &amp;lt;code&amp;gt;lower_bound&amp;lt;/code&amp;gt;: Lower bound of range to return an integer between (inclusive)&lt;br /&gt;
* &amp;lt;code&amp;gt;upper_bound&amp;lt;/code&amp;gt;: Upper bound of range to return an integer between (inclusive)&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;modify_monster_stats&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_stats ,,0.25&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_stats name_variable,speed,25&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_stats name_variable,dodge,-12&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_stats name_variable,dodge,-0.4&amp;quot;&lt;br /&gt;
eg. &amp;quot;modify_monster_stats name_variable,,,1,5&amp;quot; (random between 1 and 5)&lt;br /&gt;
&lt;br /&gt;
=== OpenJournalAction ===&lt;br /&gt;
Change to JournalInfoState.&lt;br /&gt;
&lt;br /&gt;
This action transitions to the JournalInfoState, displaying information&lt;br /&gt;
about a specific monster in the player's journal.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
open_journal &amp;lt;monster_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_slug&amp;lt;/code&amp;gt;: The slug of the monster to display in the journal.&lt;br /&gt;
&lt;br /&gt;
=== OpenShopAction ===&lt;br /&gt;
Opens a shop interface between the player and a target NPC.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
open_shop &amp;lt;npc_slug&amp;gt;,&amp;lt;menu&amp;gt;[,model]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or the NPC slug identifier (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;menu&amp;lt;/code&amp;gt;: Type of shop interaction to open. Must be one of:&lt;br /&gt;
* &amp;quot;buy_item&amp;quot;&lt;br /&gt;
* &amp;quot;sell_item&amp;quot;&lt;br /&gt;
* &amp;quot;both_item&amp;quot;&lt;br /&gt;
* &amp;quot;buy_monster&amp;quot;&lt;br /&gt;
* &amp;quot;sell_monster&amp;quot;&lt;br /&gt;
* &amp;quot;both_monster&amp;quot;&lt;br /&gt;
* &amp;quot;train_monster&amp;quot;&lt;br /&gt;
* &amp;quot;heal_monster&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;model (optional)&amp;lt;/code&amp;gt;: A configuration profile name used to load custom shop behavior.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt;: &lt;br /&gt;
* The target NPC must have an economy assigned.&lt;br /&gt;
* If menu is &amp;quot;both_*&amp;quot;, a choice dialog is shown for selection.&lt;br /&gt;
&lt;br /&gt;
=== OverwriteTechAction ===&lt;br /&gt;
Replaces a known technique with another for a specific monster.&lt;br /&gt;
&lt;br /&gt;
This action is typically used when a monster chooses to forget a move&lt;br /&gt;
and learn a new one.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
overwrite_tech &amp;lt;removed&amp;gt;,&amp;lt;added&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;removed&amp;lt;/code&amp;gt;: Name of the game variable that stores the UUID of the&lt;br /&gt;
technique to be replaced.&lt;br /&gt;
* &amp;lt;code&amp;gt;added&amp;lt;/code&amp;gt;: Slug of the technique to be added (e.g., &amp;quot;peck&amp;quot;, &amp;quot;fireball&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
&amp;quot;overwrite_tech name_variable,peck&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== ParkExperienceAction ===&lt;br /&gt;
Shows the results of the Park session.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
park_experience&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;option&amp;lt;/code&amp;gt;: Either 'start' or 'stop'&lt;br /&gt;
&lt;br /&gt;
=== PathfindAction ===&lt;br /&gt;
Pathfind the player / npc to the given location.&lt;br /&gt;
&lt;br /&gt;
This action blocks until the destination is reached.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pathfind &amp;lt;npc_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== PathfindToCharAction ===&lt;br /&gt;
Handles pathfinding movement where one entity navigates toward another&lt;br /&gt;
with configurable direction and distance.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pathfind_to_char &amp;lt;target_entity&amp;gt;,&amp;lt;moving_entity&amp;gt;,&lt;br /&gt;
[direction],[distance]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;target_entity&amp;lt;/code&amp;gt;: The target entity being approached&lt;br /&gt;
(e.g. &amp;quot;character_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;moving_entity&amp;lt;/code&amp;gt;: The entity that will move toward the target&lt;br /&gt;
(e.g. &amp;quot;character_jimmy&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;: Determines approach direction&lt;br /&gt;
(up, down, left, or right).&lt;br /&gt;
* &amp;lt;code&amp;gt;distance&amp;lt;/code&amp;gt;: Number of tiles to maintain from the player&lt;br /&gt;
(e.g. 2,3,4).&lt;br /&gt;
&lt;br /&gt;
=== PauseMusicAction ===&lt;br /&gt;
Pause the current music playback.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pause_music&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PlayMapAnimationAction ===&lt;br /&gt;
Trigger a map animation at a specified position based on the character's&lt;br /&gt;
coordinates within the world map&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
play_map_animation &amp;lt;animation_name&amp;gt;,&amp;lt;duration&amp;gt;,&amp;lt;loop&amp;gt;,&amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;animation_name&amp;lt;/code&amp;gt;: The name of the animation stored in the&lt;br /&gt;
resources/animations/tileset directory. For example, an animation&lt;br /&gt;
named &amp;quot;grass&amp;quot; will load frames named &amp;quot;grass_xx.png&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;frame_duration&amp;lt;/code&amp;gt;: Duration (in seconds) for each frame of the animation.&lt;br /&gt;
* &amp;lt;code&amp;gt;loop_mode&amp;lt;/code&amp;gt;: Indicates whether the animation should loop. Options: &amp;quot;loop&amp;quot;&lt;br /&gt;
or &amp;quot;noloop&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== PlayMusicAction ===&lt;br /&gt;
Play a music file from &amp;quot;resources/music/&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
play_music &amp;lt;filename&amp;gt;[,volume][,loop][,fade_ms]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;filename&amp;lt;/code&amp;gt;: The name of the music file to play.&lt;br /&gt;
* &amp;lt;code&amp;gt;volume&amp;lt;/code&amp;gt;: A value between 0.0 and 1.0 that adjusts the music&lt;br /&gt;
volume.&lt;br /&gt;
* &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt;: The number of times to loop the music. Default is to loop&lt;br /&gt;
forever.&lt;br /&gt;
* &amp;lt;code&amp;gt;fade_ms&amp;lt;/code&amp;gt;: The time in milliseconds to fade in the music before&lt;br /&gt;
reaching maximum volume.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Note&amp;lt;/code&amp;gt;: &lt;br /&gt;
The volume will be based on the main value in the options menu.&lt;br /&gt;
e.g. if you set volume = 0.5 here, but the player has 0.5 among&lt;br /&gt;
its options, then it'll result into 0.25 (0.5*0.5)&lt;br /&gt;
&lt;br /&gt;
=== PlaySoundAction ===&lt;br /&gt;
Plays a short sound effect from the &amp;quot;resources/sounds/&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
play_sound &amp;lt;filename&amp;gt;[,volume]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;filename&amp;lt;/code&amp;gt;: The sound file to load (must exist in the sounds database).&lt;br /&gt;
* &amp;lt;code&amp;gt;volume&amp;lt;/code&amp;gt;: A float between 0.0 and 1.0 representing the relative volume level.&lt;br /&gt;
This value is multiplied by the user's configured sound volume.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
If volume=0.5 and the player's sound setting is also 0.5,&lt;br /&gt;
the resulting effective playback volume will be 0.25.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Note&amp;lt;/code&amp;gt;: &lt;br /&gt;
This is intended for short non-looping sound effects (e.g., cues, UI feedback),&lt;br /&gt;
not for ambient or background music.&lt;br /&gt;
&lt;br /&gt;
=== PlayTileAnimationAction ===&lt;br /&gt;
Trigger a map animation at a specified tile position on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
play_tile_animation &amp;lt;tile_pos_x&amp;gt;,&amp;lt;tile_pos_y&amp;gt;,&amp;lt;animation_name&amp;gt;,&amp;lt;duration&amp;gt;,&amp;lt;loop&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_x, tile_pos_y&amp;lt;/code&amp;gt;: Coordinates (x, y) specifying the tile position&lt;br /&gt;
where the animation will be drawn on the map.&lt;br /&gt;
* &amp;lt;code&amp;gt;animation_name&amp;lt;/code&amp;gt;: The name of the animation stored in the&lt;br /&gt;
resources/animations/tileset directory. For example, an animation&lt;br /&gt;
named &amp;quot;grass&amp;quot; will load frames named &amp;quot;grass_xx.png&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;frame_duration&amp;lt;/code&amp;gt;: Duration (in seconds) for each frame of the animation.&lt;br /&gt;
* &amp;lt;code&amp;gt;loop_mode&amp;lt;/code&amp;gt;: Indicates whether the animation should loop. Options: &amp;quot;loop&amp;quot;&lt;br /&gt;
or &amp;quot;noloop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PrintAction ===&lt;br /&gt;
Print the current value of one or more game variables to the console.&lt;br /&gt;
&lt;br /&gt;
If no variable is specified, print out values of all game variables.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
print&lt;br /&gt;
print &amp;lt;variables&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Script parameters:&lt;br /&gt;
variables: Optional, prints out the value of this/these variable/s,&lt;br /&gt;
multiple variables separated by ':'.&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== QuarantineAction ===&lt;br /&gt;
Quarantine or release monsters infected with a specific plague.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Usage&amp;lt;/code&amp;gt;: &lt;br /&gt;
quarantine &amp;lt;character&amp;gt;,&amp;lt;plague_slug&amp;gt;,&amp;lt;value&amp;gt;[,amount]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;plague_slug&amp;lt;/code&amp;gt;: The slug of the plague to target.&lt;br /&gt;
* &amp;lt;code&amp;gt;action_type&amp;lt;/code&amp;gt;: &amp;quot;in&amp;quot; to quarantine infected monsters, &amp;quot;out&amp;quot; to release them.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: (Optional, only for &amp;quot;out&amp;quot;) The number of monsters to release&lt;br /&gt;
randomly.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &amp;quot;quarantine out,5&amp;quot; (Release 5 infected monsters randomly)&lt;br /&gt;
&lt;br /&gt;
=== QuitAction ===&lt;br /&gt;
Completely quit the game.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== QuitWorldAction ===&lt;br /&gt;
Exit the current world without quitting the game.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
quit_world&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RandomBattleAction ===&lt;br /&gt;
Starts a random battle with a randomly chosen NPC and a party of randomly&lt;br /&gt;
generated monsters within a specified level range.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
random_battle nr_txmns,min_level,max_level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;nr_txmns&amp;lt;/code&amp;gt;: The number of Tuxemon in the opponent's party (1 to 6).&lt;br /&gt;
* &amp;lt;code&amp;gt;min_level&amp;lt;/code&amp;gt;: The minimum level for the opponent's monsters.&lt;br /&gt;
* &amp;lt;code&amp;gt;max_level&amp;lt;/code&amp;gt;: The maximum level for the opponent's monsters.&lt;br /&gt;
&lt;br /&gt;
=== RandomEncounterAction ===&lt;br /&gt;
Randomly start an encounter.&lt;br /&gt;
&lt;br /&gt;
Randomly starts a battle with a monster defined in the &amp;quot;encounter&amp;quot; table&lt;br /&gt;
in the &amp;quot;monster.db&amp;quot; database. The chance that this will start a battle&lt;br /&gt;
depends on the &amp;quot;encounter_rate&amp;quot; specified in the database. The&lt;br /&gt;
&amp;quot;encounter_rate&amp;quot; number is the chance&lt;br /&gt;
walking in to this tile will trigger a battle out of 100.&lt;br /&gt;
&amp;quot;total_prob&amp;quot; is an optional override which scales the probabilities so&lt;br /&gt;
that the sum is equal to &amp;quot;total_prob&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
random_encounter &amp;lt;encounter_slug&amp;gt;[,total_prob][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;encounter_slug&amp;lt;/code&amp;gt;: Slug of the encounter list.&lt;br /&gt;
* &amp;lt;code&amp;gt;total_prob&amp;lt;/code&amp;gt;: Total sum of the probabilities.&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(255,255,255)&lt;br /&gt;
&lt;br /&gt;
=== RandomHordeAction ===&lt;br /&gt;
Randomly start an horde.&lt;br /&gt;
&lt;br /&gt;
Randomly starts a battle with a monster defined in the &amp;quot;encounter&amp;quot; table&lt;br /&gt;
in the &amp;quot;monster.db&amp;quot; database. The chance that this will start a battle&lt;br /&gt;
depends on the &amp;quot;encounter_rate&amp;quot; specified in the database. The&lt;br /&gt;
&amp;quot;encounter_rate&amp;quot; number is the chance&lt;br /&gt;
walking in to this tile will trigger a battle out of 100.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
random_horde &amp;lt;encounter_slug&amp;gt;[,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;encounter_slug&amp;lt;/code&amp;gt;: Slug of the encounter list.&lt;br /&gt;
* &amp;lt;code&amp;gt;total_prob&amp;lt;/code&amp;gt;: Optional float between 0 and 100 representing the chance&lt;br /&gt;
of triggering a horde encounter.&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(255,255,255)&lt;br /&gt;
&lt;br /&gt;
=== RandomIntegerAction ===&lt;br /&gt;
Randomly chooses an integer between two numbers (inclusive) and sets a key in&lt;br /&gt;
the player's game_variables dictionary to this value.&lt;br /&gt;
&lt;br /&gt;
For example, 'random_integer xyz,1,6' will set the value of the game variable&lt;br /&gt;
'xyz' to be a random integer from 1, 2, 3, 4, 5, or 6.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
random_integer &amp;lt;variable&amp;gt;,&amp;lt;lower_bound&amp;gt;,&amp;lt;upper_bound&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable to set.&lt;br /&gt;
* &amp;lt;code&amp;gt;lower_bound&amp;lt;/code&amp;gt;: The inclusive lower bound of the integer range.&lt;br /&gt;
* &amp;lt;code&amp;gt;upper_bound&amp;lt;/code&amp;gt;: The inclusive upper bound of the integer range.&lt;br /&gt;
&lt;br /&gt;
=== RandomItemAction ===&lt;br /&gt;
Picks a random item from a list and adds it to the trainer's inventory.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
random_item &amp;lt;item_slugs&amp;gt;[,quantity][,trainer_slug]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;item_slugs&amp;lt;/code&amp;gt;: A colon-separated string of item names to choose from.&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: 'potion:super-potion:hyper-potion'.&lt;br /&gt;
* &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt;: The number of the item to add. Defaults to 1.&lt;br /&gt;
* &amp;lt;code&amp;gt;trainer_slug&amp;lt;/code&amp;gt;: The slug of the trainer to receive the item.&lt;br /&gt;
Defaults to the current player.&lt;br /&gt;
&lt;br /&gt;
=== RandomMonsterAction ===&lt;br /&gt;
Adds a random monster to the specified trainer's party, if there is room.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
random_monster &amp;lt;level&amp;gt;[,npc_slug][,exp][,mon][,shape][,evo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;: The level of the added monster.&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: The slug of the trainer to receive the monster&lt;br /&gt;
Defaults to the current player.&lt;br /&gt;
* &amp;lt;code&amp;gt;exp&amp;lt;/code&amp;gt;: A modifier for the monster's experience.&lt;br /&gt;
* &amp;lt;code&amp;gt;mon&amp;lt;/code&amp;gt;: A modifier for the monster's money yield.&lt;br /&gt;
* &amp;lt;code&amp;gt;shape&amp;lt;/code&amp;gt;: The monster's shape (e.g., 'varmint', 'brute').&lt;br /&gt;
* &amp;lt;code&amp;gt;evo&amp;lt;/code&amp;gt;: The monster's evolution stage (e.g., 'basic', 'stage1').&lt;br /&gt;
&lt;br /&gt;
=== RemoveCollisionAction ===&lt;br /&gt;
Removes a collision zone associated with a specific label from the&lt;br /&gt;
world map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_collision &amp;lt;label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;label&amp;lt;/code&amp;gt;: The name or identifier of the obstacle to be removed.&lt;br /&gt;
&lt;br /&gt;
=== RemoveComboAction ===&lt;br /&gt;
Removes a registered combo sequence from the ComboDetector.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_combo  &amp;lt;combo_name&amp;gt;[,buttons]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;combo_name&amp;lt;/code&amp;gt;: Required. A name or ID for the combo (used for logging).&lt;br /&gt;
* &amp;lt;code&amp;gt;buttons&amp;lt;/code&amp;gt;: Required. A colon-separated list of button names (e.g. LEFT:RIGHT:A).&lt;br /&gt;
&lt;br /&gt;
=== RemoveContactsAction ===&lt;br /&gt;
Remove contact from the app.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_contacts &amp;lt;character&amp;gt;,&amp;lt;slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== RemoveFlairAction ===&lt;br /&gt;
Remove a flair from a monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_flair &amp;lt;variable&amp;gt;,&amp;lt;category&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The name of the variable that holds the monster's UUID.&lt;br /&gt;
* &amp;lt;code&amp;gt;category&amp;lt;/code&amp;gt;: The category of the flair to remove. If omitted, all flairs will be removed.&lt;br /&gt;
&lt;br /&gt;
=== RemoveHeldItemAction ===&lt;br /&gt;
Removes a held item from a specific monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_held_item &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
&lt;br /&gt;
=== RemoveMonsterAction ===&lt;br /&gt;
Remove a monster from the party if the monster is there.&lt;br /&gt;
&lt;br /&gt;
Monster is determined by instance_id, which must be passed in a game&lt;br /&gt;
variable.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_monster &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
&lt;br /&gt;
=== RemoveNpcAction ===&lt;br /&gt;
Remove an NPC object from the list of NPCs.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_npc &amp;lt;npc_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== RemoveStateAction ===&lt;br /&gt;
Remove the specified state or the last active one.&lt;br /&gt;
&lt;br /&gt;
This action allows the removal of a specific state from the client's&lt;br /&gt;
active state list. If no state name is provided, it removes the current&lt;br /&gt;
state, except for certain protected states (e.g., &amp;quot;WorldState&amp;quot; and&lt;br /&gt;
&amp;quot;BackgroundState&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_state [state_name]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;state_name&amp;lt;/code&amp;gt;: The name of the state to remove (e.g., &amp;quot;PCState&amp;quot;).&lt;br /&gt;
If not provided, the last active state will be removed, unless it's a&lt;br /&gt;
protected state.&lt;br /&gt;
&lt;br /&gt;
=== RemoveStepTrackerAction ===&lt;br /&gt;
Removes a step tracker from a specific character.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_step_tracker &amp;lt;character&amp;gt;,&amp;lt;tracker_id&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug name (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;tracker_id&amp;lt;/code&amp;gt;: Unique name for identifying the step tracker.&lt;br /&gt;
&lt;br /&gt;
=== RemoveTechAction ===&lt;br /&gt;
Remove a specific technique from a specific monster in the party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_tech &amp;lt;tech_id&amp;gt;[,&amp;lt;force_remove&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;tech_id&amp;lt;/code&amp;gt;: Name of the variable where the technique ID is stored.&lt;br /&gt;
* &amp;lt;code&amp;gt;force_remove&amp;lt;/code&amp;gt;: Optional string flag to override forget rules.&lt;br /&gt;
Accepts &amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, or &amp;quot;yes&amp;quot; (case-insensitive).&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;remove_tech name_variable&amp;quot;&lt;br /&gt;
* &amp;quot;remove_tech name_variable,true&amp;quot;&lt;br /&gt;
* &amp;quot;remove_tech name_variable,1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== RemoveTrackerAction ===&lt;br /&gt;
Remove tracker.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remove_tracker &amp;lt;character&amp;gt;,&amp;lt;location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;location&amp;lt;/code&amp;gt;: location name (e.g. &amp;quot;paper_town&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== RenameMonsterAction ===&lt;br /&gt;
Open the text input screen to rename the monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rename_monster &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
&lt;br /&gt;
=== RenamePlayerAction ===&lt;br /&gt;
Open the text input screen to rename the character.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rename_player &amp;lt;character&amp;gt; [random]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
* &amp;lt;code&amp;gt;random&amp;lt;/code&amp;gt;: Adding &amp;quot;random&amp;quot; makes appear the dontcare button in the input.&lt;br /&gt;
&lt;br /&gt;
=== ReplacePartyFromYamlAction ===&lt;br /&gt;
Replaces a character's party with a predefined set of monsters from a YAML file.&lt;br /&gt;
&lt;br /&gt;
This action loads a named party configuration from a YAML file and assigns it&lt;br /&gt;
to the specified character (either the player or an NPC). Each monster entry&lt;br /&gt;
in the YAML can define attributes like slug, level, and weight for random selection.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
replace_party_from_yaml &amp;lt;character&amp;gt;,&amp;lt;yaml_file&amp;gt;,&amp;lt;set_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;yaml_file&amp;lt;/code&amp;gt;: Name of the YAML file (without extension) located in the mods folder.&lt;br /&gt;
* &amp;lt;code&amp;gt;set_name&amp;lt;/code&amp;gt;: The key of the party to use within the YAML file.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;replace_party_from_yaml npc_maple,parties,starter_set&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== ReplaceTechsFromYamlAction ===&lt;br /&gt;
Replaces a monster's moveset using a predefined set from a YAML file.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
replace_techs_from_yaml &amp;lt;variable&amp;gt;,&amp;lt;yaml_file&amp;gt;,&amp;lt;set_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where the monster UUID is stored.&lt;br /&gt;
* &amp;lt;code&amp;gt;yaml_file&amp;lt;/code&amp;gt;: Path to the YAML file containing movesets.&lt;br /&gt;
* &amp;lt;code&amp;gt;set_name&amp;lt;/code&amp;gt;: The key of the moveset to use within the YAML file.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;replace_techs_from_yaml monster_id,movesets,starter_set&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== RumbleAction ===&lt;br /&gt;
Rumble available controllers with rumble support.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rumble &amp;lt;duration&amp;gt;,&amp;lt;power&amp;gt;[,period][,delay][,attack_length]&lt;br /&gt;
[,attack_level][,fade_length][,fade_level][,direction]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;duration&amp;lt;/code&amp;gt;: Time in seconds to rumble for.&lt;br /&gt;
* &amp;lt;code&amp;gt;power&amp;lt;/code&amp;gt;: Percentage of power to rumble (0 to 100).&lt;br /&gt;
* &amp;lt;code&amp;gt;period&amp;lt;/code&amp;gt;: Time period between vibrations in milliseconds.&lt;br /&gt;
Default 25.&lt;br /&gt;
* &amp;lt;code&amp;gt;delay&amp;lt;/code&amp;gt;: Time in seconds before the rumble starts.&lt;br /&gt;
Default 0.&lt;br /&gt;
* &amp;lt;code&amp;gt;attack_length&amp;lt;/code&amp;gt;: Time in milliseconds for the rumble to ramp up.&lt;br /&gt;
Default 256.&lt;br /&gt;
* &amp;lt;code&amp;gt;attack_level&amp;lt;/code&amp;gt;: Initial intensity level during ramp-up.&lt;br /&gt;
Default 0.&lt;br /&gt;
* &amp;lt;code&amp;gt;fade_length&amp;lt;/code&amp;gt;: Time in milliseconds for the rumble to fade out.&lt;br /&gt;
Default 256.&lt;br /&gt;
* &amp;lt;code&amp;gt;fade_level&amp;lt;/code&amp;gt;: Final intensity level during ramp-down.&lt;br /&gt;
Default 0.&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;: Direction of the rumble effect, for spatial control.&lt;br /&gt;
Default 16384.&lt;br /&gt;
&lt;br /&gt;
=== RumblePatternAction ===&lt;br /&gt;
Play a named rumble pattern on available controllers.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rumble_pattern &amp;lt;pattern_name&amp;gt;[,target]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;pattern_name&amp;lt;/code&amp;gt;: Name of the pattern ('pulse', 'heartbeat', 'explosion').&lt;br /&gt;
* &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt;: Optional device index (-1 for all). Default -1.&lt;br /&gt;
&lt;br /&gt;
=== SaveGameAction ===&lt;br /&gt;
Saves the game.&lt;br /&gt;
&lt;br /&gt;
If the index parameter is absent, then it'll create&lt;br /&gt;
slot4.save&lt;br /&gt;
&lt;br /&gt;
index = 0 &amp;gt; slot 1&lt;br /&gt;
index = 1 &amp;gt; slot 2&lt;br /&gt;
index = 2 &amp;gt; slot 3&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
save_game [index]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;index&amp;lt;/code&amp;gt;: Selected index.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;save_game&amp;quot; (slot4.save)&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;save_game 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== SaveTimestampAction ===&lt;br /&gt;
Saves the current Unix timestamp (in seconds) into a game variable.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
save_timestamp &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The name of the game variable to store the timestamp in.&lt;br /&gt;
&lt;br /&gt;
=== ScreenTransitionAction ===&lt;br /&gt;
Initiate a screen transition that blocks until both fade out and fade in&lt;br /&gt;
are complete.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
screen_transition [trans_time][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;trans_time&amp;lt;/code&amp;gt;: Transition time in seconds - default 0.3&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(0,0,0)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;screen_transition 3&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;screen_transition 3,255:0:0:50&amp;quot; (red)&lt;br /&gt;
&lt;br /&gt;
=== SetBattleAction ===&lt;br /&gt;
Appends a new battle to the player's battle history.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_battle &amp;lt;fighter&amp;gt;,&amp;lt;result&amp;gt;,&amp;lt;opponent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;fighter_slug&amp;lt;/code&amp;gt;: The slug of the battle participant (e.g., &amp;quot;player&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;outcome&amp;lt;/code&amp;gt;: The desired battle outcome (&amp;quot;won&amp;quot;, &amp;quot;lost&amp;quot;, or &amp;quot;draw&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;opponent_slug&amp;lt;/code&amp;gt;: The slug of the opponent (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
`set_battle player,won,npc_maple`&lt;br /&gt;
Add the 'player' has won against 'npc_maple' to the history.&lt;br /&gt;
&lt;br /&gt;
=== SetBillAction ===&lt;br /&gt;
Initializes or updates a bill for a character, including its amount,&lt;br /&gt;
interest rate, late fee and share rate.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_bill &amp;lt;character&amp;gt;,&amp;lt;bill_slug&amp;gt;[,amount][,interest_rate][,late_fee][,share_rate]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: &amp;quot;player&amp;quot; or the slug of an NPC (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;bill_slug&amp;lt;/code&amp;gt;: identifier for the bill (must be translated in en_US base.po).&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: initial amount of the bill (optional, defaults to 0).&lt;br /&gt;
* &amp;lt;code&amp;gt;interest_rate&amp;lt;/code&amp;gt;: interest rate applied to the bill (optional, e.g. 0.1 for 10%).&lt;br /&gt;
* &amp;lt;code&amp;gt;late_fee&amp;lt;/code&amp;gt;: flat fee added to the bill when triggered (optional, eg. 10).&lt;br /&gt;
* &amp;lt;code&amp;gt;share_rate&amp;lt;/code&amp;gt;: percentage of battle earnings automatically applied to the bill&lt;br /&gt;
(optional, e.g. 0.2 for 20%).&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* set_bill player,bill_cathedral,100,0.1,50,0.5&lt;br /&gt;
* set_bill npc_maple,bill_rent,,0.05,25,0.2&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt;: &lt;br /&gt;
* Interest and late fee are stored but not automatically applied.&lt;br /&gt;
* Use separate actions to trigger interest or fee accumulation.&lt;br /&gt;
* Amount must be non-negative.&lt;br /&gt;
&lt;br /&gt;
=== SetBubbleAction ===&lt;br /&gt;
Put a bubble above player sprite.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_bubble &amp;lt;npc_slug&amp;gt;[,bubble]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt;: dots, drop, exclamation, heart, note, question, sleep,&lt;br /&gt;
angry, confused, fireworks&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example usage&amp;lt;/code&amp;gt;: &lt;br /&gt;
&amp;quot;set_bubble spyder_shopassistant&amp;quot; (remove bubble from NPC)&lt;br /&gt;
&amp;quot;set_bubble spyder_shopassistant,note&amp;quot; (set bubble for NPC)&lt;br /&gt;
&amp;quot;set_bubble player,note&amp;quot; (set bubble for player)&lt;br /&gt;
&amp;quot;set_bubble player&amp;quot; (remove bubble from player)&lt;br /&gt;
&lt;br /&gt;
=== SetCharAttributeAction ===&lt;br /&gt;
Set the given attribute of the character to the given value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_char_attribute &amp;lt;character&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: Name of the attribute.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Value of the attribute.&lt;br /&gt;
&lt;br /&gt;
=== SetPlayerBirthdayAction ===&lt;br /&gt;
Open the date picker to set the player's birthday.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_char_birthday &amp;lt;character&amp;gt; [random]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
* &amp;lt;code&amp;gt;random&amp;lt;/code&amp;gt;: If provided, assigns a random birthday instead of&lt;br /&gt;
opening the date picker.&lt;br /&gt;
&lt;br /&gt;
=== SetCipherAction ===&lt;br /&gt;
Toggles ciphering for dialogue by enabling or disabling the CipherProcessor.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_cipher &amp;lt;option&amp;gt;,&amp;lt;cipher_map&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;option&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;quot;enable&amp;quot;: Activates ciphering using the provided cipher map (if any).&lt;br /&gt;
* &amp;quot;disable&amp;quot;: Disables ciphering entirely.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;cipher_map&amp;lt;/code&amp;gt;: &lt;br /&gt;
The filename (without extension) of a YAML file located in the mods folder.&lt;br /&gt;
* If omitted during &amp;quot;enable&amp;quot;, the default cipher map is used.&lt;br /&gt;
* Ignored when option is &amp;quot;disable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== SetEconomyAction ===&lt;br /&gt;
Sets the economy (prices and initial stock of items/monsters) for a specific NPC.&lt;br /&gt;
&lt;br /&gt;
This action orchestrates loading the economy data and then applying it to&lt;br /&gt;
the target character's shop/inventory, including handling initial quantities&lt;br /&gt;
and variable-based availability.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_economy &amp;lt;npc_slug&amp;gt;,&amp;lt;economy_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;economy_slug&amp;lt;/code&amp;gt;: Slug of an economy.&lt;br /&gt;
&lt;br /&gt;
=== SetEnvironmentAction ===&lt;br /&gt;
Switch or unload the active battle environment.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_environment [slug]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: Optional. If provided, loads the environment slug from the&lt;br /&gt;
database. If omitted, unloads the current environment.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* set_environment grass&lt;br /&gt;
* set_environment&lt;br /&gt;
&lt;br /&gt;
=== SetFacingModeAction ===&lt;br /&gt;
Change the facing mode of an NPC.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_facing_mode &amp;lt;npc_slug&amp;gt;,&amp;lt;mode&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Slug of the NPC whose facing mode will be changed.&lt;br /&gt;
* &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt;: One of the valid facing mode names:&lt;br /&gt;
* follow_movement&lt;br /&gt;
* locked&lt;br /&gt;
* scripted&lt;br /&gt;
&lt;br /&gt;
This action immediately updates the NPC's facing behavior. When set to&lt;br /&gt;
'locked' or 'scripted', the NPC will no longer automatically rotate to&lt;br /&gt;
match movement direction. When set to 'follow_movement', the NPC resumes&lt;br /&gt;
normal facing updates driven by the PathController.&lt;br /&gt;
&lt;br /&gt;
=== SetKennelVisibleAction ===&lt;br /&gt;
Set a kennel's visibility state for a character.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;From hidden to visible&amp;lt;/code&amp;gt;: &lt;br /&gt;
set_kennel_visible player,name_kennel,true&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;From visible to hidden&amp;lt;/code&amp;gt;: &lt;br /&gt;
set_kennel_visible player,name_kennel,false&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_kennel_visible &amp;lt;character&amp;gt;,&amp;lt;kennel&amp;gt;,&amp;lt;visible&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or NPC slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;kennel&amp;lt;/code&amp;gt;: Name of the kennel.&lt;br /&gt;
* &amp;lt;code&amp;gt;visible&amp;lt;/code&amp;gt;: Optional string flag to set visibility.&lt;br /&gt;
Accepts &amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;yes&amp;quot; for visible (case-insensitive).&lt;br /&gt;
Defaults to False when omitted or invalid.&lt;br /&gt;
&lt;br /&gt;
=== SetLayerAction ===&lt;br /&gt;
Allows to change the color of the transparent layer.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_layer &amp;lt;rgb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0,128 &amp;gt; 255:0:0:128)&lt;br /&gt;
default transparent&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Note&amp;lt;/code&amp;gt;: this is not a separate state, so it's advisable&lt;br /&gt;
to add a 4th value to the rgb, if not you're not&lt;br /&gt;
going to see the character, ideally 128.&lt;br /&gt;
&lt;br /&gt;
=== SetMissionAction ===&lt;br /&gt;
Set missions by updating it and by checking the prerequisites.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_mission &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== SetMoneyAction ===&lt;br /&gt;
Set an amount of money for a specific slug.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_money &amp;lt;slug&amp;gt;,[amount]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: Amount of money (&amp;gt;= 0) (default 0)&lt;br /&gt;
&lt;br /&gt;
=== SetMonsterAttributeAction ===&lt;br /&gt;
Set the given attribute of the monster to the given value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_monster_attribute &amp;lt;variable&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: Name of the attribute.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Value of the attribute.&lt;br /&gt;
&lt;br /&gt;
=== SetMonsterFlairAction ===&lt;br /&gt;
Set or replace a monster's flair in a given category.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_monster_flair &amp;lt;variable&amp;gt;,&amp;lt;category&amp;gt;,&amp;lt;flair&amp;gt;[,&amp;lt;sprite_type_1&amp;gt;:&amp;lt;sprite_type_2&amp;gt;:...]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable that holds the monster's UUID.&lt;br /&gt;
* &amp;lt;code&amp;gt;category&amp;lt;/code&amp;gt;: Category of the monster flair.&lt;br /&gt;
* &amp;lt;code&amp;gt;flair&amp;lt;/code&amp;gt;: Name of the monster flair.&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite_type(s)&amp;lt;/code&amp;gt;: Optional pipe-separated list of sprite types&lt;br /&gt;
* &amp;lt;code&amp;gt;(e.g., front&amp;lt;/code&amp;gt;: menu01)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Behavior&amp;lt;/code&amp;gt;: &lt;br /&gt;
* If the category already has a flair, it will be replaced.&lt;br /&gt;
* If the category is new, the flair will be added.&lt;br /&gt;
* If sprite types are provided, the flair will only apply to those views.&lt;br /&gt;
&lt;br /&gt;
=== SetMonsterHealthAction ===&lt;br /&gt;
Set the hp of a monster in the current player's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_monster_health [variable][,health]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters are healed.&lt;br /&gt;
* &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt;: A float value between 0 and 1, which is the percent of max&lt;br /&gt;
hp to be restored to. A int value, which is the number of HP&lt;br /&gt;
to be restored to. If no health is specified, the hp is maxed&lt;br /&gt;
out.&lt;br /&gt;
&lt;br /&gt;
=== SetMonsterLevelAction ===&lt;br /&gt;
Change the level of a monster in the current player's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_monster_level [variable][,levels_added]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters level up.&lt;br /&gt;
* &amp;lt;code&amp;gt;levels_added&amp;lt;/code&amp;gt;: Number of levels to add. Negative numbers are allowed.&lt;br /&gt;
Default 1.&lt;br /&gt;
&lt;br /&gt;
=== SetMonsterPlagueAction ===&lt;br /&gt;
Set a monster's plague to the given condition.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_monster_plague &amp;lt;variable&amp;gt;,&amp;lt;plague_slug&amp;gt;,&amp;lt;condition&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
* &amp;lt;code&amp;gt;plague_slug&amp;lt;/code&amp;gt;: The slug of the plague to target.&lt;br /&gt;
* &amp;lt;code&amp;gt;condition&amp;lt;/code&amp;gt;: Infected, inoculated, or None (removes the plague from the&lt;br /&gt;
character, indicating a healthy state).&lt;br /&gt;
* &amp;lt;code&amp;gt;enforced_check&amp;lt;/code&amp;gt;: Optional string flag to enforce eligibility rules.&lt;br /&gt;
Accepts &amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, or &amp;quot;yes&amp;quot; (case-insensitive).&lt;br /&gt;
Default is False (eligibility is bypassed).&lt;br /&gt;
&lt;br /&gt;
=== SetMonsterStatusAction ===&lt;br /&gt;
Change the status of a monster in the current player's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_monster_status [slot][,status]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id. If no&lt;br /&gt;
variable is specified, all monsters get/lose status.&lt;br /&gt;
* &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt;: Status to set. If no status is specified, the status is&lt;br /&gt;
cleared.&lt;br /&gt;
&lt;br /&gt;
=== SetPartyAttributeAction ===&lt;br /&gt;
Set the given attribute of party's monsters to the given value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_party_attribute &amp;lt;character&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: Name of the attribute.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Value of the attribute.&lt;br /&gt;
&lt;br /&gt;
=== SetPartyStatusAction ===&lt;br /&gt;
Records important information about all monsters in the party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_party_status &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== SetPricePolicyAction ===&lt;br /&gt;
Sets the PricePolicy for a specific NPC's economy.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_price_policy &amp;lt;npc_slug&amp;gt;,&amp;lt;policy_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or NPC slug (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;policy_slug&amp;lt;/code&amp;gt;: Slug of a price policy (e.g. &amp;quot;black_market&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== SetRandomVariableAction ===&lt;br /&gt;
Sets a key in the player's `game_variables` dictionary to a randomly&lt;br /&gt;
selected value from a specified list. Values can be repeated or&lt;br /&gt;
weighted to influence selection probability.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_random_variable &amp;lt;variable&amp;gt;,&amp;lt;value1&amp;gt;:&amp;lt;value2&amp;gt;:&amp;lt;value3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also use weighted values:&lt;br /&gt;
set_random_variable &amp;lt;variable&amp;gt;,&amp;lt;apple=1&amp;gt;:&amp;lt;banana=3&amp;gt;:&amp;lt;cherry=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The name of the game variable to set.&lt;br /&gt;
* &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt;: A colon-separated string of values to choose from.&lt;br /&gt;
* Repeated values increase their selection chance.&lt;br /&gt;
* Alternatively, use `value=weight` to assign explicit weights.&lt;br /&gt;
&lt;br /&gt;
=== SetRoutingPolicyAction ===&lt;br /&gt;
Sets or resets the routing policy for future monster additions.&lt;br /&gt;
This does not add a monster — it modifies how PartyHandler.add_monster behaves.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_routing_policy &amp;lt;npc_slug&amp;gt;[,policy_name]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc_slug&amp;lt;/code&amp;gt;: NPC slug to apply the policy to.&lt;br /&gt;
* &amp;lt;code&amp;gt;policy_name&amp;lt;/code&amp;gt;: Name of the routing policy defined in routing_policies.yaml.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* set_routing_policy player,starter_policy&lt;br /&gt;
* set_routing_policy player,event_policy&lt;br /&gt;
* set_routing_policy player  # resets to 'default'&lt;br /&gt;
&lt;br /&gt;
=== SetStepTrackerMilestoneShownAction ===&lt;br /&gt;
Marks a milestone on a step tracker as shown for a specific character.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_step_tracker_milestone_shown &amp;lt;character&amp;gt;,&amp;lt;tracker_id&amp;gt;,&amp;lt;milestone&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug name (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;tracker_id&amp;lt;/code&amp;gt;: Unique name for identifying the step tracker.&lt;br /&gt;
* &amp;lt;code&amp;gt;milestone&amp;lt;/code&amp;gt;: Step milestone to mark as shown.&lt;br /&gt;
&lt;br /&gt;
=== SetTeleportFaintAction ===&lt;br /&gt;
Set teleport faint data&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_teleport_faint &amp;lt;character&amp;gt;,&amp;lt;map_name&amp;gt;,&amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt;: The name of the map to validate against.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: The x-coordinate to validate against.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: The y-coordinate to validate against.&lt;br /&gt;
&lt;br /&gt;
=== SetTemplateAction ===&lt;br /&gt;
Switch template (sprite and combat_sheet).&lt;br /&gt;
&lt;br /&gt;
Please remember that if you change the combat_sheet,&lt;br /&gt;
it automatically changes the combat_back.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: if you put xxx, it's going to be xxx_back.png.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;By using default&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
set_template player,default&lt;br /&gt;
&lt;br /&gt;
it's going to reassign the default sprite.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_template &amp;lt;character&amp;gt;,&amp;lt;sprite&amp;gt;[,combat_sheet]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: &lt;br /&gt;
Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite&amp;lt;/code&amp;gt;: &lt;br /&gt;
Must be inside mods/tuxemon/sprites.&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: adventurer_brown_back.png -&amp;gt; adventurer.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;combat_sheet&amp;lt;/code&amp;gt;: &lt;br /&gt;
Must be inside mods/tuxemon/gfx/sprites/player.&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: adventurer.png -&amp;gt; adventurer.&lt;br /&gt;
&lt;br /&gt;
=== SetTuxepediaAction ===&lt;br /&gt;
Set the key and value in the Tuxepedia dictionary.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_tuxepedia &amp;lt;character&amp;gt;,&amp;lt;monster_slug&amp;gt;,&amp;lt;label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_slug&amp;lt;/code&amp;gt;: Monster slug name (e.g. &amp;quot;rockitten&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;label&amp;lt;/code&amp;gt;: seen / caught&lt;br /&gt;
&lt;br /&gt;
=== SetVariableAction ===&lt;br /&gt;
Updates the player's game variables by setting key-value pairs.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_variable &amp;lt;variable&amp;gt;:&amp;lt;value&amp;gt;[,&amp;lt;variable&amp;gt;:&amp;lt;value&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The name of the variable.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: The assigned value for the variable.&lt;br /&gt;
&lt;br /&gt;
This implementation supports multiple parameters, allowing multiple&lt;br /&gt;
variable assignments in one call.&lt;br /&gt;
&lt;br /&gt;
=== SetWeatherAction ===&lt;br /&gt;
Sets the weather to a specific slug using the WorldWeatherManager.&lt;br /&gt;
If no slug is provided, it triggers a weather advancement check.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
set_weather &amp;lt;weather_slug&amp;gt;      # Sets weather directly&lt;br /&gt;
set_weather                     # Advances weather based on previsions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: Optional weather slug (e.g., &amp;quot;rain&amp;quot;, &amp;quot;sunny&amp;quot;, &amp;quot;foggy&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== ShowMonsterAction ===&lt;br /&gt;
Change to MonsterInfoState.&lt;br /&gt;
&lt;br /&gt;
This action transitions to the MonsterInfoState, displaying detailed&lt;br /&gt;
information about a specific monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
monster_info_state &amp;lt;monster_variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_variable&amp;lt;/code&amp;gt;: The name of the game variable holding the monster's UUID.&lt;br /&gt;
&lt;br /&gt;
=== SpawnMonsterAction ===&lt;br /&gt;
Breed a new monster.&lt;br /&gt;
&lt;br /&gt;
Add a new monster, created by breeding the two&lt;br /&gt;
given mons (identified by instance_id, stored in a&lt;br /&gt;
variable) and adds it to the given character's party&lt;br /&gt;
(identified by slug). The parents must be in either&lt;br /&gt;
the trainer's party, or a storage box owned by the&lt;br /&gt;
trainer.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
spawn_monster [npc_slug]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
the one who is going to receive the new born&lt;br /&gt;
&lt;br /&gt;
=== StartBattleAction ===&lt;br /&gt;
Start a battle between two characters and switch to the combat module.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
start_battle &amp;lt;character1&amp;gt;,&amp;lt;character2&amp;gt;[,music]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character1&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;character2&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;music&amp;lt;/code&amp;gt;: The name of the music file to play (Optional).&lt;br /&gt;
&lt;br /&gt;
=== StartCinemaModeAction ===&lt;br /&gt;
Start cinema mode by animating black bars to narrow the aspect ratio.&lt;br /&gt;
&lt;br /&gt;
For a cinematic experience, specify the width of the horizontal and&lt;br /&gt;
vertical black bars as a ratio of the screen resolution.&lt;br /&gt;
* &amp;lt;code&amp;gt;For example, to achieve a 2.39&amp;lt;/code&amp;gt;: 1 aspect ratio on a 1920x1080 screen,&lt;br /&gt;
you would set the horizontal ratio to 0.42 (1920 / 1080 * (16/9 - 2.39/1))&lt;br /&gt;
and the vertical ratio to 0 (no vertical bars).&lt;br /&gt;
&lt;br /&gt;
By default only bar up and down.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
start_cinema_mode [aspect_y_ratio][,aspect_x_ratio]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;aspect_y_ratio&amp;lt;/code&amp;gt;: The width of the horizontal black bars as a ratio of&lt;br /&gt;
the screen resolution. Default standard cinema mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;aspect_x_ratio&amp;lt;/code&amp;gt;: The width of the vertical black bars as a ratio of&lt;br /&gt;
the screen resolution. Default None.&lt;br /&gt;
&lt;br /&gt;
=== StartDoubleBattleAction ===&lt;br /&gt;
Start a double battle between two characters and switch to the combat module.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
start_double_battle &amp;lt;character1&amp;gt;,&amp;lt;character2&amp;gt;[,music]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character1&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;character2&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;music&amp;lt;/code&amp;gt;: The name of the music file to play (Optional).&lt;br /&gt;
&lt;br /&gt;
=== StopCinemaModeAction ===&lt;br /&gt;
Stop cinema mode by animating black bars back to the normal aspect ratio.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
stop_cinema_mode&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== StoreMonsterAction ===&lt;br /&gt;
Store a monster in a box.&lt;br /&gt;
&lt;br /&gt;
Save the player's monster with the given instance_id to&lt;br /&gt;
the named storage box, removing it from the player party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
store_monster &amp;lt;variable&amp;gt;[,box]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
* &amp;lt;code&amp;gt;box&amp;lt;/code&amp;gt;: An existing box where the monster will be stored.&lt;br /&gt;
&lt;br /&gt;
=== StorePartyAction ===&lt;br /&gt;
Store the entire party in a box.&lt;br /&gt;
&lt;br /&gt;
Save all monsters from the character's party into the named storage box,&lt;br /&gt;
removing them from the party if successful.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
store_party &amp;lt;character&amp;gt;[,box]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;box&amp;lt;/code&amp;gt;: An existing box where the monsters will be stored.&lt;br /&gt;
If omitted, defaults to KENNEL.&lt;br /&gt;
&lt;br /&gt;
=== TeleportAction ===&lt;br /&gt;
Teleport a character to a specific map and tile coordinates.&lt;br /&gt;
&lt;br /&gt;
If a screen transition is in progress, the teleport will be queued&lt;br /&gt;
and executed at the apex of the transition.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
teleport &amp;lt;character&amp;gt;,&amp;lt;map_name&amp;gt;,&amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Slug of the character to teleport.&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt;: Name of the map to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: X coordinate of the map to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: Y coordinate of the map to teleport to.&lt;br /&gt;
&lt;br /&gt;
=== TeleportFaintAction ===&lt;br /&gt;
Teleport the player to the point in the teleport_faint variable.&lt;br /&gt;
&lt;br /&gt;
Usually used to teleport to the last visited Tuxcenter, as when&lt;br /&gt;
all monsters in the party faint.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
teleport_faint &amp;lt;character&amp;gt;,&amp;lt;healing&amp;gt;[,trans_time][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;healing&amp;lt;/code&amp;gt;: Trigger healing string flag (&amp;quot;true&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;yes&amp;quot; for True),&lt;br /&gt;
* &amp;lt;code&amp;gt;trans_time&amp;lt;/code&amp;gt;: Transition time in seconds - default 0.3&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(0,0,0)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;teleport_faint player,true,3&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;teleport_faint player,true,3,255:0:0:50&amp;quot; (red)&lt;br /&gt;
&lt;br /&gt;
=== ToggleEvolutionBlockAction ===&lt;br /&gt;
Blocks or unblocks a specific evolution for a monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
toggle_evolution_block &amp;lt;character&amp;gt; &amp;lt;monster_variable&amp;gt; &amp;lt;evolution_slug&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_variable&amp;lt;/code&amp;gt;: Name of the variable storing the monster's instance ID.&lt;br /&gt;
* &amp;lt;code&amp;gt;evolution_slug&amp;lt;/code&amp;gt;: The slug of the evolution to block/unblock.&lt;br /&gt;
* &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt;: &amp;quot;block&amp;quot; to permanently block, &amp;quot;unblock&amp;quot; to unblock.&lt;br /&gt;
&lt;br /&gt;
=== TradingAction ===&lt;br /&gt;
Select a monster in the player party and trade.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trading &amp;lt;variable&amp;gt;,&amp;lt;added&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id (removed).&lt;br /&gt;
* &amp;lt;code&amp;gt;added&amp;lt;/code&amp;gt;: Slug monster or Name of the variable where to store the monster&lt;br /&gt;
id (added).&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;trading name_variable,apeoro&amp;quot;&lt;br /&gt;
eg. &amp;quot;trading name_variable,name_variable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== TransferMoneyAction ===&lt;br /&gt;
Transfer money between entities.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
transfer_money &amp;lt;slug1&amp;gt;,&amp;lt;amount&amp;gt;,&amp;lt;slug2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug1&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: amount of money.&lt;br /&gt;
* &amp;lt;code&amp;gt;slug2&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: player,100,mom (player transfer 100 to mom)&lt;br /&gt;
&lt;br /&gt;
=== TransitionTeleportAction ===&lt;br /&gt;
Combines the &amp;quot;teleport&amp;quot; and &amp;quot;screen_transition&amp;quot; actions.&lt;br /&gt;
&lt;br /&gt;
Perform a teleport with a screen transition. Useful for allowing the player&lt;br /&gt;
to go to different maps.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
transition_teleport &amp;lt;character&amp;gt;,&amp;lt;map_name&amp;gt;,&amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;[,trans_time][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Slug of the character to teleport.&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt;: Name of the map to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: X coordinate of the map to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: Y coordinate of the map to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;trans_time&amp;lt;/code&amp;gt;: (Optional) Transition time in seconds. Default is 0.3.&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: (Optional) Transition color in RGB format (e.g. &amp;quot;255:0:0&amp;quot; for red).&lt;br /&gt;
Default is black (0,0,0).&lt;br /&gt;
&lt;br /&gt;
=== TransitionTeleportReturnAction ===&lt;br /&gt;
Teleport a character back to their previously recorded location,&lt;br /&gt;
using a screen transition.&lt;br /&gt;
&lt;br /&gt;
This action retrieves the last executed teleport request and sends&lt;br /&gt;
the character back to its source map and coordinates. It must be&lt;br /&gt;
used after a teleport that stored return data (e.g. source_map, source_x, source_y).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
transition_teleport_return &amp;lt;character&amp;gt;,&amp;lt;facing&amp;gt;[,trans_time][,rgb]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;facing&amp;lt;/code&amp;gt;: One of &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;. Case-insensitive.&lt;br /&gt;
* &amp;lt;code&amp;gt;trans_time&amp;lt;/code&amp;gt;: (Optional) Transition time in seconds. Default is 0.3.&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: (Optional) Transition color in RGB format (e.g. &amp;quot;255:0:0&amp;quot; for red).&lt;br /&gt;
Default is black (0,0,0).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Requirements&amp;lt;/code&amp;gt;: &lt;br /&gt;
* A previous teleport must have been executed and stored in&lt;br /&gt;
`teleporter.last_teleport_request`.&lt;br /&gt;
* The previous request must include valid source map and coordinates.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;transition_teleport_return player,down,0.5,255&amp;lt;/code&amp;gt;: 255:255&lt;br /&gt;
&lt;br /&gt;
=== TranslatedDialogAction ===&lt;br /&gt;
Open a dialog window with translated text according to the passed&lt;br /&gt;
translation key. Parameters passed to the translation string will also&lt;br /&gt;
be checked if a translation key exists.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
translated_dialog &amp;lt;text&amp;gt;[,avatar][,position][,style]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt;: Text of the dialog.&lt;br /&gt;
* &amp;lt;code&amp;gt;avatar&amp;lt;/code&amp;gt;: Monster avatar. If it is a number, the monster is the&lt;br /&gt;
corresponding monster slot in the player's party.&lt;br /&gt;
If it is a string, we're referring to a monster by name.&lt;br /&gt;
* &amp;lt;code&amp;gt;position&amp;lt;/code&amp;gt;: Position of the dialog box. Can be 'top', 'bottom', 'center',&lt;br /&gt;
'topleft', 'topright', 'bottomleft', 'bottomright', 'right', 'left'.&lt;br /&gt;
Default 'bottom'.&lt;br /&gt;
* &amp;lt;code&amp;gt;h_alignment&amp;lt;/code&amp;gt;: Alignment of text in the dialog box, it can be 'left', 'center'&lt;br /&gt;
or 'right'. Default 'left'.&lt;br /&gt;
* &amp;lt;code&amp;gt;v_alignment&amp;lt;/code&amp;gt;: Alignment of text in the dialog box, it can be 'bottom',&lt;br /&gt;
'center' or 'top'. Default 'top'.&lt;br /&gt;
* &amp;lt;code&amp;gt;style&amp;lt;/code&amp;gt;: a predefined style in db/dialogue/dialogue.json&lt;br /&gt;
&lt;br /&gt;
=== TranslatedDialogChoiceAction ===&lt;br /&gt;
Ask the player to make a choice.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
translated_dialog_choice &amp;lt;choices&amp;gt;,&amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;choices&amp;lt;/code&amp;gt;: List of possible choices, separated by a colon &amp;quot;:&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Variable to store the result of the choice.&lt;br /&gt;
&lt;br /&gt;
=== TriggerStatusAction ===&lt;br /&gt;
Triggers the current status effect of a monster (e.g., poison, burn, sleep).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trigger_status &amp;lt;variable&amp;gt;,&amp;lt;status_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable containing the monster ID. If not specified,&lt;br /&gt;
all monsters in the party will be affected.&lt;br /&gt;
* &amp;lt;code&amp;gt;status_name&amp;lt;/code&amp;gt;: Optional. If provided, only triggers the status effect if it matches&lt;br /&gt;
the monster's current status slug.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;trigger_status name_variable,poison&amp;quot;&lt;br /&gt;
* &amp;quot;trigger_status name_variable&amp;quot;&lt;br /&gt;
* &amp;quot;trigger_status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== TuneRadioAction ===&lt;br /&gt;
Launches the NuPhoneRadio interface for a given character, optionally tuned&lt;br /&gt;
to a specific frequency.&lt;br /&gt;
&lt;br /&gt;
This action transitions the game into a radio interface state, allowing the&lt;br /&gt;
player to access broadcasts associated with a specific NPC. It can launch&lt;br /&gt;
either the standard radio menu or the tuner interface, depending on whether&lt;br /&gt;
a frequency is provided.&lt;br /&gt;
&lt;br /&gt;
This is typically used in scripted events to simulate tuning into a radio&lt;br /&gt;
station from a character's perspective or location, enabling dynamic&lt;br /&gt;
storytelling and immersive audio experiences.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tune_radio &amp;lt;character_slug&amp;gt;&lt;br /&gt;
tune_radio &amp;lt;character_slug&amp;gt;[,frequency]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character_slug&amp;lt;/code&amp;gt;: The slug of the character (NPC) whose context will be&lt;br /&gt;
used to determine available radio stations and broadcasts.&lt;br /&gt;
* &amp;lt;code&amp;gt;frequency&amp;lt;/code&amp;gt;: If provided, launches the tuner interface and attempts to&lt;br /&gt;
tune directly to the specified frequency (in MHz). If omitted, the&lt;br /&gt;
standard radio menu is shown instead.&lt;br /&gt;
&lt;br /&gt;
=== UnloadSoundAction ===&lt;br /&gt;
Unload a specific sound from memory cache, or all sounds if no filename is given.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unload_sound &amp;lt;filename&amp;gt;&lt;br /&gt;
unload_sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;filename&amp;lt;/code&amp;gt;: Name of the sound file to unload.&lt;br /&gt;
If omitted, all cached sounds will be removed from memory.&lt;br /&gt;
&lt;br /&gt;
=== UnlockControlsAction ===&lt;br /&gt;
Unlock player controls&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unlock_controls&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UnpauseMusicAction ===&lt;br /&gt;
Unpause the current (paused) music playback.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpause_music&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UpdateCipherAction ===&lt;br /&gt;
Updates the list of unlocked letters for a character used by the CipherProcessor.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
update_cipher &amp;lt;character&amp;gt;[,letter]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: &lt;br /&gt;
Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;letter&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;A single uppercase letter (or multiple separated by '&amp;lt;/code&amp;gt;: ') to add to&lt;br /&gt;
the character's unlocked set. If omitted, no new letters will be added,&lt;br /&gt;
but the CipherProcessor will be updated with the current unlocked state.&lt;br /&gt;
&lt;br /&gt;
=== UpdateTilePropertiesAction ===&lt;br /&gt;
Update tile properties by modifying movement settings or accessibility.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
update_tile_properties &amp;lt;label&amp;gt;[,moverate]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;label&amp;lt;/code&amp;gt;: The name of the property to update (e.g., surfable, walkable).&lt;br /&gt;
* &amp;lt;code&amp;gt;moverate&amp;lt;/code&amp;gt;: The value of the movement rate (e.g., 1 for normal movement,&lt;br /&gt;
0 for inaccessible).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
&amp;quot;update_tile_properties surfable,0.5&amp;quot; sets the surfable property to 0.5&lt;br /&gt;
for relevant tiles.&lt;br /&gt;
&lt;br /&gt;
=== UpdateTimeAction ===&lt;br /&gt;
Update time variables.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
update_time player&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;file&amp;lt;/code&amp;gt;: File to load.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;update_time player&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== VariableMathAction ===&lt;br /&gt;
Perform a mathematical operation on the player.game_variables dictionary.&lt;br /&gt;
&lt;br /&gt;
Optionally accepts a fourth parameter to store the result, otherwise it&lt;br /&gt;
is stored in ``var1``.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
variable_math &amp;lt;var1&amp;gt;,&amp;lt;operation&amp;gt;,&amp;lt;var2&amp;gt;,&amp;lt;result&amp;gt;&lt;br /&gt;
variable_math &amp;lt;var1&amp;gt;,&amp;lt;operation&amp;gt;,&amp;lt;var2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;var1&amp;lt;/code&amp;gt;: First operand.&lt;br /&gt;
* &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt;: Operator symbol.&lt;br /&gt;
* &amp;lt;code&amp;gt;var2&amp;lt;/code&amp;gt;: Second operand.&lt;br /&gt;
* &amp;lt;code&amp;gt;result&amp;lt;/code&amp;gt;: Variable where to store the result. If missing, it will be&lt;br /&gt;
``var1``.&lt;br /&gt;
&lt;br /&gt;
=== WaitAction ===&lt;br /&gt;
Block the event chain for a given duration.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
wait &amp;lt;seconds&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;seconds&amp;lt;/code&amp;gt;: Duration in seconds for the event engine to wait.&lt;br /&gt;
The wait is measured using accumulated delta time (dt)&lt;br /&gt;
from the game loop, not wall clock time.&lt;br /&gt;
&lt;br /&gt;
=== WildEncounterAction ===&lt;br /&gt;
Start a encounter with a single wild monster.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
wild_encounter &amp;lt;monster_slug&amp;gt;,&amp;lt;monster_level&amp;gt;[,exp_mod]&lt;br /&gt;
[,mon_mod][,env][,rgb][,held_item]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_slug&amp;lt;/code&amp;gt;: Monster slug.&lt;br /&gt;
* &amp;lt;code&amp;gt;monster_level&amp;lt;/code&amp;gt;: Level of monster.&lt;br /&gt;
* &amp;lt;code&amp;gt;exp_mod&amp;lt;/code&amp;gt;: Experience modifier.&lt;br /&gt;
* &amp;lt;code&amp;gt;mon_mod&amp;lt;/code&amp;gt;: Money modifier.&lt;br /&gt;
* &amp;lt;code&amp;gt;env&amp;lt;/code&amp;gt;: Environment (grass default)&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb&amp;lt;/code&amp;gt;: color (eg red &amp;gt; 255,0,0 &amp;gt; 255:0:0) - default rgb(255,255,255)&lt;br /&gt;
* &amp;lt;code&amp;gt;held_item&amp;lt;/code&amp;gt;: item held by the monster&lt;br /&gt;
&lt;br /&gt;
=== WithdrawMonsterAction ===&lt;br /&gt;
Pull a monster from the given trainer's storage and puts it in their party.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Note&amp;lt;/code&amp;gt;: &lt;br /&gt;
If the trainer's party is already full then the monster will be&lt;br /&gt;
deposited into the default storage box automatically.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
withdraw_monster &amp;lt;variable&amp;gt;,&amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: Name of the variable where to store the monster id.&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
the one who is going to receive the monster&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Event_Reference_Condition&amp;diff=37491</id>
		<title>Event Reference Condition</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Event_Reference_Condition&amp;diff=37491"/>
		<updated>2026-02-02T15:48:14Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Conditions ==&lt;br /&gt;
&lt;br /&gt;
=== AFKStateCondition ===&lt;br /&gt;
Check if one or more AFK states (thresholds) have been met.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is afk_state &amp;lt;level&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* is afk_state example&lt;br /&gt;
* &amp;lt;code&amp;gt;is afk_state warn&amp;lt;/code&amp;gt;: kick&lt;br /&gt;
&lt;br /&gt;
=== BattleOutcomeCondition ===&lt;br /&gt;
Checks if a character has achieved a specific battle outcome&lt;br /&gt;
against an opponent.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is battle_outcome &amp;lt;fighter&amp;gt;,&amp;lt;outcome&amp;gt;,&amp;lt;opponent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;fighter_slug&amp;lt;/code&amp;gt;: The slug of the battle participant (e.g., &amp;quot;player&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;outcome&amp;lt;/code&amp;gt;: The desired battle outcome (&amp;quot;won&amp;quot;, &amp;quot;lost&amp;quot;, or &amp;quot;draw&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;opponent_slug&amp;lt;/code&amp;gt;: The slug of the opponent (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
`is battle_outcome player,won,npc_maple`&lt;br /&gt;
Checks if the 'player' has won against 'npc_maple'.&lt;br /&gt;
&lt;br /&gt;
=== BattleOutcomeCountCondition ===&lt;br /&gt;
Checks if a character has achieved a specific battle outcome a minimum number of times&lt;br /&gt;
against a specific opponent.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is battle_outcome_count &amp;lt;fighter&amp;gt;,&amp;lt;outcome&amp;gt;,&amp;lt;opponent&amp;gt;,&amp;lt;count&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;fighter_slug&amp;lt;/code&amp;gt;: &lt;br /&gt;
The slug of the battle participant (e.g., &amp;quot;player&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;outcome&amp;lt;/code&amp;gt;: &lt;br /&gt;
The desired battle outcome (&amp;quot;won&amp;quot;, &amp;quot;lost&amp;quot;, or &amp;quot;draw&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;opponent_slug&amp;lt;/code&amp;gt;: &lt;br /&gt;
The slug of the opponent (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;: &lt;br /&gt;
Minimum number of times the outcome must have occurred.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is battle_outcome_count player,won,npc_maple,2&lt;br /&gt;
&lt;br /&gt;
Checks if the 'player' has won at least 2 times against 'npc_maple'.&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BillExistsCondition ===&lt;br /&gt;
Check to see if a bill exists.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is bill_exists &amp;lt;character&amp;gt;,&amp;lt;bill_slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;bill_slug&amp;lt;/code&amp;gt;: The slug of the bill&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;is bill_exists player,my_bill&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== BillIsCondition ===&lt;br /&gt;
Check to see if a bill exists and has a certain amount.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is bill_is &amp;lt;character&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;bill_slug&amp;gt;,&amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;bill_slug&amp;lt;/code&amp;gt;: The slug of the bill&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: Amount of money or value stored in variable&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;is bill_is player,bill_slug,equals,50&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg. &amp;quot;is bill_is player,bill_slug,equals,name_variable&amp;quot; (name_variable&amp;lt;/code&amp;gt;: 75)&lt;br /&gt;
&lt;br /&gt;
=== ButtonComboCondition ===&lt;br /&gt;
Check to see if a particular sequence of buttons was pressed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is button_combo &amp;lt;buttons&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;buttons&amp;lt;/code&amp;gt;: A sequence of button/intention keys (E.g. &amp;quot;up:down:interact&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== ButtonCountCondition ===&lt;br /&gt;
Check to see how many time a particular button was pressed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is button_count &amp;lt;button&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;button&amp;lt;/code&amp;gt;: A button/intention key (E.g. &amp;quot;up&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: The number of times the button was pressed.&lt;br /&gt;
&lt;br /&gt;
=== ButtonHeldCondition ===&lt;br /&gt;
Check to see if a particular key was held for a certain number of frames.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is button_held &amp;lt;button&amp;gt;,&amp;lt;frames&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;button&amp;lt;/code&amp;gt;: A button/intention key (E.g. &amp;quot;up&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;frames&amp;lt;/code&amp;gt;: The number of frames the button must be held.&lt;br /&gt;
&lt;br /&gt;
=== ButtonPressedCondition ===&lt;br /&gt;
Check to see if a particular key was pressed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is button_pressed &amp;lt;button&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;button&amp;lt;/code&amp;gt;: A button/intention key (E.g. &amp;quot;INTERACT&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CameraAtCondition ===&lt;br /&gt;
Check to see if the camera is at the position on the map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is camera_at &amp;lt;tile_pos_x&amp;gt;,&amp;lt;tile_pos_y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;pos_x&amp;lt;/code&amp;gt;: X position of the camera.&lt;br /&gt;
* &amp;lt;code&amp;gt;pos_y&amp;lt;/code&amp;gt;: Y position of the camera.&lt;br /&gt;
&lt;br /&gt;
=== CelestialIsCondition ===&lt;br /&gt;
Evaluates a comparison against the current phase of a celestial body&lt;br /&gt;
(e.g., moon, sun) as provided by the session's CelestialManager.&lt;br /&gt;
&lt;br /&gt;
This allows scripts to react to fictional astronomical cycles defined&lt;br /&gt;
in `celestial_cycles.yaml`, such as checking whether the moon is full,&lt;br /&gt;
waxing, waning, etc.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is celestial_is &amp;lt;body&amp;gt;,&amp;lt;operation&amp;gt;,&amp;lt;phase&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt;: &lt;br /&gt;
The name of the celestial body to evaluate. This must match one&lt;br /&gt;
of the cycle names defined in `celestial_cycles.yaml`, such as&lt;br /&gt;
&amp;quot;moon&amp;quot; or &amp;quot;sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt;: &lt;br /&gt;
A comparison operator. Only string-based comparisons are valid&lt;br /&gt;
* &amp;lt;code&amp;gt;for celestial phases&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;quot;equals&amp;quot; or &amp;quot;==&amp;quot;&lt;br /&gt;
* &amp;quot;not_equals&amp;quot; or &amp;quot;!=&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;phase&amp;lt;/code&amp;gt;: &lt;br /&gt;
The expected phase name to compare against. This must match one&lt;br /&gt;
of the phase labels defined for the celestial body in the YAML&lt;br /&gt;
configuration.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is celestial_is moon,equals,full&lt;br /&gt;
is celestial_is moon,not_equals,new&lt;br /&gt;
is celestial_is sun,equals,high&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CharAtCondition ===&lt;br /&gt;
Check to see if the character is at the condition position on the map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_at [character]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharAtPositionCondition ===&lt;br /&gt;
Check to see if the character is at the position on the map.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_at_position &amp;lt;character&amp;gt;,&amp;lt;tile_pos_x&amp;gt;,&amp;lt;tile_pos_y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_x&amp;lt;/code&amp;gt;: X position to set the character to.&lt;br /&gt;
* &amp;lt;code&amp;gt;tile_pos_y&amp;lt;/code&amp;gt;: Y position to set the character to.&lt;br /&gt;
&lt;br /&gt;
=== CharDefeatedCondition ===&lt;br /&gt;
Check to see the character has at least one tuxemon, and all tuxemon in their&lt;br /&gt;
party are defeated.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_defeated &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== CharExistsCondition ===&lt;br /&gt;
Check to see if a character object exists in the current list of NPCs.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_exists &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharFacingCondition ===&lt;br /&gt;
Check to see where a character is facing.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_facing &amp;lt;character&amp;gt;,&amp;lt;direction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;: One of &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== CharFacingCharCondition ===&lt;br /&gt;
Check to see the character is next to and facing a particular character.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_facing_char &amp;lt;character1&amp;gt;,&amp;lt;character2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character1&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;character2&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharFacingTileCondition ===&lt;br /&gt;
Check to see if a character is facing a tile position.&lt;br /&gt;
&lt;br /&gt;
This is checked against all the tiles included in the condition object.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_facing_tile &amp;lt;character&amp;gt;[,value]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: value (eg surfable) inside the tileset.&lt;br /&gt;
&lt;br /&gt;
=== CharGenderCondition ===&lt;br /&gt;
Check whether a character's gender matches the expected value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_gender &amp;lt;character&amp;gt; &amp;lt;gender&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
* &amp;lt;code&amp;gt;gender&amp;lt;/code&amp;gt;: Expected gender string to compare against the character's gender&lt;br /&gt;
&lt;br /&gt;
=== CharHealedCondition ===&lt;br /&gt;
Check whether all monsters in the character's party are healed.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_healed &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or NPC slug name (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== CharInCondition ===&lt;br /&gt;
Check to see if the character is on a specific set of tiles.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_in &amp;lt;character&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: value (eg surfable) inside the tileset.&lt;br /&gt;
&lt;br /&gt;
=== CharInBoundaryCondition ===&lt;br /&gt;
Checks if a character is within a specific named boundary.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_in_boundary &amp;lt;character_name&amp;gt;,&amp;lt;boundary_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character_name&amp;lt;/code&amp;gt;: &amp;quot;player&amp;quot; or an NPC slug.&lt;br /&gt;
* &amp;lt;code&amp;gt;boundary_name&amp;lt;/code&amp;gt;: The name of the boundary to check (e.g., &amp;quot;safe_zone&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== CharMovedCondition ===&lt;br /&gt;
Check to see the player has just moved into this tile.&lt;br /&gt;
&lt;br /&gt;
Using this condition will prevent a condition like &amp;quot;char_at&amp;quot; from&lt;br /&gt;
constantly being true every single frame.&lt;br /&gt;
&lt;br /&gt;
* Check if player destination collides with event&lt;br /&gt;
* If it collides, wait until destination changes&lt;br /&gt;
* Become True after collides and destination has changed&lt;br /&gt;
&lt;br /&gt;
These rules ensure that the event is true once player in the tile&lt;br /&gt;
and is only true once.  Could possibly be better, IDK.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_moved &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== CharSpriteCondition ===&lt;br /&gt;
Check the character's sprite&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is char_sprite &amp;lt;character&amp;gt;,&amp;lt;sprite&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or character slug name (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
* &amp;lt;code&amp;gt;sprite&amp;lt;/code&amp;gt;: NPC's sprite (eg maniac, florist, etc.)&lt;br /&gt;
&lt;br /&gt;
=== CheckCharParameterCondition ===&lt;br /&gt;
Check the parameter's value of the character against a given value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
check_char_parameter &amp;lt;character&amp;gt;,&amp;lt;parameter&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (eg. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;parameter&amp;lt;/code&amp;gt;: Name of the parameter to check (eg. &amp;quot;name&amp;quot;, &amp;quot;steps&amp;quot;, etc.).&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Given value to check.&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;player,name,alpha&amp;quot; -&amp;gt; is the player named alpha? true/false&lt;br /&gt;
&lt;br /&gt;
=== CheckEvolutionCondition ===&lt;br /&gt;
Check to see the player has at least one tuxemon evolving.&lt;br /&gt;
If yes, it'll save the monster and the evolution inside a list.&lt;br /&gt;
The list will be used by the event action &amp;quot;evolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is check_evolution &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;is check_evolution player&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== CheckMaxTechCondition ===&lt;br /&gt;
Condition to check whether a character (player or NPC) has at least one&lt;br /&gt;
Tuxemon with more techniques than a specified threshold.&lt;br /&gt;
&lt;br /&gt;
This condition is used in event scripting to trigger actions based on&lt;br /&gt;
the number of techniques a Tuxemon possesses. If the condition is met,&lt;br /&gt;
the matching monsters are stored in the session's `event_data` dictionary&lt;br /&gt;
under the key `&amp;quot;check_max_tech&amp;quot;`.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is check_max_tech &amp;lt;character&amp;gt;[,nr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or NPC slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;nr&amp;lt;/code&amp;gt;: Optional integer specifying the minimum number of techniques.&lt;br /&gt;
Defaults to the config_monster.max_moves.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;is check_max_tech player&amp;quot;&lt;br /&gt;
* &amp;quot;is check_max_tech npc_maple,2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== CheckMissionCondition ===&lt;br /&gt;
Check mission status for one or more missions.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is check_mission &amp;lt;character&amp;gt;,&amp;lt;method&amp;gt;,&amp;lt;status&amp;gt;[,&amp;lt;mode&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Parameters&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or NPC slug (e.g. &amp;quot;npc_maple&amp;quot;)&lt;br /&gt;
* &amp;lt;code&amp;gt;method&amp;lt;/code&amp;gt;: Mission slug(s), colon-separated (e.g. &amp;quot;mission1:mission2&amp;quot;) or &amp;quot;all&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt;: One of [&amp;quot;pending&amp;quot;, &amp;quot;completed&amp;quot;, &amp;quot;failed&amp;quot;]&lt;br /&gt;
* &amp;lt;code&amp;gt;mode (optional)&amp;lt;/code&amp;gt;: &amp;quot;any&amp;quot; (default) or &amp;quot;all&amp;quot;&lt;br /&gt;
&amp;quot;any&amp;quot; returns True if at least one mission matches status&lt;br /&gt;
&amp;quot;all&amp;quot; returns True only if all listed missions match status&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;is check_mission player,mission1,completed&amp;quot;&lt;br /&gt;
* &amp;quot;is check_mission player,mission1:mission2,completed,all&amp;quot;&lt;br /&gt;
* &amp;quot;is check_mission player,all,pending&amp;quot;&lt;br /&gt;
* &amp;quot;is check_mission npc_maple,missionA:missionB,failed,any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== CheckPartyParameterCondition ===&lt;br /&gt;
Check the given attribute of the party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
check_party_parameter &amp;lt;character&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;value&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;times&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;: Name of the monster attribute to check (e.g. level).&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Value to check (related to the attribute) (e.g. 5 - level).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;times&amp;lt;/code&amp;gt;: Value to check with operator (how many times in the party?).&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;check_party_parameter player,level,5,equals,1&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;translated&amp;lt;/code&amp;gt;: &amp;quot;is there 1 monster in the party at level 5? True/False&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== CheckTeleportFaintCondition ===&lt;br /&gt;
Check to see if check_teleport_faint exists and has a particular value.&lt;br /&gt;
&lt;br /&gt;
If the teleport_faint does not exist it will return ``False``.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is check_teleport_faint character,[map_name],[x],[y]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt;: The name of the map to validate against.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: The x-coordinate to validate against.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: The y-coordinate to validate against.&lt;br /&gt;
&lt;br /&gt;
=== CheckWorldCondition ===&lt;br /&gt;
Evaluates specific world conditions against expected values.&lt;br /&gt;
&lt;br /&gt;
This condition can check various parameters of the game world, such as&lt;br /&gt;
overlay colors (layer) and speech bubbles (bubble).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
check_world &amp;lt;parameter&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;parameter&amp;lt;/code&amp;gt;: The name of the world attribute to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: The expected value to compare against.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* &amp;quot;check_world layer&amp;quot;&lt;br /&gt;
* Ensures the overlay color is empty.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;check_world bubble,npc_maple&amp;quot;&lt;br /&gt;
* Checks if NPC &amp;quot;npc_maple&amp;quot; currently has a speech bubble.&lt;br /&gt;
&lt;br /&gt;
=== CooldownDaysCondition ===&lt;br /&gt;
Checks if a specified number of days has passed since the event last ran.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is cooldown_days &amp;lt;timeframe&amp;gt;,&amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;timeframe&amp;lt;/code&amp;gt;: The number of days the event should be on cooldown.&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The game variable where the cooldown date is stored.&lt;br /&gt;
&lt;br /&gt;
=== CurrentStateCondition ===&lt;br /&gt;
Check to see if one or multiple state/states has/have&lt;br /&gt;
been started or not.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is current_state &amp;lt;state&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;state&amp;lt;/code&amp;gt;: Either &amp;quot;CombatState&amp;quot;, &amp;quot;DialogState&amp;quot;, etc&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;is current_state CombatState&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg&amp;lt;/code&amp;gt;: &amp;quot;is current_state CombatState:DialogState&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== EnvironmentIsCondition ===&lt;br /&gt;
Check that the currently active environment slug corresponds to the expected value.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is environment_is &amp;lt;slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: The environment slug to check against the active environment.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* is environment_is grass&lt;br /&gt;
* is environment_is cave&lt;br /&gt;
&lt;br /&gt;
=== FactionReputationCondition ===&lt;br /&gt;
Checks if an NPC's reputation meets a threshold.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is faction_reputation &amp;lt;character&amp;gt;,&amp;lt;faction_slug&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;threshold&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;threshold&amp;lt;/code&amp;gt;: A string representation of an integer (e.g. &amp;quot;30&amp;quot;, &amp;quot;-100&amp;quot;).&lt;br /&gt;
Will be parsed and used as a numeric threshold in comparison.&lt;br /&gt;
&lt;br /&gt;
=== HasBagCondition ===&lt;br /&gt;
Check to see how many items are in the character's bag.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_bag &amp;lt;character&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: The value to compare the bag with.&lt;br /&gt;
&lt;br /&gt;
=== HasItemCondition ===&lt;br /&gt;
Check to see if a character inventory contains something.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_item &amp;lt;character&amp;gt;,&amp;lt;item&amp;gt;[,operator][,quantity]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;: The item slug name (e.g. &amp;quot;item_cherry&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt;: Quantity to compare with.&lt;br /&gt;
&lt;br /&gt;
=== HasKennelCondition ===&lt;br /&gt;
Check to see how many monsters are in the character's kennel.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_kennel &amp;lt;character&amp;gt;,&amp;lt;kennel&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;kennel&amp;lt;/code&amp;gt;: The kennel name.&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: The value to compare the party with.&lt;br /&gt;
&lt;br /&gt;
=== HasMonsterCondition ===&lt;br /&gt;
Check to see if a character has a monster in its party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_monster &amp;lt;character&amp;gt;,&amp;lt;monster&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;monster&amp;lt;/code&amp;gt;: Monster slug name (e.g. &amp;quot;rockitten&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== HasPartyBreederCondition ===&lt;br /&gt;
Check to see if the character has a male and female&lt;br /&gt;
monsters not basic (first evolution stage) in the party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_party_breeder &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== HasTechCondition ===&lt;br /&gt;
Check to see if the player has a technique in his party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_tech &amp;lt;technique&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;technique&amp;lt;/code&amp;gt;: Technique slug name (e.g. &amp;quot;bullet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== HasTuxepediaCondition ===&lt;br /&gt;
Check if a monster is registered in Tuxepedia.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is has_tuxepedia &amp;lt;character&amp;gt;,&amp;lt;monster&amp;gt;,&amp;lt;label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;monster&amp;lt;/code&amp;gt;: Monster slug name (e.g. &amp;quot;rockitten&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;label&amp;lt;/code&amp;gt;: Either &amp;quot;seen&amp;quot; or &amp;quot;caught&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== KennelCondition ===&lt;br /&gt;
Check if a kennel is hidden, visible, or exists.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is kennel &amp;lt;character&amp;gt;,&amp;lt;kennel&amp;gt;,&amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: The character to check (either &amp;quot;player&amp;quot; or an NPC slug&lt;br /&gt;
name, e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;kennel&amp;lt;/code&amp;gt;: The name of the kennel to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;option&amp;lt;/code&amp;gt;: The expected visibility of the kennel (&amp;quot;hidden&amp;quot; or&lt;br /&gt;
&amp;quot;visible&amp;quot;) or existence of it (&amp;quot;exist&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== LocationInsideCondition ===&lt;br /&gt;
Check to see if the player is in a certain location type.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is location_inside&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
eg. &amp;quot;is location_inside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== LocationNameCondition ===&lt;br /&gt;
Check to see if the player is in a certain location name.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is location_name &amp;lt;slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: Slug name. It's the name inside the maps.&lt;br /&gt;
eg. &amp;quot;&amp;lt;property name=&amp;quot;slug&amp;quot; value=&amp;quot;routeb&amp;quot;/&amp;gt;&amp;quot;&lt;br /&gt;
slug = routeb&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;is location_name routeb&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg. &amp;quot;is location_name routeb&amp;lt;/code&amp;gt;: routea&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== LocationTypeCondition ===&lt;br /&gt;
Determines whether the player is currently in a specified location type.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is location_type &amp;lt;slug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;slug&amp;lt;/code&amp;gt;: A string identifier for the location type.&lt;br /&gt;
* &amp;lt;code&amp;gt;Acceptable values&amp;lt;/code&amp;gt;: &amp;quot;all&amp;quot; (matches any location)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example usages&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;quot;is location_type clinic&amp;quot;  -&amp;gt; Checks if the player is in a clinic.&lt;br /&gt;
* &amp;quot;is location_type town:shop&amp;quot;  -&amp;gt; Checks if the player is in either&lt;br /&gt;
a town or a shop.&lt;br /&gt;
&lt;br /&gt;
The condition evaluates whether the player's current map type matches&lt;br /&gt;
any of the specified location types.&lt;br /&gt;
&lt;br /&gt;
=== MoneyIsCondition ===&lt;br /&gt;
Check to see if the character has a certain amount of money (pocket).&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is money_is &amp;lt;character&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;: Amount of money or value stored in variable&lt;br /&gt;
&lt;br /&gt;
eg. &amp;quot;is money_is player,equals,50&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;eg. &amp;quot;is money_is player,equals,name_variable&amp;quot; (name_variable&amp;lt;/code&amp;gt;: 75)&lt;br /&gt;
&lt;br /&gt;
=== MonsterFlairCondition ===&lt;br /&gt;
Check if any monster in the character's party has a flair matching the&lt;br /&gt;
given category and name.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is monster_flair &amp;lt;character&amp;gt;,&amp;lt;category&amp;gt;,&amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;category&amp;lt;/code&amp;gt;: Category of the flair to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Name of the flair to match.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Behavior&amp;lt;/code&amp;gt;: &lt;br /&gt;
* Returns True if any monster in the character's party has a flair&lt;br /&gt;
in the given category with the specified name.&lt;br /&gt;
* Returns False if no match is found or the character is invalid.&lt;br /&gt;
&lt;br /&gt;
=== MusicPlayingCondition ===&lt;br /&gt;
Check to see if a particular piece of music is playing or not.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is music_playing &amp;lt;music_filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;music_filename&amp;lt;/code&amp;gt;: Name of the music.&lt;br /&gt;
&lt;br /&gt;
=== OneOfCondition ===&lt;br /&gt;
Check to see if at least 1 among multiple values in a variable&lt;br /&gt;
is True.&lt;br /&gt;
&lt;br /&gt;
If the variable does not exist it will return ``False``.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is one_of &amp;lt;variable&amp;gt;[,values]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The variable to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt;: Value to check for (multiple values separated by &amp;quot;:&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;eg. &amp;quot;is one_of name_variable,option1&amp;lt;/code&amp;gt;: option2:option3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== PartyInfectedCondition ===&lt;br /&gt;
Check to see how many monster are infected in the character's party.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is party_infected &amp;lt;character&amp;gt;,&amp;lt;plague_slug&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;plague_slug&amp;lt;/code&amp;gt;: The slug of the plague to target.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: all, some or none.&lt;br /&gt;
&lt;br /&gt;
=== PartySizeCondition ===&lt;br /&gt;
Check the character's party size.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is party_size &amp;lt;character&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: The value to compare the party size with.&lt;br /&gt;
&lt;br /&gt;
=== PartyStatusCondition ===&lt;br /&gt;
Check how many monsters in a character's party have a specific status.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is party_status &amp;lt;character&amp;gt;,&amp;lt;operator&amp;gt;,&amp;lt;value&amp;gt;,&amp;lt;status_name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Integer to compare against.&lt;br /&gt;
* &amp;lt;code&amp;gt;status_name&amp;lt;/code&amp;gt;: Slug of the status to check (e.g. &amp;quot;poison&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== StepTrackerCondition ===&lt;br /&gt;
Evaluates whether a step tracker exists for a character&lt;br /&gt;
and if a milestone has been triggered and not yet marked as shown.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is step_tracker character,tracker_id,milestone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or an NPC slug name (e.g., &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;tracker_id&amp;lt;/code&amp;gt;: Unique name for identifying the step tracker.&lt;br /&gt;
* &amp;lt;code&amp;gt;milestone&amp;lt;/code&amp;gt;: Step milestone to check.&lt;br /&gt;
&lt;br /&gt;
=== TilePropertyUpdatedCondition ===&lt;br /&gt;
Checks whether all relevant tiles in the world have been&lt;br /&gt;
modified with a specific property.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is tile_property_updated &amp;lt;label&amp;gt;,&amp;lt;moverate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;label&amp;lt;/code&amp;gt;: The property name to check (e.g., terrain type).&lt;br /&gt;
* &amp;lt;code&amp;gt;moverate&amp;lt;/code&amp;gt;: The expected movement rate value.&lt;br /&gt;
&lt;br /&gt;
=== TimeIsCondition ===&lt;br /&gt;
Evaluates a comparison against a real-time property provided by the&lt;br /&gt;
session's TimeHandler. This allows scripts to react to the current&lt;br /&gt;
hour, season, weekday, stage of day, and other time-based values.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is time_is &amp;lt;property&amp;gt;,&amp;lt;operation&amp;gt;,&amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;property&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;The name of a time property to evaluate. Valid options include&amp;lt;/code&amp;gt;: &lt;br /&gt;
&amp;quot;date&amp;quot;, &amp;quot;hour&amp;quot;, &amp;quot;day_of_year&amp;quot;, &amp;quot;year&amp;quot;, &amp;quot;weekday&amp;quot;, &amp;quot;leap_year&amp;quot;,&lt;br /&gt;
&amp;quot;daytime&amp;quot;, &amp;quot;month&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;stage_of_day&amp;quot;, and &amp;quot;season&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt;: &lt;br /&gt;
A comparison operator supported by the `compare` helper&lt;br /&gt;
(e.g., &amp;quot;equals&amp;quot;, &amp;quot;not_equals&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;less_than&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: &lt;br /&gt;
A literal value to compare against. Numeric values are compared&lt;br /&gt;
numerically (e.g., hour &amp;gt; 17), while non-numeric values are&lt;br /&gt;
compared as strings (e.g., season equals winter).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is time_is hour,greater_than,17&lt;br /&gt;
is time_is season,equals,winter&lt;br /&gt;
is time_is stage_of_day,equals,dusk&lt;br /&gt;
is time_is date,equals,4-30&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TimestampCooldownCondition ===&lt;br /&gt;
Checks if a specified number of seconds has passed since the event last ran.&lt;br /&gt;
&lt;br /&gt;
This allows for more precise cooldowns than the &amp;quot;once per day&amp;quot; check.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is timestamp_cooldown &amp;lt;timeframe&amp;gt;,&amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;timeframe&amp;lt;/code&amp;gt;: The number of seconds the event should be on cooldown.&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The game variable where the cooldown timestamp is stored.&lt;br /&gt;
&lt;br /&gt;
=== ToUseTileCondition ===&lt;br /&gt;
Check if we are attempting to interact with a map condition tile.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is to_use_tile&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TrackerCondition ===&lt;br /&gt;
Check to see if tracker exists.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is tracker character,map_name&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: Either &amp;quot;player&amp;quot; or npc slug name (e.g. &amp;quot;npc_maple&amp;quot;).&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt;: The name of the map to validate against.&lt;br /&gt;
&lt;br /&gt;
=== TrueCondition ===&lt;br /&gt;
This condition always returns true.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is true&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TuxepediaCondition ===&lt;br /&gt;
Check Tuxepedia's progress.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is tuxepedia &amp;lt;operator&amp;gt;,&amp;lt;percentage&amp;gt;[,total]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;operator&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;percentage&amp;lt;/code&amp;gt;: Number between 0.1 and 1.0&lt;br /&gt;
* &amp;lt;code&amp;gt;total&amp;lt;/code&amp;gt;: Total, by default the tot number of tuxemon.&lt;br /&gt;
&lt;br /&gt;
=== VariableHighestCondition ===&lt;br /&gt;
Check if a specific variable is the highest among the others.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is variable_highest &amp;lt;key_to_check&amp;gt;,&amp;lt;keys_to_check&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;key_to_check&amp;lt;/code&amp;gt;: Key to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;keys_to_check&amp;lt;/code&amp;gt;: List of the keys among to check separated by ':'&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;is variable_highest jimmy,arthur&amp;lt;/code&amp;gt;: jimmy:clara&lt;br /&gt;
&lt;br /&gt;
=== VariableIsCondition ===&lt;br /&gt;
Check an operation over a variable.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is variable_is &amp;lt;value1&amp;gt;,&amp;lt;operation&amp;gt;,&amp;lt;value2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;value1&amp;lt;/code&amp;gt;: Either a variable or a number.&lt;br /&gt;
* &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt;: Numeric comparison operator. Accepted values are &amp;quot;less_than&amp;quot;,&lt;br /&gt;
&amp;quot;less_or_equal&amp;quot;, &amp;quot;greater_than&amp;quot;, &amp;quot;greater_or_equal&amp;quot;, &amp;quot;equals&amp;quot;&lt;br /&gt;
and &amp;quot;not_equals&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;value2&amp;lt;/code&amp;gt;: Either a variable or a number.&lt;br /&gt;
&lt;br /&gt;
=== VariableLowestCondition ===&lt;br /&gt;
Check if a specific variable is the lowest among the others.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is variable_lowest &amp;lt;key_to_check&amp;gt;,&amp;lt;keys_to_check&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;key_to_check&amp;lt;/code&amp;gt;: Key to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;keys_to_check&amp;lt;/code&amp;gt;: List of the keys among to check separated by ':'&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;: &lt;br /&gt;
* &amp;lt;code&amp;gt;is variable_lowest jimmy,arthur&amp;lt;/code&amp;gt;: jimmy:clara&lt;br /&gt;
&lt;br /&gt;
=== VariableSetCondition ===&lt;br /&gt;
Checks if one or more player game variables exist and optionally match&lt;br /&gt;
specified values.&lt;br /&gt;
&lt;br /&gt;
If a variable does not exist, the condition returns `False`.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is variable_set &amp;lt;variable&amp;gt;[:value],[&amp;lt;variable&amp;gt;[:value] ...]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;variable&amp;lt;/code&amp;gt;: The variable to check.&lt;br /&gt;
* &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;: Optional value to check against. If omitted, the condition&lt;br /&gt;
only checks for the variable's existence.&lt;br /&gt;
&lt;br /&gt;
The condition returns `True` if all specified variables exist and&lt;br /&gt;
match their given values (if provided). Otherwise, it returns `False`.&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Event_Reference_Behavior&amp;diff=37490</id>
		<title>Event Reference Behavior</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Event_Reference_Behavior&amp;diff=37490"/>
		<updated>2026-02-02T15:44:57Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== DoorBehavior ===&lt;br /&gt;
Expand a `door` behavior into the conditions and actions required&lt;br /&gt;
to transition a character through a doorway or portal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;This behavior triggers when&amp;lt;/code&amp;gt;: &lt;br /&gt;
* The character is standing on the door tile.&lt;br /&gt;
* The character is facing the required direction.&lt;br /&gt;
&lt;br /&gt;
Once triggered, the character is teleported to the specified&lt;br /&gt;
destination coordinates and oriented to the given direction.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
door &amp;lt;character&amp;gt;,&amp;lt;destination&amp;gt;,&amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;,&amp;lt;direction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: The character slug (e.g. &amp;quot;player&amp;quot; or an NPC).&lt;br /&gt;
* &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt;: The map slug to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: X-coordinate on the destination map.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: Y-coordinate on the destination map.&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;: The direction the character must face to activate&lt;br /&gt;
the door, and the direction they will face after teleporting.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* door player,house_interior,5,3,up&lt;br /&gt;
* door npc_guard,town_square,10,12,right&lt;br /&gt;
&lt;br /&gt;
=== TalkBehavior ===&lt;br /&gt;
Expand a `talk` behavior into the conditions and actions required&lt;br /&gt;
to initiate an interaction between the player and an NPC.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;This behavior triggers when&amp;lt;/code&amp;gt;: &lt;br /&gt;
* The player is facing the specified NPC.&lt;br /&gt;
* The player presses the INTERACT button.&lt;br /&gt;
&lt;br /&gt;
Once triggered, the NPC will automatically turn to face the player.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
talk &amp;lt;npc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc&amp;lt;/code&amp;gt;: The slug/name of the NPC the player can talk to.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
* talk npc_maple&lt;br /&gt;
* talk shopkeeper&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuxemon.org/index.php?title=Event_Reference_Behavior&amp;diff=37489</id>
		<title>Event Reference Behavior</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuxemon.org/index.php?title=Event_Reference_Behavior&amp;diff=37489"/>
		<updated>2026-02-02T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;Jaskrendix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== DoorBehavior ===&lt;br /&gt;
Expand a `door` behavior into the conditions and actions required&lt;br /&gt;
to transition a character through a doorway or portal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;This behavior triggers when&amp;lt;/code&amp;gt;: &lt;br /&gt;
* The character is standing on the door tile.&lt;br /&gt;
* The character is facing the required direction.&lt;br /&gt;
&lt;br /&gt;
Once triggered, the character is teleported to the specified&lt;br /&gt;
destination coordinates and oriented to the given direction.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
door &amp;lt;character&amp;gt;,&amp;lt;destination&amp;gt;,&amp;lt;x&amp;gt;,&amp;lt;y&amp;gt;,&amp;lt;direction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;character&amp;lt;/code&amp;gt;: The character slug (e.g. &amp;quot;player&amp;quot; or an NPC).&lt;br /&gt;
* &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt;: The map slug to teleport to.&lt;br /&gt;
* &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;: X-coordinate on the destination map.&lt;br /&gt;
* &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;: Y-coordinate on the destination map.&lt;br /&gt;
* &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;: The direction the character must face to activate&lt;br /&gt;
the door, and the direction they will face after teleporting.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
door player,house_interior,5,3,up&lt;br /&gt;
door npc_guard,town_square,10,12,right&lt;br /&gt;
&lt;br /&gt;
=== TalkBehavior ===&lt;br /&gt;
Expand a `talk` behavior into the conditions and actions required&lt;br /&gt;
to initiate an interaction between the player and an NPC.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;This behavior triggers when&amp;lt;/code&amp;gt;: &lt;br /&gt;
* The player is facing the specified NPC.&lt;br /&gt;
* The player presses the INTERACT button.&lt;br /&gt;
&lt;br /&gt;
Once triggered, the NPC will automatically turn to face the player.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
talk &amp;lt;npc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
* &amp;lt;code&amp;gt;npc&amp;lt;/code&amp;gt;: The slug/name of the NPC the player can talk to.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
talk npc_maple&lt;br /&gt;
talk shopkeeper&lt;/div&gt;</summary>
		<author><name>Jaskrendix</name></author>
	</entry>
</feed>